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[February] SC2 General Discussion

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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 06 2011 14:36 GMT
#1
Nearly forgot to make one this month!

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Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
decaf
Profile Joined October 2010
Austria1797 Posts
February 06 2011 14:38 GMT
#2
What do you think about the new maps, Jinro :> ?
ShatterZer0
Profile Joined November 2010
United States1843 Posts
February 06 2011 16:19 GMT
#3
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?
A time to live.
Terminator(471)
Profile Joined December 2010
United States243 Posts
February 06 2011 16:37 GMT
#4
When should I scout in zvz? I usually go on 14 gas 14 pool but frequently I get hit by 9 or 10 pools and even a couple 7 pools. When I do, I usually lose, even with my drone advantage. By the time I get rid of the lings my enemy, has roaches and and expansion otw. I usually scout at 12.
Platinum btw.
How I feel when I play the against Protoss deathball: This is the worst day of my life! "Homer: the worst day of your life so far"
Hayabusa
Profile Joined July 2010
Canada17 Posts
February 06 2011 16:48 GMT
#5
I want hunterseekermissle buffed or changed entirely. Think of how crucial science vessels were in TvZ in BW. How often so terran palyers build ravens these days? What way would you buff/change hunterseekermissle?
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 06 2011 16:51 GMT
#6
On February 07 2011 01:48 PeregrimDive wrote:
I want hunterseekermissle buffed or changed entirely. Think of how crucial science vessels were in TvZ in BW. How often so terran palyers build ravens these days? What way would you buff/change hunterseekermissle?


Make it unavoidable and reduce damage and energy cost.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 06 2011 17:11 GMT
#7
Making it a Siege Tank sortoff thing?

Ravens just need to be experimented with more. 2 PDDs vs Protoss means a load less damage taken, same for vs T. Versus Zerg they can help with both Anti- creep and defence against Mutalisk, threatening with HSM when they clump and using PDD to cover the Marines. Becoming a more manouvrable Thor.

They have so much undiscovered potential!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
henreiman
Profile Blog Joined December 2010
United States407 Posts
Last Edited: 2011-02-06 19:54:05
February 06 2011 19:52 GMT
#8
As a low diamond terran with decent macro but poor micro, which areas should I focus on first? Dropping? Army concave? Unit composition w/ ability micro (ie: EMP, PDD, etc)?
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 06 2011 20:43 GMT
#9
On February 07 2011 01:48 PeregrimDive wrote:
I want hunterseekermissle buffed or changed entirely. Think of how crucial science vessels were in TvZ in BW. How often so terran palyers build ravens these days? What way would you buff/change hunterseekermissle?



Well, SC2 isn't brood war, and I feel like the Ghost actually replaces the Science Vessel, considering the Ghost now has anti-bio Sniper rounds as well as the EMP.

The Raven is pretty strong as it is I think, they're pretty gas heavy so you're not going to normally be seeing a lot of them. PDD's neutralize Protoss' main Anti-Air units, namely the Stalker and the Phoenix, as well as Hydralisks. Auto-turrets can be used to choke down passageways, harass mineral lines, as well as just be dependable DPS in battles. Seeker Missiles are strong, and making them any better would break the game. They used to be much stronger, and Terran players could simply mass Ravens with Seeker Missile and win the game. Seeker Missile as it is is already quite strong.

Random aside: Does anyone know why they changed the name from Hunter Seeker Missile to Seeker Missile?
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
MagusX
Profile Joined February 2011
United States20 Posts
February 06 2011 20:55 GMT
#10
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.


I have a question about the ranking/league system. I'm currently in a Silver division, ranked #1 and i've been there for a few weeks now. I've been winning about 80% of the games I play against other Silver leagued players and about 60% against gold ranked players it puts me up against. I've been expecting it to put me into gold for a few days now but I'm still sitting here in silver. Does anyone have any insight into how their ranking system works in terms of changing leagues?

HuK is my idol
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 06 2011 21:15 GMT
#11
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.


I have a question about the ranking/league system. I'm currently in a Silver division, ranked #1 and i've been there for a few weeks now. I've been winning about 80% of the games I play against other Silver leagued players and about 60% against gold ranked players it puts me up against. I've been expecting it to put me into gold for a few days now but I'm still sitting here in silver. Does anyone have any insight into how their ranking system works in terms of changing leagues?



There are a bunch of threads about how the ranking system works, and you can look those up in the search. ExcaliburZ i believe has written most of them and theyre very reliable. If you don't want to read those then it basically boils down to MMR, and we don't know how to calculate MMR.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
skirmisheR
Profile Joined August 2010
Sweden451 Posts
Last Edited: 2011-02-06 21:24:11
February 06 2011 21:23 GMT
#12
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.


I have a question about the ranking/league system. I'm currently in a Silver division, ranked #1 and i've been there for a few weeks now. I've been winning about 80% of the games I play against other Silver leagued players and about 60% against gold ranked players it puts me up against. I've been expecting it to put me into gold for a few days now but I'm still sitting here in silver. Does anyone have any insight into how their ranking system works in terms of changing leagues?



I can give you a quick explanation:
If you play in silver division and you get a much higher winrate than 50% (70%+ maybe I'm not sure) then you will be matched up against gold division players. If you win 50% there you will be promoted to gold, if you win <50% you will start meeting silver players again and if you win >50% you will meet Platinum players. And depending on how good you play against platinum you will either get promoted to platinum or gold. So just play, you will soon get promoted. Rank #1 has nothing to do with anything actually since that just means you have used more bonus pool than other silver players or you are placed in a pretty crappy division.

EDIT: This is not 100% accurate information, just wanted to give you an overview on how the division system works.
I can jungle Pudge, can you?
Acritter
Profile Joined August 2010
Syria7637 Posts
February 06 2011 21:27 GMT
#13
On February 07 2011 01:19 ShatterZer0 wrote:
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?


Theorycrafting, but I'm guessing Phoenix play. Easy transition at that point, and he's not going to have much to deal with it. You can do some nasty things.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 06 2011 23:14 GMT
#14
On February 07 2011 06:27 Acritter wrote:
Show nested quote +
On February 07 2011 01:19 ShatterZer0 wrote:
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?


Theorycrafting, but I'm guessing Phoenix play. Easy transition at that point, and he's not going to have much to deal with it. You can do some nasty things.



I actually really like 3gate expanding versus speedling pressure. It's pretty easy to hold a lot of things with just well placed forcefields and not expanding until the pressures over. The more zerglings they make, the further behind they get if you can keep your ramp defended. As long as you keep making probes, once the pressure if over its pretty safe to expand. I typically get one zealot and then a bunch of sentries. If I see roaches or speedlings, I get ready to forcefield and get more zealots/stalkers as needed. Then get more sentries and you naturally get the build up of minerals to take your expansion.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-02-07 00:37:38
February 07 2011 00:33 GMT
#15
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?
:)
Chinchillin
Profile Joined February 2011
United States259 Posts
February 07 2011 01:37 GMT
#16
What is the awesome techno/jazz song every RooT player plays while theyre playin? So fucking awesome
Leenocktopus! InNoVation!
PikaXchU
Profile Joined December 2010
Singapore379 Posts
February 07 2011 02:16 GMT
#17
Against Mass Thors, I'm guessing Void Immortal HT with a few zealots mixed in. Void rays can take down the thors while immortals are tanking the cannons, HTs can melt the marines while zealots serve as some decent DPS and Tank.
Carrier has arrived.
LsPhizix
Profile Joined January 2011
23 Posts
February 07 2011 02:20 GMT
#18
On February 07 2011 10:37 Chinchillin wrote:
What is the awesome techno/jazz song every RooT player plays while theyre playin? So fucking awesome


i believe you are referring to Catgroove by Parov Stelar. and yes. minigun listens to it like 50times in a row while he ladders.
LsPhizix
Profile Joined January 2011
23 Posts
February 07 2011 02:34 GMT
#19
my question is actually technical.. in my shared folder on my computer there is a blizzard folder? and in it are a couple 4 more folders listed as battle.net, blizzard downloader and two others.. and inside the battle.net folder, there is a cache folder and in that there are 258 different folders labeled 00,01,02,1a,1b,1c etc each with a subfolder of its own filled with other docs... and every time i play sc2 online, i get like ~20 new documents that cannot be opened.....

is this normal? can i delete these documents? is there something that i clicked somewhere that saves files like that?
thanks... i just hate when i search my "today" folder and have to go through 75 random documents to find the one thing i need. also if this is in the wrong section i apologize but could not find the answer.
MagusX
Profile Joined February 2011
United States20 Posts
February 07 2011 02:47 GMT
#20
I've got a question about dealing with early pressure. I've been finding that in the lower leagues a lot of people seem to resort to all in sort of strategies. And initially my problem with it was that I'd just lose. I wouldn't have an adequate force to deal with what was sent at me. And through learning different timings and some building placement I feel like I've learned to deal with that early pressure and not lose to it specifically. But now I come to a problem where I seem to end up just losing later in the game. I've mainly experienced this today, actually, and I can say that a few of the games I lost were due to some mistakes that I had made. But in a lot of them I'm losing just because I'm getting out produced/they are getting more upgrades than I am.

I am imagining it will all come with playing the game and developing my own style of dealing with it, but its getting to be a bit angering to say the least. I don't know what I'm doing wrong, my economy is stronger and I'm spending the minerals as I'm getting them. I just feel like people have some sort of handicap on me and I don't know why lol.

I apologize if this seems more like a rant than a question, but its really getting on my nerves and I wanted to see if other people had found ways to deal with this themselves.
HuK is my idol
lanstro
Profile Joined February 2011
Australia3 Posts
February 07 2011 03:26 GMT
#21
GSL question: I'm planning a holiday to South Korea in late April/early May, and was hoping to attend a GSL match or two while I'm there. Ideally I'd like to be there for something like the week of Ro16's or the quarter-finals of S class. However I'm finding that info about when the GSL April/May tourneys are happening pretty scarce.

Can anyone shed some light on this?
VenerableSpace
Profile Joined May 2010
United States463 Posts
February 07 2011 03:53 GMT
#22
On February 07 2011 01:19 ShatterZer0 wrote:
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?



3 gate expand (1 zealot + sentries) into forge, while getting stalkers. 1-2 cannons at expo with more if needed.

sentry/stalker with a couple zealots can take on speedlings really well with forcefields, especially if he's the one commiting. if he skips roaches then it could be ling muta and i would throw down more gates do a +1 timing attack. otherwise poke around and force units while macroing yourself into collosus/stalker/sentry.


Ex_Matt
Profile Joined January 2011
Canada84 Posts
February 07 2011 03:54 GMT
#23
I've been thinking about the seeker missle as well. I've been thinking of using it with thors to defend against mass mutalisks. The problem is the ridiculously mobile mutas vs a bomb that moves slower than fat kids in gym class.

Would a movement speed buff be asking too much??
Fear the reaper man
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 07 2011 03:55 GMT
#24
On February 07 2011 12:53 VenerableSpace wrote:
Show nested quote +
On February 07 2011 01:19 ShatterZer0 wrote:
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?



3 gate expand (1 zealot + sentries) into forge, while getting stalkers. 1-2 cannons at expo with more if needed.

sentry/stalker with a couple zealots can take on speedlings really well with forcefields, especially if he's the one commiting. if he skips roaches then it could be ling muta and i would throw down more gates do a +1 timing attack. otherwise poke around and force units while macroing yourself into collosus/stalker/sentry.



Is there any specific build order, or a liquipedia article on this 3gate sentry expand? I've been hearing a lot about it but I have never actually learned the build order.
Survival is winning, everything else is bullshit.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
February 07 2011 04:40 GMT
#25
What does everyone think about the millions of maps right now?

GSL has their own maps, blizzard is releasing their own new maps as seen in the PTR and of course, ICCUP maps are fairly popular in online tournaments.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Thrax
Profile Joined October 2010
Canada1755 Posts
February 07 2011 04:48 GMT
#26
I think more maps is good. even a ton of different maps is good. I expect we will go from a super tiny map pool to potentially a large map pool as different tournaments try different sets of map.

I expect after a while that tournaments will mostly standardize around specific maps that are pretty popular and assumed as balanced. In all this, I think what I'm most worried about is definitely how hard it will be to find opponents to play these new maps. The ladder system makes it very easy to find players for the Blizzard map pool but there is not equivalent for custom maps (yet... I hope)

We'll have to see how this develops I think.
teh_longinator
Profile Joined March 2010
Canada725 Posts
February 07 2011 06:50 GMT
#27
On February 07 2011 13:40 Let it Raine wrote:
What does everyone think about the millions of maps right now?

GSL has their own maps, blizzard is releasing their own new maps as seen in the PTR and of course, ICCUP maps are fairly popular in online tournaments.



I actually think that Blizzard should have just found a way to use the ones that are being released for the GSTL. I love the look of those maps. But again, until I have a chance to play on them, I can't say too much. However, I think that it should greatly improve the amount of balance that is being seen in the current map pool (Blistering Sands, Steppes, Jungle Basin, and Delta come to mind)
Mentymion
Profile Joined July 2010
Germany259 Posts
February 07 2011 13:27 GMT
#28
I still don't get it why the Marines start with 45HP while other starting units have excatly the same stats as in bw. Nothing has changed for the Zerglings and Zealots even got nerfed from 100HP/60Shields to 100HP/50Shields cuz of the improved Shields reg. to compensate that. (As a Protoss player myself i must say that this improved Shield reg. is so damn stupid cuz it never actually had that much of an impact on my games. All I can do is simply to attack move with them and hope that they dont get shredded to pieces cuz retreating with Zealots on Creep/against Speedlings or Stalkers + Marines with Stim or Marauders with Concussive......its always the dead end for a zealot so this improved Shield reg is kinda non effective....but well....)

The Offical reasoning behind the 45HP Marine + 10HP Combatshields was to make the Marines more effective during mit to late games, but the point is they already were good in these situations. Do they rly need those additional 5HP right at the start ? I would rather prefer a vanilla Marine with 40 HP + 15 HP Combat Shield Upgrade because that sounds more reasonable to me than the old shit.

I was begging so long for this change but it never ever has appeared in the patch logs. Replays of pros always supported my Idea cuz Marine/hellions pushes are so damn strong, Zealots & Zerglings needed an additional swipe to kill the Marine,list goes on...

I was even laughing hardcore where you, Jinro, actually won the last game against IdrA where he tried to 6 pool you and you built that bunker in your mineral line and got that 5HP Marine into that bunker in the very last second. Artosis even mentioned that IdrA had analysed your scouting pattern on that map and IdrA was sending his Zerglings around your scouting route....well IdrA gg'ed after the Marine was safe.

I'am the only one who thinks that this 45HP Marine is to strong in beginng or do you guys think that the Zealot need his former self back ?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 07 2011 14:03 GMT
#29
On February 07 2011 22:27 Mentymion wrote:
I still don't get it why the Marines start with 45HP while other starting units have excatly the same stats as in bw. Nothing has changed for the Zerglings and Zealots even got nerfed from 100HP/60Shields to 100HP/50Shields cuz of the improved Shields reg. to compensate that. (As a Protoss player myself i must say that this improved Shield reg. is so damn stupid cuz it never actually had that much of an impact on my games. All I can do is simply to attack move with them and hope that they dont get shredded to pieces cuz retreating with Zealots on Creep/against Speedlings or Stalkers + Marines with Stim or Marauders with Concussive......its always the dead end for a zealot so this improved Shield reg is kinda non effective....but well....)

