• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:09
CEST 00:09
KST 07:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202529RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Corsair Pursuit Micro?
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 677 users

[November] SC2 General Discussion

Forum Index > SC2 General
Post a Reply
Normal
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 03 2010 03:11 GMT
#1
Previous Editions
+ Show Spoiler +

October '10
September '10
August '10
July '10
June '10
May '10
April '10
March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Vierd
Profile Joined August 2010
United States49 Posts
November 03 2010 03:26 GMT
#2
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.
10^80
Blasterion
Profile Blog Joined October 2010
China10272 Posts
November 03 2010 03:30 GMT
#3
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.

for me when I do a expand is...

When I did a crippling blow, but most of the time I can't finish the job
When I did some good harrass and crippled their economy but not army
When they are turtling

Basically whenever they can't attack me efficiently.
[TLNY]Mahjong Club Thread
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 03:33 GMT
#4
I asked a similar question in last month's thread, but didn't get many responses.

Where are good places to find good, recent replays? What about videos?
seaofsaturn
Profile Blog Joined September 2010
United States489 Posts
November 03 2010 03:34 GMT
#5
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.


1400 diamond zerg and i still havent really figured out the best time to make a third
It depends on a lot of things, a good time to expand is when you are ahead, also its important to stay one base ahead of T or P (unless you see a chance for a timing attack).

i think in silver league though you should just focus on saturating 2 bases and keeping up with macro and not letting your resources get high. if you can do that well then you will win every game in silver league.
Photoshop is over-powered.
Alsn
Profile Joined February 2008
Sweden995 Posts
November 03 2010 03:49 GMT
#6
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.
As anything below diamond, you should work on your basics. Keep your minerals low, remember to inject on time all the time, don't get supply blocked, etc. Before you master those things pointers as to when to take your third are completely pointless.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
megagoten
Profile Joined October 2010
318 Posts
November 03 2010 03:55 GMT
#7
do it when you can afford it, not sure if you can afford it or not? just do it, and you'll see if it works or not, and after a while, you'll figure out when to take that third
zoOv
Profile Blog Joined April 2010
Australia269 Posts
Last Edited: 2010-11-03 04:19:25
November 03 2010 04:19 GMT
#8
On November 03 2010 12:33 LazyMacro wrote:
I asked a similar question in last month's thread, but didn't get many responses.

Where are good places to find good, recent replays? What about videos?


Commentaries:

http://www.youtube.com/user/huskystarcraft

http://www.youtube.com/user/HDstarcraft

http://sc2casts.com/



Replays:

http://www.sc2win.com/

http://www.sc2replayed.com/

http://sc2rep.net/

http://www.gosugamers.net/starcraft2/replays/

Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 04:19 GMT
#9
On November 03 2010 13:19 zoov wrote:
Show nested quote +
On November 03 2010 12:33 LazyMacro wrote:
I asked a similar question in last month's thread, but didn't get many responses.

Where are good places to find good, recent replays? What about videos?


Commentaries:

http://www.youtube.com/user/huskystarcraft

http://www.youtube.com/user/HDstarcraft

http://sc2casts.com/



Replays:

http://www.sc2win.com/

http://www.sc2replayed.com/

http://sc2rep.net/

http://www.gosugamers.net/starcraft2/replays/

Wow, thanks a lot. That should keep me busy for quite some time...
NeXiLe
Profile Joined February 2006
Canada262 Posts
November 03 2010 04:42 GMT
#10
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
November 03 2010 04:47 GMT
#11
I feel like a power shift in a lot of match ups. TvP's, terran are trying to hit hard before 3 base p's and storm/col get out, and they are getting REALLY freaking good at it too. ZvT, t's are getting kinda rolled right now, and I can't tell if it was all the patch changes, or if all the good t's have finally stopped riding the terran imbalances. PvZ seems still pretty balanced, as we see alot more BW style of play, but I kinda wish p's could/would do more cannon fe's as that was my favourite build in bw.
Coaching for 1v1 and Team games at Gosucoaching.com
Sniffy
Profile Joined September 2010
Australia290 Posts
Last Edited: 2010-11-03 04:56:41
November 03 2010 04:56 GMT
#12
On November 03 2010 13:42 NeXiLe wrote:
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]


Have you tried updating the drivers for your card? Everytime ive gotten something like this in a game an update always fixes it

If that doesnt work try the blizzard repair tool
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2010-11-03 05:11:36
November 03 2010 05:10 GMT
#13
I kind of asked this in another thread, but is there any reason a quick 2nd expo with cannons (a ton of them, if necessary) into phoenix/stalker->carriers->mothership isn't more common in PvZ?

I've tried this against numerous Zergs (~1000 diamond now), and it seems like 4 phoenixes are a great way to keep them from accumulating tons of drones (I just ignore queens), and it forces them to get hydras. If they opened roaches (which it seems like every Zerg does these days), it seems like they fall behind pretty quickly.

My reasons for thinking this might possibly not work:

1. I'm playing opponents with poor macro, against a better Zerg, the phoenixes don't limit drone production enough to be worth it. Also creep spread of better opponents makes it more difficult to execute/survive.
2. The Zerg could conceivably expand again and spore up, making phoenix harass weaker.
3. Surviving to carriers, let alone the mothership, is difficult at best.

However, in practice it seems like hydras are absolutely required to stop phoenixes from wrecking drones. Even 3 queens really struggle to bring down 1 phoenix. Spores are a little better, but they're static, and it is quite rare more than 1 is firing. Plus they spent a drone on that.

Hydras off creep feel ridiculously slow, so carriers can be used to abuse that. Once the mothership pops, vortexing off a large chunk of their hydras (or corrupters, if they've gotten them) seems to significantly turn the tide. It isn't so difficult to snipe overseers with carriers either. The stalkers discourage them from getting masses of corrupters, and hyrdas alone can't really cope with stalker/carrier too well. And neither can roach/hydra, since the carriers tend to win out...

My guess is my opponents just aren't pressing me hard enough with their roaches early, so I'm surviving much longer than I probably should be?
isM
Profile Joined September 2010
United States735 Posts
November 03 2010 05:16 GMT
#14
On November 03 2010 12:26 Vierd wrote:
As a low-level (Silver) Zerg, at what point should I take a third? I usually run 15 Hatch, 15 Pool, 14 Extractor; Speedling/Roach into Mutalingbaneling v T/P (I like to do Roach/Hydra v P also). I haven't played enough ZvZ to really have a solid plan for it.


taking your third has a lot to do with the information you get back from scouting and if you went inbase hatchery for your 3rd hatchery or are planning on using your third base as your third hatchery.
Loose lips sink ships
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 05:57 GMT
#15
This may be a stupid question, but it's something I've been thinking about and I'm not sure it warrants its own thread.

Is there any significance between gating at 12 or 13? Gating at 12 requires you to stop probe production momentarily, whereas gating at 13 does not. However, Liquidpedia says that the economic advantage of gating at 13 is only 15 minerals at 4:00.

So, does which build you use come down to personal preference, or does the economic advantage gained from gating at 13 and therefore not needing to stop probe production continue to snowball the rest of the game?
megagoten
Profile Joined October 2010
318 Posts
November 03 2010 06:02 GMT
#16
On November 03 2010 14:57 LazyMacro wrote:
This may be a stupid question, but it's something I've been thinking about and I'm not sure it warrants its own thread.

Is there any significance between gating at 12 or 13? Gating at 12 requires you to stop probe production momentarily, whereas gating at 13 does not. However, Liquidpedia says that the economic advantage of gating at 13 is only 15 minerals at 4:00.

So, does which build you use come down to personal preference, or does the economic advantage gained from gating at 13 and therefore not needing to stop probe production continue to snowball the rest of the game?

i just 14 gate
effect does not snowball because you cannot invest that 15 minerals into probes faster aka you can only build 1 probe at a time for a very long time
Euriti
Profile Joined September 2010
Denmark72 Posts
November 03 2010 06:19 GMT
#17
On November 03 2010 13:42 NeXiLe wrote:
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]


I have had similar on Metalopolis at natural expansions.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 03 2010 06:24 GMT
#18
On November 03 2010 15:19 Euriti wrote:
Show nested quote +
On November 03 2010 13:42 NeXiLe wrote:
Forgot that october thread would die momentarily ^^ I'll put it here though - Gotten a few texture glitches. I'm not sure what causes it but I remember seeing a similar post FOREVER ago. I'm unsure if it's my video card (something I've never seen before if so) or just something with the game.

anyone experienced something similar to this?

[image loading]


I have had similar on Metalopolis at natural expansions.


the map it happens on seems to be random for me, usually happens as sc2s been open longer, probably something to do with leaky programming
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 06:26 GMT
#19
On November 03 2010 15:02 megagoten wrote:
Show nested quote +
On November 03 2010 14:57 LazyMacro wrote:
This may be a stupid question, but it's something I've been thinking about and I'm not sure it warrants its own thread.

Is there any significance between gating at 12 or 13? Gating at 12 requires you to stop probe production momentarily, whereas gating at 13 does not. However, Liquidpedia says that the economic advantage of gating at 13 is only 15 minerals at 4:00.

So, does which build you use come down to personal preference, or does the economic advantage gained from gating at 13 and therefore not needing to stop probe production continue to snowball the rest of the game?

i just 14 gate
effect does not snowball because you cannot invest that 15 minerals into probes faster aka you can only build 1 probe at a time for a very long time

So the difference between 12 gate and 13 gate isn't significant then. I figured I was just overthinking it.
Intense
Profile Joined March 2010
Australia50 Posts
November 03 2010 06:38 GMT
#20
Something I'd like to share: If you count workers like I do, by selecting them all and counting from the HUD, it's important to note that if you have 3 workers per gas, when you count from the HUD, 2 won't show up because they are each in a gas geyser respectively. So your number of workers will be whatever you counted from the HUD + 2.

Something I'd like to be clarified: has the number of optimal workers per patch changed? my understanding is that it's 2 per patch, if we add any more then each one is less beneficial and anything past 3 per patch is wortheless? is this correct?
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 03 2010 07:14 GMT
#21
My understanding is that three workers per mineral patch and geyser is optimal. So, for the majority of bases, 30 workers is complete saturation.

You're right about two workers being hidden as they'll be "inside" the geyser, so when you have four workers on the first row of the second tab after box selecting a resource area is what you're looking for (each tab is three rows of eight slots (24), then four on the first row of the second tab plus the two "hidden" in each geyser).
achacttn
Profile Joined July 2010
Australia82 Posts
November 03 2010 07:27 GMT
#22
I'm about a ~1k diamond zerg versing a lot of 1.3~1.6k players.

I'm having a lot of trouble holding off the first push against Terran.
I usually go 14 hatch 14 pool, and try and go muta ling. However, it feels like before I tech up, I NEED banelings and roaches because the first tank/marine push eats up lings. Even with banelings and roaches, the tanks just eat them up and marines just stim and kite. Usually I feel I'm not getting enough units out, and if I miss a larva inject, I will never get enough drones or units. I've been stuck at this level for about 1 month and at 80apm for about 1 month too (started out in bronze with 20apm, 10% win/lose ratio).
Should I just keep massing more games to improve? I'm lost
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
November 03 2010 07:35 GMT
#23
As a Terran, I have some difficulties rallying my buildings to my moving army. If the rallied-to-unit dies, my units end up staying home. That's a problem. Also, whenever I rally a starport to my army, and a medivac comes out, it ends up picking up troops. But I don't want that.

Any simple soluitions?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 03 2010 08:01 GMT
#24
On November 03 2010 16:35 dizzy101 wrote:
As a Terran, I have some difficulties rallying my buildings to my moving army. If the rallied-to-unit dies, my units end up staying home. That's a problem. Also, whenever I rally a starport to my army, and a medivac comes out, it ends up picking up troops. But I don't want that.

Any simple soluitions?

Rally to a position on the map not far behind your push. If you rally them all to a unit, the units that come out will stay on a move command and not engage unless you box-select and tell them to. For example, you 1a into a base and have half of your non-hotkeyed-and-just-arrived units on follow so they don't participate. That sounds bad :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
NeXiLe
Profile Joined February 2006
Canada262 Posts
November 04 2010 21:23 GMT
#25
Kind of a random question.. If you have to leave for work in 45 minutes, would you consider that enough time to do a ladder game? What's the closest you've cut? oO I find myself now, with about an hour and 15 minutes 'til work not wanting to play even though I know 99% of the time, it would never be longer than that.
HyperLimen
Profile Joined May 2010
United States278 Posts
November 04 2010 21:39 GMT
#26
On November 05 2010 06:23 NeXiLe wrote:
Kind of a random question.. If you have to leave for work in 45 minutes, would you consider that enough time to do a ladder game? What's the closest you've cut? oO I find myself now, with about an hour and 15 minutes 'til work not wanting to play even though I know 99% of the time, it would never be longer than that.


