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[November] SC2 General Discussion - Page 4

Forum Index > SC2 General
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fevaflave
Profile Joined November 2010
1 Post
November 18 2010 18:48 GMT
#61
I've noticed that TLO, madfrog, dimaga and some other top zergs don't hotkey their queens in a number of replays and I guess they cycle through their hotkeyed hatches and manually click the queen. Do you guys know any reason why they do this?
starcraft 2 strategy
Profile Joined November 2010
United States4 Posts
November 18 2010 19:41 GMT
#62
You're right Intense - the number of workers is HUD+2 if you have 3 workers per gas - to answer your question I believe two is still the optimal number, unless you're in a hurry, in which case 3 is (more than 3 doesn't help). For more info, check out Zerg Strategy.
Check out http://www.sc2review.com for the best Starcraft 2 Strategies and Guide Reviews
IShowUMagic
Profile Joined August 2010
United States104 Posts
November 18 2010 20:36 GMT
#63
On November 19 2010 03:48 fevaflave wrote:
I've noticed that TLO, madfrog, dimaga and some other top zergs don't hotkey their queens in a number of replays and I guess they cycle through their hotkeyed hatches and manually click the queen. Do you guys know any reason why they do this?



If you hotkey your hatches you can go hatch to hatch and click on queens. ie I used to hotkey 4+ with 1 hatch on each. So if I wanted to spit larvae i had to do 44 click on queen then v then click hatch and then 55 click v click. The advantage to this is that you can easily choose which hatch youre building units from ie if a terran is bunker rushing you and you want to make drones in your main and lings at your nat you can 4sddd5szzz. If you use this method I recommend also putting all your hatches on another hotkey like 0 so you can select all your larvae easily.

I've since switched to putting all my hatches on 4 and each queen on 5+. Now if i want to spit larvae its faster because I don't have to click the queen ie 55vclick 66vclick 77vclick. However, if i want to build drones in the main and lings in the nat id have to 55 click hatch sddd 66click szzz. The other advantages to this is that you can control your queens easier and you can easily see how many larvae you have and use them up.

Another method still is to put all your queens on a key and all your hatches on a key and use the backspace or minimap method to inject. I never tried this but I'm pretty sure the above two methods are better.
Sc2Broseidon
Profile Joined November 2010
United States8 Posts
November 18 2010 20:46 GMT
#64
Just curious when i upgrade to lair, when should i upgrade my other hatcheries, or should i even?
Lord of the Brocean if you MUST know.
IShowUMagic
Profile Joined August 2010
United States104 Posts
November 18 2010 22:24 GMT
#65
The question just goes with the sig imo.

No, you don't need to upgrade more than one hatchery unless your lair/hive gets killed. Once you upgrade one of your hatches to lair, you can research burrow/overlord upgrades in the other hatcheries also.
Jergen
Profile Joined October 2010
United States136 Posts
November 19 2010 05:47 GMT
#66
So, does anyone else feel like the secondary ability for Warp Prisms is kinda weak? The drops for other races feel like you have to commit less to them: Terran can use Medivacs to heal, Zerg use em for supply, but when you're Toss, you get a Warp Prism solely for drops. And the secondary ability, Phase mode, only is really helpful to make you the drops larger (but also makes you more committed, seeing as you can't pull back without losing units anymore). Perhaps this is just wishful thinking, but I'd kinda like to see a third mode that gives them more of a support role, without adding more to the overstuffed nature of Robo Facilities. Maybe a mode similar in design to Phase mode where it can return shields similar to the Shield Battery in sc1?
combatfetus
Profile Joined November 2010
United States2 Posts
November 19 2010 05:55 GMT
#67
I realize this is probably asked a lot, but I'm rather annoyed that my 3v3 hasn't ranked up from a bronze league yet. We're 48 and 26, 1200pts (2nd place is 800), and have been stuck in bronze since the beginning. We almost exclusively play against platinum/diamond, so I don't understand why we haven't ranked up- can someone enlighten me?
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2010-11-19 18:55:13
November 19 2010 06:03 GMT
#68
On November 19 2010 14:47 Jergen wrote:
So, does anyone else feel like the secondary ability for Warp Prisms is kinda weak? The drops for other races feel like you have to commit less to them: Terran can use Medivacs to heal, Zerg use em for supply, but when you're Toss, you get a Warp Prism solely for drops. And the secondary ability, Phase mode, only is really helpful to make you the drops larger (but also makes you more committed, seeing as you can't pull back without losing units anymore). Perhaps this is just wishful thinking, but I'd kinda like to see a third mode that gives them more of a support role, without adding more to the overstuffed nature of Robo Facilities. Maybe a mode similar in design to Phase mode where it can return shields similar to the Shield Battery in sc1?


