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What happened to Blizzard's effort to buff Mech? - Page 5

Forum Index > SC2 General
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r1flEx
Profile Joined October 2012
Belgium256 Posts
March 05 2017 09:58 GMT
#81
I don't play this game anymore. but I tried mech so many times and it's just undoable with thors. mobility gets killed by them. should've been replaced by goliaths or something similar
ItsFunToLose
Profile Joined December 2010
United States776 Posts
March 05 2017 10:17 GMT
#82
On March 05 2017 03:19 Jealous wrote:
In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance!


you complete me.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 05 2017 12:57 GMT
#83
On March 05 2017 03:19 Jealous wrote:
In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance!


I'd subscribe to this newsletter.
@RealHeyoka | ESL / DreamHack StarCraft Lead
TheKhyira
Profile Joined May 2012
115 Posts
Last Edited: 2017-03-05 13:07:23
March 05 2017 13:03 GMT
#84
On March 05 2017 09:30 blunderfulguy wrote:
Show nested quote +
On March 05 2017 09:19 avilo wrote:
On March 05 2017 09:10 blunderfulguy wrote:
On March 05 2017 09:10 avilo wrote:
On March 05 2017 08:46 blunderfulguy wrote:
On March 05 2017 05:04 SCHWARZENEGGER wrote:
On March 05 2017 01:07 Railgan wrote:
On March 05 2017 00:02 Lexender wrote:
On March 04 2017 21:39 Railgan wrote:
Mech is definitly viable. What do you guys want? To build some tanks thors hellions and just autowin?


To a certain degree, yes.

We want to be able to have a chance at winning with mostly fact units with some air as support, not backwards.

so like when I believe Innovation won a bo5/bo7 vs dark without buillding a starport?


inno was first who tried mech vs dark on top level back then and it was just for the surprise effect and he stop after this even after he won lol, he also said that mech is bad, even snute said that he haven't lose a single game vs mech with swarmhosts.

He hasn't lost a single game vs mech with SH because even though it's a known counter to that style of play, mech players don't make any efforts to do anything about them aside from complain on forums.


Wrong. It's because mech is unplayable right now due to swarmhosts and a myriad of other reasons.

You can play "mech" aka making mass ravens. That's about it. On the current swarmhost patch, if you go "mech" you autolose to free units most of the time.

Hellions and Cyclones aren't Mechanical units? TIL. Thanks for letting me know.


100% irrelevant units if the Zerg knows what the swarmhost is.

Irrelevant units? We are talking about Mechanical units, and SH don't hard counter Hellions and Cyclones, especially in the early-mid game, they hard counter a turtling Terran player relying on Planetary Fortresses and Siege Tanks in the mid-late game who also doesn't use their army to attack into a Zerg player and get serious damage done.


It feels like you´ve never really played it otherwise you wouldn´t be making this statement. Swarmhost trade 100% efficiency vs 0% and as soon as swarmhost are out everything that comes out of the factory is completely obsolete. You can play a bit of hellions into mass air and it´s so and so but it probably falls into the sky terran rather than mech category.


Mech is a fringe gimmick vs zerg at best and the only games you win with it is because it´s so rare the the opponents spazzes out and have no idea what they are supposed to do.
petro1987
Profile Joined May 2009
Brazil374 Posts
March 05 2017 13:25 GMT
#85
I've given up on Blizzard ever making mech (I'm talking about mech in the sense of BW, not mass ravens or something similar btw) viable. Let's face it, at this point, the game is almost driven on community lobby. There is no clear vision from the dev team. If Zerg and Protoss players don't want mech to be viable (which seems to be the case), it won't be viable. It doesn't matter how many times you hear from Blizzard that they want to make mech viable. For how long have they been saying this? 4 years? More? The bottomline line is most Zerg and Protoss dislike playing vs mech and they will strongly lobby against it. Hell, I've read in this thread that mech is actually viable now, because avilo is GM and polt has beaten a random player in the ladder. What kind of definition of viability is that? Just look at IEM. How many mech games have you seen? How come a strategy is viable if nobody even uses it. That's some kind of Orwellian redefinition going on.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
March 05 2017 13:27 GMT
#86
buff thors
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Wrath
Profile Blog Joined July 2014
3174 Posts
March 05 2017 13:29 GMT
#87
Give up already.

