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[October] SC2 General Discussion - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
BarlowEnter_Writeup
Profile Joined October 2010
United States8 Posts
Last Edited: 2010-10-03 12:56:03
October 03 2010 12:51 GMT
#21
Why are most of the Zerg players rejecting the idea of larvae inject through mini map?

If you've given more practice for the precise clicks on the mini map, shouldn't it be the most rewarding way to macro injections?

Also did someone on one of TL's forum stated that when the larvae pops/hatchery ready for injects, you can point at the hatchery through your mini map to see colour changes(or something)? I'm not sure, can someone confirm this?
I use the backspace click* technique for all my injections, so I just want to know what's the set back from this before I do any changes that I might regret.
"Baneling is a cheap lie to take out lurkers, and the rolling of them resembles someone's obsurd perspective for the swarm." - BarlowEnter
LinjaFlu
Profile Joined September 2010
United Kingdom3 Posts
October 03 2010 14:58 GMT
#22
Anyone else hating fast pool proxy reaper combo >.< ?
Ninjaflute is deadly...
Lucius2
Profile Joined June 2010
Germany548 Posts
October 04 2010 03:02 GMT
#23
its prolly the most broken chese ever.
when u are pp team its a freeloss, u can just leave. saves time

team with 1p still struggle too much. since protoss is useless vs BOTH of these units
hahahah FROG
Profile Joined October 2010
4 Posts
Last Edited: 2010-10-04 05:41:11
October 04 2010 05:15 GMT
#24
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2010-10-04 19:23:36
October 04 2010 19:23 GMT
#25
Can someone tell me how to make the camera follow a unit in the replay viewer? I've looked all over the SC2 options menus to try and figure it out, and also searched on google. I've also tried hitting random keys on my keyboard to find the hotkey but I haven't been able to find it >.<
I am a tournament organizazer.
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
October 04 2010 19:33 GMT
#26
On October 05 2010 04:23 alexanderzero wrote:
Can someone tell me how to make the camera follow a unit in the replay viewer? I've looked all over the SC2 options menus to try and figure it out, and also searched on google. I've also tried hitting random keys on my keyboard to find the hotkey but I haven't been able to find it >.<


if you click and hold on the unit portrait it will follow a unit, this also works in game. As far as I know there is no toggle for following a unit so you gotta hold mouse 1 down
When you play the game of drones you win or you die.
SamuraiProgrammer
Profile Joined August 2010
United States13 Posts
October 04 2010 20:15 GMT
#27
On October 05 2010 04:23 alexanderzero wrote:
Can someone tell me how to make the camera follow a unit in the replay viewer? I've looked all over the SC2 options menus to try and figure it out, and also searched on google. I've also tried hitting random keys on my keyboard to find the hotkey but I haven't been able to find it >.<


From http://wiki.teamliquid.net/starcraft2/Replay_Features

Unit Following - You can lock the camera to any unit to follow it around the map. To do this select the unit and press Ctrl+Shift+F.

Bridge Players Unite
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
October 04 2010 22:44 GMT
#28
Has anyone evern won a real ZvP? That is, against a protoss player that wasn't a 4-gate clown? A ZvP that went far into the midgame, with colossus or storm and crap? Personally I've deemed it impossible, and I've tried everything for ~500 games.
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2010-10-04 23:01:45
October 04 2010 23:00 GMT
#29
I was curious, if any higher level zerg players could provide me with their insight on this zerg glitch, and its effectiveness ingame. here is a screenshot showing it.

[image loading]

Basically, just like other variations, this works due to the tiny amount of creep thats left behind with a cancelled hatchery. Im curious, would this be a viable way to spread creep to places you normally wouldnt have creep at yet. (before lair).

Jigsetcza
Profile Joined August 2010
United States118 Posts
Last Edited: 2010-10-04 23:06:29
October 04 2010 23:05 GMT
#30
On October 03 2010 21:51 BarlowEnter_Writeup wrote:
Why are most of the Zerg players rejecting the idea of larvae inject through mini map?

If you've given more practice for the precise clicks on the mini map, shouldn't it be the most rewarding way to macro injections?

Also did someone on one of TL's forum stated that when the larvae pops/hatchery ready for injects, you can point at the hatchery through your mini map to see colour changes(or something)? I'm not sure, can someone confirm this?
I use the backspace click* technique for all my injections, so I just want to know what's the set back from this before I do any changes that I might regret.


I use the minimap for inject as zerg and I don't reject it. I used to hotkey seperate queens to check for energy but with the minimap it's so much easier.

The target icon changes to green when you're highlighting inject larvae on the minimap if it isn't already hatching but it's kind of hard to notice when you're microing at the same time since the target is really small.


On October 05 2010 08:00 eXigent. wrote:
I was curious, if any higher level zerg players could provide me with their insight on this zerg glitch, and its effectiveness ingame. here is a screenshot showing it.