I think they're really good as is. They don't cost any gas, and as you said, they can make regular drops twice as big.

I've used them to great effect against passive zergs who put spine crawlers at their nat. I just do my 4-warpgate push in their main :D Though I'm only mid-diamond.

I think I've heard it said by good players that the only reason warp prisms aren't used is because it eats into collossus time, which is currently a central piece of protoss play, and that's why we don't see pros use them much.I think they have great potential and we very well could see them in the near future.


EDIT: One more thing: blizz is not going to be adding new abilities to any units until the next expansion. At this point there will only be minor tweaks to the units stats for balance.
thenk
Profile Joined October 2010
Australia39 Posts
Last Edited: 2010-11-19 06:09:51
November 19 2010 06:07 GMT
#69
Does the Warp Prism power buildings?

I'm thinking.. drop a probe, put it into phase mode, drop 4 cannons before the pylon.

I agree though, that there needs to be more use for the Warp Prism, as it's such an expensive unit to get something that does little more than act as a small transport or a portable pylon. By the time you've got a Warp Prism though, the enemy should have anti-air, so the survivability is pretty low.

As such the only time I ever see Warp Prism used is for a DT drop + warp in more.

If the Warp Prism's Phase mode also set shield regeneration delay to 0 for units within 6 range (or something), then it would effectively 'charge' an armies shields, much like a Zerg regenerates hp - but only if you've got a Warp Prism in the army in Phase mode (and since they can't move in Phase mode, you as a Protoss would want to use it for map control - something Protoss are severely lacking).

So yeah, Jergen, great idea. I'd love to see Blizzard do something like that.
thenk, yeah?
Dabilahro
Profile Joined November 2010
1 Post
November 19 2010 09:22 GMT
#70
I looked for this in search and couldn't find it, so I'll post my idea here. I watched a game today where it was TvZ, the terran had ravens and MMM versus hydra/ling/roach/bling. I noticed the banelings were really ripping the infantry apart, moreso than the rest of the zerg units. Has anyone ever tried seeker missiles on the banelings?

My reasoning for this is that since the zerg player is rolling his blings into his rines, the terran player, with proper micro, can pull the marines back as the seeker missile is flying to the banelings. Either the zerg pulls the banelings back which lets the terran attack the rest of the zerg or the banelings just close the gap on the missiles and die since they only have 30 hp.

Thoughts?
Apoth
Profile Joined May 2010
England194 Posts
November 19 2010 15:22 GMT
#71
the odd of having enough ravens to pull this off more than once seems astronomical unless you were in a really specific situation. what if the zerg sacs one bling to the seeker then comes back with the rest of them?
trombonomophonononononononone
happyness
Profile Joined June 2010
United States2400 Posts
November 19 2010 18:50 GMT
#72
On November 19 2010 18:22 Dabilahro wrote:
I looked for this in search and couldn't find it, so I'll post my idea here. I watched a game today where it was TvZ, the terran had ravens and MMM versus hydra/ling/roach/bling. I noticed the banelings were really ripping the infantry apart, moreso than the rest of the zerg units. Has anyone ever tried seeker missiles on the banelings?

My reasoning for this is that since the zerg player is rolling his blings into his rines, the terran player, with proper micro, can pull the marines back as the seeker missile is flying to the banelings. Either the zerg pulls the banelings back which lets the terran attack the rest of the zerg or the banelings just close the gap on the missiles and die since they only have 30 hp.

Thoughts?


I think tanks are still more practical and much simpler in dealing with banelings. Seeker missle costs a lot of energy and takes a long time to get, a lot longer than the zerg is able to get bane speed.
cyanide66
Profile Joined September 2010
137 Posts
November 19 2010 18:55 GMT
#73
kind of a random question, but does anyone have a starcraft 2 guest pass i can use? i already gave both of mine out and my buddy wants to give it a try. if you have one just pm me, thanks!
Excstazy
Profile Joined October 2010
Colombia46 Posts
November 19 2010 19:11 GMT
#74
I've been trying to play zerg latelty, switching from toss.. and i've been having lots of trouble when trying to do 14 hatch. In the GSL 2 finals, the casters said its no longer a viable strategy since most high lvl terrans can just scout it and rape u with marines..