The Offical reasoning behind the 45HP Marine + 10HP Combatshields was to make the Marines more effective during mit to late games, but the point is they already were good in these situations. Do they rly need those additional 5HP right at the start ? I would rather prefer a vanilla Marine with 40 HP + 15 HP Combat Shield Upgrade because that sounds more reasonable to me than the old shit.

I was begging so long for this change but it never ever has appeared in the patch logs. Replays of pros always supported my Idea cuz Marine/hellions pushes are so damn strong, Zealots & Zerglings needed an additional swipe to kill the Marine,list goes on...

I was even laughing hardcore where you, Jinro, actually won the last game against IdrA where he tried to 6 pool you and you built that bunker in your mineral line and got that 5HP Marine into that bunker in the very last second. Artosis even mentioned that IdrA had analysed your scouting pattern on that map and IdrA was sending his Zerglings around your scouting route....well IdrA gg'ed after the Marine was safe.

I'am the only one who thinks that this 45HP Marine is to strong in beginng or do you guys think that the Zealot need his former self back ?

Even though marines' have 5 more hp than their bw counterpart, i don't think that's the main issue. The main issue is that their dps is SOO much higher. Add hold micro and stim, and it gets to the point of being ridiculous.
When they see MC Probe, all the ladies disrobe.
TeChNiQe
Profile Joined February 2011
Germany1 Post
February 07 2011 14:21 GMT
#30
I think protoss players wont have that much probs on the new maps but terra will still dominate.
Lunat!c
Profile Joined March 2010
122 Posts
February 07 2011 14:26 GMT
#31
On February 07 2011 23:21 TeChNiQe wrote:
I think protoss players wont have that much probs on the new maps but terra will still dominate.


Is it an acknowledged fact that terran is dominating or feels a bit too strong?! If I see them against Z on certain maps the mu looks really broken.
SeakayKu
Profile Joined October 2010
United States128 Posts
February 07 2011 16:59 GMT
#32
Hm... Katari has been a huge name on NA server, but the problem is... I can't find him on TSL tournaments
This 3k game played toss and still managed to have win ratio 60%+ is beastly
I have always wondered if I am going to see this guy in major tourney's
But... nope... can't find it...
It's an Art and I hope I can see beautifully fought matches.
crfty
Profile Blog Joined August 2010
United States174 Posts
February 08 2011 05:16 GMT
#33
Is the game down for anyone, or is my internet just being shitty?
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-02-08 05:22:11
February 08 2011 05:21 GMT
#34
I can't log into BNet US... Same for anyone else?

Looks like guy above me has the same problem. The server status thread says it's up though.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
crfty
Profile Blog Joined August 2010
United States174 Posts
February 08 2011 05:24 GMT
#35
Yeah, not sure what's going on.
JWill
Profile Joined December 2010
Canada52 Posts
February 08 2011 08:24 GMT
#36
Is anyone else surprised there isn't a huge, well written thread analysing the new PTR blizzard maps? I've been checking here every day since the announcement, and it's like no-one's talking about them.
Diamond Zerg
DeaTh-ShiNoBi
Profile Joined November 2010
United States21 Posts
Last Edited: 2011-02-08 11:18:37
February 08 2011 11:16 GMT
#37
On February 07 2011 01:19 ShatterZer0 wrote:
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?


There's a lot that you can do if a Zerg opts to open with early Zergling pressure. The first thing that I'll have you note is that it doesn't actually "negate quick warpgate strategies" as you say. The truth is, the slower a Zerg gets their expo up, the harder it's going to be for them to hold off any sort of aggression that you deal. It really depends on what kind of damage he can do with his speedlings, which really should be none at all. There's a reason why opening with speedling pressure against Protoss is not standard. It really can't do much to a walled in Protoss.

That being said, I'm not actually a fan of early warpgate attacks such as the infamous 4 warpgate rush. Thankfully(!) there are plenty of options that you can do instead. For example, if he wants to open with speedling pressure and you opened with a forge expansion, he shouldn't be able to do much damage with well placed buildings. This will put him very far behind. I usually opt for that opening.

Other openings are 3 warpgate sentry expand, as others have said. Note that with a 3 warpgate sentry expand, you really should not make a forge and cannons because you can hold off aggression pretty easily, so cannons are just wasted money. Investing in the forge and cannons would essentially kill the point of making the 3 warpgates, so you might as well have gone Nexus first if you wanted the forge with cannons.

If you enjoy stargate aggression, speedling pressure openings are something that you really would rather see than not see because that means that with the slower expansion, they will not have more than 2 queens (if that even). They won't be teching because they're investing their money in aggression and an expansion, teching as well would only be suicide. They likely won't have their main connected to their natural because they need as many larva as they can get to support speedlings, especially when considering their slower expansion.

A Dark Templar opening could be potentially very effective too. It's highly unlikely that he would decide to build a spore crawler unless he really smells DTs coming like NesTea did in season 2 against MC (though I highly doubt that you play against Zergs that are as good as NesTea). Again, like I've said before, he should not have been teching so he won't be able to make an overseer.

Just remember that if he can't get into your base with the speedlings and deal damage, then he's behind simply due to his costly opening. All that a speedling pressure opening would negate is any form of 2-gate zealot or 2-gate stalker opening pre-warpgate tech. If you were planning that before the game and you see 14 gas 13 pool or something like that, you'll probably do better not to continue with your 2-gate strategy.
Carrier has arrived
GinDo
Profile Blog Joined September 2010
3327 Posts
February 08 2011 14:04 GMT
#38
On February 07 2011 23:03 da_head wrote:
Show nested quote +
On February 07 2011 22:27 Mentymion wrote:
I still don't get it why the Marines start with 45HP while other starting units have excatly the same stats as in bw. Nothing has changed for the Zerglings and Zealots even got nerfed from 100HP/60Shields to 100HP/50Shields cuz of the improved Shields reg. to compensate that. (As a Protoss player myself i must say that this improved Shield reg. is so damn stupid cuz it never actually had that much of an impact on my games. All I can do is simply to attack move with them and hope that they dont get shredded to pieces cuz retreating with Zealots on Creep/against Speedlings or Stalkers + Marines with Stim or Marauders with Concussive......its always the dead end for a zealot so this improved Shield reg is kinda non effective....but well....)

The Offical reasoning behind the 45HP Marine + 10HP Combatshields was to make the Marines more effective during mit to late games, but the point is they already were good in these situations. Do they rly need those additional 5HP right at the start ? I would rather prefer a vanilla Marine with 40 HP + 15 HP Combat Shield Upgrade because that sounds more reasonable to me than the old shit.

I was begging so long for this change but it never ever has appeared in the patch logs. Replays of pros always supported my Idea cuz Marine/hellions pushes are so damn strong, Zealots & Zerglings needed an additional swipe to kill the Marine,list goes on...

I was even laughing hardcore where you, Jinro, actually won the last game against IdrA where he tried to 6 pool you and you built that bunker in your mineral line and got that 5HP Marine into that bunker in the very last second. Artosis even mentioned that IdrA had analysed your scouting pattern on that map and IdrA was sending his Zerglings around your scouting route....well IdrA gg'ed after the Marine was safe.

I'am the only one who thinks that this 45HP Marine is to strong in beginng or do you guys think that the Zealot need his former self back ?

Even though marines' have 5 more hp than their bw counterpart, i don't think that's the main issue. The main issue is that their dps is SOO much higher. Add hold micro and stim, and it gets to the point of being ridiculous.


I know their normal dps is higher, but if im not mistaken they were nerfed in the stim department. Stim in BW increased the DPS more then it does now.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 08 2011 19:46 GMT
#39
I don't know if this is to place to post this, but I'm wondering, is there a armored unit in the world at the moment that does basically does what a siege tank does? A unit that can serve as both a tank and also artillary like siege tank? Or is it even possible with today's technology?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
LesPhoques
Profile Joined December 2010
Canada782 Posts
Last Edited: 2011-02-08 22:00:46
February 08 2011 21:56 GMT
#40
On February 07 2011 09:33 Reborn8u wrote:
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?


Archon toilet ... if you think I am trolling, I am masters protoss player. Lots of players underestimate Mothership, its really good, its best unit for me. I use it in PvP and PvT and barely lost macro games.

If its not that late, colossi with thermal lance and some meatshield to absorb damage (I'd recommend zealots because of their cost, wouldn't recommend immortals due to their mobility and u can just make Colossi out of your robotics). Also mass thor lacks mobility so abuse warp prism play
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
February 08 2011 22:07 GMT
#41
Has anyone else noticed that when you go on your character page in bnet and look at your division the names are compeletely mixed up and even switch randomly everytime you refresh?
The points and wins are still correct but the names are just random.

This on EU.
https://steamcommunity.com/id/*tlusernamehere*/
TnG
Profile Joined February 2011
Norway1 Post
February 08 2011 23:10 GMT
#42
Played a 4v4 today where i managed to cancel a Hatchery with a pheonix. Is it supposed to be like this or a bug?
NoisyNinja
Profile Joined February 2011
United States991 Posts
Last Edited: 2011-02-08 23:45:29
February 08 2011 23:42 GMT
#43
So what is the best PvZ strategy you can think of? Also, what strategy do you do in TvT to avoid a midmap Tank Viking Standoff?

Note: I am silver level. I don't know everything (otherwise I wouldn't be here). I am also new to this forum, so I don't know if level or playstyle matters (unlike on some other forums). So if you are going to flame me, go ahead, I don't really care. I'm just wondering.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 09 2011 02:09 GMT
#44
On February 09 2011 08:42 NoisyNinja wrote:
So what is the best PvZ strategy you can think of? Also, what strategy do you do in TvT to avoid a midmap Tank Viking Standoff?

Note: I am silver level. I don't know everything (otherwise I wouldn't be here). I am also new to this forum, so I don't know if level or playstyle matters (unlike on some other forums). So if you are going to flame me, go ahead, I don't really care. I'm just wondering.

you play a marine marauder medivac heavy drop game, and harsh harrass of the mineral line etc. It's really hard to avoid. but Think Marineking is all I can say
[TLNY]Mahjong Club Thread
DeaTh-ShiNoBi
Profile Joined November 2010
United States21 Posts
February 09 2011 03:15 GMT
#45
On February 07 2011 09:33 Reborn8u wrote:
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?


I actually have an extremely hard time believing that void rays would lose to thors, unless you clump the void rays up into a little ball so that they get splashed.... If you just magic box them like you would magic box mutas, you should absolutely annihilate thors.
Carrier has arrived
WyrdWolf
Profile Joined October 2010
United States17 Posts
February 09 2011 03:38 GMT
#46
To the protoss out there: if you 1-Gate FE vs terran, what do you usually transition to and when? I like to get 2 more gates up and the robo to colossi, personally, because I'm not the best at spreading my templar.
I cast. You should watch. =] http://www.youtube.com/wyrdcast
Azzur
Profile Blog Joined July 2010
Australia6255 Posts
February 09 2011 07:01 GMT
#47
Did anyone else notice the neutral supply depots on Terminus RE? I thought this is a great addition as it prevents a bunker/pylon block on the ramp.
GP
Profile Blog Joined September 2010
United States1056 Posts
February 09 2011 07:42 GMT
#48
On February 09 2011 12:15 DeaTh-ShiNoBi wrote:
Show nested quote +
On February 07 2011 09:33 Reborn8u wrote:
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?


I actually have an extremely hard time believing that void rays would lose to thors, unless you clump the void rays up into a little ball so that they get splashed.... If you just magic box them like you would magic box mutas, you should absolutely annihilate thors.

Did you see Artosis's Code A qualifier?
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
February 09 2011 16:14 GMT
#49
Didn't see this elsewhere yet, but Kotaku did a little blurb on Fruitdealer. It's.. a bit behind on the times, but whatever, at least TL got some linkage out of it. Link.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
xDoomxRKO
Profile Joined September 2010
United States5 Posts
February 09 2011 16:23 GMT
#50
Hey guys im Hosting a tournament first place 30 dollars second 10 dollars come to channel doom

heres a link to tournament www.wix.com/xxmegamanxx36/doomtournament
I AM the GAME !!!
Noam
Profile Joined September 2010
Israel2209 Posts
February 09 2011 16:43 GMT
#51
Do you guys know of any clan leagues on EU besides the SC2CL ?
Liquipedia
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 09 2011 17:59 GMT
#52
On February 09 2011 16:42 GP wrote:
Show nested quote +
On February 09 2011 12:15 DeaTh-ShiNoBi wrote:
On February 07 2011 09:33 Reborn8u wrote:
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?


I actually have an extremely hard time believing that void rays would lose to thors, unless you clump the void rays up into a little ball so that they get splashed.... If you just magic box them like you would magic box mutas, you should absolutely annihilate thors.

Did you see Artosis's Code A qualifier?

That's because artosis didn't upgrade air and was grossly outnumbered, let alone be similar in resources invested. Vr is a fine counter to thors as long as upgrades are roughly even.
Official Entusman #21
Raumfahrer
Profile Joined January 2011
Norway2 Posts
February 09 2011 19:11 GMT
#53
Sooo, what was the point of having two zergs talking about imbalanced protoss for 30 minutes? Would Team Liquid consider doing the same thing, but ignoring imbalances and just talk... so I guess its not about imbalance, just about starcraft. So not the same thing at all.
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
February 09 2011 19:20 GMT
#54
I recently bought a EU version of the game off bnet. A few days later, the account got deactivated and I got a refund. I don't think I used a real address. Does blizzard check that stuff? What do I need to do to actually buy an EU copy off bnet?
GhostFall
Profile Blog Joined March 2010
United States830 Posts
February 09 2011 23:10 GMT
#55
Question to those with a gomtv subscription.

Does gomtv have a video replay of the group selection process for this GSL??
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
Last Edited: 2011-02-10 00:25:13
February 10 2011 00:10 GMT
#56
On February 10 2011 08:10 GhostFall wrote:
Question to those with a gomtv subscription.

Does gomtv have a video replay of the group selection process for this GSL??


They apparently have a Korean version up, but I don't see an international one yet. I guess it's mostly due to the language thing, though it may still appear, dunno.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
GhostFall
Profile Blog Joined March 2010
United States830 Posts
February 10 2011 01:50 GMT
#57
i remember watching it when it was streamed. Even if it was just a korean version, wouldn't it have John translating?
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
February 10 2011 02:23 GMT
#58
On February 10 2011 10:50 GhostFall wrote:
i remember watching it when it was streamed. Even if it was just a korean version, wouldn't it have John translating?


Yeah that's true. I didn't actually get to watch it so I'd love one too ESPECIALLY if it has John <3
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
RandomCoolName
Profile Joined February 2011
1 Post
Last Edited: 2011-02-10 12:20:54
February 10 2011 12:20 GMT
#59
Thought this might be a good place to put this.

[image loading]
seph`
Profile Blog Joined August 2010
Austria329 Posts
February 10 2011 13:31 GMT
#60
On February 10 2011 01:43 Noam wrote:
Do you guys know of any clan leagues on EU besides the SC2CL ?

there's a sc2-clanwar-ladder @ESL (beside all the other shit there).
Alberta Beef
Profile Blog Joined January 2011
Canada7 Posts
February 10 2011 14:11 GMT
#61


In all seriousness though anyone else watch this?
artosis " it seem like every korean wants to take you down, how does it feel to have all these koreans with a vendetta against you" idra lolz " i think it's funny there so buthurt about it"
snafulator
Profile Joined January 2011
Antigua/Barbuda72 Posts
February 10 2011 14:23 GMT
#62
hahahah
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-02-10 17:10:06
February 10 2011 17:08 GMT
#63
On February 07 2011 09:33 Reborn8u wrote:
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?

