|
On October 30 2021 01:36 Emnjay808 wrote: Been watching Lirik play this and I wanna give it a go. Never played AOE before (not seriously anyways).
Is something like playing the campaign a good way to learn the basic fundamentals? Or do I go straight into 1v1 and cookie cutter build orders via online guides?
There's a series of challenges inside the game called "Art of War" do these for a starter. You don't need to get gold medals, but just familiarize yourself with the concepts inside like milling deer or unit counters.
After that I suggest playing 1v1 against the AI to try out the civs and then picking one, and finding a BO online for early game. The civs here are pretty unique and some want to be on food early, others on wood, and yet another wants early gold etc. depending on where their strengths lie.
I'd not put any weight on the campaign, they seem like fluff honestly, at least the Norman one. Cutesy way to learn history through an interactive game, but nowhere even near the ballpark of what you'll be doing in multiplayer. Also not very challenging so far.
Maybe watch some real pros play like Marinelord, TheMista or Vortix and try to get a general idea of the overall strategy and what to aim for during a match.
Aside from that? Grind, grind, GRIND games against players I guess?
|
|
I think the game is the next RTS hit.
The strategic possibilities are rich enough and the battles can be quite engaging. The graphics are fine, it is intended for multiplayer mainly so those will never be as impressive as other games, no matter who makes them.
The room for edge in the micro department doesn't seem to be something that developers put much work into and I have to admit that's probably a good thing since Westerners don't really have the work ethic to master that difficult part of any rts game, as opposed to Koreans/Chinese who will exploit that as much as possible to gain an edge.
I hope we get a decent competitive scene as people start learning the game and Relic supports the game at a standard opposite to what Blizzard would do today.
Finally some excitement in this space.
User was warned for this post.
|
I wonder what tournament will be like. Are you forced to know how to play all civs or can you main a race like in StarCraft.
|
The first tournament (Genesis) is you can't re-use a civ you win with. So anyone who qualifies will have had to win with 2 civs. In the ro8, you'll have to win with 3 civs to make the finals and win with 4 civs to win the tournament.
|
One thing I really dislike is unit control. It feels clunky and unresponsive. Otherwise, this looks like a decent game. Definitely gonna play it more once I've got more time.
|
its fun for an rts. no specific unit selection through the pic pics is annoying. overall fun!!!! water maps best
|
On October 30 2021 07:06 oxKnu wrote: ...I have to admit that's probably a good thing since Westerners don't really have the work ethic to master that difficult part of any rts game, as opposed to Koreans/Chinese who will exploit that as much as possible to gain an edge.
You're right. But the Chinese are known cheaters and Koreans are always match fixers trying to make money via gambling, so they won't be good at the game either.
Really the only people who will be good are the Aussies.
Anyone else want to make sweeping racist statements?
|
Yeah that's a really odd statement by oxKnu. Esp coming from AoE background - it's no Starcraft, but in AoE 2 quick walls / arrow dodge micro is pretty common from "western" players.
|
I would argue oxKnu is not entirely wrong in regard to the outcome, but the reason is not the work ethic. It's much more to do with the eSports structures that are still far superior in Korea (and maybe China? no idea). And of course these structures help with the training environment and the acceptance in society.
|
What late game armies do you guys build as English? Is it men at arms and cannoneers as your main bulk minus siege? I struggle scaling currently.
|
|
Game is really fun so far. For those unaware, it's free if you have Xbox Game Pass.
|
51397 Posts
yeah i got game pass for $1 to try it out this month and while the game certainly has its flaws i have faith relic will patch it to the level it needs to be in due course
really do hope they fix observing because both the interface and system are elementary in terms of balance, i think the french and russians are the best; delhi are by far the worst.
|
Playing through game pass too - i never was a huge fan of AoE (i do enjoy it, but i do get bored of it quite quickly), and i'm not a "fan" (in the true sense of the word) of AoE 4 either. But there's one thing that AoE 4 does, that makes me come back every day for a mission or two, and that's the "history lessons" between missions.