I don't queue for any ladder matches when I've got an hour or less until class. I'll usually just queue for an FFA in this situation since I can just leave and have it not affect me.
TO THE BANK! - stephano
danson
Profile Joined April 2010
United States689 Posts
November 04 2010 23:33 GMT
#27
Hey guys I live in the dallas area and am hoping to attend the last few hours of MLG starcraft 2 finals, do I have to pre-purchase a spectator pass or can I pay at the door?
LazyMacro
Profile Blog Joined August 2010
976 Posts
November 05 2010 06:50 GMT
#28
I remember reading you could do either. Don't quote me on it, though.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-11-05 09:05:27
November 05 2010 09:05 GMT
#29
On November 05 2010 06:23 NeXiLe wrote:
Kind of a random question.. If you have to leave for work in 45 minutes, would you consider that enough time to do a ladder game? What's the closest you've cut? oO I find myself now, with about an hour and 15 minutes 'til work not wanting to play even though I know 99% of the time, it would never be longer than that.
Who cares if you have to leave? If all the stars in the universe align such that your game would last longer than 1h 15m, what's stopping you from just quitting and going to work? Do you really care that much about your ladder rating?
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Sniffy
Profile Joined September 2010
Australia290 Posts
Last Edited: 2010-11-05 09:27:25
November 05 2010 09:26 GMT
#30
How many matches do people roughly play per day? And how many do you feel like you need to play to stay practised? I feel guilty if I play less than 10 or so, as if I'll log on the next day and not know how to play anymore lol
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 05 2010 09:31 GMT
#31
Anybody knows if gisado has been taken place for the last couple of days / week? It seems like reps from korea have really dried up... :/
"You see....YOU SEE..." © 2010 Sen
bobhund
Profile Joined March 2010
Sweden364 Posts
November 05 2010 09:36 GMT
#32
On November 03 2010 16:27 achacttn wrote:
I'm about a ~1k diamond zerg versing a lot of 1.3~1.6k players.

I'm having a lot of trouble holding off the first push against Terran.
I usually go 14 hatch 14 pool, and try and go muta ling. However, it feels like before I tech up, I NEED banelings and roaches because the first tank/marine push eats up lings. Even with banelings and roaches, the tanks just eat them up and marines just stim and kite. Usually I feel I'm not getting enough units out, and if I miss a larva inject, I will never get enough drones or units. I've been stuck at this level for about 1 month and at 80apm for about 1 month too (started out in bronze with 20apm, 10% win/lose ratio).
Should I just keep massing more games to improve? I'm lost

It depends on the map but building some spinecrawlers help alot imo. There are some maps were this do not work out as good, but mabye if you only go baneling ling insteed of baneling roach ling. While the marines need to kite the banelings,run around with lings and do a surround that stops them.
I am around 1k zerg btw.
Editor in chief at Rakaka.se
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
November 05 2010 09:52 GMT
#33
On November 05 2010 18:26 Sniffy wrote:
How many matches do people roughly play per day? And how many do you feel like you need to play to stay practised? I feel guilty if I play less than 10 or so, as if I'll log on the next day and not know how to play anymore lol


I feel best on shape when i do more than 10 games a day, aswell.

As the first game of the day i mostly do a funmap or a FFA to warm up and get back into "the zone" =)

If i dont play for 3-4 days and start playing again, i feel the first games somewhat sluggish and not prepared.

There's a fine line between bravery and stupidity.
Strutswell
Profile Joined September 2010
Canada47 Posts
November 06 2010 23:57 GMT
#34
On November 05 2010 18:05 Alsn wrote:
Show nested quote +
On November 05 2010 06:23 NeXiLe wrote:
Kind of a random question.. If you have to leave for work in 45 minutes, would you consider that enough time to do a ladder game? What's the closest you've cut? oO I find myself now, with about an hour and 15 minutes 'til work not wanting to play even though I know 99% of the time, it would never be longer than that.
Who cares if you have to leave? If all the stars in the universe align such that your game would last longer than 1h 15m, what's stopping you from just quitting and going to work? Do you really care that much about your ladder rating?


I agree with this completely. I can usually play 2 or 3 ladder games in an hour (roughly 20 minutes each) but if one goes over and I might be late for work - then its time to pack it up and "gg"

Its only a game, it will be there when you get back home


On another note, wondering why this thread is not sticky'd to the top of the forum? Had to scroll through a few pages to find it!
Why's there a pylon in my base?
JohnnyYen
Profile Joined September 2010
United States313 Posts
November 11 2010 22:02 GMT
#35
I share your sentiment, Strutswell. Congrats to Jinro on winning MLG Dallas!
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
November 14 2010 06:41 GMT
#36
I'm a Toss and I haven't played a Terran for a long time - I just checked my record and in my last 20 games I played 15 Zergs and 5 Protoss. Is that strange? :o
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
Last Edited: 2010-11-16 14:25:02
November 15 2010 19:18 GMT
#37
-edited; found answer to question-
You'll worry less about what people think about you when you realize how seldom they do.
SOOPERCOOL
Profile Joined November 2010
Austria7 Posts
November 16 2010 04:05 GMT
#38
OMFG DOGZZZZZ IN BLACK OPSSSSSSSSSS!!!!!!!!!!

im rly cool and i play starcraft 34 hours a day
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
November 16 2010 04:11 GMT
#39
On November 16 2010 13:05 SOOPERCOOL wrote:
OMFG DOGZZZZZ IN BLACK OPSSSSSSSSSS!!!!!!!!!!

http://www.youtube.com/watch?v=LZ4wMLq5fXY&feature=related



Since you only have 7 posts, i'll give you some help.

Post on topic, this is an sc2 general discussion thread. We have a specific black ops thread. TL generally keeps nonsc2 games all in each their own subject. This helps tidy up the forums.

Read the general forum guidelines, unlike many forum guidelines, the mods enforce their rules pretty well. Posting in all caps isn't really a crime, don't get into that habit. Nor is this a place for spam or memes(without reason).

I am not trying to sound elitist, just trying to help you avoid future trouble/bans. Check out the general ban list for specifics of what mods hand temp bans out for.
Coaching for 1v1 and Team games at Gosucoaching.com
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
November 16 2010 09:17 GMT
#40
Can I just chip in that I am fucking impressed with the way TL technically runs it's forums? The load on the GSL3 day2 thread must have been off the scales, but the forum never slowed down for me AT ALL. Nice.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
November 16 2010 20:13 GMT
#41
On November 16 2010 18:17 Ghad wrote:
Can I just chip in that I am fucking impressed with the way TL technically runs it's forums? The load on the GSL3 day2 thread must have been off the scales, but the forum never slowed down for me AT ALL. Nice.



I agree 100%.

And again I don't want to sound elitist or try to overstep a mods power, just trying to give an unofficial heads up to avoid people getting banned.
Coaching for 1v1 and Team games at Gosucoaching.com
The_RasputiN
Profile Joined August 2010
United States1 Post
November 16 2010 21:24 GMT
#42
Kinda curious how hard it would be to get a pro to play against me to see how i rank up? Don't really care who it is just need the gratification of playing a pro and seeing what i need to work on in a high stakes game.
mDuo13
Profile Blog Joined October 2010
United States307 Posts
November 16 2010 21:44 GMT
#43
On November 05 2010 18:26 Sniffy wrote:
How many matches do people roughly play per day? And how many do you feel like you need to play to stay practised? I feel guilty if I play less than 10 or so, as if I'll log on the next day and not know how to play anymore lol

Haha, you're a lot more dedicated than I am. With stuff going on lately, I haven't had time to play in like a week. =/ Even when I do play, it's usually like 3-5 real games, oftentimes all team ones. Of course, most of these games go long, so that's still several hours of SC2. And there are usually like 1-2 days a week when I don't play even when I'm not in a busy streak like now.

This is probably the major reason why I'm still Bronze league, heh.
SiegeMode
Profile Joined August 2010
United States206 Posts
November 16 2010 21:53 GMT
#44
On November 17 2010 06:24 The_RasputiN wrote:
Kinda curious how hard it would be to get a pro to play against me to see how i rank up? Don't really care who it is just need the gratification of playing a pro and seeing what i need to work on in a high stakes game.


A number of progamers post on this very forum. Your best bet is to PM one and ask. As long as you're polite about it I can't imagine you'd have a problem.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
November 17 2010 04:03 GMT
#45
On November 17 2010 06:24 The_RasputiN wrote:
Kinda curious how hard it would be to get a pro to play against me to see how i rank up? Don't really care who it is just need the gratification of playing a pro and seeing what i need to work on in a high stakes game.



The gosucoaching.com has a weekly tournament that has alot of of semipros in it, your not guaranted to play them, till the later rounds.

There are others, if you get deeper into tournaments, you will eventually hit some damn good players.

Coaching for 1v1 and Team games at Gosucoaching.com
storm44
Profile Blog Joined July 2010
1293 Posts
November 17 2010 04:05 GMT
#46
On November 17 2010 06:24 The_RasputiN wrote:
Kinda curious how hard it would be to get a pro to play against me to see how i rank up? Don't really care who it is just need the gratification of playing a pro and seeing what i need to work on in a high stakes game.


try playing in tournaments if you get far enough you will play a pro. I was playing in the sc2 tourney and just got knocked out by a pro in round 5, didn't go through list but i saw incontrol and drewbie in brackets
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-11-17 04:11:25
November 17 2010 04:10 GMT
#47
On November 16 2010 18:17 Ghad wrote:
Can I just chip in that I am fucking impressed with the way TL technically runs it's forums? The load on the GSL3 day2 thread must have been off the scales, but the forum never slowed down for me AT ALL. Nice.


The power of R1CH.

Also, hopefully Blizzard tries to fix PvT somehow in the next patch... and maybe PvZ. I really want to see more P in tourneys (like GSL), they're the most fun to watch for me personally.
:)
Alum
Profile Joined November 2010
United States16 Posts
November 17 2010 06:37 GMT
#48
Newbie/Gold T player here:

How do you stop a 7RR at your backdoor on Blistering Sands as terran? I saw an excellent analysis on the day[9] daily where he got banshees up and then fended off his backdoor AND put pressure on the zerg expo, but that zerg player didn't put roaches at the backdoor with the 7RR timing.

JohnnyYen
Profile Joined September 2010
United States313 Posts
November 17 2010 14:49 GMT
#49
@ Alum

Here's my Newbie/Gold Z player advice: Build more marauders! I think you should be able to scout out the 7RR with an SCV as well. If you can't get up the ramp and Zerg doesn't have an early expo, I would suspect either 7RR or 5RR with the speedling follow up.

By the way, there is a Practice Partner Thread on the strategy forum. I'm positive you can get a Zerg to practice against if you post in there. Add me up if you like JohnnyYen #847, I'll probably be on around 4:30 central time.

Gl, you should be slapping it down in no time!
Keima
Profile Joined November 2010
Singapore39 Posts
November 17 2010 15:04 GMT
#50
Is high APM a necessity to be good at the game? I find that in most of my games my opponent has almost double my 70 APM, which makes me feel uncomfortable. I do fine in a straight macro game, but when the other player begins to drop at multiple expansions while engaging with his main army, I have trouble dealing with everything at once. This is something that frustrates me immensely, does anyone have any suggestions on how I could deal with it?
Sc2Broseidon
Profile Joined November 2010
United States8 Posts
November 17 2010 18:33 GMT
#51
Played a game today, my macro was rippin man i was rockin and had map control. He was a terran and i saw the he was going a bio ball type thing but didn't see a starport. From what day9 and others have taught me i figured that i macro hard out expo him and win. I had great overlord spread but my only units were a few zerglings spread around the map for drops. We were cross position on Lost Temple and i saw a drop coming so i started making lots of mutas and lings, forgot that i had baneling nest. He dropped b4 my mutas got out and wiped out all i had. My question is, when i macro hard like this, when do i begin to make units, i can see stuff coming and pump a few things out but in this case it wasnt enough, should there be a time to make units or should i stick to what im doing and try to make it work better?
Lord of the Brocean if you MUST know.
haydo
Profile Joined November 2010
United Kingdom1 Post
November 17 2010 18:36 GMT
#52
Have you checked out this site? http://starcraft2masterstrategies.com/http://starcraft2masterstrategies.com/

It has some great Starcraft 2 strategies

Haydo
SiegeMode
Profile Joined August 2010
United States206 Posts
November 17 2010 21:17 GMT
#53
On November 18 2010 00:04 Keima wrote:
Is high APM a necessity to be good at the game? I find that in most of my games my opponent has almost double my 70 APM, which makes me feel uncomfortable. I do fine in a straight macro game, but when the other player begins to drop at multiple expansions while engaging with his main army, I have trouble dealing with everything at once. This is something that frustrates me immensely, does anyone have any suggestions on how I could deal with it?


