• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:02
CEST 04:02
KST 11:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)71ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8860 users

[D] A slight change to Feedback

Forum Index > Closed
Post a Reply
ryndaris
Profile Blog Joined October 2010
263 Posts
Last Edited: 2010-11-28 17:16:03
November 28 2010 16:52 GMT
#1
Zomg, missclick... need to finish writing

EDIT: Ok, here's the actual thread:

I'd like some feedback (no pun intended) on a pretty simple idea I've had for a while now. I am a 2100 rated EU Protoss player, so mediocre at best. I've enjoyed this game since the beta and although I've toyed with all of the races, I keep coming back to Protoss (maybe it's just the RPer in me ).

We have all heard the Protoss cries for attention, warranted or not. The issue that has been publicized the most, I feel, is the cloaked banshee opening by Terran that very effectively forces the Protoss player into robo-tech for Observers. While cannons can be an effective deterrent, once banshee numbers start climbing they no longer suffice - not to mention you cannot leave your base at all without mobile detection.

But what if it was possible to counter cloak without detection? Enter the High Templar.

What is the first thing that comes to mind with these iconic Protoss warriors? Psi-storm. Feedback, even though I think it's one of the coolest abilities in the game, doesn't get much press. It is designed as a counter to "caster" units - such as ghosts, ravens and banshees and does so admirably. Currently it's in the form of a targeted spell.

Here are the changes to Feedback I suggest:

-make Feedback an AoE spell with the same range and radius as EMP
-introduce an ENERGY CAP for how much energy Feedback can burn and set it to 200

What we have here is an AoE Feedback that will never burn more than 200 energy. Here's an example situation:

A) We have 5 Ghosts closing in on a single High Templar. The ghosts are packed close together and the Templar manages to cast Feedback on them before EMP is launched (better micro or whatever reason). Each of those 5 ghosts in the AoE will have 40 energy drained and sustain 40 damage.

B) A single Ghost faces a High Templar. Feedback hits. The Ghost is completely drained of energy (200) and dies.

What are the problems this solves? The major benefit of such a mechanic is that you can target it on ground - which means that a High Templar can strip a cloaked banshee of it's remaining energy and reveal it, providing a counter to banshee cloak without direct detection.

Secondly, it somewhat "rebalances" the Ghost-High Templar dynamic - with this change, Feedback and EMP would have the EXACT same range, allowing Templar to hold their own against Ghosts in small numbers.

I hope posters will have read the entire post and actually understood the changes. In other words, behind every "OMG THIS CHANGE IS IMBA 1 HT NOW INSTAKILL 5000 GHOSTS IN AOE WTF" is a poster that has NOT understood the changes suggested.

I think this is an elegant solution that would add to the diversity of the PvT matchup by enabling Protoss non-robo play with at least a diminished chance of a build order loss. Please comment constructively.
lowercase
Profile Joined September 2010
Canada1047 Posts
November 28 2010 17:42 GMT
#2
I like the idea of AOE feedback... but I think it's still stronger in its current form. The range and the instant effect are so powerful. Since storm is so awful these days, feedback is definitely the best spell the HT has right now.
That is not dead which can eternal lie...
ryndaris
Profile Blog Joined October 2010
263 Posts
November 28 2010 17:49 GMT
#3
A cooldown could be added as well, if deemed necessary. I don't know what you mean about Storm being awful though, if anything it's even more awesome these days than before (as seen in the DH finals).
out4blood
Profile Joined July 2010
United States313 Posts
November 28 2010 17:58 GMT
#4
On November 29 2010 02:42 lowercase wrote:
Since storm is so awful these days, feedback is definitely the best spell the HT has right now.

lolwut?

Storm and Amulet together pretty much spell gg for terrans/zerg. Feedback is useful against certain units, but storm completely owns the enemy army.
http://sc2sig.com/s/us/1228872-1.png?1290726543
Diks
Profile Joined January 2010
Belgium1880 Posts
November 28 2010 18:00 GMT
#5
I reall like the idea, it's not OP at all and makes perfect sense.
I hope blizzard make a slight protoss buff in feedback regard.
I'm saying it just balance wise, i'm not even a protoss player
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
November 28 2010 18:06 GMT
#6
I like this idea! At the very least we'll see more use of feedback, and perhaps less blanket storms all around. A lot of Toss users I talk to complain that it's easier to emp a templar than it is to feedback a ghost, and obviously that's true because EMP is an AoE but they claim its also really hard to see a ghost in a bio ball while templar are easily spotted.

