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[November] SC2 General Discussion - Page 5

Forum Index > SC2 General
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nullflow
Profile Joined October 2010
Norway4 Posts
November 20 2010 12:17 GMT
#81
I have a question about this achievement:
Outmatched: 1 vs 4 Very Hard A.I

I've tried and tried for several hours/days!
I've tried to cannon rush them, i've tried to fly to an island and build battlecrusiers, I've tried with banshees, i've tried to build up a big bio-ball while guarding my base with bunkers and all that stuff, but I always get overrun!

Please helppppp...
graphene
Profile Joined May 2010
Finland211 Posts
November 20 2010 12:39 GMT
#82
is zvp lategame possible anymore? they just mass a huge ball of blink stalker, colossi, ht, rest mineral dump on zeolot and atk and win. btw 2200 diamond z here
cloud computing is the future
oZii
Profile Blog Joined May 2010
United States1198 Posts
November 20 2010 12:58 GMT
#83
Was searching for this for a while and couldnt find it but does anyone have the exact answer on Protoss Shield Regen?

Is it 2 per or 3 per second after 10 seconds out of combat?

Another question is the 5-6 gate 2 base timing push what is the optimal time you should be pushing out? This is a best case scenario of course meaning not being harrassed. Just want to get a idea of the timing.
dreamend
Profile Blog Joined September 2010
64 Posts
Last Edited: 2010-11-20 23:13:32
November 20 2010 23:13 GMT
#84
marine drops in ZvT are seriously making my head spin

is there really anyway to play out ZvT without maintaining a high muta count? terran can just be all over the map while setting up a third and macroing a huge army and it's such a struggle just to defend
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 20 2010 23:16 GMT
#85
Sentries

What if they could hallucinate observers, making it so protoss are not FORCED into fast robo on the off chance that someone goes DT or banshee?

What if hallucinated probes (you get 4) could mine?
funk100
Profile Joined May 2010
United Kingdom172 Posts
Last Edited: 2010-11-21 01:05:26
November 21 2010 00:56 GMT
#86
ugh, i dislike the vikings. the major issue is that they stack so can lolwtf snipe soo many air units, its just so annnoying trying to deal with them.....hmm maybe HOTS will give toss an air unit with splash attack. A templavarkrie
after every post "oh god I hope i've made sence"
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2010-11-21 01:16:46
November 21 2010 01:13 GMT
#87
On November 20 2010 21:58 oZii wrote:
Was searching for this for a while and couldnt find it but does anyone have the exact answer on Protoss Shield Regen?

Is it 2 per or 3 per second after 10 seconds out of combat?

Another question is the 5-6 gate 2 base timing push what is the optimal time you should be pushing out? This is a best case scenario of course meaning not being harrassed. Just want to get a idea of the timing.


1) 3 seconds in game time, about 2 seconds regular time.

2) It's really dependant on what strategy you're facing, there is no real answer. Ideally before a critical mass of a counter to your units, which I'm sure you know... You must scout well and see a time when & where they are vulnerable.

is zvp lategame possible anymore? they just mass a huge ball of blink stalker, colossi, ht, rest [mineral dump on zeolot and atk and win. btw 2200 diamond z here


Hmm I find that rather interesting. If you really are 2200 diamond zerg, the main thing I would focus on is getting your 3rd and 4th pretty early. It can be very challenging dealing with collosis + stalker since you can't kill the collosi with the corruptors for your life against good control. It depends alot what builds you do too. Roach hydra off very early 3 base can deal with the ground army + collosis very well before they get a critical mass of them; also punish them if they move out even one bit(never engage in chokes obviously). If you go 2 base muta ling you need to be very agressive and never passive with your mutas... You really need to stay ahead on economy or you'll lose, there is always room to improve when to drone and when to not. And possibly the most important thing I see that makes zergs lose is they overreact to my early game harassment. Hope that helps a bit.


