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[October] SC2 General Discussion - Page 3

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Raiznhell
Profile Joined January 2010
Canada786 Posts
October 06 2010 04:06 GMT
#41
On October 03 2010 05:25 seaofsaturn wrote:
I have a couple simple ideas for zerg's macro mechanic, since other races can save up energy and dont have to keep up with it as much and since i feel like most of my losses are because i ran out of larva and have 2000 extra minerals. (it is not to make it autocast, that is a horrible idea.) Wasnt sure if this was worth starting a thread over.

I think it would be more fair if we could stack one larva inject at a time. We would still have to manually inject and would still be limited to larvae popping every 40 seconds, but we could plan one injection in advance, which would give a little bit of leeway.

Just in case its unclear i will give an example:
Your queen has been out a while, it has 40 energy saved up, so you inject some larva. 15 seconds later you are back up to 25 energy. The first spawn larva still has 25 seconds until it pops, but you can add another spawn larva onto your hatch so it will begin producing larva as soon as the first one spits out larva (it will start its 40 second cycle as soon as the first one ends). So basically it treats the spawn larva like a production building but with only 1 queue instead of 5.

That might make it a little too easy especially considering all you have to do is build another hatch. But I think it would be nice if there was some kind of sound notification atleast. (Overmind voice: "Your larrrvaa hasss sssspawwwwnnnned grghrghrghr")



this makes perfect sense to me. to me it's simply like queueing up units or upgrades on buildings.
Cake or Death?
whatthefat
Profile Blog Joined August 2010
United States918 Posts
October 06 2010 04:06 GMT
#42
On October 06 2010 12:58 RobPG wrote:
Anyone having some connection issues right now?


Yah, battlenet is definitely FTL tonight.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Impervious
Profile Blog Joined March 2009
Canada4218 Posts
October 06 2010 04:10 GMT
#43
On October 03 2010 06:49 Jarvyx wrote:
Show nested quote +
I have a couple simple ideas for zerg's macro mechanic, since other races can save up energy and dont have to keep up with it as much and since i feel like most of my losses are because i ran out of larva and have 2000 extra minerals. (it is not to make it autocast, that is a horrible idea.) Wasnt sure if this was worth starting a thread over.

I think it would be more fair if we could stack one larva inject at a time. We would still have to manually inject and would still be limited to larvae popping every 40 seconds, but we could plan one injection in advance, which would give a little bit of leeway.


What I was thinking was actually allowing 2 injects to run simultaneously. The main issue with your suggestion is that yes, it will help some, but even with perfect larva timing using this, queens will still burn only 1-2 energy per larva cycle. With the ability to "double inject", you could burn 25ish energy per cycle. It would also increase the ability to play off of one base with 2 queens, which would help zerg tremendously. This may end up being overpowered, but consider that even with infinite larva, you can only build as many units as you have resources, so at least in the early game I'm not sure how outrageously overpowered this may or may not be. If it WAS allowed, spawn larva would probably require a nerf, like say +10 second duration, to help balance it out.

Another idea - It takes the same ~45 seconds, but instead of doing 4 larvae per inject, it does one per 7 energy, and it can do as many as the queen has energy (not 100% sure on how you could set this up to not use all the energy incase you wanted to save 50 for a transfusion or 25 for a tumor without having to make extra clicks, but yea). It would still only have the effectiveness of 1 queen on the hatchery done perfectly (actually, slightly less since it now takes 28 energy to get 4 larvae instead of 25), but would allow you to use excess energy from poor timing (I know I do have this problem as well as most players). It could also open up some interesting timing attacks at the highest levels where you intentionally save energy and spit 6 or 7 larvae for a specific time to have more units for that brief period.

At the moment though, once I get my 3rd base, I'll put 2 excess hatcheries, one in my main and the other in my nat, and I don't even bother with a queen at my 3rd, and just do extra injects on my main and nat hatcheries when I fall behind. Its far from perfect, but it allows me to make mistakes and still do fine. And, should that fail, I just spam extra hatcheries. It costs an extra 150 minerals per hatchery than it would if I used queens perfectly, and I don't have as many queens for defensive purposes, but it means I don't need to use queens perfectly..... Not that bad of a tradeoff when you get to mid/lategame imo.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Aikin
Profile Joined April 2010
Austria532 Posts
October 06 2010 15:18 GMT
#44
Anyone rememered the mech nerf in the beta where they reduced the hellion upgrade from:
1(+1 to light) to 1?

Seems like an upgrade gives hellions 1+1 again. Another ninja change?
[A]dmiral Bulldog | Naniwa | [A]lliance
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
October 06 2010 15:22 GMT
#45
I think it's been 1+1 for hellions for a while now.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
GooseBoy
Profile Joined April 2010
United States66 Posts
October 06 2010 15:26 GMT
#46
On October 03 2010 05:36 Armand wrote:
Can zealots use charges on its own troop for retreats? First of all I'm not a toss player, just wondering how would that workout even if it takes alot of effort to micro. If you can charge on a probe, which is placed as a step-stone for exit usage, or charge on things as an early-charge into your opponent's face, will the micro worth it?


