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On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively.
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage.
To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map.
lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered.
My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player.
Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol.
More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races.
The issue is at this point Blizzard does not care.
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On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively.
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage.
To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. That's not entirely true. Of course there are some players that will always prefer bio like Maru/Polt/Byun but other players clearly prefer mech like Gumiho/Bbyong/ForGG/Flash (I know Gumiho is the only one of them still active) INnoVation can play both styles to perfection and uses whichever is stronger in the current meta.
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On March 15 2017 04:39 avilo wrote:Show nested quote +On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively.
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage.
To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered. My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player. Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol. More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races. The issue is at this point Blizzard does not care. Let's not pretend that you haven't been playing turtle mech with little to no variability for over 10 years, since all the way back in Brood War. Seems to me like not being able to change with a changing game is a sign of weak mentality.
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On March 15 2017 04:39 avilo wrote: The issue is at this point Blizzard does not care. a company has zero emotions.
i suspect the people within Blizzard working directly on SC2 ... work hard. Upper management is 100% committed to all 6 of their franchises. They continue to commit ample resources to several aspects of the SC2 franchise including competitive multiplayer.
i'm 100% happy with the game and i feel like DK and the balance team listen and respond to community concerns.
you're not getting the changes you want so you go into rage mode. taken in its totality, i'm satisfied with the job Blizzard has done on SC2 for the past year. Have they changed every aspect of the game in a way that i've wanted? no they have not. To be fair to Blizzard, some of my requests turned out to be bad ideas. i wonder how many of your requests turned out to be bad ideas.
Considering how little future revenue potential there is for the entire RTS genre we're damn lucky Blizzard continues to support it. No one else does. Whenever an employee or group of employees leaves Blizzard to form their own company they NEVER EVER go near the RTS genre. They know a revenue dog when they see one.
https://www.pcgamesn.com/rend/rend-survival-rpg-wow wadaya wanna bet Rob Pardo's studio doesn't go anywhere near the RTS genre.
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@ JimmyJRaynor
Avilo is absolutly right about the mech viability. Blizzard said their goal was to make mech viable with the last big patch. They made mech worse..... Now we have stupid tier 3 air units in late game like Ravens and carriers which are cancer for the game. Also swarmhosts are totally broken against mech!!!!! This has to be fixed!!!!
Oh and Jimmy by the way would you please stop spreading missinformation about Blizzaerd not making any RTS in the future. Mike Morhaine said that they willl make Warcraft 4 the only question is when!!!!!!!!!!!! And no Chris Sigaty didnt really say that they wont make a hardcore rts in the next 10 years, you completly but it out of context!!!! You have no clue about what you are talking! Also Dustin Browder said that they listen to people who want to have an another RTS from Blizzard. The next small title will be a remake of broodwar. Then there will be Warcraft 4 in the future....The only question is when!!!!!
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you are misinformed.
Sigaty stated at BlizzCon 2015 that nothing will compete with SC for 10 years. and it will be in the years to follow that LotV because the "Chess" that a finely tuned RTS can be. He said this at BlizzCon 2015.
so they are still in the tuning stage with LotV. it took 18 months to balance Brood War.
there is no money in the RTS genre and Blizzard continues to space out content dedicated to new RTS games further and further.
WC2, SC1, WC3, SC2. with each new game the distance between new full games gets further and further apart. July 1, 2003 was WC3:TFT. Then July 27 , 2010 was SC2:WoL.
its over dude.. ATVI has bigger fish to fry... and so do its former employees. enjoy SC2 while its still here. it is a great game.
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@JimmyJRaynor
I say it again
Mike Morhaine the President of Blizzard said that there will be Warcraft 4 the only question is when (this was after the interview with Chris Sigaty)!!! The only question is when. Also you put the answer from Chris Sigaty out of context. I also had a chat with Dustin Browder and that they are thinking about Warcraft 4!!!!
ATVI has enough money and they also do not only care about the return of invest regarding RTS games its for their hardcore fans oh and by the way you have no proof if SC 2 did not made enough profit!!!. Blizzard is making a remake of broodwar. Do you really think that they making big money with it. No they care about their games. And Blizzard will support everey title they as long as they exist!!!!
They wont stop the support for SC II or future RTS games!!!
