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Age of Empires IV - Page 4

Forum Index > General Games
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blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 25 2021 04:24 GMT
#61
On October 25 2021 12:07 Highwinds wrote:
Show nested quote +
On October 24 2021 14:50 blade55555 wrote:
Rus are definitely going to be one of my main civilizations. They look really fun. 5 more days until release and I can't wait!

Oh hey I see you here too blade! Yeah It's crazy the wait is almost over. Wish I was a part of the super secret beta that
is probably starting in a few hours. Lots of people gonna be streaming AoE4 and I just have to watch


Yes I am :D. I am with you. Just get to watch and wish I could play
When I think of something else, something will go here
Latham
Profile Blog Joined May 2007
9560 Posts
October 25 2021 08:02 GMT
#62
https://www.twitch.tv/directory/game/Age of Empires IV

As you can see, the privileged people are already streaming. Choose whichever person you want and watch \o/
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Harris1st
Profile Blog Joined May 2010
Germany6872 Posts
October 25 2021 11:41 GMT
#63
What would be your personal rating of AoE4? Metacritic has it at 84/100

https://www.metacritic.com/game/pc/age-of-empires-iv/critic-reviews
Go Serral! GG EZ for Ence. Flashbang dance FTW
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2021-10-25 12:50:47
October 25 2021 12:50 GMT
#64
On October 25 2021 17:02 Latham wrote:
https://www.twitch.tv/directory/game/Age of Empires IV

As you can see, the privileged people are already streaming. Choose whichever person you want and watch \o/


oof

one of the best AoE2 players in the world streaming to significantly less than a bunch of variety streamers who don't even play RTSes.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2021-10-26 20:56:13
October 26 2021 20:55 GMT
#65
On October 25 2021 20:41 Harris1st wrote:
What would be your personal rating of AoE4? Metacritic has it at 84/100

https://www.metacritic.com/game/pc/age-of-empires-iv/critic-reviews


I am not sure. The gameplay both fun, deep and varied but it takes time knowing exactly how good a game is. There are also some things that are in the pipeline like fully custom hotkeys and global production queue that I think should have been ready at launch.

Personally I would give it 95/100 and I think it has potential to one of my favorite games of all time alongside SC2, AOE2 and Civilization.
Swisslink
Profile Joined March 2011
2952 Posts
Last Edited: 2021-10-27 15:01:31
October 27 2021 14:59 GMT
#66
On October 25 2021 20:41 Harris1st wrote:
What would be your personal rating of AoE4? Metacritic has it at 84/100

https://www.metacritic.com/game/pc/age-of-empires-iv/critic-reviews


Let‘s put it that way: if you think StarCraft II had „issues“ at launch in 2010 - think again. I would argue that SCII was not even remotely perfect, but the UI was functional. For AoE IV, that‘s just not the case, imo. Some of the biggest issue are imo:

- the missing global queues
- the horrendeously bad icons, that make absolutely no sense.
- the horrendeously bad control groups, that are just not functional at all
- the fixed hotkeys, while at the same time having no hotkeys for some elements at all (canceling units?)
- the freaking Chinese clickable!! huge ass icon in the middle of the freaking screen that - if you accidentally click on it - literally covers 80 % of the screen.

That‘s just bad imo, and there‘s no excuse for most of it to be in the game, even at launch. The sad part is that I think the game would be pretty good gameplay wise, but if you have to keep clicking on screen, can‘t select single units, constantly have to navigate through dogshit menus, can hardly macro and this idiotic Chinese Icon just keeps popping up, it‘s really hard to enjoy it. And at this point, I can‘t even give a score, because the UI is among the worst I have ever seen in a game, but I don‘t want to give a low score - because once these things are fixed - and I sincerely hope they‘ll completely redesign the entire UI - the game will be awesome.

Of course there is still some stuff that does not work the way I want it to, but that AoE units move weirdly has to be expected by now and I think that‘s fine. It‘s really just the UI that annoys me.