If Thors arent supported by vikings, the best counter is carriers, or mothership. Mothership + archons vs thors = rape. You get a few archons in there with the thors, then they pop out together and bam 10 thors gone in .6 seconds.

Mothership is actually pretty damn good in general, if you can get a recall off vs a meching terran it can be game, no spidermines to fuck with you in this game and mech doesnt re-position well.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SeakayKu
Profile Joined October 2010
United States128 Posts
February 10 2011 19:39 GMT
#64
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter


so... what the hell does this mean to the general public?
It's an Art and I hope I can see beautifully fought matches.
FILM
Profile Joined September 2010
United States663 Posts
February 10 2011 21:36 GMT
#65
What did you guys think of Squirtle's mothership usage vs MVP in the GSTL finals? I kept thinking he would use it to abuse mobility like KiWiKaKi does.
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 11 2011 01:30 GMT
#66
Who cares what he used them for .. HE BUILT 2!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Sadist
Profile Blog Joined October 2002
United States7205 Posts
February 11 2011 02:07 GMT
#67
What opener tvz do you have the most success with? I 2 raxed for quite a while but as zergs became accustomed to the timings (blue flame hellion transition, blue flame hellion BEFORE expand, blue flame hellion AND banshee, 5 rax, you name it) I started to get the feeling that I had before which was that terran attacks past midgame are essentially all in vs zerg because if you lose a significant part of your army (unless you are at their frontdoor) they will outproduce you and eventually run you over.

Ive been going 1-1-1 with banshee then viking for scouting and it seemed to do well. The reasoning is that I can get my tanks quicker for a faster midgame push as well as getting a raven out for killing creep spread. The downside is it STILL feels like midgame is a bit of an all in. Sheth told me he felt 2-rax was still the best build but it just doesnt seem like it. 1 rax expand makes me feel like i get stuck in my base forever and Im playing blind essentially.


Also do you ever win cross positions metal vs zerg? :D
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Lokian
Profile Joined March 2010
United States699 Posts
February 11 2011 02:15 GMT
#68
Squirtle used vortex on the front tank line of MVP. I noticed he let a couple of zealots get sucked in. The vortex probably sucked in 4 tanks and some other units. Right as the units popped back out of the vortex, the zealots were targetted by the back tank line and most of MVP's units inside the vortex got direct splash damage and died. Squirtle even stormed it but it was a little delayed reaction.

I'm wondering, does the tank split in siege mode after coming out of a vortex? I don't see how a siege tank will move apart like that.

Watch my gaming channel: http://www.youtube.com/user/BedinSpace
LesPhoques
Profile Joined December 2010
Canada782 Posts
February 11 2011 03:09 GMT
#69
Random thought: Does anyone else think that roaches are too fast after the speed upgrade? Off and on creep ... By lowering their speed AND increasing hydra's speed, especially off-creep would be more fair, in my opinion. What do you people think?
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 11 2011 20:43 GMT
#70
On February 11 2011 02:08 Liquid`Jinro wrote:
Show nested quote +
On February 07 2011 09:33 Reborn8u wrote:
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?

If Thors arent supported by vikings, the best counter is carriers, or mothership. Mothership + archons vs thors = rape. You get a few archons in there with the thors, then they pop out together and bam 10 thors gone in .6 seconds.

Mothership is actually pretty damn good in general, if you can get a recall off vs a meching terran it can be game, no spidermines to fuck with you in this game and mech doesnt re-position well.

What would be your ideal composition vs late game Protoss with carrier/ht/mothership? I would like to hear your opinion on late game TvP army strength.
Official Entusman #21
compscidude
Profile Joined December 2010
176 Posts
February 11 2011 21:38 GMT
#71
Blizzard need to step up and hire some progamers to help them balance the game asap?
This is gettign out of hand. The company has enugh resoures and man power to balance this god damn game already.

Any opinions on this?
zotok
Profile Joined October 2010
United States66 Posts
February 12 2011 00:17 GMT
#72
Analysis of Empire Kas's PvT games http://db.tt/YkGjZCu



I forget that a counter to a terran unit , can be countered by the special ability of the unit itself - Nova
Tactical
Profile Joined January 2011
United States77 Posts
February 12 2011 02:30 GMT
#73
Is anybody else having this issue today? Just lost 3 ladder games in a row which I was quite a bit ahead in before I rage quit from this. It's not a local network issue.

http://img163.imageshack.us/img163/4615/failzh.jpg
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 12 2011 06:01 GMT
#74
I felt this didn't warrant its own thread, but I would love an answer ASAP from a Terran:

How do I cope with playing Mech? Sometimes I feel like there is just so much shit going on that I just get overwhelmed. Everything is so slow paced, that so much money just builds up. Not to say I am not macroing good, but coming from playing Toss I'm trying to micro my units that simply don't need to be micro'd that hard.

Basically, how do you cope with siege tanks + defensive structures + expanding + macro as a mech terran? It just seems so overwhelming.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 12 2011 07:07 GMT
#75
On February 12 2011 15:01 Fruscainte wrote:
I felt this didn't warrant its own thread, but I would love an answer ASAP from a Terran:

How do I cope with playing Mech? Sometimes I feel like there is just so much shit going on that I just get overwhelmed. Everything is so slow paced, that so much money just builds up. Not to say I am not macroing good, but coming from playing Toss I'm trying to micro my units that simply don't need to be micro'd that hard.

Basically, how do you cope with siege tanks + defensive structures + expanding + macro as a mech terran? It just seems so overwhelming.

vs a heavy siege tank army, you can go mass immo. If it's a more thor-heavy mech army, then you can go carrier if money allows or vr. It is VERY important to go double core immediately and get your air upgrades as soon as you can afford it.
Official Entusman #21
Azzur
Profile Blog Joined July 2010
Australia6255 Posts
February 12 2011 10:03 GMT
#76
On February 12 2011 15:01 Fruscainte wrote:
I felt this didn't warrant its own thread, but I would love an answer ASAP from a Terran:

How do I cope with playing Mech? Sometimes I feel like there is just so much shit going on that I just get overwhelmed. Everything is so slow paced, that so much money just builds up. Not to say I am not macroing good, but coming from playing Toss I'm trying to micro my units that simply don't need to be micro'd that hard.

Basically, how do you cope with siege tanks + defensive structures + expanding + macro as a mech terran? It just seems so overwhelming.

I play a version of mech marine/thor/banshee later adding tank/viking against zerg. The key to my mech play is the banshee where it is used as a mobile harassment and defensive force (e.g. against run-bys and drops). Banshees are also very high dps against roaches.
SegataSan
Profile Joined January 2011
Australia17 Posts
February 12 2011 10:38 GMT
#77
I really don't know where to put his, so I figured the general discussion thread was a good start (and I am prepared for the backlash). You know what really grinds my gears? No, it's not mechanical friction or lack of lubricant but the players that do not concede to an obvious defeat.

That's right.

Those guys! The ones that hide their shit across the map and lead you on a game of cat and mouse for 30 minutes. They spam build/mine just to prolong the game.

Hail the draw timer, for which will lead to our downfalls should this new generation of "no-gg'rs" remain in the game. Eliminate the draw, have a detection for this behaviour.

My two-cents.
"You can make a throne on bayonets, but you can't sit on it" - Boris Yeltsen
Aragos
Profile Joined October 2010
France182 Posts
February 12 2011 12:29 GMT
#78
On February 10 2011 23:11 Alberta Beef wrote:
http://www.youtube.com/watch?v=qlc0S8LLtsg&feature=player_embedded

In all seriousness though anyone else watch this?



Very nice
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2011-02-12 15:20:09
February 12 2011 14:58 GMT
#79
On February 07 2011 22:27 Mentymion wrote:
I still don't get it why the Marines start with 45HP while other starting units have excatly the same stats as in bw. Nothing has changed for the Zerglings and Zealots even got nerfed from 100HP/60Shields to 100HP/50Shields cuz of the improved Shields reg. to compensate that. (As a Protoss player myself i must say that this improved Shield reg. is so damn stupid cuz it never actually had that much of an impact on my games. All I can do is simply to attack move with them and hope that they dont get shredded to pieces cuz retreating with Zealots on Creep/against Speedlings or Stalkers + Marines with Stim or Marauders with Concussive......its always the dead end for a zealot so this improved Shield reg is kinda non effective....but well....)

The Offical reasoning behind the 45HP Marine + 10HP Combatshields was to make the Marines more effective during mit to late games, but the point is they already were good in these situations. Do they rly need those additional 5HP right at the start ? I would rather prefer a vanilla Marine with 40 HP + 15 HP Combat Shield Upgrade because that sounds more reasonable to me than the old shit.

I was begging so long for this change but it never ever has appeared in the patch logs. Replays of pros always supported my Idea cuz Marine/hellions pushes are so damn strong, Zealots & Zerglings needed an additional swipe to kill the Marine,list goes on...

I was even laughing hardcore where you, Jinro, actually won the last game against IdrA where he tried to 6 pool you and you built that bunker in your mineral line and got that 5HP Marine into that bunker in the very last second. Artosis even mentioned that IdrA had analysed your scouting pattern on that map and IdrA was sending his Zerglings around your scouting route....well IdrA gg'ed after the Marine was safe.

I'am the only one who thinks that this 45HP Marine is to strong in beginng or do you guys think that the Zealot need his former self back ?


Well, SCV's have 45 hp instead of 60.

Is that ok with you?

EDIT- ok, to expand a bit more on this to sound a bit less dickly...

Marines nowadays got it tough compared to Broodwar (ok, not ACTUALLY true, but bear with me here, hehe). We gotta deal with larvae injected mass ling pump, early banes and early roaches. Our buddy SCV's got less health and medics now require starport tech. And 5 hp is somehow too much?
ProgamerAustralian alcohol user follow @iaguzSC2
6xy
Profile Blog Joined March 2010
Philippines51 Posts
Last Edited: 2011-02-12 19:34:20
February 12 2011 19:31 GMT
#80
Hey guys, I wanted to ask about UNITS that control space. I keep hearing on SotG that there aren't a lot of units that can control space like those lurkers do in BW. I'd like to know more about it. I play Z most of the time and I've found that only infestors (fungal with energy upgrade) and a decent mass of mutas would help me conserve larva and keep army size low while I whore out on drones. I just wanted to get more feedback regarding this. most of my losses come when my opponents just have so much more shit than i could manage to macro up against..

i dont really know when to take my third although ive noticed that after 18+ mins, most games thati win is when i manage to keep up with their production with a macro hatch.

just wanted to try if i could get some feedback here since this post doesnt really warrant a big thread.

I love zerg and i simply enjoy the macro mechanic, but i mostly lose. I've been considering switching races but i have second thoughts because i love playing zerg so much. but i just cant seem to get good at it. teetering at the edge of silver is not much fun. (bronze was fun)
zerg, zerg everywhere.
DF_Furious
Profile Joined February 2011
United Kingdom1 Post
February 12 2011 22:37 GMT
#81
A poem for grubby teenage n00bs to sweat over

(Iambic pentameter to the max!)

Do my testicles need relief right now
Intense foreplay will help penetration
Focus on the eyes not enticing breasts
Obesity prevents all out action
A post coital cuddle improves pleasure

A translation

Are my buildings constantly producing units?
Scout and scan regularly
Always watch the mini-map
Never stockpile resources
Without fail analyse your replays
Ashok
Profile Blog Joined July 2010
Australia339 Posts
Last Edited: 2011-02-12 23:37:58
February 12 2011 23:36 GMT
#82
How much production can a fully saturated Terran base support? I know it can support 3-rax, but I'm unsure of what happens when I get other structures.

Also, when should I get my second gas for a 1/1/1 build? I seem to get it too early and my minerals end up being too low and I am hovering around 400 gas for alot of the early game. I think my issue is that the starport + factory take up so much gas, so I get that second gas early just to get those two building up and running, but then I start getting overflow with gas.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 13 2011 00:06 GMT
#83
Are the GSTL maps actually more balanced then Blizzard ones? I'm hearing so much about how they're protoss favored, and pro Zergs and Terrans are complaining. Is that because the metagame is shifting towards protoss, or are the GSTL maps bad?
Ressant
Profile Joined February 2011
10 Posts
February 13 2011 00:15 GMT
#84
On February 13 2011 09:06 Ribbon wrote:
Are the GSTL maps actually more balanced then Blizzard ones? I'm hearing so much about how they're protoss favored, and pro Zergs and Terrans are complaining. Is that because the metagame is shifting towards protoss, or are the GSTL maps bad?


Blizzard balancing the game on their small poorly designed maps was bad. Blizzard should be balancing around GSTL maps and incorporating them into the ladder but good ole acti-blizz is too proud.
compscidude
Profile Joined December 2010
176 Posts
February 13 2011 00:22 GMT
#85
On February 13 2011 09:15 Ressant wrote:
Show nested quote +
On February 13 2011 09:06 Ribbon wrote:
Are the GSTL maps actually more balanced then Blizzard ones? I'm hearing so much about how they're protoss favored, and pro Zergs and Terrans are complaining. Is that because the metagame is shifting towards protoss, or are the GSTL maps bad?


Blizzard balancing the game on their small poorly designed maps was bad. Blizzard should be balancing around GSTL maps and incorporating them into the ladder but good ole acti-blizz is too proud.


Yes agreed. With GSTL maps, marines arnt as overpowered in the early game.
And alot more time for zerg to respond.
compscidude
Profile Joined December 2010
176 Posts
Last Edited: 2011-02-13 01:07:48
February 13 2011 01:07 GMT
#86
I was watching an interview Dustin Bowder (Head game developer for SC2) had in the late 2007.
This was when they were working on Protoss.

He said " We're adding alot of abilities to make sure that SKILLED players can do things that other players cant do.. theres things you can do with stalkers, reapers that pro gamers can do."


So.... I've been thinking what skill it takes for protoss to control their units?
Just curious you guys got ideas?
All I got is A attacking
Ashok
Profile Blog Joined July 2010
Australia339 Posts
February 13 2011 01:11 GMT
#87
On February 13 2011 10:07 compscidude wrote:
I was watching an interview Dustin Bowder (Head game developer for SC2) had in the late 2007.
This was when they were working on Protoss.

He said " We're adding alot of abilities to make sure that SKILLED players can do things that other players cant do.. theres things you can do with stalkers, reapers that pro gamers can do."


So.... I've been thinking what skill it takes for protoss to control their units?
Just curious you guys got ideas?
All I got is A attacking


Forcefields, blink stalker micro, storms, feedback, void ray/phoenix micro. Now you may say "LAWL anybody can do that", but try doing all those things while macroing up at your base, defending against drops, taking map control, deciding how to tech up etc.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
February 13 2011 01:46 GMT
#88
Did I just hear that Fruitdealer got a TSL Zerg invite?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
February 13 2011 02:24 GMT
#89
On February 13 2011 10:46 CosmicSpiral wrote:
Did I just hear that Fruitdealer got a TSL Zerg invite?


Yes. Yes indeed. I'm still going omgomgomg.. the TSL is going to be StarCraft porn.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
LORD_quasimodo
Profile Joined February 2011
New Zealand3 Posts
February 13 2011 03:57 GMT
#90
Hi, i am wondering where to sign up for tournaments? i want to start playing in some, just small time, im not pro or anything. can anyone help me out? with some small tournaments.

cheers
LordQuas
nathangonmad
Profile Joined September 2010
United Kingdom316 Posts
Last Edited: 2011-02-13 04:50:17
February 13 2011 04:49 GMT
#91
http://www.bitsperbeat.com/sc2/

http://sc2.cups.gamesports.net/en/cup/43/

These are europe considering your in NZ I have no idea what Bnet server your on.
Keep trying Leenock
borny
Profile Blog Joined April 2010
China481 Posts
February 13 2011 05:22 GMT
#92
I have a question...

