Age of Empires 4 Is coming out October 28th, 2021. Very soon. With 8 playable civs and the civs being more asymmetrical than other Age of Empires titles it should be pretty exciting. Having played the closed beta I found the gameplay to be a lot more like Starcraft+ Show Spoiler +
, and if anyone wants to try there is a technical stress test coming this weekend. September 17th 10 AM PST to September 20th 10 AM PST. Free for anyone install instructions here: + Show Spoiler +
Considering Blizzard hasn't been updating Starcraft 2 i'm thinking there could be a lot of hope in this coming RTS title. It's a free weekend trial/stess test so I'd recommend everyone to try it out.
They will have access to 4/8 Civs in this stress test
Microsoft has been supporting Age of Empires 2 DE with huge tournaments lately (100k prize pool tournament this weekend actually) and also released AoE 3 Definitive Edition recently too. It seems they're going to support the Age of games once again and since frost giant is years away I know what I'll be trying.
Unfortunately all the content available for the game up until now has been NDA so I cannot share much more about the game until this Friday, and the devs for their game have been awful with marketing and shown literally 0 gameplay. So if you haven't heard much about the game that would be why so far.
Has anyone else looked into Age of Empires 4? Any thoughts?
SO Stress Test ended for now, As soon as there is another coming I will update here. I assume there will be soon.
Overall the game still needs a lot of work, and I expected bigger changes by now from the beta.
Yes, I have looked at the footage and it looked cool if unpolished. As a Terran player I'm interested in playing the Mongols. My current computer won't be able to run the game, but I'm considering upgrading. Currently, BW is the only game I play, so I have little incentive to do so. :<
Open Beta / Stress Test coming this weekend! You can opt in via Steam or Xbox something-something and you'll get in as long as you meet the system requirement.
Click on apply on Age of Empires IV Technical Stress Test tab.
I have VERY high hopes for this game. Practically the only RTS on the horizon until Frostgiant spits something out... or CoH 3 happens in like 2-3 years
On September 15 2021 18:46 Latham wrote: Open Beta / Stress Test coming this weekend! You can opt in via Steam or Xbox something-something and you'll get in as long as you meet the system requirement.
Click on apply on Age of Empires IV Technical Stress Test tab.
I have VERY high hopes for this game. Practically the only RTS on the horizon until Frostgiant spits something out... or CoH 3 happens in like 2-3 years
Thanks for the info! I just signed up for the stresstest "raffle".
I played the closed beta testing and my favourite to play was Mongols they felt a lot like Zerg in Starcarft 2 to me, but sadly they wont be in this next test and mongols are still under NDA
If people wonder it feels a lot faster than AoE2, but not as fast as starcraft 2. Maybe a little closer to brood wars speeds, but games were often hard to close out since you dont get the spell casters and such.
On September 16 2021 08:51 Highwinds wrote: I played the closed beta testing and my favourite to play was Mongols they felt a lot like Zerg in Starcarft 2 to me, but sadly they wont be in this next test and mongols are still under NDA
If people wonder it feels a lot faster than AoE2, but not as fast as starcraft 2. Maybe a little closer to brood wars speeds, but games were often hard to close out since you dont get the spell casters and such.
I wouldn't necessarily say it's faster than AoE 2? I mean, there are aspects that feel faster, but overall it seems equally slow, imo.
How is dps/splash to health? Is it more like AoE2 where you have a few seconds to react before critical damage gets done or more like Sc2 where you blink and missed the fight?
On September 17 2021 10:33 Archeon wrote: How is dps/splash to health? Is it more like AoE2 where you have a few seconds to react before critical damage gets done or more like Sc2 where you blink and missed the fight?
I was in the closed beta and siege units were bugged and acted like u are saying, but it sounds like they got changed so I am not sure yet. We will all find out tomorrow together
Well I'm downloading the Stress Test but the catch is that it seems the Steam keys have been delayed or not sent out yet and you have to sign up as an "AoE Insider" and download it through their Microsoft Store. Pretty scummy move but it is what it is...
Currently, there is no telling when Steam will send out notifications and it's getting late in Europe so... I signed up so I could try it before going to bed for the night.
On September 18 2021 02:53 Latham wrote: Well I'm downloading the Stress Test but the catch is that it seems the Steam keys have been delayed or not sent out yet and you have to sign up as an "AoE Insider" and download it through their Microsoft Store. Pretty scummy move but it is what it is...