Mech won't be viable. You either make do with what you have or leave it.

The end.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
March 05 2017 14:20 GMT
#88
If Gumiho can play close games vs Dark with mech then so can people here vs their random NA GM Zergs.

Just don't except to do nothing on 3 bases and wait till your maxed out and win.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2017-03-05 15:03:37
March 05 2017 14:37 GMT
#89
Thats possible when there is no SH, and thats exactly the point. SH are too strong in current form, tone it down (or change it) and mech is "fine" in tvz. F.e. Ryung lost instant the games vs Snute because of SH. But i guess the answer will be: you mech people want to turtle. Even when players like ryung are non stop active in a sub 10 min game... people still define that as "turtle".
http://www.twitch.tv/pinokotsbeer
StraKo
Profile Joined February 2017
Germany96 Posts
March 05 2017 14:55 GMT
#90
On March 04 2017 06:27 StarscreamG1 wrote:
What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^


But if bio is considered to be balanced, doesn't this automatically mean that mech is simply bad ?

In late hots we saw mech and bio being almost equally good, atleast in TvT and TvZ. A lot of pro players choose to play mech or bio only depending on personal preference or map layout.

I think this kind of equality would be a good goal to reach.
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
March 05 2017 16:00 GMT
#91
On March 05 2017 09:59 blunderfulguy wrote:
If there's still any question about the viability of mech play in the current state of LotV, I would like to present a glorious video from a Terran player by the name of Polt, with fantastically entertaining and intelligent commentary, which he played on the Korean ladder at the Grand Master (90) level and features a spectacular amount of Mechanical units, notably Hellions and Siege Tanks, a transition into Battlecruisers, as well as a large number of Swarm Hosts from his opponent throughout:



on ladder you can win even with 1 base BC's or pure hellions and call it mech, in this video polt already win at 7;00 after zerg lost all his queens and bunch of roaches, sure mech is viable but not against top zergs.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2017-03-05 16:21:27
March 05 2017 16:08 GMT
#92
On March 05 2017 22:25 petro1987 wrote:
I've given up on Blizzard ever making mech (I'm talking about mech in the sense of BW, not mass ravens or something similar btw) viable. Let's face it, at this point, the game is almost driven on community lobby. There is no clear vision from the dev team. If Zerg and Protoss players don't want mech to be viable (which seems to be the case), it won't be viable. It doesn't matter how many times you hear from Blizzard that they want to make mech viable. For how long have they been saying this? 4 years? More? The bottomline line is most Zerg and Protoss dislike playing vs mech and they will strongly lobby against it. Hell, I've read in this thread that mech is actually viable now, because avilo is GM and polt has beaten a random player in the ladder. What kind of definition of viability is that? Just look at IEM. How many mech games have you seen? How come a strategy is viable if nobody even uses it. That's some kind of Orwellian redefinition going on.


This just in, its now Orwellian if you never adapt and do the same shit over and over again expecting different results. wait, that's the definition of insane, my bad.

not all compositions are viable in all matchups. you might not build every unit in every matchup. this is not indicative of poor balance.

The shitty thing here for me to admit is that the whiny terrans are actually right. sc2 is riddled with so much gimmicky bullshit that it's absolutely impossible to salvage a respectable, balanced RTS out of it. absolutely impossible. The terrans are right. swarm hosts are a gimmick that should never exist in an RTS. period. mothership cores, force fields, swarm hosts, vipers, reapers, literally the first 10 sc2-unique units I think of are gimmicky trash units.

mech will be viable the second they throw the entire three expansion failure of a sequel in the trash and start from scratch with a true successor to the greatest game of all time.

mech will be viable when blizzard realizes that just giving units raw cost efficient stats rather than bullshit gimmicks will result in a deeper, more competitively balanced game.

is there anyone who has been paying attention that can honestly argue that blizzard had any fucking clue what they were doing with sc2?