Most of us base our fanship on something. I tend to cheer for players based on country and team rather than race. However, I know there are tons of hardcore race-followers out there. SO, when you cheer for a player, you are mostly:
Poll: Biased for

Race (16)
 
40%

Team (15)
 
38%

Country (9)
 
23%

40 total votes

Your vote: Biased for

(Vote): Team
(Vote): Country
(Vote): Race



Naniwa . July . Morrow . ¯\_(ツ)_/¯ Go STARTALE!
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
February 13 2011 06:59 GMT
#93
On February 13 2011 14:22 borny wrote:
I have a question...

Most of us base our fanship on something. I tend to cheer for players based on country and team rather than race. However, I know there are tons of hardcore race-followers out there. SO, when you cheer for a player, you are mostly:
Poll: Biased for

Race (16)
 
40%

Team (15)
 
38%

Country (9)
 
23%

40 total votes

Your vote: Biased for

(Vote): Team
(Vote): Country
(Vote): Race





I cheer for good play no matter the race :X
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
LORD_quasimodo
Profile Joined February 2011
New Zealand3 Posts
February 13 2011 09:58 GMT
#94
On February 13 2011 13:49 nathangonmad wrote:
http://www.bitsperbeat.com/sc2/

http://sc2.cups.gamesports.net/en/cup/43/

These are europe considering your in NZ I have no idea what Bnet server your on.



okay cheers man, well im living in Australia at the moment, and im playing on the asia/pacific server, do you know of any tournaments happening on these servers?

cheers
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 13 2011 10:40 GMT
#95
On February 13 2011 14:22 borny wrote:
I have a question...

Most of us base our fanship on something. I tend to cheer for players based on country and team rather than race. However, I know there are tons of hardcore race-followers out there. SO, when you cheer for a player, you are mostly:



I cheer for individual players, regardless of where they're from, what team they're playing for and which race they play. Your poll lacks the option "individual player (skill)".
IndridCold
Profile Joined August 2010
United States385 Posts
February 13 2011 10:46 GMT
#96
On February 13 2011 14:22 borny wrote:
I have a question...

Most of us base our fanship on something. I tend to cheer for players based on country and team rather than race. However, I know there are tons of hardcore race-followers out there. SO, when you cheer for a player, you are mostly:
Poll: Biased for

Race (16)
 
40%

Team (15)
 
38%

Country (9)
 
23%

40 total votes

Your vote: Biased for

(Vote): Team
(Vote): Country
(Vote): Race



u should add play style
Evil Geniuses needs a LoL team.... Pobelter/Altec fan
borny
Profile Blog Joined April 2010
China481 Posts
February 13 2011 15:02 GMT
#97
Well, I kind of figured that everyone cheers based on play style but then has a bias towards one of the three things I mentioned
Naniwa . July . Morrow . ¯\_(ツ)_/¯ Go STARTALE!
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 13 2011 16:10 GMT
#98
I watch all races and I play Random mostly, but deep in my heart Zerg always claims it's place
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Hilo
Profile Joined December 2010
Estonia114 Posts
February 13 2011 19:35 GMT
#99


Very interesting video of Starcraft.. 2007
Grumbels
Profile Blog Joined May 2009
Netherlands7030 Posts
February 13 2011 20:22 GMT
#100
A comment about observing: when a gas geyser or spawn larva injection finishes, it's fun to just wait a few seconds to see how long it takes the player to populate the geyser or re-cast the spell.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Knix
Profile Joined April 2010
United States67 Posts
February 13 2011 23:57 GMT
#101
According to the schedule GOM gave out back in Jan, I thought the next GSL was supposed to start soon. Am I wrong? Did they announce it being pushed back or something? Because I don't see it on the calender.
Drewbie: "Here I realize 'oh shit, I can't kill him' so I double expand."
MagusX
Profile Joined February 2011
United States20 Posts
February 14 2011 00:08 GMT
#102
I'm going back to my 'ranking' question. I am still in the silver league, but now all of my opponents (with only a few exceptions) are either gold or platinum. I've even seen a diamond player, who I beat. Why is it giving me these opponents but not ranking me up? I'm still winning most of my games, but its not putting me into the next league. What gives?

Also, on a brief side note. Colossus + Void Rays = Win, apparently. I had a roughly 160 food army of stalkers, zlots and immortals against someone with about 8 void rays and 3 colossi with a few gateways units and he WRECKED me. I even had 2-2-1 upgrades where he was 1-0-0 ground and 0-0-0 air. Something seems wrong with this picture to me.
HuK is my idol
melizsa
Profile Joined January 2011
Sweden14 Posts
February 14 2011 13:38 GMT
#103
On February 14 2011 09:08 MagusX wrote:
I'm going back to my 'ranking' question. I am still in the silver league, but now all of my opponents (with only a few exceptions) are either gold or platinum. I've even seen a diamond player, who I beat. Why is it giving me these opponents but not ranking me up? I'm still winning most of my games, but its not putting me into the next league. What gives?

Also, on a brief side note. Colossus + Void Rays = Win, apparently. I had a roughly 160 food army of stalkers, zlots and immortals against someone with about 8 void rays and 3 colossi with a few gateways units and he WRECKED me. I even had 2-2-1 upgrades where he was 1-0-0 ground and 0-0-0 air. Something seems wrong with this picture to me.



You will be promoted when the system is confident of your skill lvl. If you beat gold and platinum it wont be sure until you go 50/50 or close to that. I was in a similiar situation not long ago, was beating plat and some diamond players as gold but didn't rank up. Then i finally got the promotion after loosing like 5 in a row (vs plat)


6xy
Profile Blog Joined March 2010
Philippines51 Posts
February 14 2011 14:04 GMT
#104
Hi guys, justa quick question:
Building a macro hatch with an extra queen as a solution to missing injects in order to make up for "lost" production, would this be alright? or is this learning wrong?

im really a casual player but would like to get into platinum and stay there.
zerg, zerg everywhere.
bmg4ever
Profile Joined April 2010
Germany74 Posts
February 14 2011 15:28 GMT
#105
there is nothing wrong about a macro hatch if your inject timing is lacking, as long as you are aware that you normally wouldn't get it if you macro correctly and that this would be the optimal way to play.

if your money floats high ingame, say yourself "damn i fucked it up again" and throw down the extra hatch, there is no point in then not doing it and loose the game with many minerals in the bank with you just not being able to keep up the production for learning purposes.

Playguuu
Profile Joined April 2010
United States926 Posts
February 14 2011 18:32 GMT
#106
Jinro actually reply here? Once, it seems.
I used to be just like you, then I took a sweetroll to the knee.
bluehunter
Profile Joined August 2010
United States57 Posts
Last Edited: 2011-02-14 20:33:05
February 14 2011 20:32 GMT
#107
why do/did HuK and Mana scout cross positions on delta quadrant first now? anything I am missing or is it just timings they have calculated??
the only logical way to solve the candle problem is to turn the lights off... BOOM!
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 14 2011 21:24 GMT
#108
On February 15 2011 05:32 bluehunter wrote:
why do/did HuK and Mana scout cross positions on delta quadrant first now? anything I am missing or is it just timings they have calculated??

I don't know anything about their scouting or DQ in particular, but one general reason you'd scout cross positions first is that you plan to play differently in close positions than in far ones. That means you need to know as fast as possible whether they're close or far, and scouting one of the two close positions doesn't tell you that. Scouting the only far position does.
Thrax
Profile Joined October 2010
Canada1755 Posts
February 14 2011 21:29 GMT
#109
On February 14 2011 08:57 Knix wrote:
According to the schedule GOM gave out back in Jan, I thought the next GSL was supposed to start soon. Am I wrong? Did they announce it being pushed back or something? Because I don't see it on the calender.

GSL March starts on February 22
rift`
Profile Joined January 2011
Australia31 Posts
February 15 2011 01:06 GMT
#110
This doesn't warrent its own thread so here will do.. I was wondering if someone could tell me if there is a way that i can check my win/loss ratio verse certain races, i have a general idea at the moment but it would be cool if i could check the numbers.
spidii
Profile Joined October 2010
United States372 Posts
February 15 2011 07:16 GMT
#111
I have no real idea where to post this so I guess this thread might work.

Let me preface this by saying that I live in a really small town in Montana. Not many people play SC here and as hard as I've tried, I've only managed to get a few people to play casually.

The problem I seem to be having is a lack of support/someone to motivate me to get better. I've always had a huge friend-base while playing MMOs and SSFIV is huge amongst my friends (which I also compete at) but SC2 is feeling pretty empty atm.

I'm looking for people to not only practice with (I'm stuck in Platinum due to poor but slowly improving mechanics), but also to talk strategy with, general SC, video games etc...really just want a core group of e-friends (sounds soooo sad....) who also take the game seriously to help me learn, to match my enthusiasm for the game so that I feel the need to practice more etc...I'm just better with friendly competition I guess.

Starcraft can feel pretty lonely when you just ladder all day, trying to improve but no one to talk about it with or even brag about my new accomplishments to. Day9 daily #100 really made me realize this. Anyone out there feel similar or feel like helping a fellow nerd out? Even chatting about on here would help me greatly, thanks!
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
February 15 2011 13:49 GMT
#112
On February 15 2011 10:06 rift` wrote:
This doesn't warrent its own thread so here will do.. I was wondering if someone could tell me if there is a way that i can check my win/loss ratio verse certain races, i have a general idea at the moment but it would be cool if i could check the numbers.



I think Sc2gears can do that for you. I dont use it myself though, but fairly sure that it can.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124689
If wishes were horses we'd be eating steak right now.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
February 15 2011 16:58 GMT
#113
did NA just have a patch?
The Show of a Lifetime
sevia
Profile Joined May 2010
United States954 Posts
February 15 2011 17:23 GMT
#114
On February 16 2011 01:58 Terranist wrote:
did NA just have a patch?


Yeah. I have no idea what it's for, it doesn't seem to include the new maps at least.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Gentso
Profile Joined July 2010
United States2218 Posts
February 15 2011 18:21 GMT
#115
Didn't know if it was thread worthy but just wanted to point out that Blizzard is considering adding GSL maps to the ladder pool (http://us.battle.net/sc2/en/forum/topic/2089109914?page=1#17)
Chriamon
Profile Joined April 2010
United States886 Posts
February 15 2011 19:29 GMT
#116
On February 16 2011 03:21 Gentso wrote:
Didn't know if it was thread worthy but just wanted to point out that Blizzard is considering adding GSL maps to the ladder pool (http://us.battle.net/sc2/en/forum/topic/2089109914?page=1#17)

It seems the blizz post was edited, He changed it from:
Show nested quote +
GSL Maps by any chance ?

These are in consideration at this point in time as well.

to:
(Edit- Just to clarify) Additional maps are in consideration at this point in time as well. (As always.) I can't comment on any specifics as of yet.



So it seems he just meant that they are just keeping their options open, and not actually considering GSL maps
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 15 2011 19:33 GMT
#117
I think that if Blizzard doesnt include the GSL maps in the ladder reset or future patch, that they are essentially just shooting themselves in the foot. With GSL using their own maps, that are not playable on blizzard ladder, you will see tons of the very best players literally stop playing ladder games, and only doing customs with their teammates. Why would blizzard want to create such a seperation from their ladder, when they could just act like any other company with good enough sense, and implement the GSL maps so that top players can just continue to ladder as usual.

Why create a rift in the gaming community, and basically seperate the players that are competing in your OWN tournament, from everyone else. It just doesnt make any sense at all imo.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
February 15 2011 22:07 GMT
#118
Whats the difference between normal Metalopolis and GSL modded Meta?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 15 2011 22:08 GMT
#119
On February 16 2011 07:07 CruelZeratul wrote:
Whats the difference between normal Metalopolis and GSL modded Meta?

the ground below the ramp. i think its impossible or even harder to wall off.
When they see MC Probe, all the ladies disrobe.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
February 15 2011 22:11 GMT
#120
Yeah you can't wall off with 2 bunkers there, apparently. Same for XC and LT.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
GhostFall
Profile Blog Joined March 2010
United States830 Posts
February 16 2011 01:00 GMT
#121
Have any of you Liquid guys given any thought of what you guys want to do after pro gaming starcraft?
Terranist
Profile Blog Joined March 2009
United States2496 Posts
February 16 2011 02:55 GMT
#122
On February 16 2011 10:00 GhostFall wrote:
Have any of you Liquid guys given any thought of what you guys want to do after pro gaming starcraft?


become a starcraft 3 progamer lol
The Show of a Lifetime
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
February 16 2011 04:32 GMT
#123
In PvZ, what's the best way to react to the different standard zerg openings?
SwordfishConspiracy
Steel
Profile Blog Joined April 2010
Japan2283 Posts
February 16 2011 06:28 GMT
#124
I think as a protoss player you can pretty much dictate how the early stages of PvZ plays out...
I play zerg and I just want to make drones as long as I can without dying, so either you FE and stay in the economic race or you do some 3 gate expand or other aggression builds.

Don't do all-ins too =D
Try another route paperboy.
Vei
Profile Joined March 2010
United States2845 Posts
February 16 2011 10:33 GMT
#125
ugh I am falling asleep on my desk
0-9 1v1 loss streak, i am so sad

i remembered last time this happened i was raging so hard (0-8).. this time i'm just like, sigh =[
www.justin.tv/veisc2 ~ 720p + commentary
FoFo
Profile Joined April 2010
Netherlands207 Posts
February 16 2011 11:45 GMT
#126
i'm having trouble splitting marines effectively, does anyone have any tips/tricks?
"we must avoid balancing SC2 by making everything suck equally hard."
GutsSC2
Profile Joined October 2010
United States45 Posts
February 16 2011 14:14 GMT
#127
On February 16 2011 20:45 FoFo wrote:
i'm having trouble splitting marines effectively, does anyone have any tips/tricks?

Well, I don't play Terran, but I think a good way to practice, is to have a large group of marines, move them all in one direction, and make very quick and thin rectangular boxes on the outside of the group on either the sides or the top of bottom. Then move the few guys you grabbed then take another slice adn rinse and repeat.

If you're having problems with accuracy, just create a game against a super eary computer and do it over and over again.
Hnnnng
Skytalker
Profile Joined October 2010
Sweden671 Posts
February 16 2011 14:35 GMT
#128
No sponsor for the upcoming GSL March? Last was sponsored by Sony Ericsson, but now it seems they are out.
Jaedong HWAITING!
Vehemus
Profile Joined November 2010
United States586 Posts
February 16 2011 18:10 GMT
#129
On February 16 2011 23:35 Skytalker wrote:
No sponsor for the upcoming GSL March? Last was sponsored by Sony Ericsson, but now it seems they are out.


That's strange.

Just yesterday it was called the Intel GSL March and now it's not.
This space for rent.
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
February 16 2011 22:13 GMT
#130
I am wondering what are the differences between a specator and a referee, my friend said refs can pause, do they have anything else special??
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
smallerk
Profile Joined October 2010
897 Posts
February 16 2011 22:50 GMT
#131
On February 17 2011 07:13 NexUmbra wrote:
I am wondering what are the differences between a specator and a referee, my friend said refs can pause, do they have anything else special??


