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[November] SC2 General Discussion - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 Next All
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 30 2010 16:16 GMT
#141
On November 30 2010 07:31 VAGZ wrote:
Hello all! I have a question about APM that i could not find a good answer for while searching so ill try asking here.

You often see pros with well over 200 APM in the very early game which i suppose is spamming made for warming up your hands. But the question is, how exactly are those early game APM-spams executed? is it just plain simple spam on a mineral patch with the waypoint or is there anything more complex to it, like special "spam patterns" for improving your mouse precision or your overall APM etc?


yes they are mostly precice patterns where you mix up clicks and boxes in a precise manner.

I have a question too: how will the GSL tournaments go on next year?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Vanka
Profile Blog Joined April 2010
China1336 Posts
November 30 2010 17:11 GMT
#142
Going from bw to sc2...whatever happened to overpool expand builds in zvp? I guess it does sacrifice economy, but did the entire player base unanimously decide it wasn't worth it in beta or something?
nehl
Profile Joined November 2010
Germany270 Posts
November 30 2010 18:46 GMT
#143
On December 01 2010 02:11 Vanka wrote:
Going from bw to sc2...whatever happened to overpool expand builds in zvp? I guess it does sacrifice economy, but did the entire player base unanimously decide it wasn't worth it in beta or something?


what build exactly do you mean?
extractor trick will it not be right?
Vanka
Profile Blog Joined April 2010
China1336 Posts
November 30 2010 22:02 GMT
#144
On December 01 2010 03:46 nehl wrote:
Show nested quote +
On December 01 2010 02:11 Vanka wrote:
Going from bw to sc2...whatever happened to overpool expand builds in zvp? I guess it does sacrifice economy, but did the entire player base unanimously decide it wasn't worth it in beta or something?


what build exactly do you mean?
extractor trick will it not be right?


overpool means you build an overlord and then build a pool, In sc2 that means 10 ovie, 10 pool. Overpool expand (in sc2) means that you get your hatch on 16 or 17, and goes down as your first 6 lings go out. That means you have lings the instant when you want to expand, so a pylon block basically means nothing.
VAGZ
Profile Joined September 2010
574 Posts
Last Edited: 2010-11-30 22:21:47
November 30 2010 22:19 GMT
#145
On December 01 2010 01:16 clickrush wrote:
Show nested quote +
On November 30 2010 07:31 VAGZ wrote:
Hello all! I have a question about APM that i could not find a good answer for while searching so ill try asking here.

You often see pros with well over 200 APM in the very early game which i suppose is spamming made for warming up your hands. But the question is, how exactly are those early game APM-spams executed? is it just plain simple spam on a mineral patch with the waypoint or is there anything more complex to it, like special "spam patterns" for improving your mouse precision or your overall APM etc?


yes they are mostly precice patterns where you mix up clicks and boxes in a precise manner.

I have a question too: how will the GSL tournaments go on next year?


Do you have any more precise "step by step" example of a pattern that is pretty commonly used and for what purpose? the reason I'm asking this is because I feel that my APM and mouse control is a little bit off and I would like to try different spam methods that can possibly help me out a bit on that matter. I've just started experimenting with this, spamming around with the waypoint a bit but I don't think that really helps a lot.
ForrestFire
Profile Joined May 2010
United States8 Posts
November 30 2010 23:16 GMT
#146
Ummm, excuse me everyone. I have an addition to make to the metagame of the free-for-all game type. I am the blue protoss that goes nexus first. Basically just set the speed to 8x and wait for the blob of red to attack my left-side gold. Then sit back and enjoy my gift of how StarCraft II will be in the future. You can also pop into my opponents' first-person views for extra lulz if you so wish.

[image loading]
"For 5 years Mr. T disappeared. Fools went unpitied and Jibba-Jabba went unchallenged!" -- Mr. T
Niguana
Profile Joined November 2010
United States36 Posts
December 01 2010 00:15 GMT
#147
Does anyone know if ladder will ever be reset?
BobbyPG
Profile Joined November 2010
United States35 Posts
December 01 2010 00:42 GMT
#148
So what is the explanation behind the fOu clan? Is that an abbreviation? An Asian word? I'm curious.
Morale
Profile Joined August 2010
Sweden1010 Posts
December 01 2010 00:45 GMT
#149
fOu = for our utopia
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
December 01 2010 00:52 GMT
#150
On December 01 2010 09:15 Niguana wrote:
Does anyone know if ladder will ever be reset?


Yes, Blizzard has said it will be. The exact date for the first reset has not been announced, but I'm guessing it'll be early next year.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Boundless
Profile Joined July 2010
Canada588 Posts
Last Edited: 2010-12-01 01:21:29
December 01 2010 01:21 GMT
#151
On November 30 2010 07:31 VAGZ wrote:
Hello all! I have a question about APM that i could not find a good answer for while searching so ill try asking here.