There's no way to improve APM besides have an efficient hotkey setup and practice.

By practice, I don't mean just play games.. you have to actually practice playing fast, by continually pushing yourself to move faster. Make speed a priority.

If you haven't seen it, also watch day9's mental checklist episode as this helps to remember all the things you have to do, which will force you to play faster to do them all.
MindCrimez
Profile Joined August 2010
United States6 Posts
Last Edited: 2010-11-17 22:35:06
November 17 2010 22:27 GMT
#54
-Support eSports-

I'm one of those people that find themselves watching more replays or commentary than I actually play. I've deduced this to a few things;

1- Trying to learn things and further immerse myself into the game and absorb as much knowledge, tips and info I can.
2- I really enjoy the game, playing it and watching it. Its very addicting as we all know we're posting at the English speaking mecca of SC2.

As I've been watching vods and replays I've really noticed how many views and subscribers the more popular youtube casters are getting. Which is great for the game and esports, but I think we can do more or at least speed the growth of this game. The more people that become aware and enjoy the game; the bigger tournaments will get, more talent will arise and just overall appreciated and accepted.

So what am I doing? I'm subscribing to all quality casters, thumbing up all quality SC2 vids and trying to spread the word, like this.

My theory goes like this: the more views and ratings the youtube videos get the more advertisers will define demographics and see the growth/popularity of this game/esport. (Yeah I'm sorry advertisements on youtube suck but they're usually short.) But remember advertisers are what tournament money comes from. When advertisers and other investors see the potential of capital in this game more money will go into it, more support for it, and more people will come to appreciate it and the talented players that excel at it.

I love going to my subscriptions page on youtube and seeing a bunch of new videos to queue up and watch and I hope more commentators will come out of the wood work and bring some more flavors and opinions to the community. As of right now my subscriptions look like this:

Day[9]TV
HuskyStarcraft <-- Oregon Traitor
HDStarcraft
PsyStarcraft <-- Fellow Oregonian
ArtosisTV
AskJoshy
TheGameStation <-- eSports/gaming conglomerate channel
TheRiotXL
SCLegacy
MakhStarcraft
... and PressHeartToContinue<-- Oregon Traitor, but she's really good about eSports and gaming in general. She does a very good job of staying current and regular with her show.

Thats most of them, Im sure I forgot some. I'd like to note that some people will dislike certain commentators styles, voice, insight and what not, thats fine the more popular it gets the more will come and we can spread the love to them and enjoy them as well. Support SC2, support eSports subscribe and thumbs up, its better for us all.

Lucius2
Profile Joined June 2010
Germany548 Posts
November 18 2010 00:59 GMT
#55
am i the only one who thinks pvp is the most retarded bullshit mu ever?

4gate,4gate, 4gate,

u expand = lose, u try a different build = lose

this game is fun, when i get constantly matched with ppl 2200+ while i am at 1400 and it says its even. i almost started to ragequit after 5 pvp losses in a row. but thx blizz for the amazing MMR stuff
KillerDucky
Profile Blog Joined July 2010
United States498 Posts
Last Edited: 2010-11-18 02:16:59
November 18 2010 02:15 GMT
#56
A little something I found funny, check this guy's 2v2 teams:

http://sc2ranks.com/us/771703/LosLings

He has a team with another person named LosLings.
And then he has another team with a different person also named LosLings.

LosLiiiiiiings! (bing)


ETA:
OMG of course.... I didn't notice but obviously they took the next step:
http://sc2ranks.com/team/3705303

Triple LosLings

No quadruple LosLings yet though.
MarineKingPrime Forever!
Keima
Profile Joined November 2010
Singapore39 Posts
November 18 2010 05:52 GMT
#57
On November 18 2010 06:17 SiegeMode wrote:
Show nested quote +
On November 18 2010 00:04 Keima wrote:
Is high APM a necessity to be good at the game? I find that in most of my games my opponent has almost double my 70 APM, which makes me feel uncomfortable. I do fine in a straight macro game, but when the other player begins to drop at multiple expansions while engaging with his main army, I have trouble dealing with everything at once. This is something that frustrates me immensely, does anyone have any suggestions on how I could deal with it?


There's no way to improve APM besides have an efficient hotkey setup and practice.

By practice, I don't mean just play games.. you have to actually practice playing fast, by continually pushing yourself to move faster. Make speed a priority.

If you haven't seen it, also watch day9's mental checklist episode as this helps to remember all the things you have to do, which will force you to play faster to do them all.


I tend to overthink my actions a little, which might be a reason for the low APM. Playing fast would require me to basically move by habit, which is something I'm unable to achieve thus far. Thanks for the help though, I'll try my best to prioritize speed!
Howzitbu
Profile Joined November 2010
United States3 Posts
November 18 2010 06:33 GMT
#58
Why does team liquid make it extremley hard to start a topic? all I wanna know is that if I delete my current b. net account if i can make a new one using the same code or do i actually have to buy another game?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 18 2010 06:42 GMT
#59
On November 18 2010 09:59 Lucius2 wrote:
am i the only one who thinks pvp is the most retarded bullshit mu ever?

4gate,4gate, 4gate,

u expand = lose, u try a different build = lose

this game is fun, when i get constantly matched with ppl 2200+ while i am at 1400 and it says its even. i almost started to ragequit after 5 pvp losses in a row. but thx blizz for the amazing MMR stuff

3gate robo does not automatically lose to 4gate.

However, P having no counter to colossus means that if there's no cheese, the winner is the one with more colossi.

I realize this is not making PvP look any better to you.
navy
Profile Joined November 2010
Canada197 Posts
November 18 2010 06:58 GMT
#60
i've heard rumors of an upcoming nerf on high templar/storm or amulet or something, and even a tweaking of marines.
Anyone heard anything concrete?

fevaflave
Profile Joined November 2010
1 Post
November 18 2010 18:48 GMT
#61
I've noticed that TLO, madfrog, dimaga and some other top zergs don't hotkey their queens in a number of replays and I guess they cycle through their hotkeyed hatches and manually click the queen. Do you guys know any reason why they do this?
starcraft 2 strategy
Profile Joined November 2010
United States4 Posts
November 18 2010 19:41 GMT
#62
You're right Intense - the number of workers is HUD+2 if you have 3 workers per gas - to answer your question I believe two is still the optimal number, unless you're in a hurry, in which case 3 is (more than 3 doesn't help). For more info, check out Zerg Strategy.
Check out http://www.sc2review.com for the best Starcraft 2 Strategies and Guide Reviews
IShowUMagic
Profile Joined August 2010
United States104 Posts
November 18 2010 20:36 GMT
#63
On November 19 2010 03:48 fevaflave wrote:
I've noticed that TLO, madfrog, dimaga and some other top zergs don't hotkey their queens in a number of replays and I guess they cycle through their hotkeyed hatches and manually click the queen. Do you guys know any reason why they do this?



If you hotkey your hatches you can go hatch to hatch and click on queens. ie I used to hotkey 4+ with 1 hatch on each. So if I wanted to spit larvae i had to do 44 click on queen then v then click hatch and then 55 click v click. The advantage to this is that you can easily choose which hatch youre building units from ie if a terran is bunker rushing you and you want to make drones in your main and lings at your nat you can 4sddd5szzz. If you use this method I recommend also putting all your hatches on another hotkey like 0 so you can select all your larvae easily.

I've since switched to putting all my hatches on 4 and each queen on 5+. Now if i want to spit larvae its faster because I don't have to click the queen ie 55vclick 66vclick 77vclick. However, if i want to build drones in the main and lings in the nat id have to 55 click hatch sddd 66click szzz. The other advantages to this is that you can control your queens easier and you can easily see how many larvae you have and use them up.

Another method still is to put all your queens on a key and all your hatches on a key and use the backspace or minimap method to inject. I never tried this but I'm pretty sure the above two methods are better.
Sc2Broseidon
Profile Joined November 2010
United States8 Posts
November 18 2010 20:46 GMT
#64
Just curious when i upgrade to lair, when should i upgrade my other hatcheries, or should i even?
Lord of the Brocean if you MUST know.
IShowUMagic
Profile Joined August 2010
United States104 Posts
November 18 2010 22:24 GMT
#65
The question just goes with the sig imo.

No, you don't need to upgrade more than one hatchery unless your lair/hive gets killed. Once you upgrade one of your hatches to lair, you can research burrow/overlord upgrades in the other hatcheries also.
Jergen
Profile Joined October 2010
United States136 Posts
November 19 2010 05:47 GMT
#66
So, does anyone else feel like the secondary ability for Warp Prisms is kinda weak? The drops for other races feel like you have to commit less to them: Terran can use Medivacs to heal, Zerg use em for supply, but when you're Toss, you get a Warp Prism solely for drops. And the secondary ability, Phase mode, only is really helpful to make you the drops larger (but also makes you more committed, seeing as you can't pull back without losing units anymore). Perhaps this is just wishful thinking, but I'd kinda like to see a third mode that gives them more of a support role, without adding more to the overstuffed nature of Robo Facilities. Maybe a mode similar in design to Phase mode where it can return shields similar to the Shield Battery in sc1?
combatfetus
Profile Joined November 2010
United States2 Posts
November 19 2010 05:55 GMT
#67
I realize this is probably asked a lot, but I'm rather annoyed that my 3v3 hasn't ranked up from a bronze league yet. We're 48 and 26, 1200pts (2nd place is 800), and have been stuck in bronze since the beginning. We almost exclusively play against platinum/diamond, so I don't understand why we haven't ranked up- can someone enlighten me?
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2010-11-19 18:55:13
November 19 2010 06:03 GMT
#68
On November 19 2010 14:47 Jergen wrote:
So, does anyone else feel like the secondary ability for Warp Prisms is kinda weak? The drops for other races feel like you have to commit less to them: Terran can use Medivacs to heal, Zerg use em for supply, but when you're Toss, you get a Warp Prism solely for drops. And the secondary ability, Phase mode, only is really helpful to make you the drops larger (but also makes you more committed, seeing as you can't pull back without losing units anymore). Perhaps this is just wishful thinking, but I'd kinda like to see a third mode that gives them more of a support role, without adding more to the overstuffed nature of Robo Facilities. Maybe a mode similar in design to Phase mode where it can return shields similar to the Shield Battery in sc1?


I think they're really good as is. They don't cost any gas, and as you said, they can make regular drops twice as big.

I've used them to great effect against passive zergs who put spine crawlers at their nat. I just do my 4-warpgate push in their main :D Though I'm only mid-diamond.

I think I've heard it said by good players that the only reason warp prisms aren't used is because it eats into collossus time, which is currently a central piece of protoss play, and that's why we don't see pros use them much.I think they have great potential and we very well could see them in the near future.


EDIT: One more thing: blizz is not going to be adding new abilities to any units until the next expansion. At this point there will only be minor tweaks to the units stats for balance.
thenk
Profile Joined October 2010
Australia39 Posts
Last Edited: 2010-11-19 06:09:51
November 19 2010 06:07 GMT
#69
Does the Warp Prism power buildings?

I'm thinking.. drop a probe, put it into phase mode, drop 4 cannons before the pylon.

I agree though, that there needs to be more use for the Warp Prism, as it's such an expensive unit to get something that does little more than act as a small transport or a portable pylon. By the time you've got a Warp Prism though, the enemy should have anti-air, so the survivability is pretty low.

As such the only time I ever see Warp Prism used is for a DT drop + warp in more.

If the Warp Prism's Phase mode also set shield regeneration delay to 0 for units within 6 range (or something), then it would effectively 'charge' an armies shields, much like a Zerg regenerates hp - but only if you've got a Warp Prism in the army in Phase mode (and since they can't move in Phase mode, you as a Protoss would want to use it for map control - something Protoss are severely lacking).