Yes they can.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 06 2010 15:57 GMT
#47
Can anyone explain to me how I get ahold of the different unit sound files for SC2? Like the marine/ghost etc.. I cant find any .oggs .wavs or anything

I'm assuming they're in MPQ files or something.. is there a way to extract them out of it?
"trash micro but win - its marine" MC commentary during HSC 4
Nycaloth
Profile Joined October 2010
147 Posts
October 06 2010 16:02 GMT
#48
On October 03 2010 08 barnak wrote:
I have a question, I keep hearing ppl say "the meta game" I'd like a definition of that plz, I'm kind of clueless, it sounds like a game within a game or like many games together, i don't see the meaning. ty



Its more about what is happening around the game. It is how popular strategies influence overall gameplay. For instance, with the overall popularity of the protoss 4gate, many startegies and builds used versus toss are evaluated on the basis of if and how well they can deal with 4gate pressure. over time, people will come up with build orders that can crush straight up 4gate play and the popularity of the build will slowly decrease as it is dropped in favour of other, newer, more effective strategies and eventually, builds versus protoss will no longer have to account for 4gate pressure since you see it very rarely. the metagame has now changed.

a good example for majopr metagame shifts comes from professional BW. before Fantasy, T rarely if ever used mech against Z and Zerg builds did not incorporate any units very capable of dealing with mechnised armies as a consequence. So when Fantasy showed that you could fight the ususal Muta/Ling mix with Valkyries and Goliaths, the popularity of mech play in TvZ increased dramatically and the general dynamic of the matchup changed because of the change in the metagame.
"I'm still confused, but on a higher level" ~Fermi
zak
Profile Joined April 2010
Korea (South)1009 Posts
October 06 2010 21:39 GMT
#49
Does bonus pool accumulate the less you play?
You know how to gain a victory, but not use it - maharbal
yarkO
Profile Blog Joined September 2009
Canada810 Posts
October 06 2010 21:43 GMT
#50
Would Zerg benefit from an energy-draining ability, similar to EMP/Feedback?

Maybe as a Lair upgrade for the Queen, or default on the Infestor.
When you are prepared, there's no such thing as pressure.
rally_point
Profile Joined April 2009
Canada458 Posts
October 06 2010 22:24 GMT
#51
Just noticed an Angela Browder in the credits of Fallout 3 as a developer. I wonder if she's related or married to Dustin Browder...

The Browders are a game developer family haha
SnakeChomp
Profile Joined May 2010
Canada125 Posts
October 07 2010 01:09 GMT
#52
When you download a custom map from b.net is it cached locally on your machine anywhere? I downloaded a version of YABOT through the b.net custom games thing but I cannot find a copy of it on my hard drive to open with the map editor for offline testing.
esc0bar
Profile Joined October 2010
Canada112 Posts
October 07 2010 03:30 GMT
#53
Hey people, newly registered here!

I'm Just wondering how do people go about finding a Team in SC2? I come from an FPS background and it was quite easy Actually. But I don't seem to find anything about joining teams in SC2 on the forums here. I'm 1300 zerg diamond and want to improve my game but I don't have any friends playing the Game and ladder play is meh when it comes to trying stuff and improving.

If anyone has a few tips, it would be greatly appreciated.

Thank you.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-10-07 05:12:09
October 07 2010 05:08 GMT
#54
On October 07 2010 12:30 esc0bar wrote:
Hey people, newly registered here!

I'm Just wondering how do people go about finding a Team in SC2? I come from an FPS background and it was quite easy Actually. But I don't seem to find anything about joining teams in SC2 on the forums here. I'm 1300 zerg diamond and want to improve my game but I don't have any friends playing the Game and ladder play is meh when it comes to trying stuff and improving.

If anyone has a few tips, it would be greatly appreciated.

Thank you.

You pretty much have to use the practice partner thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=139384

hmmm wait there is also "Teams and Clans Looking for Players" thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=135557


From what I've seen, making threads about recruiting people to clans is considered the same as advertising
http://www.teamliquid.net/forum/viewmessage.php?topic_id=117332
and asking to vote for someone and not allowed.
If someone making clan thread hasn't been long enough on these forums that is.

It would be nice to see a mod give an opinion about this

On October 07 2010 06:39 zak wrote:
Does bonus pool accumulate the less you play?