So what do u guys think, is it a doable strategy in high level games? or is it better to stick with roaches oppenings?
Colombia!!!
SovSov
Profile Joined September 2010
United States755 Posts
November 19 2010 22:33 GMT
#75
Why is Foxer being referred to as MarineKing now? I know it's a nickname but why not Foxer? Did he change his name (I'm was under the impression that he didn't).
MementoMori
Profile Joined April 2010
Canada419 Posts
Last Edited: 2010-11-20 06:11:19
November 20 2010 01:39 GMT
#76
On November 20 2010 04:11 Excstazy wrote:
I've been trying to play zerg latelty, switching from toss.. and i've been having lots of trouble when trying to do 14 hatch. In the GSL 2 finals, the casters said its no longer a viable strategy since most high lvl terrans can just scout it and rape u with marines..

So what do u guys think, is it a doable strategy in high level games? or is it better to stick with roaches oppenings?


It's doable against terran if you have really good micro and make sure you have an overlord over the expansion to spot bunkers going up outside the range of the morphing hatch sight. Make sure you bring a fair few drones, like 4-5 if you spot a bunker going down and you know there's a marine coming. The problem is it's still risky if they're going 2 rax pressure. Honestly doing a 14 pool before hatch really doesn't put you too behind even if pressure doesn't come. Just make sure you have a good build you can transition to if he just straight up blocks your hatch with an engineering bay.

Against toss you have to watch out for him blocking your ramp with pylons. You can minimize this by having a drone patrol the bottom of your ramp, if he attacks it bring another drone to fight. But what you've really gotta worry about is a reactionary push where he throws up a forge when he sees your expo and attacks with a zealot to help him get cannons up. I don't really think it's worth it in general. Maybe in far positions if you're sure he isn't proxying and you make sure pylons don't go up on the bottom of your ramp.

To sum it up in my opinion it's not really worth going for against a good toss anymore. But it can be against terran, at least until more people start doing 2 rax pressure.
for the world is hollow and I have touched the sky
Kurdaj
Profile Joined May 2010
United States57 Posts
November 20 2010 09:44 GMT
#77
I heard a rumor on the SC2 forums that the next patch will nerf Psi Storm and StimPack.

Any truth to this? Anyone heard anything?
If there was no Devil, it would be necessary to invent him.
dcemuser
Profile Joined August 2010
United States3248 Posts
November 20 2010 09:52 GMT
#78
On November 20 2010 18:44 Kurdaj wrote:
I heard a rumor on the SC2 forums that the next patch will nerf Psi Storm and StimPack.

Any truth to this? Anyone heard anything?


At BlizzCon 2010, they discussed the balance of the Terran vs Protoss matchup.

At that point in time, they felt that Terran was favored in the early game and Protoss was favored in the late game. This led to around a 50% win rate for both sides but left for a very unsatisfying matchup overall. They felt that Stimpack and Psi Storm may be good targets to adjust the balance to be more even in both the early and end-games but would have to analyze the effects of those nerfs on every matchup more before they decided on anything.

So yes, kind of. There is a half-truth in that they are looking at Stimpack and Psi Storm and the matchup in general.

There is no truth in that they will "DEFINITELY" nerf both Stimpack and Psi Storm. They're still looking into it.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
November 20 2010 09:55 GMT
#79
On November 20 2010 18:44 Kurdaj wrote:
I heard a rumor on the SC2 forums that the next patch will nerf Psi Storm and StimPack.

Any truth to this? Anyone heard anything?


Blizzard have stated that they believe TvP is T favoured early game and P favoured late game. They've also said that they're 'looking at' psi-storm and stimpack - so it's a reasonable assumption that they were/are considering nerfing the two.

As for my question

What word do the koreans use to describe what us foreigners refer to as 'cheese'?
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Keima
Profile Joined November 2010
Singapore39 Posts
November 20 2010 10:29 GMT
#80
On November 19 2010 14:55 combatfetus wrote:
I realize this is probably asked a lot, but I'm rather annoyed that my 3v3 hasn't ranked up from a bronze league yet. We're 48 and 26, 1200pts (2nd place is 800), and have been stuck in bronze since the beginning. We almost exclusively play against platinum/diamond, so I don't understand why we haven't ranked up- can someone enlighten me?


If you have not ranked up despite playing platinum and diamond opponents, it can only mean that the system is still deciding which league you belong to. If you are currently on a winning streak against favoured opponents, losing a couple of times before winning once more will probably give you the promotion.
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