Referees can speak in the general chat, (the one seen by players), while spectators cannot.
Never Regret anything because at one time it was exactly what you wanted.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2011-02-17 00:40:24
February 17 2011 00:39 GMT
#132
I wonder you guys what do you think with something i saw from sheth's and minigun's stream where dayvie asking if they should remove the storm upgrade from the game, because it may be OP in the new maps(i cant say wich, this is what he wrote). I'm not sure this to be a great idea. It hurt pretty badly the late game for toss, not that it weak right now, it is really strong. However it make our main choice do deal with mass mmm or just mass hydra really hard to deal with if you don't want to get colo, who can be really ez countered by viking. Yes storm will still be in the game, but it will be kind of a buff to EMP because if you got you're army emp'ed this will remove your storm for a while. I rather see maybe a nerf for the amount given or the cost/ time research
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
February 17 2011 01:40 GMT
#133


...its amazing what the map maker can do. Also only 5k views!!!

This is the same guy who did world of starcraft

+ Show Spoiler +
http://www.youtube.com/watch?v=bsARg5A2GsQ
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 17 2011 05:21 GMT
#134
damnit i keep seeing this awesome videos about awesome custom maps, but none of them are released yet T_______T
When they see MC Probe, all the ladies disrobe.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
February 17 2011 08:16 GMT
#135
So I didn't want to make a new thread and the keywords to use search are hella vague. hopefully someone can help me.

I'm looking for a image overlay (Ifranview) for when I stream but without the borders window borders.

Incontrol has one but no one knew/told me what program it was when I asked. If its a JustinTV thing then sad face. but otherwise thx for urhelp
Waiting for Protoss Jesus
Ashok
Profile Blog Joined July 2010
Australia339 Posts
February 17 2011 10:55 GMT
#136
On a bit of a losing streak now, looks like I can't get a break. Go for drops and FML but he decides to randomly build TWO turrets extremely early in the game. The iEchoic TvT is really making my life miserable
STALLONEZONE
Profile Joined December 2010
Ireland115 Posts
February 17 2011 11:08 GMT
#137
I've been tempted to make a thread about this, but can't see any positive or decent discussion being generated around it.

I'm getting really sick and disheartened by the standards of gameplay that most SC2 players expect from the game. Games that don't go to 3+ bases and last 40 minutes are all seen as garbage, players who excel in the early game are hated on because "they can't play a macro game", maps are being made excessively large to force the first 15 minutes of every game to be essentially irrelevant, and creativity in everything but unit composition is balked at, with people having a standard way they believe every matchup should be played, with perhaps 3-4 build variations for each matchup that are "acceptable", doing anything different is instantly seen as "putting yourself behind in the macro game" which is the only thing that people consider skillful.

I play Z, and it's incredibly frustrating sometimes seeing the ease of which the other 2 races can accomplish things that Z must work very hard for, but I don't think Z is unbalanced, I think people just refuse to be creative, they macro, and the other player macros, then they lose to the other player because Z armies are intrinsically weaker by design than T or P, and lack large threat single units like collosus.

IdrA for example, is seen as a hero by most Zergs, yet is the most unimaginative and boring Zerg player, and consequently has the most to complain about, he plays SC2 Z like they're BW Z, his unit comp is very telling of this.

It's starting to get frustrating that people expect the game to simplify to a small set of "the right builds", and have every game be 3+ base macro games on gigantic maps, because that's fun. I think the best thing about Starcraft, as opposed to other RTS games, is that there is threat all throughout the game, there is early game, midgame, and lategame, and all play differently, and that's cool. Most players just want to eliminate early game and midgame and only play the lategame, which is a waste of most of the fun of the game.

The thing about this that makes it so unbelievable is that the biggest hero of lower skilled players, Day9, constantly refuses to talk about imbalance and is always looking for innovation in the game, in BW, people said that the APM barrier to entry meant that mechanics were rewarded above creativity by a significant factor, but now this barrier has been lowered/removed, the players all just want everyone to play Standard Games.

:/
3000ish Diamond Player. Want to practive *vZ or need help Zv* on EU? Add me: STALLONEZONE 309
mumming
Profile Joined June 2010
Faroe Islands256 Posts
February 17 2011 16:33 GMT
#138
Jinro, I just promoted to your diamond league on eu with a protoss smurf user. I think I deserve a game with you :D
Prinate
Profile Joined October 2010
United States182 Posts
February 17 2011 17:05 GMT
#139
On February 17 2011 09:39 KhAlleB wrote:
I wonder you guys what do you think with something i saw from sheth's and minigun's stream where dayvie asking if they should remove the storm upgrade from the game, because it may be OP in the new maps(i cant say wich, this is what he wrote). I'm not sure this to be a great idea. It hurt pretty badly the late game for toss, not that it weak right now, it is really strong. However it make our main choice do deal with mass mmm or just mass hydra really hard to deal with if you don't want to get colo, who can be really ez countered by viking. Yes storm will still be in the game, but it will be kind of a buff to EMP because if you got you're army emp'ed this will remove your storm for a while. I rather see maybe a nerf for the amount given or the cost/ time research


I also saw the question on Sheth's stream but didn't watch Minigun's. Maybe I missed part of the question, but I interpreted it quite differently than you. I thought he was implying that the storm wouldnt need to be upgraded to have, not that it's function or use would be changing/removed. But like I said, maybe I missed part of the conversation (I only remember the first question, Kiwi saying that'd be good, and then somehow they got on DTs.)
DestroManiak
Profile Joined December 2010
257 Posts
Last Edited: 2011-02-17 18:57:50
February 17 2011 18:57 GMT
#140
I have a question:
Why are there technical problems in the gsl so frequently?
I personally have never seen anyone drop out of a game, or dropped out myself. (played more than 500 games)
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-02-17 22:45:42
February 17 2011 22:43 GMT
#141
am i the only person who didnt know you could land on other peoples addons as terran (even enemies) and use them? lmao i just did a 2v2 and sent a scouting barracks to this guy and as he lifted i landed my barracks and started pumping 2 marines out /// also i find it sort of weird how you cant repair your allies units after you are eliminated.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-02-18 08:47:07
February 18 2011 08:44 GMT
#142
I have a question - Is there a way to watch the Korean VODs on gomtv (if you bought the premium also)?

____________________________________________
On February 17 2011 20:08 STALLONEZONE wrote:
I've been tempted to make a thread about this, but can't see any positive or decent discussion being generated around it.

I'm getting really sick and disheartened by the standards of gameplay that most SC2 players expect from the game. Games that don't go to 3+ bases and last 40 minutes are all seen as garbage, players who excel in the early game are hated on because "they can't play a macro game", maps are being made excessively large to force the first 15 minutes of every game to be essentially irrelevant, and creativity in everything but unit composition is balked at, with people having a standard way they believe every matchup should be played, with perhaps 3-4 build variations for each matchup that are "acceptable", doing anything different is instantly seen as "putting yourself behind in the macro game" which is the only thing that people consider skillful.


I agree and disagree with some things:

1. I agree that I disagree with all hate on cheese or all-ins or rushes, etc. It's part of the game and a win is a win (even if the game/maps is or was imbalanced, it isn't against the rules to abuse the imbalances such as close spawning positions TvZ).

2. I disagree with big maps being limited to huge macro matches.

While not the same game, there were plenty of times in SC1 (even in the big maps) where there were rushing, proxies, cheeses, etc.

While not the same game, it's possible in SC2 too. We'll just see how the next GSL goes with more of the bigger maps being played.

Big maps do not necessarily "force" games to be long macro but it rather it discourages (not prevents) those early all-ins and rushes we've been seeing previous on the smaller maps.

On paper, this means it should actually increase the variety but we'll have have to see next GSL where more of the maps are being played.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
nrage
Profile Joined November 2010
Netherlands75 Posts
February 18 2011 14:21 GMT
#143
Hey,

I'm not sure if this deserves a topic at its own, that's why I will post this here.

I started playing SC2 some time ago, and after a bit of practise I am now in Platinum. The BO's I used (1 for each race I play against) were mostly made up by myself and thus contained a lot of flaws.

I would like the following builder orders:

1 rax FE against Zerg.
3 rax (1/2 with tech lab) into contain > expand and get vikings asap, against Protoss.
A decent all-around build order for a TvT mirror. I currently use some kind of 2-1-1 which works fine but there should be better. I would like you to tell me aswell what the weak points are of those build orders and their strong points. For example, I have no idea when I should NOT 1 rax FE when playing against a Zerg.

Thanks.
theDragoon
Profile Joined June 2010
Canada307 Posts
February 18 2011 18:34 GMT
#144
if i play campaign on brutal and get all the portraits for brutal do i also unlock the portraits for the lower difficultys at the same time?
Aequos
Profile Joined October 2010
Canada606 Posts
February 18 2011 19:17 GMT
#145
On February 18 2011 23:21 nrage wrote:
Hey,

I'm not sure if this deserves a topic at its own, that's why I will post this here.

I started playing SC2 some time ago, and after a bit of practise I am now in Platinum. The BO's I used (1 for each race I play against) were mostly made up by myself and thus contained a lot of flaws.

I would like the following builder orders:

1 rax FE against Zerg.
3 rax (1/2 with tech lab) into contain > expand and get vikings asap, against Protoss.
A decent all-around build order for a TvT mirror. I currently use some kind of 2-1-1 which works fine but there should be better. I would like you to tell me aswell what the weak points are of those build orders and their strong points. For example, I have no idea when I should NOT 1 rax FE when playing against a Zerg.

Thanks.


I believe Liquipedia has some build orders you can use.

iEchoic has a TvT build that seems popular right now, look that up for the mirror.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
nrage
Profile Joined November 2010
Netherlands75 Posts
February 18 2011 19:22 GMT
#146
On February 19 2011 04:17 Aequos wrote:
Show nested quote +
On February 18 2011 23:21 nrage wrote:
Hey,

I'm not sure if this deserves a topic at its own, that's why I will post this here.

I started playing SC2 some time ago, and after a bit of practise I am now in Platinum. The BO's I used (1 for each race I play against) were mostly made up by myself and thus contained a lot of flaws.

I would like the following builder orders:

1 rax FE against Zerg.
3 rax (1/2 with tech lab) into contain > expand and get vikings asap, against Protoss.
A decent all-around build order for a TvT mirror. I currently use some kind of 2-1-1 which works fine but there should be better. I would like you to tell me aswell what the weak points are of those build orders and their strong points. For example, I have no idea when I should NOT 1 rax FE when playing against a Zerg.

Thanks.


I believe Liquipedia has some build orders you can use.

iEchoic has a TvT build that seems popular right now, look that up for the mirror.


Liquipedia seems rather outdated..
pyeargin
Profile Joined February 2011
United States1 Post
February 18 2011 19:45 GMT
#147
How does one create a thread on here? I have a quick question on hotkeys. I was trying to edit my camera position hotkeys in Mac OS X. I've disabled system keys in the settings menu and also have the function keys operating normal by configuring that in System Preferences under Keyboard.

Whenever I try to move Camera position one hotkey from CMD+F5 to CMD+F2 or anything else, the CMD key doesn't register. I can't do any new hotkeys with CMD, it seems. I can set it to OPT+F2 just fine or SHI+F2. But I want to use CMD because that is what I use for everything else.

Help?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-02-18 20:22:19
February 18 2011 20:20 GMT
#148
On February 11 2011 04:39 SeakayKu wrote:
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter


so... what the hell does this mean to the general public?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=16418

On August 02 2004 01:52 STIMEY d okgm fish wrote:
tell the guy that interplanatar interaction is pivotal to terran's variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes



On February 19 2011 04:45 pyeargin wrote:
How does one create a thread on here? I have a quick question on hotkeys. I was trying to edit my camera position hotkeys in Mac OS X. I've disabled system keys in the settings menu and also have the function keys operating normal by configuring that in System Preferences under Keyboard.

Whenever I try to move Camera position one hotkey from CMD+F5 to CMD+F2 or anything else, the CMD key doesn't register. I can't do any new hotkeys with CMD, it seems. I can set it to OPT+F2 just fine or SHI+F2. But I want to use CMD because that is what I use for everything else.

Help?


Hi, you cant create a new thread until you have been a member for 3 days or more, its to combat spam, sorry about that.

I hope you can find the help you need before then.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
February 18 2011 22:48 GMT
#149
On February 19 2011 03:34 theDragoon wrote:
if i play campaign on brutal and get all the portraits for brutal do i also unlock the portraits for the lower difficultys at the same time?

Yes.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 18 2011 23:02 GMT
#150
On February 19 2011 07:48 Mastermind wrote:
Show nested quote +
On February 19 2011 03:34 theDragoon wrote:
if i play campaign on brutal and get all the portraits for brutal do i also unlock the portraits for the lower difficultys at the same time?

Yes.


Really cause i only have the Kerrigan pic
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GWaLK
Profile Blog Joined February 2011
United States184 Posts
February 19 2011 18:14 GMT
#151
anyone want to help admin a SC2 League? if so email me @ mrbrightside@ptgl.us
gogoog!!
PTGL|GWaLK :: Owner/Head Admin of the Prime Time Gaming League. Visit us at www.ptgl.us!
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 19 2011 18:55 GMT
#152
On February 19 2011 08:02 GinDo wrote:
Show nested quote +
On February 19 2011 07:48 Mastermind wrote:
On February 19 2011 03:34 theDragoon wrote:
if i play campaign on brutal and get all the portraits for brutal do i also unlock the portraits for the lower difficultys at the same time?

Yes.


Really cause i only have the Kerrigan pic



The campaign achievements are really bugged. I've been playing on Brutal but I haven't been getting any of the completionist achievements so I stopped
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Sqq
Profile Joined August 2010
Norway2023 Posts
February 19 2011 20:50 GMT
#153
A Marine walks into a bar and asks

"Wheres the counter?"
Dead girls don't say no.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
Last Edited: 2011-02-19 23:01:02
February 19 2011 22:51 GMT
#154
+ Show Spoiler +
On February 17 2011 20:08 STALLONEZONE wrote:
I've been tempted to make a thread about this, but can't see any positive or decent discussion being generated around it.

I'm getting really sick and disheartened by the standards of gameplay that most SC2 players expect from the game. Games that don't go to 3+ bases and last 40 minutes are all seen as garbage, players who excel in the early game are hated on because "they can't play a macro game", maps are being made excessively large to force the first 15 minutes of every game to be essentially irrelevant, and creativity in everything but unit composition is balked at, with people having a standard way they believe every matchup should be played, with perhaps 3-4 build variations for each matchup that are "acceptable", doing anything different is instantly seen as "putting yourself behind in the macro game" which is the only thing that people consider skillful.

I play Z, and it's incredibly frustrating sometimes seeing the ease of which the other 2 races can accomplish things that Z must work very hard for, but I don't think Z is unbalanced, I think people just refuse to be creative, they macro, and the other player macros, then they lose to the other player because Z armies are intrinsically weaker by design than T or P, and lack large threat single units like collosus.

IdrA for example, is seen as a hero by most Zergs, yet is the most unimaginative and boring Zerg player, and consequently has the most to complain about, he plays SC2 Z like they're BW Z, his unit comp is very telling of this.

It's starting to get frustrating that people expect the game to simplify to a small set of "the right builds", and have every game be 3+ base macro games on gigantic maps, because that's fun. I think the best thing about Starcraft, as opposed to other RTS games, is that there is threat all throughout the game, there is early game, midgame, and lategame, and all play differently, and that's cool. Most players just want to eliminate early game and midgame and only play the lategame, which is a waste of most of the fun of the game.