I have a question myself. What build do you guys do on Steppes of War and Blistering Sands in PvT. A very well microed 3 rax bioball right as stim + cshells hit is very powerful, and I am just unable to beat it with a 3 gate robo expand or 2 gate robo expand. I feel like the only thing I can do is go fast 3 gate robo collosis or I'll die to that push.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
positron.
Profile Joined May 2010
634 Posts
November 21 2010 06:14 GMT
#88
Anybody knows a good Terran stream to watch? The only Terran I recognize on the list is KawaiiRice. Thanks.
Keima
Profile Joined November 2010
Singapore39 Posts
November 21 2010 06:17 GMT
#89
On November 20 2010 21:17 nullflow wrote:
I have a question about this achievement:
Outmatched: 1 vs 4 Very Hard A.I

I've tried and tried for several hours/days!
I've tried to cannon rush them, i've tried to fly to an island and build battlecrusiers, I've tried with banshees, i've tried to build up a big bio-ball while guarding my base with bunkers and all that stuff, but I always get overrun!

Please helppppp...


Play on megaton against 4 non-Zerg computer players. Build your first pylon in between all 4 of their bases, and proceed to cannon them from there. You can look on youtube if you trouble placing that first pylon down, but I don't remember it being particularly difficult.
RedChaos
Profile Joined November 2010
United States36 Posts
November 21 2010 07:25 GMT
#90
Question about carriers: the game lists interceptor attack speed as 1, yet ive been testing it out and it turns out that each interceptor only fires once per every approximately 3 game seconds. is there something that i am missing here? because im actually quite confused by this as it really would hugely affect the DPS of the carrier if this is true
"You tried your best and you failed miserably. The lesson is 'never try.'" - Homer Simpson
funk100
Profile Joined May 2010
United Kingdom172 Posts
November 21 2010 16:05 GMT
#91
On November 21 2010 16:25 RedChaos wrote:
Question about carriers: the game lists interceptor attack speed as 1, yet ive been testing it out and it turns out that each interceptor only fires once per every approximately 3 game seconds. is there something that i am missing here? because im actually quite confused by this as it really would hugely affect the DPS of the carrier if this is true

yeah, i tried working the DPS out once but it just got so complicated. better just to not use them
after every post "oh god I hope i've made sence"
housey
Profile Joined November 2010
Australia2 Posts
Last Edited: 2010-11-21 17:28:05
November 21 2010 17:24 GMT
#92
Hi guys, I'm a newbie starcraft player (infact, a newbie to all games in general, considering I only bought my first computer 4 months ago). Anyway, I'm a ~400-500 point bronze league protoss player, Im doing OK and have a win rate of about 60%. I almost always beat my terran opponents, usually can beat other protosses, but really struggle against zergs, namely mutalisks (which most zerg players end up using). Can anyone tell me what I can change to help win against them

I basically end up on 2 or 3 bases, whilst my opponent is usually on 2 bases with mainly mutalisks and zerglings. Then the group of muta's come in and do hit and runs on my mineral line, whilst my stalker heavy army with a few sentries stalkers and collosi runs from base to base, trying to stop them but in the end my income is severely crippled with only a few muta's killed, and then my opponent gets ahead and finishes me off. If I try to attack, we both lose most of our armies but again my income is already crippled so he rebuilds faster than I can and also finishes me off.

I don't really want to hear "macro better/build more" as an answer. Firstly I know this would work but I'm already trying and slowly improving my macro skill, I won't get any better if someone just tells me to build more probes, and before the mutalisks come in my income/probe count is usually slightly higher whilst my army is just as big, if not slightly bigger than his so I am generally out-macroing my opponent
elhonko
Profile Joined November 2010
Sweden33 Posts
November 21 2010 18:48 GMT
#93
On November 03 2010 12:11 Liquid`Jinro wrote:
Previous Editions
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October '10
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August '10
July '10
June '10
May '10
April '10
March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.



