[February] SC2 General Discussion - Page 8
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WniO
United States2706 Posts
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Goldfish
2230 Posts
____________________________________________ On February 17 2011 20:08 STALLONEZONE wrote: I've been tempted to make a thread about this, but can't see any positive or decent discussion being generated around it. I'm getting really sick and disheartened by the standards of gameplay that most SC2 players expect from the game. Games that don't go to 3+ bases and last 40 minutes are all seen as garbage, players who excel in the early game are hated on because "they can't play a macro game", maps are being made excessively large to force the first 15 minutes of every game to be essentially irrelevant, and creativity in everything but unit composition is balked at, with people having a standard way they believe every matchup should be played, with perhaps 3-4 build variations for each matchup that are "acceptable", doing anything different is instantly seen as "putting yourself behind in the macro game" which is the only thing that people consider skillful. I agree and disagree with some things: 1. I agree that I disagree with all hate on cheese or all-ins or rushes, etc. It's part of the game and a win is a win (even if the game/maps is or was imbalanced, it isn't against the rules to abuse the imbalances such as close spawning positions TvZ). 2. I disagree with big maps being limited to huge macro matches. While not the same game, there were plenty of times in SC1 (even in the big maps) where there were rushing, proxies, cheeses, etc. While not the same game, it's possible in SC2 too. We'll just see how the next GSL goes with more of the bigger maps being played. Big maps do not necessarily "force" games to be long macro but it rather it discourages (not prevents) those early all-ins and rushes we've been seeing previous on the smaller maps. On paper, this means it should actually increase the variety but we'll have have to see next GSL where more of the maps are being played. | ||
nrage
Netherlands75 Posts
I'm not sure if this deserves a topic at its own, that's why I will post this here. I started playing SC2 some time ago, and after a bit of practise I am now in Platinum. The BO's I used (1 for each race I play against) were mostly made up by myself and thus contained a lot of flaws. I would like the following builder orders: 1 rax FE against Zerg. 3 rax (1/2 with tech lab) into contain > expand and get vikings asap, against Protoss. A decent all-around build order for a TvT mirror. I currently use some kind of 2-1-1 which works fine but there should be better. I would like you to tell me aswell what the weak points are of those build orders and their strong points. For example, I have no idea when I should NOT 1 rax FE when playing against a Zerg. Thanks. | ||
theDragoon
Canada307 Posts
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Aequos
Canada606 Posts
On February 18 2011 23:21 nrage wrote: Hey, I'm not sure if this deserves a topic at its own, that's why I will post this here. I started playing SC2 some time ago, and after a bit of practise I am now in Platinum. The BO's I used (1 for each race I play against) were mostly made up by myself and thus contained a lot of flaws. I would like the following builder orders: 1 rax FE against Zerg. 3 rax (1/2 with tech lab) into contain > expand and get vikings asap, against Protoss. A decent all-around build order for a TvT mirror. I currently use some kind of 2-1-1 which works fine but there should be better. I would like you to tell me aswell what the weak points are of those build orders and their strong points. For example, I have no idea when I should NOT 1 rax FE when playing against a Zerg. Thanks. I believe Liquipedia has some build orders you can use. iEchoic has a TvT build that seems popular right now, look that up for the mirror. | ||
nrage
Netherlands75 Posts
On February 19 2011 04:17 Aequos wrote: I believe Liquipedia has some build orders you can use. iEchoic has a TvT build that seems popular right now, look that up for the mirror. Liquipedia seems rather outdated.. | ||
pyeargin
United States1 Post
Whenever I try to move Camera position one hotkey from CMD+F5 to CMD+F2 or anything else, the CMD key doesn't register. I can't do any new hotkeys with CMD, it seems. I can set it to OPT+F2 just fine or SHI+F2. But I want to use CMD because that is what I use for everything else. Help? | ||
Liquid`Jinro
Sweden33719 Posts
On February 11 2011 04:39 SeakayKu wrote: tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter so... what the hell does this mean to the general public? http://www.teamliquid.net/forum/viewmessage.php?topic_id=16418 On August 02 2004 01:52 STIMEY d okgm fish wrote: tell the guy that interplanatar interaction is pivotal to terran's variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes On February 19 2011 04:45 pyeargin wrote: How does one create a thread on here? I have a quick question on hotkeys. I was trying to edit my camera position hotkeys in Mac OS X. I've disabled system keys in the settings menu and also have the function keys operating normal by configuring that in System Preferences under Keyboard. Whenever I try to move Camera position one hotkey from CMD+F5 to CMD+F2 or anything else, the CMD key doesn't register. I can't do any new hotkeys with CMD, it seems. I can set it to OPT+F2 just fine or SHI+F2. But I want to use CMD because that is what I use for everything else. Help? Hi, you cant create a new thread until you have been a member for 3 days or more, its to combat spam, sorry about that. I hope you can find the help you need before then. | ||
Mastermind
Canada7096 Posts
On February 19 2011 03:34 theDragoon wrote: if i play campaign on brutal and get all the portraits for brutal do i also unlock the portraits for the lower difficultys at the same time? Yes. | ||
GinDo
3327 Posts
Really cause i only have the Kerrigan pic | ||
GWaLK
United States184 Posts
gogoog!! | ||
Mystogun
United States392 Posts
The campaign achievements are really bugged. I've been playing on Brutal but I haven't been getting any of the completionist achievements so I stopped | ||
Sqq
Norway2023 Posts
"Wheres the counter?" | ||
SlapMySalami
United States1060 Posts
