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[Patch 4.3] Vel'Koz General Discussion

Forum Index > LoL General
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EU LCS Week 8 Review
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 26 2014 23:55 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the Off-topic Dicsussion Thread.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

The newest champion will be Vel’Koz, the Eye of the Void, when he is enabled.

Patch 4.3: Live on Feb. 27th, 2014
+ Show Spoiler [Patch Notes] +


Champions







Vel’Koz



Vel’Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.










Corki



Corki players can now see Phosphorus Bomb’s area of effect indicator and Phosphorus Bomb now scales with bonus AD.



“Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We’ve added some extra gunpowder to the bomb this patch to rebalance the ability.”



Q - Phosphorus Bomb




newbonus attack damage ratio +0.5 Bonus Attack Damage Ratio


newclarity Now shows area-of-effect indicator for Corki (previously displayed only for enemies)









Gragas



We lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.



“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”



E - Body Slam




total attack damage ratio 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7


R - Explosive Cask




ability power ratio 1.0 ⇒ 0.9


old mana cost 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)









Kassadin



We reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.



“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”



Q - Null Sphere




damage 80/115/150/185/220 ⇒ 80/110/140/170/200


silence 1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds


E - Force Pulse




damage 80/130/180/230/280 ⇒ 80/120/160/200/240









Kha’Zix




“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”



Q - Evolved Enlarged Claws




missing health damage 8% ⇒ 6%


maximum damage vs. monsters 200 ⇒ 100


E - Leap




bonus attack damage ratio 0.8 ⇒ 0.2


R - Void Assault




newutility Kha’Zix ignores unit collision while in stealth


R - Evolved Active Camouflage




newutility Void Assault Duration +1 seconds (total 2 seconds)









Ryze



We’ve buffed Ryze’s base health and increased Overload’s range.



“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”



General




base health 446 ⇒ 500


Q - Overload




range 600 ⇒ 625









Skarner



We lowered Crystal Slash’s mana cost and increased Fracture’s slow.



“We’re giving Skarner some help in the early game with a focus on his crowd control capabilities.”



Q - Crystal Slash




mana cost 20/22/24/26/28 ⇒ 16/18/20/22/24


E - Fracture




slow 30/35/40/45/50% ⇒ 45/50/55/60/65%









Teemo



Teemo’s shrooms are now slightly less annoying.



“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”



R - Noxious Trap




ability power ratio 0.8 ⇒ 0.5









Yasuo



We’ve reduced Way of the Wanderer’s shield duration as well as its value at higher levels.



“We want to further emphasize Yasuo’s defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.”



Passive - Way of the Wanderer




shield duration 2 seconds ⇒ 1.5 seconds


shield (rough values) 60~690 ⇒ 60~470


shield (real values) 60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690 ⇒ 60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470





Back to top




Terrify(ing) Changes



“The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.”







Fiddlesticks



In addition to the Terrify changes, we’ve increased Drain’s cast range.



Q - Terrify




utility Affected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement


W - Drain




cast range 475 ⇒ 575 (tether range remains at 750)









Nocturne



E - Unspeakable Horror




utility Affected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed









Shaco



W - Jack In The Box




utility Affected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed





Back to top




Minor Changes & Bug Fixes







Kayle



newprettiness Updated Ability Icons!









Sejuani



W - Flail of the Northern Winds




bugfix Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation









Twisted Fate



W - Pick A Card




newprettiness New Particles!









Volibear



W - Frenzy




bugfix Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation









Zac



We increased the interaction radius of Zac’s blobs.



