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Dear Idra,
If any mods or liquid members see this ask him this question.
Why did you leave GSL without playing a single game?
Your reasoning was NASL, but that is just starting up. You could've played in your GSL matches and still have time to make it back to the U.S.
If there was a schedule conflict, you could've just cheese your 2 matches, or forfeit then, and still gotten some money from the GSL pool. so why did you leave so early?
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What does it mean when people say that pros "cut corners to get ahead?"
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On February 22 2011 16:13 Essentia wrote: What does it mean when people say that pros "cut corners to get ahead?"
taking risks to leak out advantages.
for example: ret skipping speedling upgrade if he scouts a fast expand so he can eek out some extra drones.. and take a 3rd before any lings.
stuff like that. its pretty situational.
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On February 22 2011 10:44 GhostFall wrote: Dear Idra,
If any mods or liquid members see this ask him this question.
Why did you leave GSL without playing a single game?
Your reasoning was NASL, but that is just starting up. You could've played in your GSL matches and still have time to make it back to the U.S.
If there was a schedule conflict, you could've just cheese your 2 matches, or forfeit then, and still gotten some money from the GSL pool. so why did you leave so early? Yeah I was curious about this also.
On February 22 2011 16:13 Essentia wrote: What does it mean when people say that pros "cut corners to get ahead?" A good example is not getting detection quickly in lets say a PvP (since terran can kinda scan) when you don't know exactly what your opponent is doing. Other things is maybe building a bit less army units in favor of pumping out more harvesters for economy (especially as zerg, although with zerg it's a little more standard, and a bit less risky)
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On February 22 2011 01:52 Vimsey wrote:Show nested quote +On February 22 2011 00:24 Sm3agol wrote: I was thinking about zerg and cheese, and was wondering why OLs can't spawn creep immediately.....wouldn't it help a zerg SOOO much to be able to move an OL to the ramp, drop some creep immediately and start up a spine crawler as soon as pool is done? It would crush things like pylons blocks and bunker blocks immediately, and just pooping some creep out below would at least temporarily keep them from building in the first place. Zerg would also be able to proxy tech much more effectively. What is the balance issue that with Zergs being able to poop creep earlier than lair? Early on you could use it to block the other races buildings in their base (some maps the overlord would easily get there in time to do this). Stopping protoss walling off the ramp and then 6 pooling would be GG on a lot of close positions.
I'm pretty sure the OL wouldn't get there in time to help a 6 pool even on Steppes, although I could be very wrong.
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Just pretty textures. I like them a lot.
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I've been trying to think of ways to make infestors more useful in ZvP. I came up with this: fungal growths should do "backwards" damage vs P units, meaning, they should deplete hull damage first, down to 1 hitpoint, and then start hurting the shields.
Thoughts?
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On February 23 2011 02:48 mathemagician1986 wrote: I've been trying to think of ways to make infestors more useful in ZvP. I came up with this: fungal growths should do "backwards" damage vs P units, meaning, they should deplete hull damage first, down to 1 hitpoint, and then start hurting the shields.
Thoughts?
For the most part, fungal is there to stop the enemy from moving around, not really because it deals damage. I think the damage is just a bonus. I don't really think it needs improvement that badly.
There's a couple situations in which fungal is useful in ZvP already;
- You're getting harassed by phoenixes. You can hit them with a fungal and kill them off with hydras/mutas - You're facing blink stalkers. They can be stopped using fungal. - Harassment. Two fungals kill probes. While this isn't any more useful than in ZvT or ZvZ, it's still another way to use it.
Unfortunately, blizzard seems to want to leave the unused units alone, unless they feel that the matchup is unbalanced, so I don't see anything happening in the immediate future with infestors. It's not like we need to have a more useful fungal to beat protoss, right?
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On February 21 2011 10:28 [NoiSe] wrote:Show nested quote +On February 20 2011 20:49 me_viet wrote:On February 07 2011 05:55 MagusX wrote: The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.
no lol. I doubt it. It's cause Hunter Seeker MIssle during the beta got nerfed. Basically back then it would be a t3 tech at fusion core and had more damage and bigger aoe. Was way OP as everyone just teched to that as safe as possible and spammed them. The nerf changed it completely. What? Anyways, as a toss, I've been playing around with a double forge build versus Terran. So far, I haven't lost to any terran that didn't pull out the all-in. Besides these ridiculous SCV all ins, what else should I be wary of? The double forge I'm talking about is a 3gate robo expand into double forge. I was doing this in beta many many ages ago, more or less if they dont match upgrades you'll be able to beat most any army due to yours being vastly superior(alot of terrans wont match them either..)
