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[October] SC2 General Discussion - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 11 12 13 Next All
RedHelix
Profile Joined August 2010
250 Posts
Last Edited: 2010-10-08 13:12:06
October 08 2010 13:05 GMT
#61
I really don't mind the inject larvaes anymore, as long as zerg units get less worthles(roach range) i feel like i can deal with it
Phayze9
Profile Joined August 2010
United States13 Posts
October 08 2010 15:14 GMT
#62
Can thors break forcefields?
athros
Profile Joined October 2010
United States2 Posts
Last Edited: 2010-10-08 15:31:41
October 08 2010 15:31 GMT
#63
So, Dustin Browder posted some upcoming balance changes and such on the battle.net blog, and I haven't seen anything on them yet:

http://eu.battle.net/sc2/en/blog/761331#blog

For ease of reading, the Balance ideas follow:

Here are a few of the changes we currently have planned:

· We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

· Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

· The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

· The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

· We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
z00t
Profile Joined April 2010
Australia976 Posts
October 09 2010 00:01 GMT
#64
Hey does anyone know if there's going to be any coverage of the GSL Season 2 offline preliminaries?

To my knowledge, it starts today.

When is the earliest that we'll know who made it through after today? Thanks!
Dogbert
Profile Joined September 2010
Canada87 Posts
October 09 2010 00:22 GMT
#65
artosis will probably have a video or two of footage from the qualifiers, same as the first gsl season
z00t
Profile Joined April 2010
Australia976 Posts
October 09 2010 00:47 GMT
#66
On October 09 2010 09:22 Dogbert wrote:
artosis will probably have a video or two of footage from the qualifiers, same as the first gsl season


That'd be really cool ^^.

Do you know when GOM's gonna post the results for today once it's over? The anticipation is killing me!
KevinIX
Profile Joined October 2009
United States2472 Posts
October 09 2010 01:34 GMT
#67
Patch 1.3

Zerg changes:

Infestors now have a 50% chance of spawning Infested Marauders.
Stim is now upgradable for Infested Marines and Infested Marauders at the spawning pool.
Ultralisks now have Catapult Mode. Catapult mode immobilizes the ultralisk, but nearby banelings can be catapulted within 13 range of the ultralisk.
Corruptors have been given the ability to switch between flight and crawl mode. While in crawl mode, Corruptors are treated as ground units and can not shoot air units.
Mutalisks have been given the burrow ability, and can attack and move while burrowed.
Hatcheries have a new evolution. They may evolve into Orbital Hatcheries and gain the following new abilities:
Calldown: Overlord - instantly calls down an overlord anywhere on the map to provide scouting information.
Calldown: Hat - gives an existing overlord a hat. Happy overlords provide 8 additional supply.
Calldown: Ultralisk - instantly calls down an ultralisk.
Ultralisks can now mine minerals.
Drones have a new evolution. They may evolve into the Point Defense Drone, and they will shoot down projectiles.
Liquid FIGHTING!!!
-_-
Profile Blog Joined November 2003
United States7081 Posts
October 09 2010 01:49 GMT
#68
Very small question.

I remember there was a starcraft 2 trailer where one wave of units would destroy the other, then a new wave would come in and counter the winning wave. For examples, immortals came in and blew away siege tanks. I can't find it anymore. Could someone give me a link?
metaphoR
Profile Joined May 2010
United States199 Posts
October 09 2010 01:53 GMT
#69
is it possible to watch gsl season2 offline qualifiers?
KevinIX
Profile Joined October 2009
United States2472 Posts
October 09 2010 02:16 GMT
#70
On October 09 2010 10:49 -_- wrote:
Very small question.

I remember there was a starcraft 2 trailer where one wave of units would destroy the other, then a new wave would come in and counter the winning wave. For examples, immortals came in and blew away siege tanks. I can't find it anymore. Could someone give me a link?


Is this what you're talking about?
Liquid FIGHTING!!!
im a roc
Profile Blog Joined April 2010
United States745 Posts
October 09 2010 02:17 GMT
#71
On October 09 2010 00:14 Phayze9 wrote:
Can thors break forcefields?