Perhaps the caps should be lowered a little bit so that it's not as good as 1 normal feedback, especially with the range buff (I think feedback has a lower range than EMP?) but other than that it'd really open up TvP!
Writer@joonjoewong
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 28 2010 18:21 GMT
#7
I'm not sure how you can have an issue with feedback in it's current form, it's one of the very best spells in the game. I use it ALL the time, and on cloaked and uncloaked units. Just bring an observer with your army if you are worried about cloaked ghosts. Most good Terran's won't cloak the Ghost any ways because A: It wastes valuable energy for more EMP's, and B: They know you should have an obs anyways.

If you are scared of Banshee harass one cannon and HT at each expo can shut that down 100%. Feedback the Banshee, warp in Stalkers, rinse, repeat.

Again I got to disagree wholeheartedly here as Feedback is something I use ALL the time and if you use it right it may very well be one of the very best spells in the game.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
peeeky
Profile Joined September 2010
Canada631 Posts
November 28 2010 18:27 GMT
#8
I had a similar idea though I'm a terrible player myself, to Diamond I think the OP is just saying that this makes a Templar opening more viable so players don't have to open Robotics just to be super safe and avoid a complete build order loss to cloaked Banshees if they do go Templar. I like this idea so we get to see other tech more often.
NadaSound
Profile Joined March 2010
United States227 Posts
November 28 2010 18:31 GMT
#9
On November 29 2010 03:21 iCCup.Diamond wrote:
I'm not sure how you can have an issue with feedback in it's current form, it's one of the very best spells in the game. I use it ALL the time, and on cloaked and uncloaked units. Just bring an observer with your army if you are worried about cloaked ghosts. Most good Terran's won't cloak the Ghost any ways because A: It wastes valuable energy for more EMP's, and B: They know you should have an obs anyways.

If you are scared of Banshee harass one cannon and HT at each expo can shut that down 100%. Feedback the Banshee, warp in Stalkers, rinse, repeat.

Again I got to disagree wholeheartedly here as Feedback is something I use ALL the time and if you use it right it may very well be one of the very best spells in the game.


Thank You, A true voice of reason!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-11-28 18:35:56
November 28 2010 18:34 GMT
#10
On November 29 2010 03:27 peeeky wrote:
I had a similar idea though I'm a terrible player myself, to Diamond I think the OP is just saying that this makes a Templar opening more viable so players don't have to open Robotics just to be super safe and avoid a complete build order loss to cloaked Banshees if they do go Templar. I like this idea so we get to see other tech more often.


See I can't really buy that excuse 100%. Just add a Forge and 1-2 cannons. The actual detection range on cannons is pretty long and once the Banshee is feedback'd, it's screwed. When you go HT, you WILL have an excess of minerals that need to go. So just get the forge, a couple cannons, and later ont he upgrades you can get from the Forge are super useful.

I used to do a lot of HT openings and I never found a way you don't have an extra 400 or so minerals anyways.

On November 29 2010 03:06 Wunder wrote:
but they claim its also really hard to see a ghost in a bio ball while templar are easily spotted


Turn on health bars, Ghosts are VERY easy to find after doing this.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
November 28 2010 18:37 GMT
#11
On November 29 2010 03:21 iCCup.Diamond wrote:
I'm not sure how you can have an issue with feedback in it's current form, it's one of the very best spells in the game. I use it ALL the time, and on cloaked and uncloaked units. Just bring an observer with your army if you are worried about cloaked ghosts. Most good Terran's won't cloak the Ghost any ways because A: It wastes valuable energy for more EMP's, and B: They know you should have an obs anyways.

If you are scared of Banshee harass one cannon and HT at each expo can shut that down 100%. Feedback the Banshee, warp in Stalkers, rinse, repeat.