The thing about this that makes it so unbelievable is that the biggest hero of lower skilled players, Day9, constantly refuses to talk about imbalance and is always looking for innovation in the game, in BW, people said that the APM barrier to entry meant that mechanics were rewarded above creativity by a significant factor, but now this barrier has been lowered/removed, the players all just want everyone to play Standard Games.

:/





I'm getting really sick and disheartened by the standards of gameplay that most SC2 players expect from the game. Games that don't go to 3+ bases and last 40 minutes are all seen as garbage, players who excel in the early game are hated on because "they can't play a macro game", maps are being made excessively large to force the first 15 minutes of every game to be essentially irrelevant, and creativity in everything but unit composition is balked at, with people having a standard way they believe every matchup should be played, with perhaps 3-4 build variations for each matchup that are "acceptable", doing anything different is instantly seen as "putting yourself behind in the macro game" which is the only thing that people consider skillful.

3+ bases and 40 mins don't go hand in hand. 3+ bases is ok but 40 mins would be map split unless you have qxc and aggro player #2 duking it out trading bases like its a tv show on tlc


players who excel in the late game excel just as much as a player who excels in the early game the difference is that the late game player can now play an early game or a late game if he so chooses. mvp can cheese it out or mvp can play a macro game. bit by bit used to be able to cheese but as he is an inferior player he can't even do either well now. that is what happens to 1 dimensional players.


creativity is discouraged because it is generally 1 time builds/unit comps that are countered within a week of release. carriers won 1 game of gsl but players don't choose to go carriers every game. it is not that every protoss is stubborn it is just hard to get it to work.


I play Z, and it's incredibly frustrating sometimes seeing the ease of which the other 2 races can accomplish things that Z must work very hard for, but I don't think Z is unbalanced, I think people just refuse to be creative, they macro, and the other player macros, then they lose to the other player because Z armies are intrinsically weaker by design than T or P, and lack large threat single units like collosus.


nobody is stopping you from playing creative. you can do any strategy you want. do you choose not to play those strategies because they are weak or don't get you far? do you choose not to play those strategies because you want to copy someone elses creative build? that wouldn't be creative at all


you can play any strategy you like but it sounds like you want everyone else to play the strategy you like too


On February 19 2011 04:22 nrage wrote:
Show nested quote +
On February 19 2011 04:17 Aequos wrote:
On February 18 2011 23:21 nrage wrote:
Hey,

I'm not sure if this deserves a topic at its own, that's why I will post this here.

I started playing SC2 some time ago, and after a bit of practise I am now in Platinum. The BO's I used (1 for each race I play against) were mostly made up by myself and thus contained a lot of flaws.

I would like the following builder orders:

1 rax FE against Zerg.
3 rax (1/2 with tech lab) into contain > expand and get vikings asap, against Protoss.
A decent all-around build order for a TvT mirror. I currently use some kind of 2-1-1 which works fine but there should be better. I would like you to tell me aswell what the weak points are of those build orders and their strong points. For example, I have no idea when I should NOT 1 rax FE when playing against a Zerg.

Thanks.


I believe Liquipedia has some build orders you can use.

iEchoic has a TvT build that seems popular right now, look that up for the mirror.


Liquipedia seems rather outdated..



http://www.teamliquid.net/forum/viewmessage.php?topic_id=139013 replay thread
http://vault.peliliiga.fi/FileVault/winter11/sc2 assembly replays
http://sc2rep.com/ sc2rep.com
http://www.teamliquid.net/forum/search.php?q=[VODs]+TeamSpeak+TL+SC2+Open&t=t&f=-1&u=&gb=date about 10 TL opens of replays
http://www.root-gaming.com/replays root replays
http://wiki.teamliquid.net/starcraft2/Replay_Websites has about 10 replay sites linked
marineking will u huk my bigtt1 ilu
spidii
Profile Joined October 2010
United States372 Posts
February 20 2011 00:37 GMT
#155
I am having such a hard time spending all my minerals as zerg. I like to drone very very heavily at the start of the game and go Muta/Ling off of 3 base. But I'm always out of gas yet have an insane flow of minerals coming in. I can't spend it all on Lings, my injects are pretty darn good so it's not that. I throw up Evos, extra hatches etc.. and still end up with 1k+ minerals and 0 gas. What can I do?
ptbl
Profile Joined January 2011
United States6074 Posts
Last Edited: 2011-02-20 01:38:24
February 20 2011 01:38 GMT
#156
According to his twitter, QXC is going to go to Korea for the GSL in the summer.

"There will be no problem getting you into the GomTV guesthouse this summer." - Trevor 'Torch' - on behalf of GomTV Game on.

http://twitter.com/qxc0000/status/38890852826873856
Don't mind me
Rorra
Profile Joined September 2010
Australia1066 Posts
February 20 2011 01:44 GMT
#157
Hey I got a pretty stupid question (sorry)

I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T)

I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they?
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 20 2011 02:44 GMT
#158
On February 20 2011 10:44 Rorra wrote:
Hey I got a pretty stupid question (sorry)

I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T)

I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they?


No, not that I recall.
Whale
Profile Blog Joined January 2011
United States18 Posts
February 20 2011 03:48 GMT
#159
On February 20 2011 10:44 Rorra wrote:
Hey I got a pretty stupid question (sorry)

I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T)

I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they?


tilde is for your mic and space is for event alerts
SlapMySalami
Profile Joined August 2010
United States1060 Posts
February 20 2011 03:53 GMT
#160
On February 20 2011 10:44 Rorra wrote:
Hey I got a pretty stupid question (sorry)

I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T)

I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they?



If you disable a hotkey it will usually tell you what you disable I think and you can always click something to return the original hotkey to that button I think. Mr Bitter says he uses W which isnt a problem as long as you dont mind switching hotkeys when you playprotoss (w is warp gates even as zerg -____-) I personally use grid hotkey style for ALL upgrades QWER. Little off topic tho
marineking will u huk my bigtt1 ilu
Robqxz
Profile Joined February 2011
Germany78 Posts
Last Edited: 2011-02-20 06:16:21
February 20 2011 06:15 GMT
#161
On February 20 2011 09:37 spidii wrote:
I am having such a hard time spending all my minerals as zerg. I like to drone very very heavily at the start of the game and go Muta/Ling off of 3 base. But I'm always out of gas yet have an insane flow of minerals coming in. I can't spend it all on Lings, my injects are pretty darn good so it's not that. I throw up Evos, extra hatches etc.. and still end up with 1k+ minerals and 0 gas. What can I do?



If you still have too many minerals after throwing down a macro hatch, just build another one. Or else, just try to expand anywhere on the map. If it works, you could get the extra gas, and if it fails, you wouldn't have needed the minerals anyway.

Edit: Spore-/Spinecrawlers if you can get any use of them are another possibility, however they cost 1 larva each so I'm not sure if that actually helps you that much.
You can't spell Voidray without 'idra'.
spidii
Profile Joined October 2010
United States372 Posts
February 20 2011 07:35 GMT
#162
On February 20 2011 15:15 Robqxz wrote:
Show nested quote +
On February 20 2011 09:37 spidii wrote:
I am having such a hard time spending all my minerals as zerg. I like to drone very very heavily at the start of the game and go Muta/Ling off of 3 base. But I'm always out of gas yet have an insane flow of minerals coming in. I can't spend it all on Lings, my injects are pretty darn good so it's not that. I throw up Evos, extra hatches etc.. and still end up with 1k+ minerals and 0 gas. What can I do?



If you still have too many minerals after throwing down a macro hatch, just build another one. Or else, just try to expand anywhere on the map. If it works, you could get the extra gas, and if it fails, you wouldn't have needed the minerals anyway.

Edit: Spore-/Spinecrawlers if you can get any use of them are another possibility, however they cost 1 larva each so I'm not sure if that actually helps you that much.



Yeah I suppose I could try to expand more but I still feel like it's impossible to spend minerals, maybe I should just go roach hydra every match, most minerals I can spend I believe, but I like the map control I get with Mutas. Maybe I should be getting my gases faster....I will experiment but any other advice would be great!

Side Question: Is Muta/Ling viable until hive tech? More specifically, is getting a million lings with my excess minerals a poor investment or should I just pump out a billion?
Robqxz
Profile Joined February 2011
Germany78 Posts
February 20 2011 07:50 GMT
#163
That very much depends on what you are facing. If you are up against a 2basing Protoss on LT for example, and he gets a shitload of colossi up, zerglings don't really have any use, as long as he is playing defensively. You can't do run-bys, and in a direct confrontation the zerglings just melt to colossi. That would be a situation where you could decide to build something else than muta/ling, e.g. roaches - that would fit the situation better and you'll be able to spend most of your leftover minerals.

If you're up against someone who uses blink-stalker or some immortal build, there's nothing I can see that'd speak against massing zerglings anyway. At the least, it would make him waste forcefields.

Against Terran, I'm not so sure. If they have a lot of tanks and marines, zerglings just get teared apart so fast, I'm not sure if it's worth building them. On the other hand, if you would just bank your minerals instead, the zerglings would most probably have improved your current situation. Absorbing only a single tank-volley could seriously improve the outcome of the fight for you. If you're planning on remaxing instantly however, it is probably better to not build those additional zerglings.

It always depends on your overarching gameplan. If you realize you always have like 2k minerals in the bank, and you barely ever use them in those games later on, maybe just try to spam zerglings for a couple games. Should give you a feeling if it's worth it or not.
You can't spell Voidray without 'idra'.
spidii
Profile Joined October 2010
United States372 Posts
February 20 2011 08:10 GMT
#164
Yeah, maybe I'm overdroning, I'm not sure, but having too much economy shouldn't be a bad thing. Zerg is sooo gas heavy, it's insane, maybe I'll just mass queens, seems to work okay.
Robqxz
Profile Joined February 2011
Germany78 Posts
Last Edited: 2011-02-20 10:58:19
February 20 2011 10:53 GMT
#165
I think you can only be overdroning when either
a) you get steamrolled because you didn't have enough units already
or b) you are maxed but your army seems somewhat small.

It's not bad to have more workers, you just need to have ways to spend the stuff you're harvesting.


Next question:

Is there a way to report certain posts that are either completely retarded or straight against the rules? I miss some kind of "report" button next to a thread/post or something like that. Or is there some other way that I didn't manage to find yet?


Edit: Maybe somewhat misplaced here, sorry for that. I mixed this thread up with the one where you can ask random questions.
You can't spell Voidray without 'idra'.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 20 2011 11:40 GMT
#166
On February 20 2011 19:53 Robqxz wrote:
I think you can only be overdroning when either
a) you get steamrolled because you didn't have enough units already
or b) you are maxed but your army seems somewhat small.

It's not bad to have more workers, you just need to have ways to spend the stuff you're harvesting.


Next question:

Is there a way to report certain posts that are either completely retarded or straight against the rules? I miss some kind of "report" button next to a thread/post or something like that. Or is there some other way that I didn't manage to find yet?


Edit: Maybe somewhat misplaced here, sorry for that. I mixed this thread up with the one where you can ask random questions.

Lol .. you get the report function after 1 year of membership.. until then if you come across something ghastly - PM a mod/admin/banling
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
February 20 2011 11:49 GMT
#167
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.




no lol. I doubt it.

It's cause Hunter Seeker MIssle during the beta got nerfed.

Basically back then it would be a t3 tech at fusion core and had more damage and bigger aoe.

Was way OP as everyone just teched to that as safe as possible and spammed them.

The nerf changed it completely.
samhuan
Profile Joined August 2010
15 Posts
Last Edited: 2011-02-20 19:08:28
February 20 2011 18:50 GMT
#168
nevermind
Blloodforce
Profile Joined February 2011
1 Post
Last Edited: 2011-02-20 20:57:34
February 20 2011 19:13 GMT
#169
Mod removed.

User was banned for this post.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
February 20 2011 21:23 GMT
#170
On February 20 2011 16:35 spidii wrote:
Show nested quote +
On February 20 2011 15:15 Robqxz wrote:
On February 20 2011 09:37 spidii wrote:
I am having such a hard time spending all my minerals as zerg. I like to drone very very heavily at the start of the game and go Muta/Ling off of 3 base. But I'm always out of gas yet have an insane flow of minerals coming in. I can't spend it all on Lings, my injects are pretty darn good so it's not that. I throw up Evos, extra hatches etc.. and still end up with 1k+ minerals and 0 gas. What can I do?



If you still have too many minerals after throwing down a macro hatch, just build another one. Or else, just try to expand anywhere on the map. If it works, you could get the extra gas, and if it fails, you wouldn't have needed the minerals anyway.

Edit: Spore-/Spinecrawlers if you can get any use of them are another possibility, however they cost 1 larva each so I'm not sure if that actually helps you that much.



Yeah I suppose I could try to expand more but I still feel like it's impossible to spend minerals, maybe I should just go roach hydra every match, most minerals I can spend I believe, but I like the map control I get with Mutas. Maybe I should be getting my gases faster....I will experiment but any other advice would be great!

Side Question: Is Muta/Ling viable until hive tech? More specifically, is getting a million lings with my excess minerals a poor investment or should I just pump out a billion?


I like to think of having too many minerals usually is a sympton of missing larva injects or not putting down an early enough macro hatchery.
http://www.twitch.tv/advocadosc2
Cluster
Profile Joined August 2010
Sweden125 Posts
February 21 2011 00:50 GMT
#171
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.


Dude, the word "Hunter-Seeker" is from Dune (published 1965, so Warhammer ain't got nothing on it, being released in '87), but has since entered the popcultural conciousness and made appearances in a lot of places, including C&C Tiberian Sun. Pretty sure no one owns copyright on that one.
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 21 2011 01:28 GMT
#172
On February 20 2011 20:49 me_viet wrote:
Show nested quote +
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.




no lol. I doubt it.

It's cause Hunter Seeker MIssle during the beta got nerfed.

Basically back then it would be a t3 tech at fusion core and had more damage and bigger aoe.

Was way OP as everyone just teched to that as safe as possible and spammed them.

The nerf changed it completely.



What?

Anyways, as a toss, I've been playing around with a double forge build versus Terran. So far, I haven't lost to any terran that didn't pull out the all-in. Besides these ridiculous SCV all ins, what else should I be wary of?

The double forge I'm talking about is a 3gate robo expand into double forge.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
SpiZe
Profile Joined December 2010
Canada3640 Posts
February 21 2011 02:28 GMT
#173
Well since you are doing 3gate robo, banshees are not a problem. Can your opening hold off 3rax? If it does, I think you can roll over any form of pressure.
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 21 2011 02:32 GMT
#174
On February 21 2011 11:28 SpiZe wrote:
Well since you are doing 3gate robo, banshees are not a problem. Can your opening hold off 3rax? If it does, I think you can roll over any form of pressure.


Sentries are so good that I could probably hold a 3rax long enough to get an immortal out.. I usually get 5-6 sentries really early, so they build up a ton of energy.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Cluster
Profile Joined August 2010
Sweden125 Posts
February 21 2011 11:28 GMT
#175
A thought on this ongoing observer lag issue: Why does the game wait for observers at all? They don't provide critical data that the game needs to move on. Just send the packets to them, and if they don't lag by all means let them chat with each other, but otherwise just keep the game rolling. There's no need to drop them either, just don't wait if they fail to sync. The "referee" observer type could still be in full sync, to allow for referees and maybe priviliged casters to catch everything that's happening in the game.
MicroMachines
Profile Joined February 2011
United States8 Posts
February 21 2011 15:05 GMT
#176
I have searched the forums for any links to watch the GSL games that I missed (@ 4 est) this morning. I was wondering if anyone knows where to watch free VOD's of the code A Round of 32.