So yeah, Jergen, great idea. I'd love to see Blizzard do something like that.
thenk, yeah?
Dabilahro
Profile Joined November 2010
1 Post
November 19 2010 09:22 GMT
#70
I looked for this in search and couldn't find it, so I'll post my idea here. I watched a game today where it was TvZ, the terran had ravens and MMM versus hydra/ling/roach/bling. I noticed the banelings were really ripping the infantry apart, moreso than the rest of the zerg units. Has anyone ever tried seeker missiles on the banelings?

My reasoning for this is that since the zerg player is rolling his blings into his rines, the terran player, with proper micro, can pull the marines back as the seeker missile is flying to the banelings. Either the zerg pulls the banelings back which lets the terran attack the rest of the zerg or the banelings just close the gap on the missiles and die since they only have 30 hp.

Thoughts?
Apoth
Profile Joined May 2010
England194 Posts
November 19 2010 15:22 GMT
#71
the odd of having enough ravens to pull this off more than once seems astronomical unless you were in a really specific situation. what if the zerg sacs one bling to the seeker then comes back with the rest of them?
trombonomophonononononononone
happyness
Profile Joined June 2010
United States2400 Posts
November 19 2010 18:50 GMT
#72
On November 19 2010 18:22 Dabilahro wrote:
I looked for this in search and couldn't find it, so I'll post my idea here. I watched a game today where it was TvZ, the terran had ravens and MMM versus hydra/ling/roach/bling. I noticed the banelings were really ripping the infantry apart, moreso than the rest of the zerg units. Has anyone ever tried seeker missiles on the banelings?

My reasoning for this is that since the zerg player is rolling his blings into his rines, the terran player, with proper micro, can pull the marines back as the seeker missile is flying to the banelings. Either the zerg pulls the banelings back which lets the terran attack the rest of the zerg or the banelings just close the gap on the missiles and die since they only have 30 hp.

Thoughts?


I think tanks are still more practical and much simpler in dealing with banelings. Seeker missle costs a lot of energy and takes a long time to get, a lot longer than the zerg is able to get bane speed.
cyanide66
Profile Joined September 2010
137 Posts
November 19 2010 18:55 GMT
#73
kind of a random question, but does anyone have a starcraft 2 guest pass i can use? i already gave both of mine out and my buddy wants to give it a try. if you have one just pm me, thanks!
Excstazy
Profile Joined October 2010
Colombia46 Posts
November 19 2010 19:11 GMT
#74
I've been trying to play zerg latelty, switching from toss.. and i've been having lots of trouble when trying to do 14 hatch. In the GSL 2 finals, the casters said its no longer a viable strategy since most high lvl terrans can just scout it and rape u with marines..

So what do u guys think, is it a doable strategy in high level games? or is it better to stick with roaches oppenings?
Colombia!!!
SovSov
Profile Joined September 2010
United States755 Posts
November 19 2010 22:33 GMT
#75
Why is Foxer being referred to as MarineKing now? I know it's a nickname but why not Foxer? Did he change his name (I'm was under the impression that he didn't).
MementoMori
Profile Joined April 2010
Canada419 Posts
Last Edited: 2010-11-20 06:11:19
November 20 2010 01:39 GMT
#76
On November 20 2010 04:11 Excstazy wrote:
I've been trying to play zerg latelty, switching from toss.. and i've been having lots of trouble when trying to do 14 hatch. In the GSL 2 finals, the casters said its no longer a viable strategy since most high lvl terrans can just scout it and rape u with marines..

So what do u guys think, is it a doable strategy in high level games? or is it better to stick with roaches oppenings?


It's doable against terran if you have really good micro and make sure you have an overlord over the expansion to spot bunkers going up outside the range of the morphing hatch sight. Make sure you bring a fair few drones, like 4-5 if you spot a bunker going down and you know there's a marine coming. The problem is it's still risky if they're going 2 rax pressure. Honestly doing a 14 pool before hatch really doesn't put you too behind even if pressure doesn't come. Just make sure you have a good build you can transition to if he just straight up blocks your hatch with an engineering bay.

Against toss you have to watch out for him blocking your ramp with pylons. You can minimize this by having a drone patrol the bottom of your ramp, if he attacks it bring another drone to fight. But what you've really gotta worry about is a reactionary push where he throws up a forge when he sees your expo and attacks with a zealot to help him get cannons up. I don't really think it's worth it in general. Maybe in far positions if you're sure he isn't proxying and you make sure pylons don't go up on the bottom of your ramp.

To sum it up in my opinion it's not really worth going for against a good toss anymore. But it can be against terran, at least until more people start doing 2 rax pressure.
for the world is hollow and I have touched the sky
Kurdaj
Profile Joined May 2010
United States57 Posts
November 20 2010 09:44 GMT
#77
I heard a rumor on the SC2 forums that the next patch will nerf Psi Storm and StimPack.

Any truth to this? Anyone heard anything?
If there was no Devil, it would be necessary to invent him.
dcemuser
Profile Joined August 2010
United States3248 Posts
November 20 2010 09:52 GMT
#78
On November 20 2010 18:44 Kurdaj wrote:
I heard a rumor on the SC2 forums that the next patch will nerf Psi Storm and StimPack.

Any truth to this? Anyone heard anything?


At BlizzCon 2010, they discussed the balance of the Terran vs Protoss matchup.

At that point in time, they felt that Terran was favored in the early game and Protoss was favored in the late game. This led to around a 50% win rate for both sides but left for a very unsatisfying matchup overall. They felt that Stimpack and Psi Storm may be good targets to adjust the balance to be more even in both the early and end-games but would have to analyze the effects of those nerfs on every matchup more before they decided on anything.

So yes, kind of. There is a half-truth in that they are looking at Stimpack and Psi Storm and the matchup in general.

There is no truth in that they will "DEFINITELY" nerf both Stimpack and Psi Storm. They're still looking into it.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
November 20 2010 09:55 GMT
#79
On November 20 2010 18:44 Kurdaj wrote:
I heard a rumor on the SC2 forums that the next patch will nerf Psi Storm and StimPack.

Any truth to this? Anyone heard anything?


Blizzard have stated that they believe TvP is T favoured early game and P favoured late game. They've also said that they're 'looking at' psi-storm and stimpack - so it's a reasonable assumption that they were/are considering nerfing the two.

As for my question

What word do the koreans use to describe what us foreigners refer to as 'cheese'?
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Keima
Profile Joined November 2010
Singapore39 Posts
November 20 2010 10:29 GMT
#80
On November 19 2010 14:55 combatfetus wrote:
I realize this is probably asked a lot, but I'm rather annoyed that my 3v3 hasn't ranked up from a bronze league yet. We're 48 and 26, 1200pts (2nd place is 800), and have been stuck in bronze since the beginning. We almost exclusively play against platinum/diamond, so I don't understand why we haven't ranked up- can someone enlighten me?


If you have not ranked up despite playing platinum and diamond opponents, it can only mean that the system is still deciding which league you belong to. If you are currently on a winning streak against favoured opponents, losing a couple of times before winning once more will probably give you the promotion.
nullflow
Profile Joined October 2010
Norway4 Posts
November 20 2010 12:17 GMT
#81
I have a question about this achievement:
Outmatched: 1 vs 4 Very Hard A.I

I've tried and tried for several hours/days!
I've tried to cannon rush them, i've tried to fly to an island and build battlecrusiers, I've tried with banshees, i've tried to build up a big bio-ball while guarding my base with bunkers and all that stuff, but I always get overrun!

Please helppppp...
graphene
Profile Joined May 2010
Finland211 Posts
November 20 2010 12:39 GMT
#82
is zvp lategame possible anymore? they just mass a huge ball of blink stalker, colossi, ht, rest mineral dump on zeolot and atk and win. btw 2200 diamond z here
cloud computing is the future
oZii
Profile Blog Joined May 2010
United States1198 Posts
November 20 2010 12:58 GMT
#83
Was searching for this for a while and couldnt find it but does anyone have the exact answer on Protoss Shield Regen?

Is it 2 per or 3 per second after 10 seconds out of combat?

Another question is the 5-6 gate 2 base timing push what is the optimal time you should be pushing out? This is a best case scenario of course meaning not being harrassed. Just want to get a idea of the timing.
dreamend
Profile Blog Joined September 2010
64 Posts
Last Edited: 2010-11-20 23:13:32
November 20 2010 23:13 GMT
#84
marine drops in ZvT are seriously making my head spin

is there really anyway to play out ZvT without maintaining a high muta count? terran can just be all over the map while setting up a third and macroing a huge army and it's such a struggle just to defend
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 20 2010 23:16 GMT
#85
Sentries

What if they could hallucinate observers, making it so protoss are not FORCED into fast robo on the off chance that someone goes DT or banshee?

What if hallucinated probes (you get 4) could mine?
funk100
Profile Joined May 2010
United Kingdom172 Posts
Last Edited: 2010-11-21 01:05:26
November 21 2010 00:56 GMT
#86
ugh, i dislike the vikings. the major issue is that they stack so can lolwtf snipe soo many air units, its just so annnoying trying to deal with them.....hmm maybe HOTS will give toss an air unit with splash attack. A templavarkrie
after every post "oh god I hope i've made sence"
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
Last Edited: 2010-11-21 01:16:46
November 21 2010 01:13 GMT
#87
On November 20 2010 21:58 oZii wrote:
Was searching for this for a while and couldnt find it but does anyone have the exact answer on Protoss Shield Regen?

Is it 2 per or 3 per second after 10 seconds out of combat?

Another question is the 5-6 gate 2 base timing push what is the optimal time you should be pushing out? This is a best case scenario of course meaning not being harrassed. Just want to get a idea of the timing.


1) 3 seconds in game time, about 2 seconds regular time.

2) It's really dependant on what strategy you're facing, there is no real answer. Ideally before a critical mass of a counter to your units, which I'm sure you know... You must scout well and see a time when & where they are vulnerable.

is zvp lategame possible anymore? they just mass a huge ball of blink stalker, colossi, ht, rest [mineral dump on zeolot and atk and win. btw 2200 diamond z here


Hmm I find that rather interesting. If you really are 2200 diamond zerg, the main thing I would focus on is getting your 3rd and 4th pretty early. It can be very challenging dealing with collosis + stalker since you can't kill the collosi with the corruptors for your life against good control. It depends alot what builds you do too. Roach hydra off very early 3 base can deal with the ground army + collosis very well before they get a critical mass of them; also punish them if they move out even one bit(never engage in chokes obviously). If you go 2 base muta ling you need to be very agressive and never passive with your mutas... You really need to stay ahead on economy or you'll lose, there is always room to improve when to drone and when to not. And possibly the most important thing I see that makes zergs lose is they overreact to my early game harassment. Hope that helps a bit.


I have a question myself. What build do you guys do on Steppes of War and Blistering Sands in PvT. A very well microed 3 rax bioball right as stim + cshells hit is very powerful, and I am just unable to beat it with a 3 gate robo expand or 2 gate robo expand. I feel like the only thing I can do is go fast 3 gate robo collosis or I'll die to that push.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
positron.
Profile Joined May 2010
634 Posts
November 21 2010 06:14 GMT
#88
Anybody knows a good Terran stream to watch? The only Terran I recognize on the list is KawaiiRice. Thanks.
Keima
Profile Joined November 2010
Singapore39 Posts
November 21 2010 06:17 GMT
#89
On November 20 2010 21:17 nullflow wrote:
I have a question about this achievement:
Outmatched: 1 vs 4 Very Hard A.I

I've tried and tried for several hours/days!
I've tried to cannon rush them, i've tried to fly to an island and build battlecrusiers, I've tried with banshees, i've tried to build up a big bio-ball while guarding my base with bunkers and all that stuff, but I always get overrun!

Please helppppp...