Currently, there is no telling when Steam will send out notifications and it's getting late in Europe so... I signed up so I could try it before going to bed for the night.
I know it's not helpful for you Europeans since it's so late for you now, but I'm in the US and am just now able to download the stress test on Steam.
+ I think the civs are pretty unique, instead of copy pasted like in AoE2 with 1 unique unit and 3 boosts in total to eco/military. They have a unique playstyle from the get-go. + No bullshit cards, no call ins from home city etc. This is basically what AoE3 should’ve been. + Pretty faithful to AoE2 but unique enough to not feel like the same game remade in a different engine (feels like this is made in the same engine as AoE3 DE was made in) + Really like that you can put archers and all ranged units (but not siege equipment) in general, on stone walls. You build a gate inside a stone wall and they just go up there. + You DO need a varied army. I tried to mass Elite Longbowmen in my 1st game and they surprisingly uneffective even in 100+ numbers. It seems like they not only nerfed ranged damage, archer HP but also implemented a counter system like in Warcraft 3 (you got light armor, heavy armor, pierce damage, shock etc.) Pretty cool and works well. If you watch AoE2 at all nowadays, you know archery civs reign supreme. Not in this game. Archers feel like a backline unit (as they should) that supports the frontline of melee and cav. Very happy about this. + UNIQUE SKINS for every civilization for the same units. Everyone has access to a basic “archer” unit, even England where Longbowmen are strictly better, but they can make basic archers. This same archer has a different look in every civ, in every age. Very cool. + Pace is a little funky, a bit quicker than AoE2 but not the zoom-zoom-blink-and-you’ll-miss-it of SC2. + Scouts now are a hybrid of scouts from AoE2 and explorers from AoE3. Excellent change. You explore the map with them, gather sheep to your TC and in Age II (Feudal) you can upgrade them so they’ll hunt deer or boars and bring them to your workers. + Optimized surprisingly well + Only a select few buildings can train 5-units at a time, and it’s usually a cultural defensive landmark. Everything else trains 1 by 1. + Actually easy to wall. Very clear distinctions where you can build your palisades/stone walls. No more guesswork for “but is it actually walled off or just optical illusion?”
- I CANNOT tell the buildings apart… like, at all. No fucking clue what is a barracks what is a stable and what is an archery range. Just a jumbled mess inside the base. Also, they look fucking TINY, only the cultural landmarks stand out and are big enough IMO. - gunpowder is retardedly overpowered. I thought it would be a chore to pack/unpack trebs and cannons (and other smaller siege support weapons) but they really pack/unpack in 1 second flat. And oooh boy do they delete walls, castles (called keeps in this game) and every other siege. Handcannoneers also just delete units. If you played AoE2 you know gunpowder units were very situational at best, and underpowered at worst in that game. The accuracy sucked, reload time sucked, and the further you were from the enemy, the worse were your results with gunpowder. I wish they could find the middle ground. - graphics sadly do look like they belong in a 2010 MOBA or phone game. - the units cluster and blob like a MFker and you cant click for shit on what you want. (Can you find the sheep carcass in the middle of workers harvesting it? I can’t… not even in full zoom) Maybe collision size should be increased? IDK. - the units blend in with their environment, be it on the battlefield or in towns. They should make them pop a little so you can recognize what is a part of the foreground and what is background. - The camera angle is weird as hell… maybe I have to get used to it. - The UI is overall crap. The icons for units / upgrades / buildings are so uninspired.
I'm pleasantly surprised with the game. Very fun! Graphics / artstyle works well.
I agree with you on some visibility problems. Rly hard to find my allies market, note which enemy buildings to kill, etc. Maybe it'll get easier over time I dunno
The micro also feels very sticky. Maybe its a skill issue but it doesn't feel great. Still I like the game
Micro is better in AOE4. If you micro back an injured archer the units behind it get out of the way. The units are more responsive than AOE2 but less responsive than Starcraft 2. My games were lasting aboit 25 minutes.
Longbows have 3 spells. They can setup a campbto heal or they have a DPS boost and they can quick wall. It really makes the micro aspect interesting.
bad.Insane that is 2021 and that is the best product that they could deliver ? just by looking at graphics AOE 3 looks better. AOE noy gonna be the game to revive RTS.Sc2 is way better. Brood War is a galaxy ahead.