Passive - Cell Division




chunk pickup / stomp radius 25 ⇒ 50





Back to top




Items







Tear of the Goddess



“Not enough tears on the Rift.”



newpassive Additionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)


mana regen 7 ⇒ 6









Doran’s Shield



“We want Doran’s Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We’re clarifying its strengths while toning down some of the power.”



health 100 ⇒ 80


health regen 10 ⇒ 6









Spirit Stone Items

(Spirit Stone, Spirit of the Elder Lizard, Spirit of the Ancient Golem, Spirit of the Spectral Wraith)


“We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.”



butcher passive health restore 8% damage dealt ⇒ 6% damage dealt


butcher passive mana restore 4% damage dealt ⇒ 3% damage dealt


butcher passive utility Health / Mana restore no longer halved for area-effect spells









Boots of Mobility



“As the premiere set up boots for getting into - and initiating - fights, we’re introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we’ll keep an eye on this change.”



movement speed 45 in combat / 105 out of combat ⇒ 25 in combat / 105 out of combat


total cost 1000 gold ⇒ 800 gold









Ruby Crystal



“We don’t expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same’s true of the Sightstone items.”



health 180 ⇒ 150


total cost 475 gold ⇒ 400 gold









Sightstone



health 180 ⇒ 150


total cost 950 gold ⇒ 800 gold









Ruby Sightstone



health 360 ⇒ 400


total cost 1550 gold ⇒ 1600 gold





Back to top




Gold Generating Items



All stats will be displayed per item while changes will be noted.



We’re doing a polish of the mini-games associated with gold generating items.







Spellthief’s Edge Line



Buying a Spellthief’s Edge is a commitment to harassing your opponents from afar. It’ll be the highest risk and reward item in terms of gold generation.










Spellthief’s Edge



newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.


ability power 10 ⇒ 5


mana regen 3 ⇒ 2


gold per 10 2 gold per 10 seconds









Frostfang



newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.


total cost 850 gold ⇒ 865 gold


ability power 20 ⇒ 10


mana regen 7 ⇒ 5


gold per 10 4 gold per 10 seconds









Frost Queen’s Claim



newpassive tribute Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.


newunique active Old Unique Active ⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).


recipe Frostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)


newcooldown reduction +10% Cooldown reduction


ability power 50 ⇒ 40


gold per 10 4 gold per 10 seconds


mana regen 10 mana regeneration









Relic Shield Line



We’re reinforcing the Relic Shield line as “all-in” tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.










Relic Shield



newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.


newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score


health 50 ⇒ 75


health regen 6 ⇒ 0









Targon’s Brace



newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.


newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score


total cost 850 gold ⇒ 865 gold


health regen 12 ⇒ 8


health +175 health









Face of the Mountain



newpassive spoils of war Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Max 4 charges.


newclarity Allies who benefit from Spoils of War now also gain +1 to their minions killed score


newunique active Old Unique Active ⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).


health 375 health


health regen 25 health regeneration


cooldown reduction 10% cooldown reduction









Ancient Coin Line



We’re giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.










Ancient Coin



newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.


health regen 5 ⇒ 0


mana regen +3 mana regeneration









Nomad’s Medallion



newpassive favor Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.


health regen 8 ⇒ 5


mana regen 11 ⇒ 7


total cost 850 gold ⇒ 865 gold


gold per 10 +2 gold per 10 seconds





+ Show Spoiler [Previous GD Threads & Patch Notes] +
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ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Zooper31
Profile Joined May 2009
United States5710 Posts
February 26 2014 23:58 GMT
#2
Praise lord Helix!... I mean Vel'Kroz!
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
IMoperator
Profile Joined October 2011
4476 Posts
February 27 2014 00:00 GMT
#3
yo does anyone know the hybrid/attack speed kayle jungle build? i saw someone on stream go something like ap/ad jungle item (forgot which one ) into bork into nashors or something like that and he just farmed all game and got really strong.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2014-02-27 00:01:50
February 27 2014 00:01 GMT
#4
Ouch those KhaZix nerfs.....
the spirit stone item nerfs seem kinda counterproductive- considering they buffed it to allow more variety in junglers and then nerfed it because niche jungle champs like Wukong and Pantheon were benefiting too much from it.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
February 27 2014 00:03 GMT
#5
On February 27 2014 09:00 IMoperator wrote:
yo does anyone know the hybrid/attack speed kayle jungle build? i saw someone on stream go something like ap/ad jungle item (forgot which one ) into bork into nashors or something like that and he just farmed all game and got really strong.