Play on megaton against 4 non-Zerg computer players. Build your first pylon in between all 4 of their bases, and proceed to cannon them from there. You can look on youtube if you trouble placing that first pylon down, but I don't remember it being particularly difficult.
RedChaos
Profile Joined November 2010
United States36 Posts
November 21 2010 07:25 GMT
#90
Question about carriers: the game lists interceptor attack speed as 1, yet ive been testing it out and it turns out that each interceptor only fires once per every approximately 3 game seconds. is there something that i am missing here? because im actually quite confused by this as it really would hugely affect the DPS of the carrier if this is true
"You tried your best and you failed miserably. The lesson is 'never try.'" - Homer Simpson
funk100
Profile Joined May 2010
United Kingdom172 Posts
November 21 2010 16:05 GMT
#91
On November 21 2010 16:25 RedChaos wrote:
Question about carriers: the game lists interceptor attack speed as 1, yet ive been testing it out and it turns out that each interceptor only fires once per every approximately 3 game seconds. is there something that i am missing here? because im actually quite confused by this as it really would hugely affect the DPS of the carrier if this is true

yeah, i tried working the DPS out once but it just got so complicated. better just to not use them
after every post "oh god I hope i've made sence"
housey
Profile Joined November 2010
Australia2 Posts
Last Edited: 2010-11-21 17:28:05
November 21 2010 17:24 GMT
#92
Hi guys, I'm a newbie starcraft player (infact, a newbie to all games in general, considering I only bought my first computer 4 months ago). Anyway, I'm a ~400-500 point bronze league protoss player, Im doing OK and have a win rate of about 60%. I almost always beat my terran opponents, usually can beat other protosses, but really struggle against zergs, namely mutalisks (which most zerg players end up using). Can anyone tell me what I can change to help win against them

I basically end up on 2 or 3 bases, whilst my opponent is usually on 2 bases with mainly mutalisks and zerglings. Then the group of muta's come in and do hit and runs on my mineral line, whilst my stalker heavy army with a few sentries stalkers and collosi runs from base to base, trying to stop them but in the end my income is severely crippled with only a few muta's killed, and then my opponent gets ahead and finishes me off. If I try to attack, we both lose most of our armies but again my income is already crippled so he rebuilds faster than I can and also finishes me off.

I don't really want to hear "macro better/build more" as an answer. Firstly I know this would work but I'm already trying and slowly improving my macro skill, I won't get any better if someone just tells me to build more probes, and before the mutalisks come in my income/probe count is usually slightly higher whilst my army is just as big, if not slightly bigger than his so I am generally out-macroing my opponent
elhonko
Profile Joined November 2010
Sweden33 Posts
November 21 2010 18:48 GMT
#93
On November 03 2010 12:11 Liquid`Jinro wrote:
Previous Editions
+ Show Spoiler +

October '10
September '10
August '10
July '10
June '10
May '10
April '10
March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.



Hello Liquidhorseface! I just wanted you know that we here in sweden are supporting your mission to take over the south korean esports scen then slowly taking over the whole country with your awesome terran play. And we wish that you would change your nick to horseface since you look like a horse in your face and a horse is the logo of team liquid! Your biggest fans Elhonko and Geggamojja :D
eehh va?
Hikari
Profile Blog Joined May 2010
1914 Posts
November 21 2010 21:01 GMT
#94
While digging through some of my bookmarks I came across the beta hdh videos.
I havent really been keeping up with things other the GSL, anyone heard of any news about HDH2? It has been "pending" for blizzard authorization since end of beta...
Grhym
Profile Joined April 2010
177 Posts
November 22 2010 14:10 GMT
#95
On November 22 2010 02:24 housey wrote:
Hi guys, I'm a newbie starcraft player (infact,... + Show Spoiler +
a newbie to all games in general, considering I only bought my first computer 4 months ago). Anyway, I'm a ~400-500 point bronze league protoss player, Im doing OK and have a win rate of about 60%. I almost always beat my terran opponents, usually can beat other protosses, but really struggle against zergs, namely mutalisks (which most zerg players end up using). Can anyone tell me what I can change to help win against them

I basically end up on 2 or 3 bases, whilst my opponent is usually on 2 bases with mainly mutalisks and zerglings. Then the group of muta's come in and do hit and runs on my mineral line, whilst my stalker heavy army with a few sentries stalkers and collosi runs from base to base, trying to stop them but in the end my income is severely crippled with only a few muta's killed, and then my opponent gets ahead and finishes me off. If I try to attack, we both lose most of our armies but again my income is already crippled so he rebuilds faster than I can and also finishes me off.

I don't really want to hear "macro better/build more" as an answer. Firstly I know this would work but I'm already trying and slowly improving my macro skill, I won't get any better if someone just tells me to build more probes, and before the mutalisks come in my income/probe count is usually slightly higher whilst my army is just as big, if not slightly bigger than his so I am generally out-macroing my opponent


Large muta counts: storm/blink work rather well.

I recommend defending mineral lines iwth cannons, it may not kill mutas but it will force him to be more careful with them.

Also I recommend you read plexa's PvZ overview, if you haven't already.
あ
SiegeMode
Profile Joined August 2010
United States206 Posts
Last Edited: 2010-11-22 14:19:49
November 22 2010 14:18 GMT
#96
On November 22 2010 02:24 housey wrote:
Hi guys, I'm a newbie starcraft player

...

I really struggle against zergs


...

I don't really want to hear "macro better/build more" as an answer.


Problem is, "macro better/build more" is the correct answer to your problem. Focusing on anything else before you can macro well will just stall your improvement.

Also, scout well so you're prepared for mutas and build cannons if you have to. Mutas suck against cannons so 2/mineral line should stall them for long enough for the stalkers to arrive. Or just learn some good timing pushes so he's forced to use his mutas to defend. Liquipedia is a good place to start,
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
Last Edited: 2010-11-22 16:46:57
November 22 2010 16:46 GMT
#97
Hello, I searched and couldn't find it so I was wondering about points, in my friends silver league the No. 1 guy had 2000 points, is his 2000 points different to a 2000 point diamond? do they reset when you go into a higher league?
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Widar
Profile Joined October 2010
Sweden261 Posts
November 22 2010 19:41 GMT
#98
On November 23 2010 01:46 NexUmbra wrote:
Hello, I searched and couldn't find it so I was wondering about points, in my friends silver league the No. 1 guy had 2000 points, is his 2000 points different to a 2000 point diamond? do they reset when you go into a higher league?


No, when you move up you lose a few points, thats it.

Usually around 3-500 p
Fake it till you make it
Gruntt
Profile Joined August 2010
United States175 Posts
November 23 2010 05:20 GMT
#99
Wow, 3 liquid players in the ro64 GSL, amazing job guys, well done.
waterflash
Profile Joined June 2004
China19 Posts
November 23 2010 11:22 GMT
#100
what is up???
宠辱不惊,看庭前花开花落;去留随意,任天边云卷云舒;
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
November 23 2010 11:52 GMT
#101
On November 21 2010 16:25 RedChaos wrote:
Question about carriers: the game lists interceptor attack speed as 1, yet ive been testing it out and it turns out that each interceptor only fires once per every approximately 3 game seconds. is there something that i am missing here? because im actually quite confused by this as it really would hugely affect the DPS of the carrier if this is true

A Carrier has a DPS of roughly 26, in comparasion a Battlecruiser does 35.5 to ground and 26.7 to air and a stimmed Marine does roughly 10.5. The test was done on Terran buildings, I have accounted for their armor but not for the damage caused by the building burning.
Even a broken clock is right twice a day
sh4w
Profile Blog Joined August 2010
United States713 Posts
November 23 2010 11:56 GMT
#102
Is there a place I can post to try and find practice partners on TL? I didn't know if it should go in General or if there was a specific topic to use. It's so hard to find people to play with >.<
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
November 23 2010 12:00 GMT
#103
On November 23 2010 20:56 sh4w wrote:
Is there a place I can post to try and find practice partners on TL? I didn't know if it should go in General or if there was a specific topic to use. It's so hard to find people to play with >.<

http://www.teamliquid.net/forum/viewmessage.php?topic_id=139384
Even a broken clock is right twice a day
sh4w
Profile Blog Joined August 2010
United States713 Posts
Last Edited: 2010-11-23 12:13:21
November 23 2010 12:08 GMT
#104
On November 23 2010 21:00 ZerG~LegenD wrote:
Show nested quote +
On November 23 2010 20:56 sh4w wrote:
Is there a place I can post to try and find practice partners on TL? I didn't know if it should go in General or if there was a specific topic to use. It's so hard to find people to play with >.<

http://www.teamliquid.net/forum/viewmessage.php?topic_id=139384

Amazing! Thank you
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
ggofthejungle
Profile Blog Joined August 2010
Romania392 Posts
Last Edited: 2010-11-23 18:51:13
November 23 2010 14:47 GMT
#105
I'm really considering buying the season ticket for GSL 3. I'm not so much into watching it live... but I have a couple of questions:

Are the videos for the 3rd season available forever or do they expire?
Can I also watch 1st and 2nd season videos after I buy the 3rd season ticket? (other than match one of each set)?
How much does it cost?

Edit: NVM, I just found this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170174
housey
Profile Joined November 2010
Australia2 Posts
November 23 2010 15:24 GMT
#106
On November 22 2010 23:10 Grhym wrote:
Large muta counts: storm/blink work rather well.

I recommend defending mineral lines iwth cannons, it may not kill mutas but it will force him to be more careful with them.

Also I recommend you read plexa's PvZ overview, if you haven't already.


Thanks, very useful and interesting article. I'm currently re-reading over it and trying to aborb as much of it as I can and incorporate it into my play

On November 22 2010 23:18 SiegeMode wrote:
Problem is, "macro better/build more" is the correct answer to your problem. Focusing on anything else before you can macro well will just stall your improvement.

Also, scout well so you're prepared for mutas and build cannons if you have to. Mutas suck against cannons so 2/mineral line should stall them for long enough for the stalkers to arrive. Or just learn some good timing pushes so he's forced to use his mutas to defend. Liquipedia is a good place to start,


Sorry, I didn't want to come across as saying I think macro isn't important or anything, believe me improving my macro and APM is by far my biggest goals at the moment when I play. Winning to most gameplays incredibly easily and then almost constantly losing to only one type of play was really bugging me though

Problem has been fixed I think, after watching other replays and my own replays, I was way to passive with my army and scouting. Usually there is huge gaping holes in their own strategy, like no detection whatsoever, and non-existant scouting is almost a given after the first drone (so I send dts to their mineral line), or a point where my army is twice there own army, in which case I send in an attack. Hopefully this will allow me to progress to silver league fairly quickly
Mczeppo
Profile Joined March 2010
Germany319 Posts
November 23 2010 18:04 GMT
#107
I wonder what a 1800 diamond rating says about skill atm.
As i dont play tournaments i really dont know how to judge my skill level.

I know that points don't always say much about ones skill.
Now what do you think about it?

Due to inflation i might be pretty low?!
"whether you make it or not depends mostly on the personal battle within yourself." - NaDa
Stra-toss
Profile Joined October 2010
Chile29 Posts
November 23 2010 21:00 GMT
#108
I would like to know what team liquid members think about people in Bnet is talking about:

"Protoss needs a buff."
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
November 23 2010 22:09 GMT
#109
Hey guys, I have a question about the battle.net ranking system, or more specifically, the match-up system.
I'm a silver league player with about a 50% win rate, but I've lately been put up against a lot of gold and even platinum players. And I'm almost always losing those matches. Is there something wrong with the battle.net system, or are they just trying to keep me on a losing streak?
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
November 23 2010 22:11 GMT
#110
On November 24 2010 07:09 NoodleFish wrote:
Hey guys, I have a question about the battle.net ranking system, or more specifically, the match-up system.
I'm a silver league player with about a 50% win rate, but I've lately been put up against a lot of gold and even platinum players. And I'm almost always losing those matches. Is there something wrong with the battle.net system, or are they just trying to keep me on a losing streak?


no, this means that the system thinks u are so good that u are a contender for a promotion from silver to a higher league. therefore, the bn matchmaking system puts u against gold and platinum players to determine if u are indeed on their level yet. if u manage to get a record of close to 50:50 against these guys while having a distinct winning record against silver and bronze league guys, u will eventually get promoted.

"What am I supposed to do against this?" - "Lose!" :-]
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
November 23 2010 22:16 GMT
#111
Hey guys, I have a question about the battle.net ranking system, or more specifically, the match-up system.
I'm a silver league player with about a 50% win rate, but I've lately been put up against a lot of gold and even platinum players. And I'm almost always losing those matches. Is there something wrong with the battle.net system, or are they just trying to keep me on a losing streak?
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
November 23 2010 22:21 GMT
#112
Oops, double post by accident.