I think that Excalibur_Z who made 2 threads? about how BN works, wrote that it accumulates no matter if you play or not.
wwww
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-10-07 05:41:10
October 07 2010 05:32 GMT
#55
On October 07 2010 01:02 Nycaloth wrote:
Show nested quote +
On October 03 2010 08 barnak wrote:
I have a question, I keep hearing ppl say "the meta game" I'd like a definition of that plz, I'm kind of clueless, it sounds like a game within a game or like many games together, i don't see the meaning. ty



Its more about what is happening around the game. It is how popular strategies influence overall gameplay. For instance, with the overall popularity of the protoss 4gate, many startegies and builds used versus toss are evaluated on the basis of if and how well they can deal with 4gate pressure. over time, people will come up with build orders that can crush straight up 4gate play and the popularity of the build will slowly decrease as it is dropped in favour of other, newer, more effective strategies and eventually, builds versus protoss will no longer have to account for 4gate pressure since you see it very rarely. the metagame has now changed.

a good example for majopr metagame shifts comes from professional BW. before Fantasy, T rarely if ever used mech against Z and Zerg builds did not incorporate any units very capable of dealing with mechnised armies as a consequence. So when Fantasy showed that you could fight the ususal Muta/Ling mix with Valkyries and Goliaths, the popularity of mech play in TvZ increased dramatically and the general dynamic of the matchup changed because of the change in the metagame.

Try to not use it, even though Tasteless does. Among "bonjwa" and "troll" it's one of the 3 words that can get you banned here alone when you misuse them =/

  1. As far as I know "bonjwa" is not allowed at all. If I'm not mistaken it all comes down to that most threads it is used in, don't generate meaningful discussion.

  2. Instead of using word "metagame" use "standard strategies", "standarized strategies", "currently favoured strategies", whatever. This also includes mind games for example the one game on LT in GSL ro32 were IdrA was tricked by Lotze and believed till the end he was going to face a Robo build while he was defeated by 3 Void Rays warped from a hidden Stargate.*

  3. For word "troll" refer to this blog: http://www.teamliquid.net/blogs/viewblog.php?topic_id=130403
    Use it only when you are sure about using it.


*List of IdrA's GSL games: http://www.teamliquid.net/tlpd/search.php?section=sc2-korean&type=all&search=idra
It doesn't link to VODs unfortunately since you have to pay to be able view the official GOM VODs but you don't need to pay for the VODs, to be able to watch them they are out there...
If you would like Korean commentary and observer (and Tasteless was criticized for not being good enough as obs) then go here: http://www.wfbrood.com/movie/search.asp
Look for search
[image loading]

and search "GSL"
wwww
ScarletKnight
Profile Joined August 2010
United States691 Posts
October 07 2010 07:32 GMT
#56
It is my firm belief that we should be able to choose the color we want when we ladder.

I'm sick of being red or blue all the time.

Looks like I picked the wrong week the quit sniffing glue
BarlowEnter_Writeup
Profile Joined October 2010
United States8 Posts
October 07 2010 17:35 GMT
#57
I'm-gonna-die:When is Blizzard gonna give Terran's mules a cooldown? When can we see a nerf on concussive shells?
Blizzard: When newcomers population becomes solid and all the wondering, head-thrusting, first person shooter face-ass, RTS dropouts lose their last tintsey wincing bit of interest on pouring anymore money in monthly? Yep baby, that's when Starcraft's coming home for you, for that is game face time...
No, please, I just wish Blizzard is waiting for something, and for the love of this game, for how any sort of effort to micro has been shutdown by an ability that screams noob-friendly, when something is dumbing down the game hard, like no cooldown for something dead obvious? People like Zerg cries why.
"Baneling is a cheap lie to take out lurkers, and the rolling of them resembles someone's obsurd perspective for the swarm." - BarlowEnter
thebtran
Profile Blog Joined July 2010
United States25 Posts
October 07 2010 18:41 GMT
#58
DarkMoon: I agree but sometimes i play like different colors haha its just random haha
I remember casting a game where they have like greed and red or something lol
haha
http://www.youtube.com/zerosilverhawk - my youtube commentary channel!
isM
Profile Joined September 2010
United States735 Posts
October 07 2010 22:50 GMT
#59
On October 03 2010 21:51 BarlowEnter_Writeup wrote:
Why are most of the Zerg players rejecting the idea of larvae inject through mini map?

If you've given more practice for the precise clicks on the mini map, shouldn't it be the most rewarding way to macro injections?

Also did someone on one of TL's forum stated that when the larvae pops/hatchery ready for injects, you can point at the hatchery through your mini map to see colour changes(or something)? I'm not sure, can someone confirm this?
I use the backspace click* technique for all my injections, so I just want to know what's the set back from this before I do any changes that I might regret.


I personally use the mini-map larvae inject. I will give you my example, I have every hatchery on 5 and every queen on 6 and when it comes time to inject (I have the timing pretty much in my head now) I just hit 6v the little aimer cursor comes up when you go over the mini map and then I click it on my hatchery. The cursor turns from a greyish color to green when you go over your hatchery. It is a very subtle switch but you can notice it easy with very little practice.
Loose lips sink ships
sl0w
Profile Joined July 2010
United States447 Posts
October 08 2010 05:15 GMT
#60
On October 07 2010 16:32 DarkMoon wrote:
It is my firm belief that we should be able to choose the color we want when we ladder.

I'm sick of being red or blue all the time.



Or at the very least random like in BW. Also would be nice if the other colors in 8+ player custom games were available (pink, gray, etc).
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