TLDR: you can't balance mech until you delete sc2 or: I can't stay on topic when discussing anything blizzard because I have unresolved anger problems



User was temp banned for this post.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Jealous
Profile Blog Joined December 2011
10111 Posts
Last Edited: 2017-03-05 17:26:04
March 05 2017 17:22 GMT
#93
On March 05 2017 22:25 petro1987 wrote:
I've given up on Blizzard ever making mech (I'm talking about mech in the sense of BW, not mass ravens or something similar btw) viable. Let's face it, at this point, the game is almost driven on community lobby. There is no clear vision from the dev team. If Zerg and Protoss players don't want mech to be viable (which seems to be the case), it won't be viable. It doesn't matter how many times you hear from Blizzard that they want to make mech viable. For how long have they been saying this? 4 years? More? The bottomline line is most Zerg and Protoss dislike playing vs mech and they will strongly lobby against it. Hell, I've read in this thread that mech is actually viable now, because avilo is GM and polt has beaten a random player in the ladder. What kind of definition of viability is that? Just look at IEM. How many mech games have you seen? How come a strategy is viable if nobody even uses it. That's some kind of Orwellian redefinition going on.

So you're talking about mech in the sense of BW, where besides a handful of early-game pushes that have at most 12 marines but more often 4-6 vs. Protoss and one mid-game semi-cheese, factory units are the only ones you build?

Or are you talking about the mech that starts after the first marine in TvT, and doesn't relent until late game air mass?

Or is it the mech that has become a popular late-game tool for Terrans vs. Zerg, and has been a strandard transition for years since the wane of SK Terran?

If you want mech in SC2 to be like it was in BW, you're pretty much asking for mech to become the requirement in two match-ups and the preferred option in the late game of the third. Huh, almost sounds like Bio in SC2 now that you think about it. So you want to force the Terran player pool into the Fourth Reich of Mech, just as the rest of the player base had so unfairly chained you to Bio play?

Or is it that you want to make mech as good as it is in BW without making bio any worse? That sounds reasonable!

Tune in next time when we address the true meaning of Orwellian and its application to concepts that didn't make any sense even prior to its introduction!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 05 2017 17:45 GMT
#94
On March 06 2017 02:22 Jealous wrote:
Show nested quote +
On March 05 2017 22:25 petro1987 wrote:
I've given up on Blizzard ever making mech (I'm talking about mech in the sense of BW, not mass ravens or something similar btw) viable. Let's face it, at this point, the game is almost driven on community lobby. There is no clear vision from the dev team. If Zerg and Protoss players don't want mech to be viable (which seems to be the case), it won't be viable. It doesn't matter how many times you hear from Blizzard that they want to make mech viable. For how long have they been saying this? 4 years? More? The bottomline line is most Zerg and Protoss dislike playing vs mech and they will strongly lobby against it. Hell, I've read in this thread that mech is actually viable now, because avilo is GM and polt has beaten a random player in the ladder. What kind of definition of viability is that? Just look at IEM. How many mech games have you seen? How come a strategy is viable if nobody even uses it. That's some kind of Orwellian redefinition going on.

So you're talking about mech in the sense of BW, where besides a handful of early-game pushes that have at most 12 marines but more often 4-6 vs. Protoss and one mid-game semi-cheese, factory units are the only ones you build?

Or are you talking about the mech that starts after the first marine in TvT, and doesn't relent until late game air mass?

Or is it the mech that has become a popular late-game tool for Terrans vs. Zerg, and has been a strandard transition for years since the wane of SK Terran?

If you want mech in SC2 to be like it was in BW, you're pretty much asking for mech to become the requirement in two match-ups and the preferred option in the late game of the third. Huh, almost sounds like Bio in SC2 now that you think about it. So you want to force the Terran player pool into the Fourth Reich of Mech, just as the rest of the player base had so unfairly chained you to Bio play?

