[February] SC2 General Discussion - Page 8
Forum Index > SC2 General |
StorrZerg
United States13910 Posts
| ||
shansra11
United States16 Posts
| ||
Chairman Ray
United States11903 Posts
| ||
CharlieMurphy
United States22895 Posts
They do their full 50 to most ground zerg units, 20 to lings and drones. They have their hardened shields of 100, then they have 200 regular HP. They pose a pretty huge threat against terran too, so much so that terrans have to go marines which sets them up to get owned by collosus (same tech tree) or storm. I dunno about their damage being nerfed but their HP is just humongous. Granted they cost 250/100? but compare that to the value of 2 stalkers which cost 125/50 each. Stalkers do 8+6 to ground which isn't even half the damage that immorts do, their HP is 80/80 (which barely makes it over the 300hp that immorts have, plus the immorts reduce all high powered attacks on shields to 10. The difference between immorts and stalkers here though is that stalkers can hit air and can upgrade blink, and immorts can't hit air and have inherent hard shields. So I think the shield hardening should either be an upgrade, or change the reduction to 15 or something. Immortals just fucking plow down buildings. | ||
| ||