On November 24 2010 07:11 Black Gun wrote:


no, this means that the system thinks u are so good that u are a contender for a promotion from silver to a higher league. therefore, the bn matchmaking system puts u against gold and platinum players to determine if u are indeed on their level yet. if u manage to get a record of close to 50:50 against these guys while having a distinct winning record against silver and bronze league guys, u will eventually get promoted.



Oh, ok so then they're not trying to just mess me around ^.^ Just helping me get better I guess. Thanx for the info
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
darr3n
Profile Joined June 2010
101 Posts
November 23 2010 23:04 GMT
#113
any short tips in zvp for me?

I'm melting
BlackMagister
Profile Joined October 2008
United States5834 Posts
November 24 2010 03:40 GMT
#114
What exactly does Diamond mean? Are you the top 20% of the ranked server or what?
PooNinja
Profile Joined November 2010
Australia46 Posts
November 24 2010 03:48 GMT
#115
If a medivac carrying a thor is destroyed, do you lose the thor too or does it drop and survive?
Tibson
Profile Joined September 2010
Germany85 Posts
November 24 2010 11:58 GMT
#116
On November 24 2010 12:48 PooNinja wrote:
If a medivac carrying a thor is destroyed, do you lose the thor too or does it drop and survive?

The Thor becomes a beautiful glowing big fireball.
mnck
Profile Joined April 2010
Denmark1518 Posts
November 24 2010 12:43 GMT
#117
On November 24 2010 03:04 Mczeppo wrote:
I wonder what a 1800 diamond rating says about skill atm.
As i dont play tournaments i really dont know how to judge my skill level.

I know that points don't always say much about ones skill.
Now what do you think about it?

Due to inflation i might be pretty low?!


I'm around that level myself and I feel like it's really low :D I think a good way to judge skill is to substract the total amount of bonus pool from your points, assuming you have used all bonus pool.

I meet many people who are real bad, so I don't find 1800-2000 diamond as anything special anymore. I still consider myself pretty bad, compared to people 2600-2800 diamond. Always consider the total amount of bonus pool tho!
@Munck
Espelz
Profile Joined October 2010
Germany819 Posts
Last Edited: 2010-11-24 13:05:38
November 24 2010 13:05 GMT
#118
On November 21 2010 15:14 positron. wrote:
Anybody knows a good Terran stream to watch? The only Terran I recognize on the list is KawaiiRice. Thanks.


LZgamer streaming sometimes, otherwise i really enjoy sksyen´s stream, he is quite good and enjoyable to watch

Edit wants to mention that i´ve seen Drewbie stream occasionally, so you could also watch out for that.
"Its not over till Fantasy gg´s" - Sayle
Lzuruha.FantaSy
Profile Joined July 2010
United States59 Posts
November 24 2010 16:44 GMT
#119
I didn't know where to ask this question so i thought this might be a good place. If I have SCII NA server acc and want to have a european SCII acc where do i save it at? I know I can't save it in my documents because thats where my other SCII is at so where do i save the european version?
We do not fear death. We only fear the loss of living this time here. The only life we do know. We are afraid to transcend this Earth, because we know, those who have died no longer live to tell the tale It is the unknown we fear, not death I have noth
zzzwakeup
Profile Blog Joined November 2010
United States5 Posts
Last Edited: 2010-11-24 19:45:03
November 24 2010 19:44 GMT
#120
I'm sorry to post this on here, but I am in my "trial" period, so I cannot make a new topic.
I am in bronze league ( this is my first sc game ive owned) and i am 45 and 46. However, when I win, i get TWO POINTS, not ranks. What should I do? I'm about to quit, because I just went on a 17 game win streak, and then i lost and i got a - 12. SOmeone PM me. Thank you.

EDIT: I am rank 68.
"How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?"
Mczeppo
Profile Joined March 2010
Germany319 Posts
November 24 2010 22:52 GMT
#121
On November 24 2010 21:43 mnck wrote:
Show nested quote +
On November 24 2010 03:04 Mczeppo wrote:
I wonder what a 1800 diamond rating says about skill atm.
As i dont play tournaments i really dont know how to judge my skill level.

I know that points don't always say much about ones skill.
Now what do you think about it?

Due to inflation i might be pretty low?!


I'm around that level myself and I feel like it's really low :D I think a good way to judge skill is to substract the total amount of bonus pool from your points, assuming you have used all bonus pool.

I meet many people who are real bad, so I don't find 1800-2000 diamond as anything special anymore. I still consider myself pretty bad, compared to people 2600-2800 diamond. Always consider the total amount of bonus pool tho!


yeah but who isn't bad compared to 2600-2800 people^^?
but yeah i thought the same... i just have general strategy game "sense" because i played wc3 for a long time but to really go deeper into the game and to get really high level i'd have to train hard. I also used all my bonus pool in a few days. It was quite much

So i dont play enough to train my skill... And i just ladder. My quality of "training" is not very high.

It's pretty low i think so, too

At least i understand the game enough to create nice games and thats what matters tho :p
"whether you make it or not depends mostly on the personal battle within yourself." - NaDa
Vanka
Profile Blog Joined April 2010
China1336 Posts
November 26 2010 09:15 GMT
#122
Anyone know how many banelings it takes to take down a pf with +1/+2/+3 melee attack? I think (not sure) it's 19 without any upgrades...
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 26 2010 12:33 GMT
#123
I have a strange question, but has anyone ever seen a game on Shakuras Plateau that wasn't cross map? I know they say you can't spawn on vertical positions, but the casters always make it seem like you can spawn on horizontal positions. I just have never seen a game where that happened, and it never happened to me while playing it either. (sample size of like 30 games)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Puosu
Profile Blog Joined April 2007
6985 Posts
November 26 2010 12:41 GMT
#124
On November 26 2010 21:33 Mothxal wrote:
I have a strange question, but has anyone ever seen a game on Shakuras Plateau that wasn't cross map? I know they say you can't spawn on vertical positions, but the casters always make it seem like you can spawn on horizontal positions. I just have never seen a game where that happened, and it never happened to me while playing it either. (sample size of like 30 games)

It definitely does happen, JookToJung vs Littleboy Game 1 GSL match just a few days ago comes to mind.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 26 2010 12:45 GMT
#125
On November 26 2010 21:41 Puosu wrote:
Show nested quote +
On November 26 2010 21:33 Mothxal wrote:
I have a strange question, but has anyone ever seen a game on Shakuras Plateau that wasn't cross map? I know they say you can't spawn on vertical positions, but the casters always make it seem like you can spawn on horizontal positions. I just have never seen a game where that happened, and it never happened to me while playing it either. (sample size of like 30 games)

It definitely does happen, JookToJung vs Littleboy Game 1 GSL match just a few days ago comes to mind.

I was thinking it might be a bug in the code that says that when you spawn in vertical positions, you instead get assigned the diagonal position, so that has a 2/3d chance. That's just paranoia though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
November 26 2010 13:22 GMT
#126
Do hallucinated colossi break forcefields or not?
i dunno lol
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
November 26 2010 14:32 GMT
#127
On November 25 2010 04:44 zzzwakeup wrote:
I'm sorry to post this on here, but I am in my "trial" period, so I cannot make a new topic.
I am in bronze league ( this is my first sc game ive owned) and i am 45 and 46. However, when I win, i get TWO POINTS, not ranks. What should I do? I'm about to quit, because I just went on a 17 game win streak, and then i lost and i got a - 12. SOmeone PM me. Thank you.

EDIT: I am rank 68.


You shouldn't focus on points but on playing better every game. If you go 12-1, you should be happy, play some more & get promoted to a higher division if you keep it up.
Only the dead have seen the end of war
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
Last Edited: 2010-11-26 15:58:11
November 26 2010 15:56 GMT
#128
Well I just had a nice treat yesterday of observing some custom 1v1 games between 2700 2200 and 1900 players, and now I'm having trouble trying figure out what exactly separates all these players from each other in terms of skill.

I watched the 2700 player vs a 2200 player make some mistakes that would have (should have) lost him the game, but the 2200 player made even more mistakes that resulted him basically throwing away the game.

I mean, when you observe these players, and compare them with the pros, they look so silly, like really silly. But then if I step back and observe from the semi-competitive stand point, I get really confused. I get confused when I try to flesh out the skill gap between pros, high level players, and lesser high level players. From the single game I saw, it was just some bad decision making on both parties, and the 2700 player made less mistakes so he won, but at the same time the 2200 player could have easily won that match with 1 or 2 less bad decisions (simple attacking and defending decisions).

So really I'm quite lost on how big the skill gap is from a 2700 player to a 2200 player is, and then a pro player. I myself hit a significant wall when I was trying to break into 2000. I lost 10 games in a row =(. Then I rewatched my replays and made minor changes to my play. Like it was quite literally small changes in my BO, my decision making, and whatnot. Things like reprogramming "alright I HAVE to get a roach warren if he's going for hellion harrass, and beware of banshees" carefully into my brain, so I don't try to just barely defend with queens and lings. Then I went on a winning streak against these 1900ish players that I was on a losing streak before. No doubt I'll break 2k without a sweat with another day of laddering.

But yeah, what are your thoughts on this? I mean is it really that simple to move up the ladder by changing minor minor things in your play? Is there a major skill gap anywhere or are all ratings similar in skill with small discrepancies that separate people from one another?

sorry for long post
JeanLuc
Profile Joined September 2010
Canada377 Posts
Last Edited: 2010-11-26 20:29:31
November 26 2010 20:29 GMT
#129
I have a strange balance suggestion for protoss, what if we nerf sentry somehow (maybe decreased range and sight) but make observers easier/faster to access so it will be much easier and economical to get more than one obs out in the beginning of the game. this could fix protoss reliance on sentry for early game allow for more flexible and creative tech responses to attacks thanks to better scouting

(At above)
when I'm playing i"m in this mental zone where I think I'm gosu but if I watch the same game in replay I see a lot of laughable and amateurish blunders.
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
PooNinja
Profile Joined November 2010
Australia46 Posts
Last Edited: 2010-11-27 05:59:19
November 27 2010 01:53 GMT
#130
On November 25 2010 04:44 zzzwakeup wrote:
I'm sorry to post this on here, but I am in my "trial" period, so I cannot make a new topic.
I am in bronze league ( this is my first sc game ive owned) and i am 45 and 46. However, when I win, i get TWO POINTS, not ranks. What should I do? I'm about to quit, because I just went on a 17 game win streak, and then i lost and i got a - 12. SOmeone PM me. Thank you.

EDIT: I am rank 68.


Don't worry about your points and rank, they don't really mean anything in the low leagues. You should have a read about MMR at this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212

If you've been on a 17 game win streak you can be pretty sure you'll get promoted to silver league soon, just be patient.
MGren
Profile Blog Joined August 2007
Sweden148 Posts
November 27 2010 15:52 GMT
#131
I checked Sc2ranks.com and saw this guy among the top: NEXExcrement. Now is this a troll account, or an unfortunate guy who doesn't actually know what it means? Someone should tell him if he tries to get into the GSL next season :p
NetStormHQ.com
CellTech
Profile Joined June 2010
Canada396 Posts
Last Edited: 2010-11-27 16:10:59
November 27 2010 16:08 GMT
#132
On November 27 2010 05:29 JeanLuc wrote:
I have a strange balance suggestion for protoss, what if we nerf sentry somehow (maybe decreased range and sight) but make observers easier/faster to access so it will be much easier and economical to get more than one obs out in the beginning of the game. this could fix protoss reliance on sentry for early game allow for more flexible and creative tech responses to attacks thanks to better scouting

(At above)
when I'm playing i"m in this mental zone where I think I'm gosu but if I watch the same game in replay I see a lot of laughable and amateurish blunders.


Why does everything have to be a give-and-take with Protoss balance. Imo, if they nerfed voidrays into the ground because of silver league complaints, then they better nerf mutas because those are even more annoying than void rays. My suggestion, give the archon a range 5 attack that does 12dmg +6dmg to light units. Also make it's attack deal splash damage to units in an area slightly bigger than magic box spread. If this was implemented I think the game would be balanced perfectly.
^ Probably a Troll Post
dreamend
Profile Blog Joined September 2010
64 Posts
November 27 2010 19:41 GMT
#133
Is there noticeable lag if a person from EU (London, specifically) plays on the US server?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 27 2010 22:07 GMT
#134
Hey i don't really know were to put it , but i just encountered a huge troll on the ladder , i would like to know what i should do because honestly it sucks to face such people on the ladder ..
Here is a copy of the chat
[image loading]
I used the "report abuse" function ,is that all i can do ? Will i get a reply from blizzard?