[image loading]

Basically, just like other variations, this works due to the tiny amount of creep thats left behind with a cancelled hatchery. Im curious, would this be a viable way to spread creep to places you normally wouldnt have creep at yet. (before lair).



Canceling a hatch costs a few minerals so it's usable in a situations but not economically viable in the early game.
Triky
Profile Joined September 2010
Peru99 Posts
October 04 2010 23:09 GMT
#31
Someone knows how to Micro Stack workers in order to defend?
I had a couple lings attacking a terran mineral line and he defended stacking his scvs on a mineral, attacking with his scvs to 1 zergling (also only 1 zergling was able to attack 1 of them) and almost killing my wave of ligns with only scvs.
Someone knows how to do that?
my life for pylo!
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
October 04 2010 23:38 GMT
#32
On October 05 2010 08:00 eXigent. wrote:
I was curious, if any higher level zerg players could provide me with their insight on this zerg glitch, and its effectiveness ingame. here is a screenshot showing it.

[image loading]

Basically, just like other variations, this works due to the tiny amount of creep thats left behind with a cancelled hatchery. Im curious, would this be a viable way to spread creep to places you normally wouldnt have creep at yet. (before lair).



So you're going to wander your queen to ridiculous places where if he has any kind of scouting it'll die, to cancle a hatchery which costs you minerals. That's not even counting the injects you miss.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 05 2010 02:54 GMT
#33
Yeah the hatch cancel stuff is not really usefull, I tried to uses it in ZvZ to build a spine crawler off to the side where he can't see it being built. The problem is that u have to save up some money just to do the trick and then the crawler starts taking damage until u move it into his creep, so usually its already half dead when it finally plants itself.

I gave up on, I'm sure there's a way to use it to wall off but I don't see that being usefull for zerg.
robino
Profile Joined August 2010
United States3 Posts
October 05 2010 03:50 GMT
#34
I'm not real sure where to post this, but just a random question..

Ever since the game came out I've been more into spectating games rather than playing them. I know there is youtube and also livestreaming all over the place, but it's just not the same as actually spectating and having the luxury to move your own camera around the map. Is there a place or a channel in IRC where people wouldn't mind so much for letting me spectate their matches?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-10-05 18:58:27
October 05 2010 18:55 GMT
#35
Just had a slightly amusing ladder game.. so I go for the blue flame hellion drop on my P opponent, He pulls his probes away as his army scare away my dropship:
+ Show Spoiler +

[image loading]

Assuming im gonna fly away, he pulls back his probes...well the rest is history.
+ Show Spoiler +
[image loading]

The above event was closely followed by a GG from my opponent.
"trash micro but win - its marine" MC commentary during HSC 4
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-10-05 19:14:51
October 05 2010 19:13 GMT
#36
On October 05 2010 08:00 eXigent. wrote:
I was curious, if any higher level zerg players could provide me with their insight on this zerg glitch, and its effectiveness ingame. here is a screenshot showing it.

[image loading]

Basically, just like other variations, this works due to the tiny amount of creep thats left behind with a cancelled hatchery. Im curious, would this be a viable way to spread creep to places you normally wouldnt have creep at yet. (before lair).



this used to be the basis for offensive crawler rush.

to curb this, one of the beta patches severely reduced the off-creep movement speed of the queen.

you can use the glitch to 'proxy tumor' to get a head start on your tumor creeping, or maybe to proxy a T1 building; but you can't send your queen too far off-creep, or you will miss too many injections and fall behind on your macro. Also if your opponent spots your queen or suspects that you'll try to do this, just 1-2 units will kill your queen. Lastly, it costs minerals to do this, AND you have to save up 300 minerals for a hatch to cancel, which is crippling in the early game.

Not viable IMO.
next week on Everybody Loves HypnoToad:
Ekko
Profile Joined September 2010
United States72 Posts
October 05 2010 20:22 GMT
#37
I've been goofing around with a 12 Drone expand without the overlord using a double gas trick, anyone try this? It actually seems to cover the i'm going to die space as zerg pretty well but I really want to try testing it. This is probably a really old strategy thats been tried and proven wrong in BW but i'm looking for confirmation that this is a terrible idea.
Don't try to jump a cliff in two leaps.
Owned
Profile Joined October 2010
United States1 Post
October 06 2010 00:40 GMT
#38
Has anyone found an APM program yet?
crfty
Profile Blog Joined August 2010
United States174 Posts
October 06 2010 03:58 GMT
#39
Anyone having some connection issues right now?
kzn
Profile Blog Joined June 2007
United States1218 Posts
October 06 2010 04:05 GMT
#40
Got DC'd from 4 of the 5 games I tried to play just now.
Like a G6
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