Most likely the Elder Lizard for true damage on each E hit?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
yamato77
Profile Blog Joined October 2010
11589 Posts
February 27 2014 00:03 GMT
#6
Kha is a bit silly on live right now.
Writer@WriterYamato
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
February 27 2014 00:06 GMT
#7
Dem Kha nerfs. Tear buff is nice. (Maybe I can play Jayce again?)

Don't understand the thing about Coin low reward. You buy it for the active because so many teams now-a-days rely on running at and away from people to actually fight, and not having a Shurelia means you lose the run wars.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
February 27 2014 00:07 GMT
#8
I thought riot was never gonna get kass down to normal powerlevels just by nerfing his numbers (which are still not the problem with him), but now I'm gonna give them ~10 more patches.

Then he does negative damage, at which point he may also not be used anymore

mission success?
only time will tell
A backwards poet writes inverse.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 27 2014 00:09 GMT
#9
Doran's shield changes now make Sona by far the strongest Dshield bearer, depending on how the new spellblade pans out in practice Dshield sona might be a really strong solo q pick.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-02-27 00:11:40
February 27 2014 00:10 GMT
#10
^ you're prob confusing Dshield and Pick.

On February 27 2014 09:01 MooMooMugi wrote:
Ouch those KhaZix nerfs.....
the spirit stone item nerfs seem kinda counterproductive- considering they buffed it to allow more variety in junglers and then nerfed it because niche jungle champs like Wukong and Pantheon were benefiting too much from it.

It's a nerf to single-target junglers, and a buff to AoE junglers, who get more HP and mana out of the passive than currently. So it slightly nerfs Wukong's clear, but not necessarily Pantheon's by a bunch.

Fiddle's nerf annoys me way more (and it's a buff in Shaco's case).
Cant take LMS hipsters serious.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 27 2014 00:13 GMT
#11
khazix minor damage nerfs doesnt make up for the hilarious buff to evolved void assault im looking forward to that
thug life.                                                       MVP/ex-
Harem
Profile Joined November 2007
United States11390 Posts
February 27 2014 00:13 GMT
#12
The mobi boots change still makes me sad.
Moderator。◕‿◕。
Complete
Profile Joined October 2009
United States1864 Posts
February 27 2014 00:13 GMT
#13
On February 27 2014 09:09 Slusher wrote:
Doran's shield changes now make Sona by far the strongest Dshield bearer, depending on how the new spellblade pans out in practice Dshield sona might be a really strong solo q pick.

Why do you say that?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 27 2014 00:15 GMT
#14
On February 27 2014 09:13 Complete wrote:
Show nested quote +
On February 27 2014 09:09 Slusher wrote:
Doran's shield changes now make Sona by far the strongest Dshield bearer, depending on how the new spellblade pans out in practice Dshield sona might be a really strong solo q pick.

Why do you say that?


I assume he meant lucky pick.
https://twitter.com/SufficientStats
killerdog
Profile Joined February 2010
Denmark6522 Posts
February 27 2014 00:22 GMT
#15
Lulu will really like it too i think. (Anyone know if pix applies the procs?)
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2014-02-27 00:25:29
February 27 2014 00:24 GMT
#16
On February 27 2014 09:01 MooMooMugi wrote:
Ouch those KhaZix nerfs.....
the spirit stone item nerfs seem kinda counterproductive- considering they buffed it to allow more variety in junglers and then nerfed it because niche jungle champs like Wukong and Pantheon were benefiting too much from it.

That's what I thought at first as well, but the fact it's not halved for AoE abilities now helps out a bit.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-02-27 00:43:17
February 27 2014 00:38 GMT
#17
Some of my thoughts on changes, posted from last thread.

