Fun thing is, we saw mech games today, but hey, buff it so we have a super easy combination, that can play offensive and is save at home and wins every engagement.
What happened to Blizzard's effort to buff Mech? - Page 2
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Clonester
Germany2808 Posts
Fun thing is, we saw mech games today, but hey, buff it so we have a super easy combination, that can play offensive and is save at home and wins every engagement. | ||
Spyridon
United States997 Posts
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Meta
United States6225 Posts
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avilo
United States4100 Posts
On March 04 2017 09:39 GoloSC2 wrote: imo it's even worse atm than before the beta somebody tell those koreans I would agree with that. And the koreans all already know, it's why they never go mech except to "surprise" someone. 99% games are bio, except the 1% where a pro does it to try to get a freewin because the opponent doesn't expect you in money games to do a strategy that's blatantly bad lol. | ||
xTJx
Brazil419 Posts
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Phaenoman
568 Posts
On March 04 2017 11:28 xTJx wrote: Hey guys, i share your concerns. As a proud zerg i wanna go ling bane muta every single game, but sometimes protoss builds those op phoenixes that kill my mutas easily, so i'm here to ask Blizzard to remove them from the game ASAP, because LBM not viable. Actually you try to make this whole topic sound totally pathetic, but what you really do is remind everyone that Zergs and Protoss players have been asking for specific unit compositions themselves for a while now. Zerg wanted LBM in TvZ to work again. After the Lib nerf more and more LBM is being played. And since the WM has received the current shield damage, Zealot-Archon has been unplayable and Protoss players have been asking for it. So your sarcasm is actually the truth, but hey, double standards are cool. | ||
Saechiis
Netherlands4989 Posts
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Lexender
Mexico2626 Posts
On March 04 2017 11:54 Phaenoman wrote: Actually you try to make this whole topic sound totally pathetic, but what you really do is remind everyone that Zergs and Protoss players have been asking for specific unit compositions themselves for a while now. Zerg wanted LBM in TvZ to work again. After the Lib nerf more and more LBM is being played. And since the WM has received the current shield damage, Zealot-Archon has been unplayable and Protoss players have been asking for it. So your sarcasm is actually the truth, but hey, double standards are cool. Pretty much, nerffing libs to make mutas viable again and nerfing WM to allow templar play available again. But buffing mech is bad because mass raven/air blobs. EVEN TOUGH EVERY MECH PLAYER AND THEIR MOTHERS (INCLUDING FUCKING AVILO FFS) SAYS TO NERF RAVENS/MASS AIR. But yeah whatever fits their narrative because 2-1-1 every damn game is the pinacle of strategy. FFS. On March 04 2017 07:59 Aocowns wrote: when am i getting my robo or psionic only protoss though, i really want diversity in compositions so i can play purely units from those buildings or type The day the robo facility has more units than the gateway and it has its own set of upgrades. | ||
todespolka
221 Posts
Buffs in lotv: Tank damage buff, Cyclone on its own is a buff, Raven auto-turret and seeker missile buff, Viking ground damage buff, Thor indirect buffs: Blinding cloud nerf, broodlord rage nerf, Thor direct buffs: Single damage attack addition and buff (Yes! Transformation makes sense now!) Battlecruiser: No mana (no feedback), teleport Banshee: Speed upgrade There are probably more minor buffs such as speed, acceleration, damage point, ... Also mech had some good changes in hots. I don't know. Mech is pretty strong on ladder. Isn't this the important question? | ||
imre
France9263 Posts
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SCC-Faust
United States3736 Posts
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NutriaKaiN
88 Posts
On March 04 2017 19:00 todespolka wrote: Blizzard buffed mech already! Buffs in lotv: Tank damage buff, Cyclone on its own is a buff, Raven auto-turret and seeker missile buff, Viking ground damage buff, Thor indirect buffs: Blinding cloud nerf, broodlord rage nerf, Thor direct buffs: Single damage attack addition and buff (Yes! Transformation makes sense now!) Battlecruiser: No mana (no feedback), teleport Banshee: Speed upgrade There are probably more minor buffs such as speed, acceleration, damage point, ... Also mech had some good changes in hots. I don't know. Mech is pretty strong on ladder. Isn't this the important question? the plebs will always cry. User was warned for this post | ||
Railgan
Switzerland1507 Posts
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Heyjoray
240 Posts
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Shield
Bulgaria4824 Posts
On March 04 2017 22:12 Heyjoray wrote: You cant buff mech unless you nerf bio. I wonder when terrans are gonna understand it Mech and bio work in BW. The thing is bio doesn't work vs protoss there. While BW is a different game, it shows that more than one play style is possible. | ||
Iksf
United Kingdom444 Posts
On March 04 2017 07:25 Comedy wrote: yeah, this is how most people feel. Mech in sc2 just isn't fun for anybody except for the guy with 50 apm only spamming defense and using it to transition to air death balls ( the worst thing that exists in sc2). But mech is still pretty good right now, there's definitely terrans that are able to make it work. Just not the bad players who really want an easier playstyle to be viable =/ Amen | ||
Foxxan
Sweden3427 Posts
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SCC-Faust
United States3736 Posts
On March 04 2017 22:15 Shield wrote: Mech and bio work in BW. The thing is bio doesn't work vs protoss there. While BW is a different game, it shows that more than one play style is possible. This is true but there are definitely completely viable bio strategies in Brood War TvP. They are unconventional and not traditional macro strategies, but they are still used every now and then and work well nonetheless. The most popular being Deep Six. And sometimes Shallow Two is used. However, 95%+ of the games you'll see involve pure mech TvP. If it is a Bo5 or Bo7 there is a more likely chance you'll see a bio play in one set TvP since they are basically timing attacks to catch the Protoss off guard. This is regarded as completely normal and I've never seen anyone complain about the fact that "bio isn't viable in TvP BW". So it is odd seeing people in SC2 feel entitled to having bio/mech be split 50/50 in viability for one match-up. Like, you have to understand that SC2 has way more unit diversity than BW. Mech is viable, but it isn't going to be this pipe dream people in this forum like avilo make up where the game is so astronomically balanced that you can pick any unit composition and have it be optimal. | ||
reneg
United States859 Posts
On March 04 2017 21:39 Railgan wrote: Mech is definitly viable. What do you guys want? To build some tanks thors hellions and just autowin? Apparently they want a situation where they literally don't use an entire 2/3 of their production buildings (rax and starport) Mech play is a lot more positional than bio play, since it takes so long to build, and is so powerful when fully sieged up. Hellbats in front of a siege tank line absolutely shred locusts coming in from a swarm host - and then the SH become useless for 43 seconds. When you see top koreans playing mech every now and then in GSL - I feel like overall, the strat is viable. It's not super viable if you go 100% mech units in every single game, every single matchup, because it does have weaknesses, and if your overall plan is to build 10 turrets on each wall of your base, and stop at 2 bases for the first eleven minutes of the game, you're right - it isn't viable. But Starcraft is never a game that is very good when you try to let it happen to you, rather than trying to take some level of initiative yourself. | ||
ThunderBum
Australia192 Posts
On March 04 2017 07:59 Aocowns wrote: when am i getting my robo or psionic only protoss though, i really want diversity in compositions so i can play purely units from those buildings or type When you have weapon and armour upgrades unique to those styles? | ||
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