I started watching them this morning on GOMtv, but I can't afford the season ticket price to finish watching set's 2 and 3. I'd like to see the original casts with tasteless and kelly.
I can't win them all, but I will die trying. It's more fun when I'm forced to push my limits.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 21 2011 15:24 GMT
#177
I was thinking about zerg and cheese, and was wondering why OLs can't spawn creep immediately.....wouldn't it help a zerg SOOO much to be able to move an OL to the ramp, drop some creep immediately and start up a spine crawler as soon as pool is done? It would crush things like pylons blocks and bunker blocks immediately, and just pooping some creep out below would at least temporarily keep them from building in the first place. Zerg would also be able to proxy tech much more effectively. What is the balance issue that with Zergs being able to poop creep earlier than lair?
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
February 21 2011 16:52 GMT
#178
On February 22 2011 00:24 Sm3agol wrote:
I was thinking about zerg and cheese, and was wondering why OLs can't spawn creep immediately.....wouldn't it help a zerg SOOO much to be able to move an OL to the ramp, drop some creep immediately and start up a spine crawler as soon as pool is done? It would crush things like pylons blocks and bunker blocks immediately, and just pooping some creep out below would at least temporarily keep them from building in the first place. Zerg would also be able to proxy tech much more effectively. What is the balance issue that with Zergs being able to poop creep earlier than lair?

Early on you could use it to block the other races buildings in their base (some maps the overlord would easily get there in time to do this). Stopping protoss walling off the ramp and then 6 pooling would be GG on a lot of close positions.
Utinni
Profile Joined November 2010
Canada1196 Posts
February 21 2011 17:04 GMT
#179
ParasitJonte does in fact exist, Discuss.
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 21 2011 21:59 GMT
#180
On February 22 2011 01:52 Vimsey wrote:
Show nested quote +
On February 22 2011 00:24 Sm3agol wrote:
I was thinking about zerg and cheese, and was wondering why OLs can't spawn creep immediately.....wouldn't it help a zerg SOOO much to be able to move an OL to the ramp, drop some creep immediately and start up a spine crawler as soon as pool is done? It would crush things like pylons blocks and bunker blocks immediately, and just pooping some creep out below would at least temporarily keep them from building in the first place. Zerg would also be able to proxy tech much more effectively. What is the balance issue that with Zergs being able to poop creep earlier than lair?

Early on you could use it to block the other races buildings in their base (some maps the overlord would easily get there in time to do this). Stopping protoss walling off the ramp and then 6 pooling would be GG on a lot of close positions.


Better maps with longer rush distances would fix that tho, and make it a useful defensive tool, and only that.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
February 22 2011 01:44 GMT
#181
Dear Idra,

If any mods or liquid members see this ask him this question.

Why did you leave GSL without playing a single game?

Your reasoning was NASL, but that is just starting up. You could've played in your GSL matches and still have time to make it back to the U.S.

If there was a schedule conflict, you could've just cheese your 2 matches, or forfeit then, and still gotten some money from the GSL pool. so why did you leave so early?
Essentia
Profile Joined July 2010
1150 Posts
February 22 2011 07:13 GMT
#182
What does it mean when people say that pros "cut corners to get ahead?"
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
February 22 2011 07:34 GMT
#183
On February 22 2011 16:13 Essentia wrote:
What does it mean when people say that pros "cut corners to get ahead?"



taking risks to leak out advantages.

for example: ret skipping speedling upgrade if he scouts a fast expand so he can eek out some extra drones.. and take a 3rd before any lings.

stuff like that. its pretty situational.

If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-02-22 08:13:59
February 22 2011 08:11 GMT
#184
On February 22 2011 10:44 GhostFall wrote:
Dear Idra,

If any mods or liquid members see this ask him this question.

Why did you leave GSL without playing a single game?

Your reasoning was NASL, but that is just starting up. You could've played in your GSL matches and still have time to make it back to the U.S.

If there was a schedule conflict, you could've just cheese your 2 matches, or forfeit then, and still gotten some money from the GSL pool. so why did you leave so early?

Yeah I was curious about this also.

On February 22 2011 16:13 Essentia wrote:
What does it mean when people say that pros "cut corners to get ahead?"

A good example is not getting detection quickly in lets say a PvP (since terran can kinda scan) when you don't know exactly what your opponent is doing. Other things is maybe building a bit less army units in favor of pumping out more harvesters for economy (especially as zerg, although with zerg it's a little more standard, and a bit less risky)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 22 2011 10:19 GMT
#185
Hey I've got a question about the new GSL maps. They look great btw. :D

What are those highlighted hexagons you see on some maps?

http://www.teamliquid.net/staff/Hot_Bid/GSL2011Mar/Ro32_Huk_curiousarmy.jpg

Like right there. Is it just pretty or does it actually influence game play?
maru lover forever
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 22 2011 13:43 GMT
#186
On February 22 2011 01:52 Vimsey wrote:
Show nested quote +
On February 22 2011 00:24 Sm3agol wrote:
I was thinking about zerg and cheese, and was wondering why OLs can't spawn creep immediately.....wouldn't it help a zerg SOOO much to be able to move an OL to the ramp, drop some creep immediately and start up a spine crawler as soon as pool is done? It would crush things like pylons blocks and bunker blocks immediately, and just pooping some creep out below would at least temporarily keep them from building in the first place. Zerg would also be able to proxy tech much more effectively. What is the balance issue that with Zergs being able to poop creep earlier than lair?

Early on you could use it to block the other races buildings in their base (some maps the overlord would easily get there in time to do this). Stopping protoss walling off the ramp and then 6 pooling would be GG on a lot of close positions.


I'm pretty sure the OL wouldn't get there in time to help a 6 pool even on Steppes, although I could be very wrong.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
February 22 2011 16:41 GMT
#187
On February 22 2011 19:19 Incognoto wrote:
Hey I've got a question about the new GSL maps. They look great btw. :D

What are those highlighted hexagons you see on some maps?

http://www.teamliquid.net/staff/Hot_Bid/GSL2011Mar/Ro32_Huk_curiousarmy.jpg

Like right there. Is it just pretty or does it actually influence game play?


Just pretty textures. I like them a lot.
@nowSimon
mathemagician1986
Profile Joined February 2010
Germany549 Posts
February 22 2011 17:48 GMT
#188
I've been trying to think of ways to make infestors more useful in ZvP.
I came up with this: fungal growths should do "backwards" damage vs P units, meaning, they should deplete hull damage first, down to 1 hitpoint, and then start hurting the shields.

Thoughts?
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
February 22 2011 18:31 GMT
#189
On February 23 2011 02:48 mathemagician1986 wrote:
I've been trying to think of ways to make infestors more useful in ZvP.
I came up with this: fungal growths should do "backwards" damage vs P units, meaning, they should deplete hull damage first, down to 1 hitpoint, and then start hurting the shields.

Thoughts?


For the most part, fungal is there to stop the enemy from moving around, not really because it deals damage. I think the damage is just a bonus. I don't really think it needs improvement that badly.

There's a couple situations in which fungal is useful in ZvP already;

- You're getting harassed by phoenixes. You can hit them with a fungal and kill them off with hydras/mutas
- You're facing blink stalkers. They can be stopped using fungal.
- Harassment. Two fungals kill probes. While this isn't any more useful than in ZvT or ZvZ, it's still another way to use it.

Unfortunately, blizzard seems to want to leave the unused units alone, unless they feel that the matchup is unbalanced, so I don't see anything happening in the immediate future with infestors. It's not like we need to have a more useful fungal to beat protoss, right?
arb
Profile Blog Joined April 2008
Noobville17920 Posts
February 22 2011 20:23 GMT
#190
On February 21 2011 10:28 [NoiSe] wrote:
Show nested quote +
On February 20 2011 20:49 me_viet wrote:
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.




no lol. I doubt it.

It's cause Hunter Seeker MIssle during the beta got nerfed.

Basically back then it would be a t3 tech at fusion core and had more damage and bigger aoe.

Was way OP as everyone just teched to that as safe as possible and spammed them.

The nerf changed it completely.



What?

Anyways, as a toss, I've been playing around with a double forge build versus Terran. So far, I haven't lost to any terran that didn't pull out the all-in. Besides these ridiculous SCV all ins, what else should I be wary of?

The double forge I'm talking about is a 3gate robo expand into double forge.

I was doing this in beta many many ages ago, more or less if they dont match upgrades you'll be able to beat most any army due to yours being vastly superior(alot of terrans wont match them either..)

Otherwise it'll slow your tech down so you should be wary of any kind of all in
Artillery spawned from the forges of Hell
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
February 22 2011 21:45 GMT
#191
Battle Net down or just in Europe?
For the swarm
arb
Profile Blog Joined April 2008
Noobville17920 Posts
February 22 2011 21:46 GMT
#192
On February 23 2011 06:45 Gene(S)is wrote:
Battle Net down or just in Europe?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=195433
Artillery spawned from the forges of Hell
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 22 2011 23:24 GMT
#193
On February 23 2011 03:31 goiflin wrote:
Show nested quote +
On February 23 2011 02:48 mathemagician1986 wrote:
I've been trying to think of ways to make infestors more useful in ZvP.
I came up with this: fungal growths should do "backwards" damage vs P units, meaning, they should deplete hull damage first, down to 1 hitpoint, and then start hurting the shields.

Thoughts?


For the most part, fungal is there to stop the enemy from moving around, not really because it deals damage. I think the damage is just a bonus. I don't really think it needs improvement that badly.

There's a couple situations in which fungal is useful in ZvP already;

- You're getting harassed by phoenixes. You can hit them with a fungal and kill them off with hydras/mutas
- You're facing blink stalkers. They can be stopped using fungal.
- Harassment. Two fungals kill probes. While this isn't any more useful than in ZvT or ZvZ, it's still another way to use it.

Unfortunately, blizzard seems to want to leave the unused units alone, unless they feel that the matchup is unbalanced, so I don't see anything happening in the immediate future with infestors. It's not like we need to have a more useful fungal to beat protoss, right?


Fungal is an awesome spell that IMO deals damage amazingly for it's cost, especially when used on marines/workers. As for catching air units with it, however, it is REALLY HARD. the radius of fungal isn't overly large and unfortunately phoenix's move really damn fast. 9/10 times i can only hit two out of 4 harassing phoenixes. I feel like a better improvement on fungal wouldn't be increasing damage, radius, CD, energy or anything important to balance, but rather improve the casting "mechanic" so that its easier to see which units are being caught under the umbrella (specifically air units).
Micro your Macro
Oxb
Profile Joined August 2010
199 Posts
February 23 2011 02:17 GMT
#194
Well this isn't, imo, topic worthy at all but want to ask the question none the less. The thing is, i'm been in China since the game came out and have not been able to follow a lot of English content because it's mainly posted on youtube. HOwever as of today I have my VPN and can watch some youtube. ONe of the things I want to check out are the day9 Dailies, seening there are a bunc of them what would be some dailies people recommend? I'm looking for either entertaiming dailies or dailies that have some usefull information. I guess that's different for everyone but any recommondations are appreciated.
Thanks in advance.
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
February 23 2011 02:26 GMT
#195
On February 22 2011 10:44 GhostFall wrote:
Dear Idra,

If any mods or liquid members see this ask him this question.

Why did you leave GSL without playing a single game?

Your reasoning was NASL, but that is just starting up. You could've played in your GSL matches and still have time to make it back to the U.S.

If there was a schedule conflict, you could've just cheese your 2 matches, or forfeit then, and still gotten some money from the GSL pool. so why did you leave so early?


Because he plans going back to the US before the end of the Tournament. If IdrA had played his games in the tournament and won. That would mean when he did leave, it would suddenly create a void where other players who had lost to him would feel ripped off.

Basically he did the right thing by the tournament by not playing in a tournament that he cannot commit fully to.
aruno, arunoaj, aruno_aj | Those are my main aliases
jarrydesque
Profile Joined November 2010
584 Posts
February 23 2011 14:27 GMT
#196
Why do Korean players fear their opponents watching their stream (hence don't stream as much) whereas American and European players don't seem to mind?

Thanks.
#1 Kennigit fanboy/stalker
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 23 2011 14:29 GMT
#197
On February 23 2011 01:41 drooL wrote:
Show nested quote +
On February 22 2011 19:19 Incognoto wrote:
Hey I've got a question about the new GSL maps. They look great btw. :D

What are those highlighted hexagons you see on some maps?

http://www.teamliquid.net/staff/Hot_Bid/GSL2011Mar/Ro32_Huk_curiousarmy.jpg

Like right there. Is it just pretty or does it actually influence game play?


Just pretty textures. I like them a lot.


Thanks. Yeah the new maps seem to be really nice, macro favouring maps. And they look nice too.
maru lover forever
nrage
Profile Joined November 2010
Netherlands75 Posts
February 23 2011 16:11 GMT
#198
Hey,

when I have a ghost out with full energy and I press R for sniper round, then hold shift and click on targets, it will not sniper round them. This means I have to target my ghost, press r, click target, repeat. That's a pretty painful thing to do and it's easy to fail if you're trying to do it fast. What can I do?
Stato
Profile Joined June 2010
United Kingdom51 Posts
February 23 2011 16:42 GMT
#199
Are Thors worth it in PvT, and what kinda composition would you use with them Jinro or anyone else? I've been playing around with them but i cant seem to find any actual good usage other than late game tanks.

Thoughts?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2011 21:45 GMT
#200
On February 24 2011 01:42 Stato wrote:
Are Thors worth it in PvT, and what kinda composition would you use with them Jinro or anyone else? I've been playing around with them but i cant seem to find any actual good usage other than late game tanks.

Thoughts?


Generally Ghosts are preferred. But Thors have a 250mm ability that can stun immortals and colossus. Very useful.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
mothergoose729
Profile Joined December 2010
United States666 Posts
February 24 2011 01:59 GMT
#201
If I wanted to make a thread discussing imbalance, where should I make the thread and what kind of format should it take?
Tgee
Profile Joined November 2010
Denmark54 Posts
Last Edited: 2011-02-24 10:48:25
February 24 2011 09:43 GMT
#202
Larva : A bryce or knot of larvae.
Drone: A risk of drones.
Overlord: A fluther of overlords.
Overseer: A smack of overseers.
Queen: A clutter of queens.
Zergling: A pack of zerglings.
Speedling: A crackle of speedlings.
Baneling: A troup of banelings.
Roach: An intrusion of roaches.
Infestor: A rout of infestors.
Hydralisk: A slither of hydralisks.
Mutalisk: A skein of mutalisks.
Corruptor: A venue of corruptors
Ultralisk: A crash of ultralisks.
Broodlord: An ostentation of broodlords
GinDo
Profile Blog Joined September 2010
3327 Posts
February 24 2011 15:00 GMT
#203
I always see people quoting thier win rates for specific match-ups.

Does anyone know were i can look up my winrate in each specific match up?

Can seem to find how to do it.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Tgee
Profile Joined November 2010
Denmark54 Posts
Last Edited: 2011-02-24 15:17:13
February 24 2011 15:17 GMT
#204
On February 25 2011 00:00 GinDo wrote:
I always see people quoting thier win rates for specific match-ups, does anyone know where I can look up my winrate in each specific match-up?

Can't seem to find how to do it.