ZergCushion
Profile Joined November 2010
New Zealand6 Posts
November 28 2010 02:55 GMT
#135
Haven't spotted any thing on this yet... With regard to Protoss v Zerg especially

I am having trouble with toss walling off my base with two pylons and a photon cannon or variations on this. (also to a lesser extent terrans with bunker rush outside the base) I am looking for solutions so that I can safely get off a 14 pool 20 hatch and macro my way to a win. It is just getting here every time without fail that I would like to be able to do.

I am a 1760 diamond zerg and still lacking a lot of experience. My play style is kynda greedy. I like to hold off any early aggression and win later through strong economy and playing a good solid macro game.

I have started 14 pooling because the scouting probe always blocked my 15 hatch first FE (that i used to love so much) and now the earliest I can expand is around 20 supply (after I chase away the probe with 2-4 lings)

I have seen replays where the zerg patrols a drone at the ramp to stop the pylons. From a protoss perspective is this sufficient to make the whole photon cannon thing not worth while any more?

ideas for ensuring that the 20 hatch goes down are much appreciated!

Us macro style zergs need one of those trusty solid openers!
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 28 2010 17:43 GMT
#136
Firstly if you're going 14 pool, you should try to get a 15 hatch. Even if he has a probe at your natural, you can often get the expansion in anyway or at least force him to build a pylon there which is going to slow down his tech.

There are 2 ways to deal with the ramp block if you're going 14 pool. The first is to instantly pull 3 drones when you see it and attack one of the pylons. You'll get it down before the cannon completes, allowing your lings to get out (you should save up 3 larvae so you can get 6 instantly) and deal with the cannons together with drones.

The second is to just have a drone patrolling down the ramp to stop all the cannon silliness in the first place. The key there is that you have to react instantly if his probe starts attacking your drone. Attack back and instantly pull another drone to take up the first drone's job once it's low on hp.

With 15 hatch it's more tricky since you won't have lings out in time to defend. If he manages to block you in, it's pretty much over, so you absolutely need to have a drone patrolling down the ramp. If he gets the pylon and goes for the cannon rush anyway, you _need_ to pull drones in time to target the cannons down.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ryndaris
Profile Blog Joined October 2010
263 Posts
Last Edited: 2010-11-28 19:09:56
November 28 2010 19:07 GMT
#137
I'm going to repost a thread of mine that got closed due to containing contraband (that most volatile substance known as "proposed game changes" ) I made the thread in good faith especially because I think my suggestions are an elegant solution to a crude problem.

The closed thread may be found here (for the purposes of continuing discussion).

Here is the OP:

I'd like some feedback (no pun intended) on a pretty simple idea I've had for a while now. I am a 2100 rated EU Protoss player, so mediocre at best. I've enjoyed this game since the beta and although I've toyed with all of the races, I keep coming back to Protoss (maybe it's just the RPer in me ).

We have all heard the Protoss cries for attention, warranted or not. The issue that has been publicized the most, I feel, is the cloaked banshee opening by Terran that very effectively forces the Protoss player into robo-tech for Observers. While cannons can be an effective deterrent, once banshee numbers start climbing they no longer suffice - not to mention you cannot leave your base at all without mobile detection.

But what if it was possible to counter cloak without detection? Enter the High Templar.

What is the first thing that comes to mind with these iconic Protoss warriors? Psi-storm. Feedback, even though I think it's one of the coolest abilities in the game, doesn't get much press. It is designed as a counter to "caster" units - such as ghosts, ravens and banshees and does so admirably. Currently it's in the form of a targeted spell.

Here are the changes to Feedback I suggest:

-make Feedback an AoE spell with the same range and radius as EMP
-introduce an ENERGY CAP for how much energy Feedback can burn and set it to 200

What we have here is an AoE Feedback that will never burn more than 200 energy. Here's an example situation:

A) We have 5 Ghosts closing in on a single High Templar. The ghosts are packed close together and the Templar manages to cast Feedback on them before EMP is launched (better micro or whatever reason). Each of those 5 ghosts in the AoE will have 40 energy drained and sustain 40 damage.

B) A single Ghost faces a High Templar. Feedback hits. The Ghost is completely drained of energy (200) and dies.

What are the problems this solves? The major benefit of such a mechanic is that you can target it on ground - which means that a High Templar can strip a cloaked banshee of it's remaining energy and reveal it, providing a counter to banshee cloak without direct detection.

Secondly, it somewhat "rebalances" the Ghost-High Templar dynamic - with this change, Feedback and EMP would have the EXACT same range, allowing Templar to hold their own against Ghosts in small numbers.

I hope posters will have read the entire post and actually understood the changes. In other words, behind every "OMG THIS CHANGE IS IMBA 1 HT NOW INSTAKILL 5000 GHOSTS IN AOE WTF" is a poster that has NOT understood the changes suggested.

I think this is an elegant solution that would add to the diversity of the PvT matchup by enabling Protoss non-robo play with at least a diminished chance of a build order loss. Please comment constructively.


blamous
Profile Blog Joined November 2010
United States377 Posts
November 28 2010 19:20 GMT
#138
Hey guys I was told I could post this here. It's a great replay I was sent by another TL'er from one of my blog posts. It starts off a little slow - but you won't be disappointed by the ending!

ENJOY!

Get YOUR games cast on NuubCast!
VAGZ
Profile Joined September 2010
574 Posts
Last Edited: 2010-11-29 22:34:16
November 29 2010 22:31 GMT
#139
Hello all! I have a question about APM that i could not find a good answer for while searching so ill try asking here.

You often see pros with well over 200 APM in the very early game which i suppose is spamming made for warming up your hands. But the question is, how exactly are those early game APM-spams executed? is it just plain simple spam on a mineral patch with the waypoint or is there anything more complex to it, like special "spam patterns" for improving your mouse precision or your overall APM etc?
sl0w
Profile Joined July 2010
United States447 Posts
Last Edited: 2010-11-30 08:29:06
November 30 2010 08:28 GMT
#140
Ok so is anyone else really annoyed at the game's countdown system before a game starts? Like for custom games it takes almost 30 secs for a game to actually start, whereas for ladder games you're only given 3 secs? wtf? I can't even count how many times I get caught off guard because I'm alt-tabbed while queuing for a game.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 30 2010 16:16 GMT
#141
On November 30 2010 07:31 VAGZ wrote:
Hello all! I have a question about APM that i could not find a good answer for while searching so ill try asking here.

You often see pros with well over 200 APM in the very early game which i suppose is spamming made for warming up your hands. But the question is, how exactly are those early game APM-spams executed? is it just plain simple spam on a mineral patch with the waypoint or is there anything more complex to it, like special "spam patterns" for improving your mouse precision or your overall APM etc?


yes they are mostly precice patterns where you mix up clicks and boxes in a precise manner.

I have a question too: how will the GSL tournaments go on next year?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Vanka
Profile Blog Joined April 2010
China1336 Posts
November 30 2010 17:11 GMT
#142
Going from bw to sc2...whatever happened to overpool expand builds in zvp? I guess it does sacrifice economy, but did the entire player base unanimously decide it wasn't worth it in beta or something?
nehl
Profile Joined November 2010
Germany270 Posts
November 30 2010 18:46 GMT
#143
On December 01 2010 02:11 Vanka wrote:
Going from bw to sc2...whatever happened to overpool expand builds in zvp? I guess it does sacrifice economy, but did the entire player base unanimously decide it wasn't worth it in beta or something?


what build exactly do you mean?
extractor trick will it not be right?
Vanka
Profile Blog Joined April 2010
China1336 Posts
November 30 2010 22:02 GMT
#144
On December 01 2010 03:46 nehl wrote:
Show nested quote +
On December 01 2010 02:11 Vanka wrote:
Going from bw to sc2...whatever happened to overpool expand builds in zvp? I guess it does sacrifice economy, but did the entire player base unanimously decide it wasn't worth it in beta or something?


what build exactly do you mean?
extractor trick will it not be right?


overpool means you build an overlord and then build a pool, In sc2 that means 10 ovie, 10 pool. Overpool expand (in sc2) means that you get your hatch on 16 or 17, and goes down as your first 6 lings go out. That means you have lings the instant when you want to expand, so a pylon block basically means nothing.
VAGZ
Profile Joined September 2010
574 Posts
Last Edited: 2010-11-30 22:21:47
November 30 2010 22:19 GMT
#145
On December 01 2010 01:16 clickrush wrote:
Show nested quote +
On November 30 2010 07:31 VAGZ wrote:
Hello all! I have a question about APM that i could not find a good answer for while searching so ill try asking here.

You often see pros with well over 200 APM in the very early game which i suppose is spamming made for warming up your hands. But the question is, how exactly are those early game APM-spams executed? is it just plain simple spam on a mineral patch with the waypoint or is there anything more complex to it, like special "spam patterns" for improving your mouse precision or your overall APM etc?


yes they are mostly precice patterns where you mix up clicks and boxes in a precise manner.

I have a question too: how will the GSL tournaments go on next year?


Do you have any more precise "step by step" example of a pattern that is pretty commonly used and for what purpose? the reason I'm asking this is because I feel that my APM and mouse control is a little bit off and I would like to try different spam methods that can possibly help me out a bit on that matter. I've just started experimenting with this, spamming around with the waypoint a bit but I don't think that really helps a lot.
ForrestFire
Profile Joined May 2010
United States8 Posts
November 30 2010 23:16 GMT
#146
Ummm, excuse me everyone. I have an addition to make to the metagame of the free-for-all game type. I am the blue protoss that goes nexus first. Basically just set the speed to 8x and wait for the blob of red to attack my left-side gold. Then sit back and enjoy my gift of how StarCraft II will be in the future. You can also pop into my opponents' first-person views for extra lulz if you so wish.

[image loading]
"For 5 years Mr. T disappeared. Fools went unpitied and Jibba-Jabba went unchallenged!" -- Mr. T
Niguana
Profile Joined November 2010
United States36 Posts
December 01 2010 00:15 GMT
#147
Does anyone know if ladder will ever be reset?
BobbyPG
Profile Joined November 2010
United States35 Posts
December 01 2010 00:42 GMT
#148
So what is the explanation behind the fOu clan? Is that an abbreviation? An Asian word? I'm curious.
Morale
Profile Joined August 2010
Sweden1010 Posts
December 01 2010 00:45 GMT
#149
fOu = for our utopia
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
December 01 2010 00:52 GMT
#150
On December 01 2010 09:15 Niguana wrote:
Does anyone know if ladder will ever be reset?


Yes, Blizzard has said it will be. The exact date for the first reset has not been announced, but I'm guessing it'll be early next year.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Boundless
Profile Joined July 2010
Canada588 Posts
Last Edited: 2010-12-01 01:21:29
December 01 2010 01:21 GMT
#151
On November 30 2010 07:31 VAGZ wrote:
Hello all! I have a question about APM that i could not find a good answer for while searching so ill try asking here.

You often see pros with well over 200 APM in the very early game which i suppose is spamming made for warming up your hands. But the question is, how exactly are those early game APM-spams executed? is it just plain simple spam on a mineral patch with the waypoint or is there anything more complex to it, like special "spam patterns" for improving your mouse precision or your overall APM etc?

People have different habits. I personally re-select individual workers over and over, and keep grouping them into different groups. I try to run through all the combinations of the initial 6 workers before my barracks finishes, which is a little quirk of mine. =D
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Niguana
Profile Joined November 2010
United States36 Posts
December 01 2010 03:53 GMT
#152
So I found a pretty effective way of improving my play. I always found it awkward to use any number past 5 on my keyboard in terms of keybinds, but I fixed that with some sweet TF2. I basically rebound all of my movement keys and stuff to TGFH and although it was super weird at first, after many hours of instense TF2 it became second nature to me fast. And now that I go into Starcraft 2, my hand just naturall goes to the middle of my keyboard, and it's much more fluid to use 2-8.
aPhanther
Profile Joined April 2010
United States119 Posts
December 01 2010 05:02 GMT
#153
Hey guys, don't know if there has any info about this but I've recently come across a glitch when I played a 2v2 against a Protoss and Terran on Metaopolis(don't know if it works on all maps or not) and they built buildings on the very edge of their main and the units began to spawn outside the map. The protoss had 2 immortals stuck between the gateway and robo and then 2 colossus were on the outside the very outskirts on the map walking on thin air and proceeded to attack my main from the outside where I couldn't attack him. The terran also built his barracks on the edge of his main and did the same thing with reapers.