I think winter put it quote nicely: the UI seems to be designed by someone who never does anything in his base while attacking. Because that‘s what it feels like.
Artisreal
Profile Joined June 2009
Germany9235 Posts
October 27 2021 15:49 GMT
#67
That quote is amazing
passive quaranstream fan
CicadaSC
Profile Joined January 2018
United States1583 Posts
October 27 2021 20:35 GMT
#68
The game comes out tomorrow but I know it's been in open and closed betas, any good guides or build orders established yet?
Remember that we all come from a place of passion!!
Latham
Profile Blog Joined May 2007
9560 Posts
October 28 2021 09:01 GMT
#69
I think Swisslink is talking about this Winter video:


quite a good review overall.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Harris1st
Profile Blog Joined May 2010
Germany6872 Posts
Last Edited: 2021-10-28 09:16:45
October 28 2021 09:11 GMT
#70
On October 27 2021 23:59 Swisslink wrote:
Show nested quote +
On October 25 2021 20:41 Harris1st wrote:
What would be your personal rating of AoE4? Metacritic has it at 84/100

https://www.metacritic.com/game/pc/age-of-empires-iv/critic-reviews


Let‘s put it that way: if you think StarCraft II had „issues“ at launch in 2010 - think again. I would argue that SCII was not even remotely perfect, but the UI was functional. For AoE IV, that‘s just not the case, imo. Some of the biggest issue are imo:

- the missing global queues
- the horrendeously bad icons, that make absolutely no sense.
- the horrendeously bad control groups, that are just not functional at all
- the fixed hotkeys, while at the same time having no hotkeys for some elements at all (canceling units?)
- the freaking Chinese clickable!! huge ass icon in the middle of the freaking screen that - if you accidentally click on it - literally covers 80 % of the screen.

That‘s just bad imo, and there‘s no excuse for most of it to be in the game, even at launch. The sad part is that I think the game would be pretty good gameplay wise, but if you have to keep clicking on screen, can‘t select single units, constantly have to navigate through dogshit menus, can hardly macro and this idiotic Chinese Icon just keeps popping up, it‘s really hard to enjoy it. And at this point, I can‘t even give a score, because the UI is among the worst I have ever seen in a game, but I don‘t want to give a low score - because once these things are fixed - and I sincerely hope they‘ll completely redesign the entire UI - the game will be awesome.

Of course there is still some stuff that does not work the way I want it to, but that AoE units move weirdly has to be expected by now and I think that‘s fine. It‘s really just the UI that annoys me.

I think winter put it quote nicely: the UI seems to be designed by someone who never does anything in his base while attacking. Because that‘s what it feels like.


So basically what you are saying:
It's a great RTS for having fun, playing casually solo and/or with friends. But it's miles away from beeing esport material?
Go Serral! GG EZ for Ence. Flashbang dance FTW
nojok
Profile Joined May 2011
France15845 Posts
October 28 2021 11:06 GMT
#71
Minus SC2, which game succeeded while designed with esports in mind?

It looks fun at all levels of play atm, which is all that matters, the rest will follow. The biggest worry is how they will fix the game for the highest level of play when the best players abuse whatever they found, I remember Relic did an extremely poor job at balancing dawn of war 1.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Harris1st
Profile Blog Joined May 2010
Germany6872 Posts
Last Edited: 2021-10-28 12:41:13
October 28 2021 12:40 GMT
#72
On October 28 2021 20:06 nojok wrote:
Minus SC2, which game succeeded while designed with esports in mind?

It looks fun at all levels of play atm, which is all that matters, the rest will follow. The biggest worry is how they will fix the game for the highest level of play when the best players abuse whatever they found, I remember Relic did an extremely poor job at balancing dawn of war 1.


RTS or in general? Quite a few had decent success and were build exclusively for multiplayer and esport like Apex, Valorant, Fortnite and so on

And just to clarify: I don't expect Aoe4 to come out the gates esport ready and fully balanced. But what swisslink wrote are aspects of the game (or UI) that need to be better before even considering stuff like balance
Go Serral! GG EZ for Ence. Flashbang dance FTW
Swisslink
Profile Joined March 2011
2952 Posts
Last Edited: 2021-10-28 17:56:52
October 28 2021 17:55 GMT
#73
On October 28 2021 18:01 Latham wrote:
I think Swisslink is talking about this Winter video: https://www.youtube.com/watch?v=qRvaeXDsTmQ

quite a good review overall.


Haven't seen that review before, I just checked Winter's stream at the end of the last Stress Test. The review covers most of the UI stuff he said there. Even if he apparently left out a few ridiculous things (Chinese Dynasty button, focus control group, etc.). Compared to the other reviews out there, he at least brings up the bigger issues. I scrolled through some Metacritic Reviews and most of them simply overlooked the UI issues that are hard to ignore, imo.