Corki changes are super nice, BT first will probably be the best build for Corki now.

Gragas changes won't change too much (assuming he can still clear with Q+E during laning).

Kassidan's late game still pretty much unchanged, but his laning looks super suspect right now, might drop from 100% ban status. Will depend on how vulnerable he ends up being with huge silence nerfs.

Kha'zix change on his Q is fine, could probably hit it harder on the execute. (5% or 4%?) Dislike how they changed max damage vs monster, unnecessary change imo, especially considering how much higher the max damage for %hp (and executes) for other junglers tends to be higher. (Elise's is capped at 300, Lee Sin is at 400, Vi is 300), etc etc. Khazix already lower than all of those at 200 max, Nerfing it to 100 really gives him short end of stick in execute battles.
Leap changes is super heavy handed, it was pretty rare for KhaZix to do continual goomba-stomping, usually most Khazix got only 1 or 2 hits of it, then jumps out. I would rather they hit Q a bit harder, and keep his Leap the way it was. Changes to ult is nice.
Overall the changes gives no raw benefit to W evolving Khazix at all, makes his gameplay more linear and less dynamic (evolve mechanic is cool and interesting only if variations are all equally viable).

Ryze changes, doesn't change anything, he's still going to get wrekt by FotM mids.

Teemo changes are reactionary nerfs due to plebian complaints. Teemo was fine where he was, the fact that they didn't give him any buffs to compensate for this nerfs show how shortsighted Riot was in nerfing this champ.

Yasuo changes, thank fucking god. Needs more nerfs overall, his ulti is still to game changing. Will probably force more Yasuo players to delay 3rd offensive item, for a defensive item now. His 2-item timing still going to be bonkers.

Riot just needs to change definition of fear, rather than changing description for all champs. Does this mean Fiddle can now do the insec with fear? (cast fear, animation cancel with flash, force other champs to walk into your team. lol)

Tear change is super nice, stacking it was definitely pretty painful after the nerfs.
Spirit stone changes just makes AoE clear even better than it was before, further alienating single clear champs.

Boots of mobility nerfs are dumb, it wasn't crowding out any other boots in any roles. Now they just made it really crappy, junglers aren't going to buy them at all now, since movement between camps are going to be super slow.

Ruby Crystal changes are interesting, would like to see math between Dshield start and Ruby start. Changes to Ruby sighstone is nice, makes it a bit more slot efficient.

Spellthief's passive, is this additional damage true damage? Still don't know why they keep trying to put fucking AP on this item. It's pretty obvious that supports aren't scaling/building AP like Riot wants. Should just give it something useful instead. Frost Queen's Claim's active might be pretty good in pick comps (depending on the range). Also if Riot is going to try and still force AP scaling on support, they should give this item some AP scaling instead of strictly level scaling (but in such a way it can't be abused by solo laners)

Face of Mountain is a lot better now, but doesn't beat talisman of ascension in terms of usefulness.
liftlift > tsm
Cheap0
Profile Joined July 2012
United States540 Posts
February 27 2014 00:52 GMT
#18
Talisman active is just so damn good. I'm not sure if anything's going to change bot lane except maybe less people buying Doran's Shield. I guess we'll see.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 27 2014 00:52 GMT
#19
On February 27 2014 09:13 Complete wrote:
Show nested quote +
On February 27 2014 09:09 Slusher wrote:
Doran's shield changes now make Sona by far the strongest Dshield bearer, depending on how the new spellblade pans out in practice Dshield sona might be a really strong solo q pick.

Why do you say that?


the regen nerf has basically 0 effect on her.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 27 2014 00:52 GMT
#20
Slusher wrote:
except we see them over Trist and Ez because of tower damage. and Sivir is such a terrible duelist to say that she's picked for anything other than ult bot is disingenuous with reality



From the last thread. You kind forgot her pushing capabilities (probably strongest ADC), which is 1b with her ult.
Freeeeeeedom
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