Yes–all massive units can.
Beware The Proxy Pool Rush
Misery[BH]
Profile Joined October 2010
United States29 Posts
October 09 2010 03:27 GMT
#72
How are 6 pools working against Protoss now since the zealot build time has been reduced? They were a bit hard to fend off before but now I imagine them being excruciating.
I will rule this sector or see it burnt to ashes around me.
Deleted_143
Profile Joined October 2010
Australia256 Posts
October 09 2010 03:54 GMT
#73
--- Nuked ---
D10
Profile Blog Joined December 2007
Brazil3409 Posts
October 09 2010 03:58 GMT
#74
Im a terran player, and I think the Orbital Command should also be unlocked by the engineering bay like the PF, it would damage a lot of terrans BOs and make for a better game.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
kzn
Profile Blog Joined June 2007
United States1218 Posts
October 09 2010 04:35 GMT
#75
Is anyone else finding that their replays aren't showing up after ladder games? I've played like 10 today without anything showing up in my replay folder.
Like a G6
mholden02
Profile Joined October 2010
387 Posts
October 09 2010 04:54 GMT
#76
Is Blizzard going to fix the Thor? It's designed to do splash vs. light air. But as everyone knows, you let the mutas/phoenix separate and the Thor no longer does splash. You can't "Magic Box" Colossus/Ultralisk/SiegeTanks, its a bug, a glich.

It's ruining the matchup. It's really limiting terrans options. And if they don't fix it I'm going to start playing another race.
corpsepose
Profile Blog Joined August 2010
1678 Posts
October 09 2010 04:56 GMT
#77
On October 09 2010 13:54 mholden02 wrote:
Is Blizzard going to fix the Thor? It's designed to do splash vs. light air. But as everyone knows, you let the mutas/phoenix separate and the Thor no longer does splash. You can't "Magic Box" Colossus/Ultralisk/SiegeTanks, its a bug, a glich.

It's ruining the matchup.


no
http://www.twitch.tv/corpsep0se
IPlaySC
Profile Joined June 2010
United States79 Posts
October 09 2010 05:02 GMT
#78
On October 09 2010 10:34 KevinIX wrote:
Patch 1.3

Zerg changes:

Infestors now have a 50% chance of spawning Infested Marauders.
Stim is now upgradable for Infested Marines and Infested Marauders at the spawning pool.
Ultralisks now have Catapult Mode. Catapult mode immobilizes the ultralisk, but nearby banelings can be catapulted within 13 range of the ultralisk.
Corruptors have been given the ability to switch between flight and crawl mode. While in crawl mode, Corruptors are treated as ground units and can not shoot air units.
Mutalisks have been given the burrow ability, and can attack and move while burrowed.
Hatcheries have a new evolution. They may evolve into Orbital Hatcheries and gain the following new abilities:
Calldown: Overlord - instantly calls down an overlord anywhere on the map to provide scouting information.
Calldown: Hat - gives an existing overlord a hat. Happy overlords provide 8 additional supply.
Calldown: Ultralisk - instantly calls down an ultralisk.
Ultralisks can now mine minerals.
Drones have a new evolution. They may evolve into the Point Defense Drone, and they will shoot down projectiles.


hahahahahahaha. if only
Mahavishnu
Profile Joined August 2010
Canada396 Posts
October 09 2010 08:27 GMT
#79
I'm surprised that I can't find a thread on those 5 boxer replays against ginro
everything is gravity
BarlowEnter_Writeup
Profile Joined October 2010
United States8 Posts
Last Edited: 2010-10-09 13:35:52
October 09 2010 09:05 GMT
#80
On October 09 2010 13:54 mholden02 wrote:
Is Blizzard going to fix the Thor? It's designed to do splash vs. light air. But as everyone knows, you let the mutas/phoenix separate and the Thor no longer does splash. You can't "Magic Box" Colossus/Ultralisk/SiegeTanks, its a bug, a glich.

It's ruining the matchup. It's really limiting terrans options. And if they don't fix it I'm going to start playing another race.


So suddenly a Terran has a problem with the game, good, I can understand that, maybe he want some suggestion? Some appropriate responses....

Oh wait, what is he asking? Oh he want Blizzard to "solve" it, or else! He's changing his race!

Well we are welcome. If you think Terran is being strangled? Or use you phrase, limited? Try Zerg and see what you can pull off with only handful of unit choices. And the meat grinding mechanism which you're just gonna LOVE.
Also I don't think you're gonna want to see what's happening to Protoss, they've most recently got adopted into Blizzard tough-love patching series; becoming the latest punch-bunny for Mr. Browder.
"Baneling is a cheap lie to take out lurkers, and the rolling of them resembles someone's obsurd perspective for the swarm." - BarlowEnter
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