[image loading]
Essentia
Profile Joined July 2010
1150 Posts
February 24 2011 18:23 GMT
#205
What was the point of making it so 2 pylons couldnt wall off a ramp when 3 can? fucking retarded blizz.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
February 24 2011 20:45 GMT
#206
I'm so confused.. I can't keep up with the site every day but I was wondering why Day9 was in Germany and I finally saw via blizzard twitter that the IEM world championship ($30,000) is there between Mar 1 and Mar 5. I then was so puzzled why this isn't on TL Calendar OR TL Tourney Tracker.. am I missing something? Why wouldn't that be up there... I rely on TL Calendar to inform me of big events I want to see with the players and casters I love....
nrage
Profile Joined November 2010
Netherlands75 Posts
February 24 2011 21:25 GMT
#207
On February 24 2011 01:11 nrage wrote:
Hey,

when I have a ghost out with full energy and I press R for sniper round, then hold shift and click on targets, it will not sniper round them. This means I have to target my ghost, press r, click target, repeat. That's a pretty painful thing to do and it's easy to fail if you're trying to do it fast. What can I do?


Anyone?
Tgee
Profile Joined November 2010
Denmark54 Posts
February 25 2011 00:20 GMT
#208
On February 25 2011 06:25 nrage wrote:
Show nested quote +
On February 24 2011 01:11 nrage wrote:
Hey,

when I have a ghost out with full energy and I press R for sniper round, then hold shift and click on targets, it will not sniper round them. This means I have to target my ghost, press r, click target, repeat. That's a pretty painful thing to do and it's easy to fail if you're trying to do it fast. What can I do?


Anyone?

Holding R should do the trick
Deity
Profile Joined October 2010
France2 Posts
February 25 2011 00:27 GMT
#209
Hello,

I'm staying in Korea for 4 months and I would like to play SC2 on their servers. Of course I failed to login with my european account, but I failed to find a topic explaining which are the steps how to get a korean account. Do I need just to buy a korean copy of SC2? Do I need to buy a Korean SC2 AND to open a korean b.net account?
And in this last case, what is the best tutorial explaining how to get one?
Thank you.
I'aint very strong, but I was stronger than you this time.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
February 25 2011 00:30 GMT
#210
On February 24 2011 18:43 Tgee wrote:
Larva : A bryce or knot of larvae.
Drone: A risk of drones.
Overlord: A fluther of overlords.
Overseer: A smack of overseers.
Queen: A clutter of queens.
Zergling: A pack of zerglings.
Speedling: A crackle of speedlings.
Baneling: A troup of banelings.
Roach: An intrusion of roaches.
Infestor: A rout of infestors.
Hydralisk: A slither of hydralisks.
Mutalisk: A skein of mutalisks.
Corruptor: A venue of corruptors
Ultralisk: A crash of ultralisks.
Broodlord: An ostentation of broodlords


surely its always been a flock of mutalisks, a gaggle of banelings sounds pretty good too. why would larvae be a bryce? is it something to do with machine?
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
antikk
Profile Joined February 2011
15 Posts
February 25 2011 00:50 GMT
#211
I dont think this deserves it own thread in general but I have posted a thread on battle.net official forums suggesting a layout editor for the games UI.

http://eu.battle.net/sc2/en/forum/topic/1776588662#1

Any feedback on the idea would be appreciated.
Gman1216
Profile Joined May 2010
United States97 Posts
February 25 2011 03:31 GMT
#212
Anyone seen this yet?

Video
SC2
Mariester
Profile Joined September 2010
Canada12 Posts
Last Edited: 2011-02-25 19:52:30
February 25 2011 18:52 GMT
#213
Found my answer.
Defilie
Profile Joined September 2010
Russian Federation28 Posts
February 25 2011 22:52 GMT
#214
Hey guys, hope you could help me.

I wanna know if there's an Iphone app for watching starcraft replays on my Iphone/Ipod out - free or paid.

I don't want vods watching, cause majorly i wanna look at my own stuff.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
Last Edited: 2011-02-26 00:16:06
February 26 2011 00:15 GMT
#215
After the small tools patch yesterday, I found out that apparently there is a new Metalopolis version, since I had to dl it. I noticed it is 1.2 now. Did they add the same changes as in the GSL or such or is it just that I have to re-dl maps after every update/patch?

What was the point of making it so 2 pylons couldnt wall off a ramp when 3 can? fucking retarded blizz.


Uh, because a 2 pylon wall is cheaper than a 3 pylon wall?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Rascal65
Profile Joined October 2010
United States4 Posts
February 26 2011 00:22 GMT
#216
On February 25 2011 09:50 antikk wrote:
I dont think this deserves it own thread in general but I have posted a thread on battle.net official forums suggesting a layout editor for the games UI.

http://eu.battle.net/sc2/en/forum/topic/1776588662#1

Any feedback on the idea would be appreciated.

cool idea in my opinion and on top of having a good idea you also brought to my attention that for some reason the blizzard forums say that i do not have a starcraft 2 "character" that i must create in game when i know that i do
does anyone know what this problem has arisen from
the forums on blizz wont let me post because of this and it is kind of annoying
Mynthus
Profile Joined February 2011
United Kingdom1 Post
February 26 2011 02:12 GMT
#217
Hi, im new to the Starcraft universe and recently a friend pointed me in the direction of these forums, im looking for a EU Starcraft 2: Wings of Liberty trial if anyone would be so kind as to send me one i would appriciate it. Thanks
Robqxz
Profile Joined February 2011
Germany78 Posts
February 26 2011 11:13 GMT
#218
A thought that came to my mind when I read about the new laddermaps:

What if there were different mappools, depending on what league you are in?

If you just altered the mappool by 1 to 3 maps each step, you would still have enough maps in common for seeing matches between leagues, but it would most probably make more people happy. For example, diamond and up can have a mappool designed for the top level play, whereas the bronze league mappool could have maps that e.g. encourage players to try and learn to do anything but 6pool, because from what I've read and heard there is a LOT of cheese happening in bronze leagues. How about the Maps with the extra destructible rocks? That wouldn't be bad maybe.
Or it could just be maps that are more suitable for the casual player, but tend to have imbalances when really good players are playing on it. In one of the threads concerning the new maps someone pointed out that maybe shakuras was removed because many people (on bnet forums, I suppose) complained about it. But I've hardly ever heard any very good player complain about shakuras.

What are your thoughts on this?
You can't spell Voidray without 'idra'.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
February 26 2011 15:49 GMT
#219
On February 26 2011 20:13 Robqxz wrote:
A thought that came to my mind when I read about the new laddermaps:

What if there were different mappools, depending on what league you are in?

If you just altered the mappool by 1 to 3 maps each step, you would still have enough maps in common for seeing matches between leagues, but it would most probably make more people happy. For example, diamond and up can have a mappool designed for the top level play, whereas the bronze league mappool could have maps that e.g. encourage players to try and learn to do anything but 6pool, because from what I've read and heard there is a LOT of cheese happening in bronze leagues. How about the Maps with the extra destructible rocks? That wouldn't be bad maybe.
Or it could just be maps that are more suitable for the casual player, but tend to have imbalances when really good players are playing on it. In one of the threads concerning the new maps someone pointed out that maybe shakuras was removed because many people (on bnet forums, I suppose) complained about it. But I've hardly ever heard any very good player complain about shakuras.

What are your thoughts on this?


yeah i quite like that but i think the beginner versions of the maps with being completely walled off from the other guy would be a little much, but something else which is a bad cheese proof would be quite nice, getting GSL maps at the top end would be bloody lovely too
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
quicky
Profile Joined February 2011
1 Post
February 26 2011 19:44 GMT
#220
Hey anybody maybe have dropping from SC2 about 10min in game and no matter what im doing or playing or watching replay still I have drop from game. And after it I dont have any error nothing just dropped in explorer and game is off.. ?
vardsun
Profile Joined September 2010
United States3 Posts
February 26 2011 22:01 GMT
#221
hey what do you guys think of the new 1v1 ladder maps? The ones that i just got were Slag Pits, The shattered temple, backwater gulch and typhoon peaks. so they took out lost temple, steppes of war, jungle basin and i dont remember the last one.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
February 27 2011 18:34 GMT
#222
I have a question about promotion and bonus pools. I'm on the cusp of promoting to Diamond (I'm winning most matches against Diamond players) but despite a bunch of wins lately I still haven't been able to promote. I thought this may be due to my bonus pool being rather high.

Right now I've got about 415 points left in my pool (though that's down from 600 points last night, I've been a busy bee). Will the system not move me until my bonus pool is below a certain level? I know that Blizzard mentioned only wanting to move "active" players into the Grand Masters league, does that limitation apply to all league movement?
If the quarter was in your right hand, that would've been micro
Chickenlord
Profile Joined November 2010
Germany1 Post
February 27 2011 19:07 GMT
#223
As far as i know, the system won't choose to not promote you, just because of this bonuspool. I've had a second account myself and got promoted with a pool like 2k. But right now it seems nobody really knows, whats going on inside blizzards ladder system.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 27 2011 19:09 GMT
#224
On February 25 2011 12:31 Gman1216 wrote:
Anyone seen this yet?

Video

yea it has a spotlighted thread lol
When they see MC Probe, all the ladies disrobe.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
February 27 2011 21:33 GMT
#225
On February 27 2011 07:01 vardsun wrote:
hey what do you guys think of the new 1v1 ladder maps? The ones that i just got were Slag Pits, The shattered temple, backwater gulch and typhoon peaks. so they took out lost temple, steppes of war, jungle basin and i dont remember the last one.


I like them, most of them offers huge spaces in the middle where you can have a more fair fight like in the old brood war days. I reckon "balls" won't be as hard to stop anymore.
For the swarm
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
February 27 2011 22:00 GMT
#226
On February 27 2011 07:01 vardsun wrote:
hey what do you guys think of the new 1v1 ladder maps? The ones that i just got were Slag Pits, The shattered temple, backwater gulch and typhoon peaks. so they took out lost temple, steppes of war, jungle basin and i dont remember the last one.


I like them, most of them offers huge spaces in the middle where you can have a more fair fight like in the old brood war days. I reckon "balls" won't be as hard to stop anymore.
For the swarm
ProtossBlade
Profile Joined February 2011
United States2 Posts
February 27 2011 23:18 GMT
#227
I've got a question: if i applied on this site does that mean on Team Liquid in SC2?
godemperor
Profile Joined October 2010
Belgium2043 Posts
February 28 2011 05:09 GMT
#228
Just found out there is iphone/ipad support for GSL ticket, any idea on what they are? The iphone apps are only for season 1-3 and gomtv.net does not play video on iphone, so...
exKid
Profile Blog Joined February 2010
United Kingdom118 Posts
February 28 2011 05:21 GMT
#229
I noticed this a while ago but only started discussing with friends so thought I would bring it up, when did buildings start getting prioritised when doing an attack-move?

I'm quite certain you have previously been able to attack-move when in someone’s base and have your units move and engage an army normally. However, within the last few weeks, I've noticed that units will now shoot the nearest building even if there is a unit like 1 hex out of range. This makes fighing a battle in somones base kinda hard because half your army engages while half decide it'd be better to shoot at a supply depot while everything else is getting killed...

When did this change come about? was it intentional or maybe some error when the SCV repairing priority thing was introduced?
Defilie
Profile Joined September 2010
Russian Federation28 Posts
February 28 2011 10:56 GMT
#230
Hey guys, is there a comprehensive analysis article of the new ladder maps? I'd love to see it...
icclown
Profile Blog Joined July 2009
Denmark270 Posts
February 28 2011 11:48 GMT
#231
Who the hell is the teenager, with the broken voice, ruining GSL?

seriously...?
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 28 2011 19:50 GMT
#232
On February 28 2011 20:48 icclown wrote:
Who the hell is the teenager, with the broken voice, ruining GSL?

seriously...?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=194088

KellyMilkies.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
fadestep
Profile Blog Joined October 2008
United States605 Posts
February 28 2011 20:50 GMT
#233
I have what feels like dull aching bands running down the inside of my forearm to my wrists. Pangs of pain occasionally occur in my wrists as well. It def. seems like it is related to me playing a bit more SC2. What kind I do about this? Stop playing for a bit? Elevate my wrists? Really dunno what to do.
not a hero
fadestep
Profile Blog Joined October 2008
United States605 Posts
February 28 2011 20:51 GMT
#234
On February 28 2011 03:34 AJMcSpiffy wrote:
I have a question about promotion and bonus pools. I'm on the cusp of promoting to Diamond (I'm winning most matches against Diamond players) but despite a bunch of wins lately I still haven't been able to promote. I thought this may be due to my bonus pool being rather high.

Right now I've got about 415 points left in my pool (though that's down from 600 points last night, I've been a busy bee). Will the system not move me until my bonus pool is below a certain level? I know that Blizzard mentioned only wanting to move "active" players into the Grand Masters league, does that limitation apply to all league movement?


No. I came back to the game after a long absence and got promoted to Platinum within a few days with a 3k~ bonus pool. After a couple weeks I got promoted to Diamond with about 2k~ bonus pool. The system just wants to be 100% confident you won't get to Diamond and be outclassed. Just stick with it.
not a hero
ViCiaDo
Profile Joined February 2011
United States11 Posts
February 28 2011 23:39 GMT
#235
pvnchs.202

just joined. i just got off a 2 month break of sc2. it was a bad choice but im a little rusty right now im competitive against silver 1v1 and gold teams. please feel free to ask to team up...

pvnchs
OMFGwindmill
Profile Joined December 2010
United States14 Posts
March 01 2011 01:33 GMT
#236
Hello!

Calling all Chicagoland Sc2 Players. I am seeing who is interested in attending a tournament. Upon gathering the information, I can host a tournament, find accommodation, and gather sponsors. I just need interest and from there I can move forward with this plan. Thank you guys, feel free to PM me.
"I prevent forest fires"
blacklist_member
Profile Joined January 2011
Australia318 Posts
March 01 2011 04:49 GMT
#237
Can anyone tell me what a season is?
and what happens when a season ends

I see everyone talking about it but cant seem to find what its about

a quick google wouldn't give me anything
MC and MKP fighting ^^
lasse1234
Profile Joined March 2011
Denmark28 Posts
March 01 2011 15:30 GMT
#238
As far as I know a season is the time between ladder resets. So when the season ends, is when the ladder gets reset.

I didn't know if this would qualify for its own thread so I'll just post it here:
As most of you probably know a scv set to auto repair will repair anything, even when attack moving. I thought about what effects it would have, if the scv's would also prioritise repairing over gathering resources. So for example you scv's would automatically start repairng a turret close to the mineral line if it gets attacked by mutas, and then go back to mining. this would greatly increase the time it takes for the mutas to kill the turret, compared to manually sending the scv's to repair.

So what are your thoughts on this? would it be a good thing to implement in the game?
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
March 01 2011 17:50 GMT
#239
Can anyone tell me in some of the games I've seen, how come terran have 1 rax with a tech lab/reactor while the other 2 rax (whether it be 2-3-4-5-6-11111111 rax) they don't have anything?

Like what's the significance to it?
Aiyeeeee
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 01 2011 19:05 GMT
#240
its march oh my god!!! how about them new 1 v 1 maps!
ponyo.848
ProtossBlade
Profile Joined February 2011
United States2 Posts
March 01 2011 21:05 GMT
#241
Yeah ive heard about the new units for Heart of the Swarm......can u believe it.......theyre letting toss have multiple motherships!!!!!!!!!(but...they nerfed it a ton)
Normal
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