Or is it that you want to make mech as good as it is in BW without making bio any worse? That sounds reasonable!

Tune in next time when we address the true meaning of Orwellian and its application to concepts that didn't make any sense even prior to its introduction!


Although I hate this topic--the evolution of snark from both sides is the best thing to happen to SC2.
Hark, what baseball through yonder window breaks?
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 05 2017 18:13 GMT
#95
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.

I mean for example, this IEM...games are great sure but...

As a viewer i can tell you every single game opening build and flow of the game without having watched the games. I know 100% every Terran will open with a raven/cyclone expo into marine tank off 3 rax into a doom drop. Every. Single. Game.

Isn't it part of spectator value for the games to be unpredictable and not know 100% what will happen every single game before it starts?

When strategies are limited or players are forced to play one way, it detracts from the spectator value of the game as a whole.

Terran in LOTV is basically 100% limited to bio for tourney play, with like the odd mech game that a pro will try and throw in every now and then because mech is unviable to the point no one even practices vs it xD

Some of the most exciting/viewership games were mech versus swarmhost games. And i bet everyone here will agree that swarmhosts were and are a ridiculous unit, as are mass ravens.

Yet those games drew a huge viewership because they were often macro games of epic proportions and not just making marines and throwing medivacs to random points on the map. They were more strategic games.

SC2 definitely deserves more strategic games, instead of the current direction LOTV took which is speed/build order memorization.
Sup
Lexender
Profile Joined September 2013
Mexico2626 Posts
Last Edited: 2017-03-05 18:19:27
March 05 2017 18:14 GMT
#96
On March 05 2017 15:43 Thieving Magpie wrote:
Show nested quote +
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.
Pnissen
Profile Joined September 2011
Denmark110 Posts
March 05 2017 19:15 GMT
#97
On March 06 2017 03:13 avilo wrote:
Show nested quote +
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.

I mean for example, this IEM...games are great sure but...

As a viewer i can tell you every single game opening build and flow of the game without having watched the games. I know 100% every Terran will open with a raven/cyclone expo into marine tank off 3 rax into a doom drop. Every. Single. Game.

Isn't it part of spectator value for the games to be unpredictable and not know 100% what will happen every single game before it starts?

When strategies are limited or players are forced to play one way, it detracts from the spectator value of the game as a whole.

Terran in LOTV is basically 100% limited to bio for tourney play, with like the odd mech game that a pro will try and throw in every now and then because mech is unviable to the point no one even practices vs it xD

Some of the most exciting/viewership games were mech versus swarmhost games. And i bet everyone here will agree that swarmhosts were and are a ridiculous unit, as are mass ravens.

Yet those games drew a huge viewership because they were often macro games of epic proportions and not just making marines and throwing medivacs to random points on the map. They were more strategic games.

SC2 definitely deserves more strategic games, instead of the current direction LOTV took which is speed/build order memorization.


So you watched the games at IEM and boil it down to terran players playing bio not playing strategic and just throwing medivacs to random point on the map. For me this iem showed the exact opposite and on top of that people being able to deflect doom drops alot better than we've seen before. That said I'd like to see mech being viable as well; especially since blizzard stated this there shouldnt even be a discussion here. But at the moment bio play is exciting to watch - especially the tvts at iem was a joy to watch.
Mvp - INnoVation - Maru
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 06 2017 17:53 GMT
#98
On March 06 2017 03:14 Lexender wrote:
Show nested quote +
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?
Hark, what baseball through yonder window breaks?
ruypture
Profile Joined May 2014
United States367 Posts
March 06 2017 18:15 GMT
#99
On March 06 2017 03:13 avilo wrote:
Show nested quote +
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.
어윤수|이신형|이재동|이승형
reneg
Profile Joined September 2010
United States859 Posts
March 06 2017 18:41 GMT
#100
On March 07 2017 03:15 ruypture wrote:
Show nested quote +
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

On March 07 2017 02:53 Thieving Magpie wrote:
Show nested quote +
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.
moose...indian
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