I love those, they're what keep me playing. I can't really judge the game itself, as i said i find it okay - it's not really my setting, nor my pace - but those videos are great. The superimposed images over real life locations are awesome.
|
Are you listening to those historical briefs in English or German? I like the original VO but the voice actress for German I saw/heard in a review (Gamestar) was terrible.
|
English, while being german i stopped watching german stuff altogether. Somehow it's easier for me to follow english nowadays than it is german. So, no idea about the VO - but if it sucks, well.. Often the case, imho.
|
Really enjoying the game so far. It has some problems. Battle micro and unit responsiveness feels a bit off, late game is quite sludgy once players are near-maxed. But the overall thing that the game tries to do is really fun and engaging. The civs really feel unique and different from each other. The thing that I haven't seen people mention but is huge in this game is how well they did the resource allocation and strategy around expanding. Early you have the Sheep and Deer game, in mid-game you have to take risks mining gold until you get more Town Centers, balancing defense vs. greed, late game you have some huge gold/stone patches where naturally you will want to get Keeps/TCs/walls around. It just feels really nice in that regard.
That brings me to my next point which is the civs and map control. I've been playing mostly France. They excel at map control because their main unit is so fast. Their economic bonus (faster villager production) is also great, and less wood req for dropoff buildings means you don't need wood until Feudal Age. In Feudal their most important unit, knight, becomes active, and you should be guaranteed to get map control. If you get pushed you can always counter. They are great at sniping villagers. They are great defensively because you can always choose where to fight thanks to their speed, and if the opponent overextends you are guaranteed to kill off their army. Knights are tanky, and can even heal up after those early/mid-game scuffles. I haven't played vs. a great Rus yet, which is the only other civ that seems to be able to do this type of play by going mass horse archers (they are super cheap).
France feels great to play in this game because they really can utilize the big map size and force people to stay home while you can do greedy eco stuff. They control the game really well.
And the sound design! It's absolutely amazing. The game has gotten a lot of flack for the graphics which is understandable as they are a bit dull, but the sounds are extremely crispy and lifelike. Also quite useful in a gameplay aspect. Units whistling when they spot enemy armies, whispering while they are sneaking in woods etc.
Looking forward to explore the other civs and more strategies as well. I think the game has great potential.
---
Also I'll share the France build I use atm. Spent some time in custom to optimize it to get a knight to their base as fast as possible. The game plan is to rush knights, harass a bit, then constant knight production for map control while getting a second TC in feudal. It's like Parting PvT, essentially. Get units out on the map while being greedy at home.
- 8 on sheep - Build house - Build mining camp, go for the gold patch towards the opponent's base - 5 on gold 2:30 build Landmark with 5 gold miners (Horse School) - Rally gold (you want 6 for 200gpm which sustains constant Knights production) - Build house - Landmark builders build a mill at Deers (you are now out of wood) - After 6 on gold you should rally to the tree closest to TC for wood. - First knight will be out at around 4:24 and should go directly to their forwardmost resource. Usually gold/deers or sometimes wood. Pick a few villagers or even just deny mining is worth the investment.
Apply pressure with knight and bring your scout. If you get attacked you can usually use 3 knights to snipe some villagers. Keeping your scout alive is huge, it provides a huge line of sight which helps spotting tech and their army movements. Second TC should protect a gold patch. You have a great advantage here usually because the map should be yours, you can get greedy deers/gold patches etc. while denying the same for your opponent. Knights are super strong and can even fight spears. Adding archers is a good transition no matter what comp they go for.
|
On November 01 2021 21:18 m4ini wrote:English, while being german i stopped watching german stuff altogether. Somehow it's easier for me to follow english nowadays than it is german. So, no idea about the VO - but if it sucks, well.. Often the case, imho.  haha I had to tinker with the windows language settings for a while to get the game in english. German is unbearable.
edit: well no, I got the xbox app to be in English, but game's still German, wow. what a horribad feature. 2 reboots later and it works. nice
|
Serral was streaming AOE4 today! Despite being pretty new to the game he has over an 80% winrate and is in the top 75 players on the leaderboard. Number one is MarineLord and number three is PandaBearMe! Lots of really awesome SC talent jumping into this game in a big way right now.
|
|
|
|