• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:57
CET 15:57
KST 23:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC20[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft player cRuZa Passed away. List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15351 users

[November] SC2 General Discussion

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
November 03 2010 03:11 GMT
#1
Previous Editions
+ Show Spoiler +

October '10
September '10
August '10
July '10
June '10
May '10
April '10
March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Vierd
Profile Joined August 2010
United States49 Posts
November 03 2010 03:26 GMT
#2
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.
10^80
Blasterion
Profile Blog Joined October 2010
China10272 Posts
November 03 2010 03:30 GMT
#3
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.

for me when I do a expand is...

When I did a crippling blow, but most of the time I can't finish the job
When I did some good harrass and crippled their economy but not army
When they are turtling

Basically whenever they can't attack me efficiently.
[TLNY]Mahjong Club Thread
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 03:33 GMT
#4
I asked a similar question in last month's thread, but didn't get many responses.

Where are good places to find good, recent replays? What about videos?
seaofsaturn
Profile Blog Joined September 2010
United States489 Posts
November 03 2010 03:34 GMT
#5
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.


1400 diamond zerg and i still havent really figured out the best time to make a third
It depends on a lot of things, a good time to expand is when you are ahead, also its important to stay one base ahead of T or P (unless you see a chance for a timing attack).

i think in silver league though you should just focus on saturating 2 bases and keeping up with macro and not letting your resources get high. if you can do that well then you will win every game in silver league.
Photoshop is over-powered.
Alsn
Profile Joined February 2008
Sweden995 Posts
November 03 2010 03:49 GMT
#6
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.
As anything below diamond, you should work on your basics. Keep your minerals low, remember to inject on time all the time, don't get supply blocked, etc. Before you master those things pointers as to when to take your third are completely pointless.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
megagoten
Profile Joined October 2010
318 Posts
November 03 2010 03:55 GMT
#7
do it when you can afford it, not sure if you can afford it or not? just do it, and you'll see if it works or not, and after a while, you'll figure out when to take that third
zoOv
Profile Blog Joined April 2010
Australia269 Posts
Last Edited: 2010-11-03 04:19:25
November 03 2010 04:19 GMT
#8
On November 03 2010 12:33 LazyMacro wrote:
I asked a similar question in last month's thread, but didn't get many responses.

Where are good places to find good, recent replays? What about videos?


Commentaries:

http://www.youtube.com/user/huskystarcraft

http://www.youtube.com/user/HDstarcraft

http://sc2casts.com/



Replays:

http://www.sc2win.com/

http://www.sc2replayed.com/

http://sc2rep.net/

http://www.gosugamers.net/starcraft2/replays/

Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 04:19 GMT
#9
On November 03 2010 13:19 zoov wrote:
Show nested quote +
On November 03 2010 12:33 LazyMacro wrote:
I asked a similar question in last month's thread, but didn't get many responses.

Where are good places to find good, recent replays? What about videos?


Commentaries:

http://www.youtube.com/user/huskystarcraft

http://www.youtube.com/user/HDstarcraft

http://sc2casts.com/



Replays:

http://www.sc2win.com/

http://www.sc2replayed.com/

http://sc2rep.net/

http://www.gosugamers.net/starcraft2/replays/

Wow, thanks a lot. That should keep me busy for quite some time...
NeXiLe
Profile Joined February 2006
Canada262 Posts
November 03 2010 04:42 GMT
#10
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
November 03 2010 04:47 GMT
#11
I feel like a power shift in a lot of match ups. TvP's, terran are trying to hit hard before 3 base p's and storm/col get out, and they are getting REALLY freaking good at it too. ZvT, t's are getting kinda rolled right now, and I can't tell if it was all the patch changes, or if all the good t's have finally stopped riding the terran imbalances. PvZ seems still pretty balanced, as we see alot more BW style of play, but I kinda wish p's could/would do more cannon fe's as that was my favourite build in bw.
Coaching for 1v1 and Team games at Gosucoaching.com
Sniffy
Profile Joined September 2010
Australia290 Posts
Last Edited: 2010-11-03 04:56:41
November 03 2010 04:56 GMT
#12
On November 03 2010 13:42 NeXiLe wrote:
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]


Have you tried updating the drivers for your card? Everytime ive gotten something like this in a game an update always fixes it

If that doesnt work try the blizzard repair tool
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-11-03 05:11:36
November 03 2010 05:10 GMT
#13
I kind of asked this in another thread, but is there any reason a quick 2nd expo with cannons (a ton of them, if necessary) into phoenix/stalker->carriers->mothership isn't more common in PvZ?

I've tried this against numerous Zergs (~1000 diamond now), and it seems like 4 phoenixes are a great way to keep them from accumulating tons of drones (I just ignore queens), and it forces them to get hydras. If they opened roaches (which it seems like every Zerg does these days), it seems like they fall behind pretty quickly.

My reasons for thinking this might possibly not work:

1. I'm playing opponents with poor macro, against a better Zerg, the phoenixes don't limit drone production enough to be worth it. Also creep spread of better opponents makes it more difficult to execute/survive.
2. The Zerg could conceivably expand again and spore up, making phoenix harass weaker.
3. Surviving to carriers, let alone the mothership, is difficult at best.

However, in practice it seems like hydras are absolutely required to stop phoenixes from wrecking drones. Even 3 queens really struggle to bring down 1 phoenix. Spores are a little better, but they're static, and it is quite rare more than 1 is firing. Plus they spent a drone on that.