Again I got to disagree wholeheartedly here as Feedback is something I use ALL the time and if you use it right it may very well be one of the very best spells in the game.


you didnt read the point of the thread, he said banshees force robo tech from toss every game and feedback could be a potential solution to add dynamic play.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
November 28 2010 18:37 GMT
#12
i don't understand why protoss users think they shouldn't be forced to get a robo when the terran's build threatens banshees. if cloaked banshees could be countered by anything but pure warp gate, what would be the point of them?

Here's a way to rephrase your argument from a terran point of view: in a typical game, protoss getting colossus forces vikings, or terran loses. so why not increase diversity and allow ghosts to snipe colossus as well as bio units? this way terran could go ghosts to deal with colossus instead of being forced down the viking route so we don't see MMM+viking every game. We could start seeing large groups of ghosts instead of just a few. wouldn't that be interesting?

no, it wouldn't. Because then terran would just go MMM+ghost every single game with no fear of colossi countering. if you made feedback counter cloaked banshees without obs, protoss could rush to templar tech every game and skip robo completely, since now templar on their own counter every terran unit even without detection.

ryndaris
Profile Blog Joined October 2010
263 Posts
November 28 2010 18:39 GMT
#13
On November 29 2010 03:21 iCCup.Diamond wrote:
I'm not sure how you can have an issue with feedback in it's current form, it's one of the very best spells in the game. I use it ALL the time, and on cloaked and uncloaked units. Just bring an observer with your army if you are worried about cloaked ghosts. Most good Terran's won't cloak the Ghost any ways because A: It wastes valuable energy for more EMP's, and B: They know you should have an obs anyways.

If you are scared of Banshee harass one cannon and HT at each expo can shut that down 100%. Feedback the Banshee, warp in Stalkers, rinse, repeat.

Again I got to disagree wholeheartedly here as Feedback is something I use ALL the time and if you use it right it may very well be one of the very best spells in the game.


I don't have an issue with Feedback in it's current form. As I said, it's one of my favorite spells in the game and I'm well aware of it's power. I never said Feedback wasn't used enough. I'm not trying to to improve Feedback at what it already does with this suggestion, in fact I'm trying to have it remain as similar as possible in this respect - I thought the energy cap made that abundantly clear. The idea is to expand Feedback's functionality, to allow a Protoss player to counter a cloaked Banshee without detection.

The effect the change would have on the Ghost - HT dynamic I only brought up because it's a very obvious topic and required clarification. What I'm trying to say here is that I do not think the dynamic would be imbalanced by this change. And what I gather from your response you don't either.
Gezz
Profile Joined September 2010
United Kingdom81 Posts
November 28 2010 18:45 GMT
#14
I don't think this would change much, opening to templar tech in my eyes would be worse than opening with a robo. There's a much longer build time to get there and more importantly you really can't afford to produce templar's off one base and would just get rolled over by any push the terran makes with all that money invested into a very expensive tech tree. I think almost every game would end up with toss opening with a robo if they felt threatened by banshees, just like it is now.
JWD
Profile Blog Joined October 2007
United States12607 Posts
November 28 2010 18:45 GMT
#15
Proposed game change threads are generally not welcome in SC2 General. Sorry.

[image loading]
✌
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:30
FSL TeamLeague: ST vs POG
Freeedom29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft652
ViBE180
NeuroSwarm 166
Nina 75
FoxeR 66
ProTech30
StarCraft: Brood War
NaDa 38
MaD[AoV]24
Purpose 16
League of Legends
JimRising 633
Counter-Strike
taco 217
minikerr15
Super Smash Bros
AZ_Axe205
Mew2King21
Other Games
summit1g13234
Liquid`Ken7
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2621
Other Games
gamesdonequick880
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 72
• EnkiAlexander 55
• HeavenSC 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt140
Upcoming Events
Douyu Cup 2020
2h 59m
Maestros of the Game
10h 29m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
11h 59m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
1d 2h
BSL22 NKC (BSL vs China)
1d 11h
Mihu vs TBD
Online Event
1d 12h
RSL Revival
1d 23h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
Bombastic Starleague
3 days
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.