You are spreading missinformation. Again Mike Morhaine said that he loves to see warcraft 4 in the future the only question is when
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On March 15 2017 05:32 JimmyJRaynor wrote:Show nested quote +On March 15 2017 04:39 avilo wrote: The issue is at this point Blizzard does not care. a company has zero emotions. i suspect the people within Blizzard working directly on SC2 ... work hard. Upper management is 100% committed to all 6 of their franchises. They continue to commit ample resources to several aspects of the SC2 franchise including competitive multiplayer. i'm 100% happy with the game and i feel like DK and the balance team listen and respond to community concerns. you're not getting the changes you want so you go into rage mode. taken in its totality, i'm satisfied with the job Blizzard has done on SC2 for the past year. Have they changed every aspect of the game in a way that i've wanted? no they have not. To be fair to Blizzard, some of my requests turned out to be bad ideas. i wonder how many of your requests turned out to be bad ideas. Considering how little future revenue potential there is for the entire RTS genre we're damn lucky Blizzard continues to support it. No one else does. Whenever an employee or group of employees leaves Blizzard to form their own company they NEVER EVER go near the RTS genre. They know a revenue dog when they see one. https://www.pcgamesn.com/rend/rend-survival-rpg-wowwadaya wanna bet Rob Pardo's studio doesn't go anywhere near the RTS genre.
Is funny you say that, I was just watching the Gumiho games and Rifkin and ZG talked about how at "The summit" the team vehemently talked about making mech an actually thing, specially vs protoss, and how it was one of the most discussed points.
Meanwhile no mention on it since 3.8 (wich was supposed to be THE mech patch).
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On March 15 2017 04:39 avilo wrote:Show nested quote +On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively.
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage.
To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered. My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player. Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol. More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races. The issue is at this point Blizzard does not care.
There are a lot of people who say "let it die", Avilo is not one of those people, if anything he is and has been working to make starcraft 2 the best it can be since release.
if you woke up and realized avilo hates raven turtle and if given a viable factory anti air unit wouldnt even add any starports, then you would wake up to the fact he doesnt condone turtling whatsoever.
this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it.
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On March 15 2017 09:18 FoxDog wrote:Show nested quote +On March 15 2017 04:39 avilo wrote:On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively.
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage.
To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered. My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player. Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol. More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races. The issue is at this point Blizzard does not care. There are a lot of people who say "let it die", Avilo is not one of those people, if anything he is and has been working to make starcraft 2 the best it can be since release. if you woke up and realized avilo hates raven turtle and if given a viable factory anti air unit wouldnt even add any starports, then you would wake up to the fact he doesnt condone turtling whatsoever. this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it.
Yeah, Avilo would win GSL if he played Bio and he did so much for the community over all these years by complaining about every single unit that counters cancer mech, acusing every player that beat him, pro or not, of hacking and cheating, and being toxic to everyone.
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On March 15 2017 09:18 FoxDog wrote: this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it.
So you're going on the record implying that Mech was fine before this patch? Lol.
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On March 15 2017 11:03 Jealous wrote:Show nested quote +On March 15 2017 09:18 FoxDog wrote: this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it.
So you're going on the record implying that Mech was fine before this patch? Lol.
yes, the old cyclone acted as a fast anti air unit which could given you are on twice the economy from hellion/mine harassment finish games, the current one is a joke in every way possible and ruins tvt due to increased volatility earlygame
the only thing that really changed is removal of tankivac and massive buffs to swarmhost and carrier
i am amused that you do not see how this patch did the exact opposite of what it promised to do, and there was zero testing or even attempts at using the testmap for tweaks, this was a pure PR patch however the sh/carrier buffs and cyclone nerf and no substantial anti air compensation was deliberately done to prevent mech from being a thing.
if one has the mindset mech shouldnt be viable there can be no exchange of words, but if you do care ill explain it.
+ Show Spoiler +it is possible to buff a thing but then simoultaneously mitigate that by buffing the things counters, but this begs the question WHY BUFF THE THING IN THE FIRST PLACE if you are going to just do this, and i think the reason is they wanted tankivac gone to nerf bio in tvz/tvp and needed an excuse.
they would in no world buff sh/carrier which are confirmed to allready make mech impossible at the pro level unless it was intended as a "counterweight" to the mech buffs, but now mech is unplayable, they couldve just tweaked it but again, they never have and never will because they dont care about mech, they just used it as an excuse to bring attention back to sc2, and it worked, but now they have got their publicity they dont really give a f...
so i state again, the sh/carrie buffs and cyclone redesign were mistakes that i know will never be rectified, so i can write this with confidence since it will ring true in ten years.
all they had to do was buff the thor so it wins 1v1 vs a microed carrier, but that will never happen because mech viability was never activisions intention.