Hydras off creep feel ridiculously slow, so carriers can be used to abuse that. Once the mothership pops, vortexing off a large chunk of their hydras (or corrupters, if they've gotten them) seems to significantly turn the tide. It isn't so difficult to snipe overseers with carriers either. The stalkers discourage them from getting masses of corrupters, and hyrdas alone can't really cope with stalker/carrier too well. And neither can roach/hydra, since the carriers tend to win out...

My guess is my opponents just aren't pressing me hard enough with their roaches early, so I'm surviving much longer than I probably should be?
isM
Profile Joined September 2010
United States735 Posts
November 03 2010 05:16 GMT
#14
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.


taking your third has a lot to do with the information you get back from scouting and if you went inbase hatchery for your 3rd hatchery or are planning on using your third base as your third hatchery.
Loose lips sink ships
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 05:57 GMT
#15
This may be a stupid question, but it's something I've been thinking about and I'm not sure it warrants its own thread.

Is there any significance between gating at 12 or 13? Gating at 12 requires you to stop probe production momentarily, whereas gating at 13 does not. However, Liquidpedia says that the economic advantage of gating at 13 is only 15 minerals at 4:00.

So, does which build you use come down to personal preference, or does the economic advantage gained from gating at 13 and therefore not needing to stop probe production continue to snowball the rest of the game?
megagoten
Profile Joined October 2010
318 Posts
November 03 2010 06:02 GMT
#16
On November 03 2010 14:57 LazyMacro wrote:
This may be a stupid question, but it's something I've been thinking about and I'm not sure it warrants its own thread.

Is there any significance between gating at 12 or 13? Gating at 12 requires you to stop probe production momentarily, whereas gating at 13 does not. However, Liquidpedia says that the economic advantage of gating at 13 is only 15 minerals at 4:00.

So, does which build you use come down to personal preference, or does the economic advantage gained from gating at 13 and therefore not needing to stop probe production continue to snowball the rest of the game?

i just 14 gate
effect does not snowball because you cannot invest that 15 minerals into probes faster aka you can only build 1 probe at a time for a very long time
Euriti
Profile Joined September 2010
Denmark72 Posts
November 03 2010 06:19 GMT
#17
On November 03 2010 13:42 NeXiLe wrote:
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]


I have had similar on Metalopolis at natural expansions.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 03 2010 06:24 GMT
#18
On November 03 2010 15:19 Euriti wrote:
Show nested quote +
On November 03 2010 13:42 NeXiLe wrote:
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]


I have had similar on Metalopolis at natural expansions.


the map it happens on seems to be random for me, usually happens as sc2s been open longer, probably something to do with leaky programming
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 06:26 GMT
#19
On November 03 2010 15:02 megagoten wrote:
Show nested quote +
On November 03 2010 14:57 LazyMacro wrote:
This may be a stupid question, but it's something I've been thinking about and I'm not sure it warrants its own thread.

Is there any significance between gating at 12 or 13? Gating at 12 requires you to stop probe production momentarily, whereas gating at 13 does not. However, Liquidpedia says that the economic advantage of gating at 13 is only 15 minerals at 4:00.

So, does which build you use come down to personal preference, or does the economic advantage gained from gating at 13 and therefore not needing to stop probe production continue to snowball the rest of the game?

i just 14 gate
effect does not snowball because you cannot invest that 15 minerals into probes faster aka you can only build 1 probe at a time for a very long time

So the difference between 12 gate and 13 gate isn't significant then. I figured I was just overthinking it.
Intense
Profile Joined March 2010
Australia50 Posts
November 03 2010 06:38 GMT
#20
Something I'd like to share: If you count workers like I do, by selecting them all and counting from the HUD, it's important to note that if you have 3 workers per gas, when you count from the HUD, 2 won't show up because they are each in a gas geyser respectively. So your number of workers will be whatever you counted from the HUD + 2.

Something I'd like to be clarified: has the number of optimal workers per patch changed? my understanding is that it's 2 per patch, if we add any more then each one is less beneficial and anything past 3 per patch is wortheless? is this correct?
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Lambo vs Shameless
TBD vs GgMaChine
Rogue vs PercivalLIVE!
WardiTV820
ComeBackTV 556
Rex104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 192
Rex 104
Classic 20
StarCraft: Brood War
Britney 32283
Calm 3755
Rain 1678
Jaedong 1437
EffOrt 796
Mini 701
Shuttle 656
Light 378
Larva 311
Zeus 207
[ Show more ]
Rush 187
Stork 177
firebathero 156
hero 91
Snow 74
Sea.KH 54
Pusan 48
Killer 47
Hyun 46
PianO 40
Barracks 34
ToSsGirL 34
Aegong 26
sorry 24
Movie 22
Hm[arnc] 20
Trap 18
scan(afreeca) 16
Terrorterran 16
910 15
Sacsri 14
Noble 14
Free 13
soO 13
Dota 2
Gorgc7179
Dendi1714
monkeys_forever313
420jenkins117
Counter-Strike
kRYSTAL_38
Other Games
singsing1869
olofmeister1416
B2W.Neo985
Liquid`RaSZi597
FrodaN373
Lowko342
hiko210
crisheroes160
QueenE102
Mew2King99
ArmadaUGS82
KnowMe71
Liquid`VortiX63
Railgan4
Organizations
StarCraft: Brood War
lovetv 9
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1857
League of Legends
• Jankos2308
• TFBlade650
Upcoming Events
OSC
1h 3m
OSC
8h 3m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
21h 3m
OSC
23h 3m
OSC
1d 8h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 19h
WardiTV Invitational
1d 21h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.