Hello Liquidhorseface! I just wanted you know that we here in sweden are supporting your mission to take over the south korean esports scen then slowly taking over the whole country with your awesome terran play. And we wish that you would change your nick to horseface since you look like a horse in your face and a horse is the logo of team liquid! Your biggest fans Elhonko and Geggamojja :D
eehh va?
Hikari
Profile Blog Joined May 2010
1914 Posts
November 21 2010 21:01 GMT
#94
While digging through some of my bookmarks I came across the beta hdh videos.
I havent really been keeping up with things other the GSL, anyone heard of any news about HDH2? It has been "pending" for blizzard authorization since end of beta...
Grhym
Profile Joined April 2010
177 Posts
November 22 2010 14:10 GMT
#95
On November 22 2010 02:24 housey wrote:
Hi guys, I'm a newbie starcraft player (infact,... + Show Spoiler +
a newbie to all games in general, considering I only bought my first computer 4 months ago). Anyway, I'm a ~400-500 point bronze league protoss player, Im doing OK and have a win rate of about 60%. I almost always beat my terran opponents, usually can beat other protosses, but really struggle against zergs, namely mutalisks (which most zerg players end up using). Can anyone tell me what I can change to help win against them

I basically end up on 2 or 3 bases, whilst my opponent is usually on 2 bases with mainly mutalisks and zerglings. Then the group of muta's come in and do hit and runs on my mineral line, whilst my stalker heavy army with a few sentries stalkers and collosi runs from base to base, trying to stop them but in the end my income is severely crippled with only a few muta's killed, and then my opponent gets ahead and finishes me off. If I try to attack, we both lose most of our armies but again my income is already crippled so he rebuilds faster than I can and also finishes me off.

I don't really want to hear "macro better/build more" as an answer. Firstly I know this would work but I'm already trying and slowly improving my macro skill, I won't get any better if someone just tells me to build more probes, and before the mutalisks come in my income/probe count is usually slightly higher whilst my army is just as big, if not slightly bigger than his so I am generally out-macroing my opponent


Large muta counts: storm/blink work rather well.

I recommend defending mineral lines iwth cannons, it may not kill mutas but it will force him to be more careful with them.

Also I recommend you read plexa's PvZ overview, if you haven't already.
あ
SiegeMode
Profile Joined August 2010
United States206 Posts
Last Edited: 2010-11-22 14:19:49
November 22 2010 14:18 GMT
#96
On November 22 2010 02:24 housey wrote:
Hi guys, I'm a newbie starcraft player

...

I really struggle against zergs


...

I don't really want to hear "macro better/build more" as an answer.


Problem is, "macro better/build more" is the correct answer to your problem. Focusing on anything else before you can macro well will just stall your improvement.

Also, scout well so you're prepared for mutas and build cannons if you have to. Mutas suck against cannons so 2/mineral line should stall them for long enough for the stalkers to arrive. Or just learn some good timing pushes so he's forced to use his mutas to defend. Liquipedia is a good place to start,
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
Last Edited: 2010-11-22 16:46:57
November 22 2010 16:46 GMT
#97
Hello, I searched and couldn't find it so I was wondering about points, in my friends silver league the No. 1 guy had 2000 points, is his 2000 points different to a 2000 point diamond? do they reset when you go into a higher league?
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Widar
Profile Joined October 2010
Sweden261 Posts
November 22 2010 19:41 GMT
#98
On November 23 2010 01:46 NexUmbra wrote:
Hello, I searched and couldn't find it so I was wondering about points, in my friends silver league the No. 1 guy had 2000 points, is his 2000 points different to a 2000 point diamond? do they reset when you go into a higher league?


No, when you move up you lose a few points, thats it.

Usually around 3-500 p
Fake it till you make it
Gruntt
Profile Joined August 2010
United States175 Posts
November 23 2010 05:20 GMT
#99
Wow, 3 liquid players in the ro64 GSL, amazing job guys, well done.
waterflash
Profile Joined June 2004
China19 Posts
November 23 2010 11:22 GMT
#100
what is up???
宠辱不惊,看庭前花开花落;去留随意,任天边云卷云舒;
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