After the game I tested it out on a custom match with my friend on metaopolis. I made a clump of buildings on the edge of my main and rallied the robo right outside. A couple of colossus got stuck inbetween but eventually a collosus(or any unit) will spawn outside. It is very glitchy and difficult to control, but it works. O_O

Anyone know or encountered this glitch? Sorry if this was identified as a very old bug or something.
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 01 2010 07:12 GMT
#154
what happened to idra in the gsl? i never saw him eliminated, and yet i don't see him in the current standings!@?
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
KillerPlague
Profile Joined June 2010
United States1386 Posts
December 01 2010 07:14 GMT
#155
On December 01 2010 14:02 aPhanther wrote:
Hey guys, don't know if there has any info about this but I've recently come across a glitch when I played a 2v2 against a Protoss and Terran on Metaopolis(don't know if it works on all maps or not) and they built buildings on the very edge of their main and the units began to spawn outside the map. The protoss had 2 immortals stuck between the gateway and robo and then 2 colossus were on the outside the very outskirts on the map walking on thin air and proceeded to attack my main from the outside where I couldn't attack him. The terran also built his barracks on the edge of his main and did the same thing with reapers.

After the game I tested it out on a custom match with my friend on metaopolis. I made a clump of buildings on the edge of my main and rallied the robo right outside. A couple of colossus got stuck inbetween but eventually a collosus(or any unit) will spawn outside. It is very glitchy and difficult to control, but it works. O_O

Anyone know or encountered this glitch? Sorry if this was identified as a very old bug or something.


also this was discovered last week
http://vilegaming.com/forums/topics/26654/protoss_gltich
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
December 01 2010 13:04 GMT
#156
On December 01 2010 16:12 KillerPlague wrote:
what happened to idra in the gsl? i never saw him eliminated, and yet i don't see him in the current standings!@?


+ Show Spoiler +
He was eliminated today in the Ro32 vs. IMmvp.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
December 01 2010 15:42 GMT
#157
Why do many Koreans cover their face when they're on TV?
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
December 01 2010 15:48 GMT
#158
My tvp seems kinda bad.

i open with a 2 rax expansion into 3rax to starport and beat him if he goes anything but storm, if he goes storm i lose to it, anyone has a good way with dealing with it? i am too bad dodging and my emps are always bad so i need another solution ;D
The only virgins in kpop left are the fans
Comrade
Profile Joined June 2010
Sweden102 Posts
December 01 2010 15:49 GMT
#159
On December 02 2010 00:42 LambtrOn wrote:
Why do many Koreans cover their face when they're on TV?

some are skipping school to be there, doesn't want to be recon by teachers parents so on so fourth. at least that was the explination during bw era.
Fighting capitalist macro everywhere
Brewed Tea
Profile Joined October 2010
United States124 Posts
December 02 2010 00:10 GMT
#160
i had a strange idea, where people would practice games against one another but with fog of war turned off, that way they can see strategies of oppoents in play and how they are executed, this will teach them what to look for when scouting when fog of war is turned off. This way when they scout and they see something they can be like "okay, i see what he is doing, so im gonna be prepared" or something like that...i dont know lol
if it wasnt for mules terrans would have to 15 hatch every game.
sevia
Profile Joined May 2010
United States954 Posts
December 02 2010 05:15 GMT
#161
On December 02 2010 09:10 Brewed Tea wrote:
i had a strange idea, where people would practice games against one another but with fog of war turned off, that way they can see strategies of oppoents in play and how they are executed, this will teach them what to look for when scouting when fog of war is turned off. This way when they scout and they see something they can be like "okay, i see what he is doing, so im gonna be prepared" or something like that...i dont know lol


This actually seems like a really good idea. Would only take a few clicks in the map editor too.

I can imagine practice versions being made of popular maps. You could disable build order viewing, fog of war, have quick map restart (reset to 6 workers + CC), etc. Could be a useful tool for pros to use.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
FuRong
Profile Joined April 2010
New Zealand3089 Posts
Last Edited: 2010-12-02 05:51:48
December 02 2010 05:51 GMT
#162
I actually wanted to make a thread about this, but I don't know what forum to put it in and I'm not sure if it's important enough to warrant a new thread. So I'm posting it here...

About Unit Control Groups (as Protoss)

So I recently realised that the way I hotkey my units is not particularly efficient. I generally leave hotkeys 1-4 open for units and 5 or higher for buildings. At the moment I use:

1 for melee (ie: Zealots)
2 for other ranged units (Stalkers, Sentries, Immortals)
3 for any other special units I have (ie: Collossi or Templar or air)
4 used on rare occasions when I have a 4th type of unit, or if I need to temporarily bind some workers to a hotkey etc

But this setup has several problems:

1) When I 1a2a3a the Zealots tend to run ahead and fight outside the range of guardian shield, or engage before the rest of my army is in position. This is especially a problem when I have Charge.

2) Immortals can't attack air, so having them in the same group as Stalker/Sentry is problematic. For example, sometimes I want to shoot down Vikings or Corruptors that are attacking my Collossi, but I don't want to disturb the Immortals who are supposed to be attacking other units.

3) In most battles I want the Immortals attacking specific targets like Tanks or Collossi, but I don't want to move my whole ranged army out of position just to do that.

So I've been thinking about different ways to solve this. Really, I want to be able to control Immortals separately the same way that I can with Collossi, so if I move Immortals to control group 3 and Collossi to 4 then it achieves this purpose. But using 4 separate hotkeys for units seems a bit excessive, and increases the chance of mismicroing or leaving one group behind etc.

So my question for Protoss players is, how do you control your units efficiently? What is your hotkey setup and how effective have you found it?
Don't hate the player, hate the game
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
December 02 2010 16:30 GMT
#163
I don't know how many of you played WC3, but there was this site called demonreps.com where you could upload all of your replays. Basically it was your own personal online replay database. You could make it private so only you have access. Does anyone know if there's a site like this for SC2?
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
December 02 2010 22:08 GMT
#164
Does anyone know any good Terran user streams (besides bratOK) ??

There are way too many streams of the evil Protoss and the scummy Zerg but haven't seen much of Terrans. I'm looking for people at least 2600+
Marines > everything
eric51
Profile Joined December 2010
United States1 Post
December 03 2010 04:33 GMT
#165
looking for some decent players to play some team matches with me and one of my friends...if interested please add either me or him: xPHANTOMx or grudge...thank you
the only thing op is me
ElemenT_PL
Profile Joined May 2009
33 Posts
December 03 2010 09:13 GMT
#166
blhahhah

I just found this http://sendables.jibjab.com/view/HPicSTjJhmyjPxoJ

tarson, mana, idra and some korean guys
super
Tofa
Profile Joined June 2009
United Kingdom26 Posts
December 03 2010 12:40 GMT
#167
does anyone know if any GSL replays are floating around or if they're released at all?
would really like to study a few of the builds iv seen
my quote
Lucius2
Profile Joined June 2010
Germany548 Posts
Last Edited: 2010-12-04 04:16:38
December 04 2010 04:15 GMT
#168
why do i only play on 2 player maps on the ladder?
why do i only face 1 basing on the ladder?
why do i only face 4gate, cannonrush, proxy gates in pvp?
why did my winrate drop in a single evening from 66% to 58%?
why do ppl bust an early expansion every time instead of playing the macro game?
why do i keep playing the same ppl on the ladder 3 times in a row? (started giving them freewins, because my cyber got blocked/scout probe surrounded/missplaced pylon)

why are ppl always playing the lame, easy win way instead of the fun way? (this applies to all games in general)
wreken
Profile Joined September 2010
United States1 Post
Last Edited: 2010-12-04 06:12:41
December 04 2010 05:49 GMT
#169
Heya, I was wondering how to de-select units or buildings in a control group?
Sometimes i miss click the key , and group units with a command center or factory.
Thank you for your help
Really? Cheese?
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
December 04 2010 11:53 GMT
#170
Heya, I was wondering how to de-select units or buildings in a control group?

Ctrl + click and shift + click
Irave
Profile Joined October 2010
United States9965 Posts
December 04 2010 12:22 GMT
#171
On December 04 2010 13:15 Lucius2 wrote:
why do i only play on 2 player maps on the ladder?
why do i only face 1 basing on the ladder?
why do i only face 4gate, cannonrush, proxy gates in pvp?
why did my winrate drop in a single evening from 66% to 58%?
why do ppl bust an early expansion every time instead of playing the macro game?
why do i keep playing the same ppl on the ladder 3 times in a row? (started giving them freewins, because my cyber got blocked/scout probe surrounded/missplaced pylon)

why are ppl always playing the lame, easy win way instead of the fun way? (this applies to all games in general)

Possibility you haven't thumbed down as many 2 player maps as possible, that would open up the variety a bit. However this is just incredibly random as what map is selected.

The rest of your questions, really can be answered by some people just prefer playing like that. Just make sure to scout early and often so you can be readily prepared.

For playing the same person multiple times in a row, Blizzard wants the matchmaking to go as quick as possible. So at the time of your queue you and that other person are the only one around that level currently searching.
Zaka
Profile Joined October 2010
Netherlands372 Posts
December 04 2010 17:36 GMT
#172
Anyone know how pros do the moving dropship-drop?

I thought I knew it, but then I saw FruitDealer do it too... except with two or three overlords at once (rewatching GSL1, for what it's worth).
Bite off more than you can chew....then chew it.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
December 04 2010 17:44 GMT
#173
Do a lot of high diamond players seem to come off as passive egotistical people to anyone? O.o I don't know what the term is for it, but I hope you know what I mean.

I don't know if its just me, but it's been getting on my nerves. =_=
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
December 04 2010 18:03 GMT
#174
On December 05 2010 02:36 Zaka wrote:
Anyone know how pros do the moving dropship-drop?

I thought I knew it, but then I saw FruitDealer do it too... except with two or three overlords at once (rewatching GSL1, for what it's worth).

Click drop then click on the dropship.

For example, let's say you have an overlord with 4 banelings. Right click somewhere to make it move to that location. While it's moving, press D (drop hotkey) and then click on the overlord. The overlord will start dropping the banelings while still moving to the location.

It's pretty much the same if you have three overlords. Just select all of them, right click somewhere to make them move, press D, then click on every overlord.
Zaka
Profile Joined October 2010
Netherlands372 Posts
December 04 2010 18:15 GMT
#175
On December 05 2010 03:03 Snaiil wrote:
Show nested quote +
On December 05 2010 02:36 Zaka wrote:
Anyone know how pros do the moving dropship-drop?

I thought I knew it, but then I saw FruitDealer do it too... except with two or three overlords at once (rewatching GSL1, for what it's worth).

Click drop then click on the dropship.

For example, let's say you have an overlord with 4 banelings. Right click somewhere to make it move to that location. While it's moving, press D (drop hotkey) and then click on the overlord. The overlord will start dropping the banelings while still moving to the location.

It's pretty much the same if you have three overlords. Just select all of them, right click somewhere to make them move, press D, then click on every overlord.

Oh thanks, I just tried it out. Bloody awesome!

I was trying to do it by either move + (shift+D) or clicking the portraits as the dropship moved. Which either didn't work or was just flat out inefficient.

Bite off more than you can chew....then chew it.
moolkey
Profile Joined October 2010
United States8 Posts
December 05 2010 03:00 GMT
#176
Best sc2 player? I heard it. It's a rumor. http://www.teamliquid.net/forum/viewmessage.php?topic_id=166123&currentpage=85
gozer
Profile Joined October 2010
Australia5 Posts
December 05 2010 10:48 GMT
#177
LF another on sea to do the co-op achievements; pm me if interested....
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 11h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 289
Liquid`TLO 105
Livibee 99
ForJumy 66
StarCraft: Brood War
Hyuk 135
Aegong 81
NaDa 30
League of Legends
Grubby4368
Dendi1048
syndereN214
Counter-Strike
fl0m2155
Fnx 1429
flusha534
Foxcn312
Super Smash Bros
PPMD70
Heroes of the Storm
Liquid`Hasu585
Other Games
summit1g10760
tarik_tv5355
FrodaN2099
C9.Mang0258
ViBE92
Sick44
rubinoeu12
Maynarde10
Liquid`Ken8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21798
League of Legends
• Doublelift4157
Other Games
• imaqtpie1378
• Scarra371
Upcoming Events
Esports World Cup
11h 51m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
Esports World Cup
1d 11h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.