Otherwise it'll slow your tech down so you should be wary of any kind of all in
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Battle Net down or just in Europe?
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On February 23 2011 03:31 goiflin wrote:Show nested quote +On February 23 2011 02:48 mathemagician1986 wrote: I've been trying to think of ways to make infestors more useful in ZvP. I came up with this: fungal growths should do "backwards" damage vs P units, meaning, they should deplete hull damage first, down to 1 hitpoint, and then start hurting the shields.
Thoughts? For the most part, fungal is there to stop the enemy from moving around, not really because it deals damage. I think the damage is just a bonus. I don't really think it needs improvement that badly. There's a couple situations in which fungal is useful in ZvP already; - You're getting harassed by phoenixes. You can hit them with a fungal and kill them off with hydras/mutas - You're facing blink stalkers. They can be stopped using fungal. - Harassment. Two fungals kill probes. While this isn't any more useful than in ZvT or ZvZ, it's still another way to use it. Unfortunately, blizzard seems to want to leave the unused units alone, unless they feel that the matchup is unbalanced, so I don't see anything happening in the immediate future with infestors. It's not like we need to have a more useful fungal to beat protoss, right?
Fungal is an awesome spell that IMO deals damage amazingly for it's cost, especially when used on marines/workers. As for catching air units with it, however, it is REALLY HARD. the radius of fungal isn't overly large and unfortunately phoenix's move really damn fast. 9/10 times i can only hit two out of 4 harassing phoenixes. I feel like a better improvement on fungal wouldn't be increasing damage, radius, CD, energy or anything important to balance, but rather improve the casting "mechanic" so that its easier to see which units are being caught under the umbrella (specifically air units).
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Well this isn't, imo, topic worthy at all but want to ask the question none the less. The thing is, i'm been in China since the game came out and have not been able to follow a lot of English content because it's mainly posted on youtube. HOwever as of today I have my VPN and can watch some youtube. ONe of the things I want to check out are the day9 Dailies, seening there are a bunc of them what would be some dailies people recommend? I'm looking for either entertaiming dailies or dailies that have some usefull information. I guess that's different for everyone but any recommondations are appreciated. Thanks in advance.
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On February 22 2011 10:44 GhostFall wrote: Dear Idra,
If any mods or liquid members see this ask him this question.
Why did you leave GSL without playing a single game?
Your reasoning was NASL, but that is just starting up. You could've played in your GSL matches and still have time to make it back to the U.S.
If there was a schedule conflict, you could've just cheese your 2 matches, or forfeit then, and still gotten some money from the GSL pool. so why did you leave so early?
Because he plans going back to the US before the end of the Tournament. If IdrA had played his games in the tournament and won. That would mean when he did leave, it would suddenly create a void where other players who had lost to him would feel ripped off.
Basically he did the right thing by the tournament by not playing in a tournament that he cannot commit fully to.
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Why do Korean players fear their opponents watching their stream (hence don't stream as much) whereas American and European players don't seem to mind?
Thanks.
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On February 23 2011 01:41 drooL wrote:Just pretty textures. I like them a lot.
Thanks. Yeah the new maps seem to be really nice, macro favouring maps. And they look nice too.
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Hey,
when I have a ghost out with full energy and I press R for sniper round, then hold shift and click on targets, it will not sniper round them. This means I have to target my ghost, press r, click target, repeat. That's a pretty painful thing to do and it's easy to fail if you're trying to do it fast. What can I do?
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Are Thors worth it in PvT, and what kinda composition would you use with them Jinro or anyone else? I've been playing around with them but i cant seem to find any actual good usage other than late game tanks.
Thoughts?
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On February 24 2011 01:42 Stato wrote: Are Thors worth it in PvT, and what kinda composition would you use with them Jinro or anyone else? I've been playing around with them but i cant seem to find any actual good usage other than late game tanks.
Thoughts?
Generally Ghosts are preferred. But Thors have a 250mm ability that can stun immortals and colossus. Very useful.
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