On February 17 2011 20:08 STALLONEZONE wrote: I've been tempted to make a thread about this, but can't see any positive or decent discussion being generated around it. I'm getting really sick and disheartened by the standards of gameplay that most SC2 players expect from the game. Games that don't go to 3+ bases and last 40 minutes are all seen as garbage, players who excel in the early game are hated on because "they can't play a macro game", maps are being made excessively large to force the first 15 minutes of every game to be essentially irrelevant, and creativity in everything but unit composition is balked at, with people having a standard way they believe every matchup should be played, with perhaps 3-4 build variations for each matchup that are "acceptable", doing anything different is instantly seen as "putting yourself behind in the macro game" which is the only thing that people consider skillful. I play Z, and it's incredibly frustrating sometimes seeing the ease of which the other 2 races can accomplish things that Z must work very hard for, but I don't think Z is unbalanced, I think people just refuse to be creative, they macro, and the other player macros, then they lose to the other player because Z armies are intrinsically weaker by design than T or P, and lack large threat single units like collosus. IdrA for example, is seen as a hero by most Zergs, yet is the most unimaginative and boring Zerg player, and consequently has the most to complain about, he plays SC2 Z like they're BW Z, his unit comp is very telling of this. It's starting to get frustrating that people expect the game to simplify to a small set of "the right builds", and have every game be 3+ base macro games on gigantic maps, because that's fun. I think the best thing about Starcraft, as opposed to other RTS games, is that there is threat all throughout the game, there is early game, midgame, and lategame, and all play differently, and that's cool. Most players just want to eliminate early game and midgame and only play the lategame, which is a waste of most of the fun of the game. The thing about this that makes it so unbelievable is that the biggest hero of lower skilled players, Day9, constantly refuses to talk about imbalance and is always looking for innovation in the game, in BW, people said that the APM barrier to entry meant that mechanics were rewarded above creativity by a significant factor, but now this barrier has been lowered/removed, the players all just want everyone to play Standard Games. :/ I'm getting really sick and disheartened by the standards of gameplay that most SC2 players expect from the game. Games that don't go to 3+ bases and last 40 minutes are all seen as garbage, players who excel in the early game are hated on because "they can't play a macro game", maps are being made excessively large to force the first 15 minutes of every game to be essentially irrelevant, and creativity in everything but unit composition is balked at, with people having a standard way they believe every matchup should be played, with perhaps 3-4 build variations for each matchup that are "acceptable", doing anything different is instantly seen as "putting yourself behind in the macro game" which is the only thing that people consider skillful. 3+ bases and 40 mins don't go hand in hand. 3+ bases is ok but 40 mins would be map split unless you have qxc and aggro player #2 duking it out trading bases like its a tv show on tlc players who excel in the late game excel just as much as a player who excels in the early game the difference is that the late game player can now play an early game or a late game if he so chooses. mvp can cheese it out or mvp can play a macro game. bit by bit used to be able to cheese but as he is an inferior player he can't even do either well now. that is what happens to 1 dimensional players. creativity is discouraged because it is generally 1 time builds/unit comps that are countered within a week of release. carriers won 1 game of gsl but players don't choose to go carriers every game. it is not that every protoss is stubborn it is just hard to get it to work. I play Z, and it's incredibly frustrating sometimes seeing the ease of which the other 2 races can accomplish things that Z must work very hard for, but I don't think Z is unbalanced, I think people just refuse to be creative, they macro, and the other player macros, then they lose to the other player because Z armies are intrinsically weaker by design than T or P, and lack large threat single units like collosus. nobody is stopping you from playing creative. you can do any strategy you want. do you choose not to play those strategies because they are weak or don't get you far? do you choose not to play those strategies because you want to copy someone elses creative build? that wouldn't be creative at all you can play any strategy you like but it sounds like you want everyone else to play the strategy you like too http://www.teamliquid.net/forum/viewmessage.php?topic_id=139013 replay thread http://vault.peliliiga.fi/FileVault/winter11/sc2 assembly replays http://sc2rep.com/ sc2rep.com http://www.teamliquid.net/forum/search.php?q=[VODs]+TeamSpeak+TL+SC2+Open&t=t&f=-1&u=&gb=date about 10 TL opens of replays http://www.root-gaming.com/replays root replays http://wiki.teamliquid.net/starcraft2/Replay_Websites has about 10 replay sites linked | ||
spidii
United States372 Posts
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ptbl
United States6074 Posts
"There will be no problem getting you into the GomTV guesthouse this summer." - Trevor 'Torch' - on behalf of GomTV Game on. http://twitter.com/qxc0000/status/38890852826873856 | ||
Rorra
Australia1066 Posts
I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T) I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they? | ||
Fruscainte
4596 Posts
On February 20 2011 10:44 Rorra wrote: Hey I got a pretty stupid question (sorry) I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T) I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they? No, not that I recall. | ||
Whale
United States18 Posts
On February 20 2011 10:44 Rorra wrote: Hey I got a pretty stupid question (sorry) I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T) I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they? tilde is for your mic and space is for event alerts | ||
SlapMySalami
United States1060 Posts
On February 20 2011 10:44 Rorra wrote: Hey I got a pretty stupid question (sorry) I recently started playing Zerg and I like the idea of the backspace trick. However backspace is way to far to the right side of the keyboard for me to use efficiently.(im such a noob T_T) I was thinking of changing the Base Camera hotkey from backspace to tilde or space. as far as I can tell these keys aren't used for anything, but just to make sure, are they? If you disable a hotkey it will usually tell you what you disable I think and you can always click something to return the original hotkey to that button I think. Mr Bitter says he uses W which isnt a problem as long as you dont mind switching hotkeys when you playprotoss (w is warp gates even as zerg -____-) I personally use grid hotkey style for ALL upgrades QWER. Little off topic tho | ||
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