You often see pros with well over 200 APM in the very early game which i suppose is spamming made for warming up your hands. But the question is, how exactly are those early game APM-spams executed? is it just plain simple spam on a mineral patch with the waypoint or is there anything more complex to it, like special "spam patterns" for improving your mouse precision or your overall APM etc?

People have different habits. I personally re-select individual workers over and over, and keep grouping them into different groups. I try to run through all the combinations of the initial 6 workers before my barracks finishes, which is a little quirk of mine. =D
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Niguana
Profile Joined November 2010
United States36 Posts
December 01 2010 03:53 GMT
#152
So I found a pretty effective way of improving my play. I always found it awkward to use any number past 5 on my keyboard in terms of keybinds, but I fixed that with some sweet TF2. I basically rebound all of my movement keys and stuff to TGFH and although it was super weird at first, after many hours of instense TF2 it became second nature to me fast. And now that I go into Starcraft 2, my hand just naturall goes to the middle of my keyboard, and it's much more fluid to use 2-8.
aPhanther
Profile Joined April 2010
United States119 Posts
December 01 2010 05:02 GMT
#153
Hey guys, don't know if there has any info about this but I've recently come across a glitch when I played a 2v2 against a Protoss and Terran on Metaopolis(don't know if it works on all maps or not) and they built buildings on the very edge of their main and the units began to spawn outside the map. The protoss had 2 immortals stuck between the gateway and robo and then 2 colossus were on the outside the very outskirts on the map walking on thin air and proceeded to attack my main from the outside where I couldn't attack him. The terran also built his barracks on the edge of his main and did the same thing with reapers.

After the game I tested it out on a custom match with my friend on metaopolis. I made a clump of buildings on the edge of my main and rallied the robo right outside. A couple of colossus got stuck inbetween but eventually a collosus(or any unit) will spawn outside. It is very glitchy and difficult to control, but it works. O_O

Anyone know or encountered this glitch? Sorry if this was identified as a very old bug or something.
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 01 2010 07:12 GMT
#154
what happened to idra in the gsl? i never saw him eliminated, and yet i don't see him in the current standings!@?
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 01 2010 07:14 GMT
#155
On December 01 2010 14:02 aPhanther wrote:
Hey guys, don't know if there has any info about this but I've recently come across a glitch when I played a 2v2 against a Protoss and Terran on Metaopolis(don't know if it works on all maps or not) and they built buildings on the very edge of their main and the units began to spawn outside the map. The protoss had 2 immortals stuck between the gateway and robo and then 2 colossus were on the outside the very outskirts on the map walking on thin air and proceeded to attack my main from the outside where I couldn't attack him. The terran also built his barracks on the edge of his main and did the same thing with reapers.

After the game I tested it out on a custom match with my friend on metaopolis. I made a clump of buildings on the edge of my main and rallied the robo right outside. A couple of colossus got stuck inbetween but eventually a collosus(or any unit) will spawn outside. It is very glitchy and difficult to control, but it works. O_O

Anyone know or encountered this glitch? Sorry if this was identified as a very old bug or something.


also this was discovered last week
http://vilegaming.com/forums/topics/26654/protoss_gltich
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
December 01 2010 13:04 GMT
#156
On December 01 2010 16:12 KillerPlague wrote:
what happened to idra in the gsl? i never saw him eliminated, and yet i don't see him in the current standings!@?


+ Show Spoiler +
He was eliminated today in the Ro32 vs. IMmvp.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
December 01 2010 15:42 GMT
#157
Why do many Koreans cover their face when they're on TV?
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
December 01 2010 15:48 GMT
#158
My tvp seems kinda bad.

i open with a 2 rax expansion into 3rax to starport and beat him if he goes anything but storm, if he goes storm i lose to it, anyone has a good way with dealing with it? i am too bad dodging and my emps are always bad so i need another solution ;D
The only virgins in kpop left are the fans
Comrade
Profile Joined June 2010
Sweden102 Posts
December 01 2010 15:49 GMT
#159
On December 02 2010 00:42 LambtrOn wrote:
Why do many Koreans cover their face when they're on TV?

some are skipping school to be there, doesn't want to be recon by teachers parents so on so fourth. at least that was the explination during bw era.
Fighting capitalist macro everywhere
Brewed Tea
Profile Joined October 2010
United States124 Posts
December 02 2010 00:10 GMT
#160
i had a strange idea, where people would practice games against one another but with fog of war turned off, that way they can see strategies of oppoents in play and how they are executed, this will teach them what to look for when scouting when fog of war is turned off. This way when they scout and they see something they can be like "okay, i see what he is doing, so im gonna be prepared" or something like that...i dont know lol
if it wasnt for mules terrans would have to 15 hatch every game.
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