On October 28 2021 18:11 Harris1st wrote:
So basically what you are saying:
It's a great RTS for having fun, playing casually solo and/or with friends. But it's miles away from beeing esport material?


I would say it's a fun game for some casual rounds. I wouldn't say it's only bad for esports though. I think even on a decent ladder level, these issues are going to be annoying to most players. I would not consider myself a good SC2 player and even I was annoyed that the entire UI was just barely functional.


On October 28 2021 21:40 Harris1st wrote:
Show nested quote +
On October 28 2021 20:06 nojok wrote:
Minus SC2, which game succeeded while designed with esports in mind?

It looks fun at all levels of play atm, which is all that matters, the rest will follow. The biggest worry is how they will fix the game for the highest level of play when the best players abuse whatever they found, I remember Relic did an extremely poor job at balancing dawn of war 1.


RTS or in general? Quite a few had decent success and were build exclusively for multiplayer and esport like Apex, Valorant, Fortnite and so on

And just to clarify: I don't expect Aoe4 to come out the gates esport ready and fully balanced. But what swisslink wrote are aspects of the game (or UI) that need to be better before even considering stuff like balance


That's the point. These are not balance issues. These are not issues that break the game at a higher level due to unexpected synergies between different aspects of the game. These are just elements that actively prevent you from playing fast.
EchelonTee
Profile Joined February 2011
United States5245 Posts
October 29 2021 07:09 GMT
#74
Haven't been following the news closely. Any ETA on Ranked? I like the game, but wildly imbalanced multiplayer matches aren't great.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
GTR
Profile Blog Joined September 2004
51432 Posts
October 29 2021 08:08 GMT
#75
feels like a meme at this point what are considered "top" rts releases don't come with a ranked ladder on release (first wc3:r and now aoe4)
Commentator
Harris1st
Profile Blog Joined May 2010
Germany6872 Posts
October 29 2021 08:19 GMT
#76
On October 29 2021 17:08 GTR wrote:
feels like a meme at this point what are considered "top" rts releases don't come with a ranked ladder on release (first wc3:r and now aoe4)


I don't get it. It can't be that hard to make a working ladder with some MMR/ ELO
Just make it transparent enough for people to understand whats happening

Maybe they are afraid of making a non-perfect system and then get shitstormed for stupid matchmaking? Dunno
Go Serral! GG EZ for Ence. Flashbang dance FTW
Swisslink
Profile Joined March 2011
2952 Posts
Last Edited: 2021-10-29 08:45:57
October 29 2021 08:45 GMT
#77
On October 29 2021 17:19 Harris1st wrote:
Show nested quote +
On October 29 2021 17:08 GTR wrote:
feels like a meme at this point what are considered "top" rts releases don't come with a ranked ladder on release (first wc3:r and now aoe4)


I don't get it. It can't be that hard to make a working ladder with some MMR/ ELO
Just make it transparent enough for people to understand whats happening

Maybe they are afraid of making a non-perfect system and then get shitstormed for stupid matchmaking? Dunno


I'm fine with not adding Ranked from the start. Mainly because it's better to let the players experiment a bit before the season starts. However, if you do it, you at least have to give a clear schedule when it's going to be added. And it should not be longer than maybe 10-15 days. Afaik that's not the case here.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2021-10-29 14:24:15
October 29 2021 14:22 GMT
#78
There is already an ELO system in place for the matchmaking and a leaderboard. I think they want to patch in more custom hotkeys, fix some bugs and do the first balance update, before activating the official ranked section.

AOE4 Leaderboard


Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
Last Edited: 2021-10-29 14:49:47
October 29 2021 14:47 GMT
#79
So far it is just really fun, feels like there is so many ways you can build your economy, and after each game I want to jump straight.into another one.

Not sure I'd be as excited for the esports side though.
It is what you read when you don't have to that determines what you will be when you can't help it.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
October 29 2021 16:36 GMT
#80
Been watching Lirik play this and I wanna give it a go. Never played AOE before (not seriously anyways).

Is something like playing the campaign a good way to learn the basic fundamentals? Or do I go straight into 1v1 and cookie cutter build orders via online guides?
Skol
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