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On March 15 2017 06:53 AlphaAeffchen wrote: @JimmyJRaynor I say it again Mike Morhaine the President of Blizzard said that there will be Warcraft 4 the only question is when yep, maybe in 20 years as a non-RTS game. Blizzard's actions and the actions of their former employees speak louder than the no-source words you posted.
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On March 16 2017 05:09 FoxDog wrote:Show nested quote +On March 15 2017 11:03 Jealous wrote:On March 15 2017 09:18 FoxDog wrote: this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it.
So you're going on the record implying that Mech was fine before this patch? Lol. yes, the old cyclone acted as a fast anti air unit which could given you are on twice the economy from hellion/mine harassment finish games, the current one is a joke in every way possible and ruins tvt due to increased volatility earlygame the only thing that really changed is removal of tankivac and massive buffs to swarmhost and carrier i am amused that you do not see how this patch did the exact opposite of what it promised to do, and there was zero testing or even attempts at using the testmap for tweaks, this was a pure PR patch however the sh/carrier buffs and cyclone nerf and no substantial anti air compensation was deliberately done to prevent mech from being a thing. if one has the mindset mech shouldnt be viable there can be no exchange of words, but if you do care ill explain it. + Show Spoiler +it is possible to buff a thing but then simoultaneously mitigate that by buffing the things counters, but this begs the question WHY BUFF THE THING IN THE FIRST PLACE if you are going to just do this, and i think the reason is they wanted tankivac gone to nerf bio in tvz/tvp and needed an excuse.
they would in no world buff sh/carrier which are confirmed to allready make mech impossible at the pro level unless it was intended as a "counterweight" to the mech buffs, but now mech is unplayable, they couldve just tweaked it but again, they never have and never will because they dont care about mech, they just used it as an excuse to bring attention back to sc2, and it worked, but now they have got their publicity they dont really give a f...
so i state again, the sh/carrie buffs and cyclone redesign were mistakes that i know will never be rectified, so i can write this with confidence since it will ring true in ten years.
all they had to do was buff the thor so it wins 1v1 vs a microed carrier, but that will never happen because mech viability was never activisions intention. I have to disagree here regarding TvZ. Before the patch ppl requested a nerf to the Viper and its allround capabilities. In the end blinding cloud was weakened. Mech was not in a better place, it had other issues.
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Why aren't you playing BroodWar?
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On March 16 2017 05:09 FoxDog wrote:Show nested quote +On March 15 2017 11:03 Jealous wrote:On March 15 2017 09:18 FoxDog wrote: this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it.
So you're going on the record implying that Mech was fine before this patch? Lol. yes, the old cyclone acted as a fast anti air unit which could given you are on twice the economy from hellion/mine harassment finish games, the current one is a joke in every way possible and ruins tvt due to increased volatility earlygame the only thing that really changed is removal of tankivac and massive buffs to swarmhost and carrier i am amused that you do not see how this patch did the exact opposite of what it promised to do, and there was zero testing or even attempts at using the testmap for tweaks, this was a pure PR patch however the sh/carrier buffs and cyclone nerf and no substantial anti air compensation was deliberately done to prevent mech from being a thing. if one has the mindset mech shouldnt be viable there can be no exchange of words, but if you do care ill explain it. + Show Spoiler +it is possible to buff a thing but then simoultaneously mitigate that by buffing the things counters, but this begs the question WHY BUFF THE THING IN THE FIRST PLACE if you are going to just do this, and i think the reason is they wanted tankivac gone to nerf bio in tvz/tvp and needed an excuse.
they would in no world buff sh/carrier which are confirmed to allready make mech impossible at the pro level unless it was intended as a "counterweight" to the mech buffs, but now mech is unplayable, they couldve just tweaked it but again, they never have and never will because they dont care about mech, they just used it as an excuse to bring attention back to sc2, and it worked, but now they have got their publicity they dont really give a f...
so i state again, the sh/carrie buffs and cyclone redesign were mistakes that i know will never be rectified, so i can write this with confidence since it will ring true in ten years.
all they had to do was buff the thor so it wins 1v1 vs a microed carrier, but that will never happen because mech viability was never activisions intention. The reason why I ask is because people were whining about mech for years, but now magically mech was fine and they just recently ruined it.
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On March 16 2017 06:23 Phaenoman wrote:Show nested quote +On March 16 2017 05:09 FoxDog wrote:On March 15 2017 11:03 Jealous wrote:On March 15 2017 09:18 FoxDog wrote: this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it.
So you're going on the record implying that Mech was fine before this patch? Lol. yes, the old cyclone acted as a fast anti air unit which could given you are on twice the economy from hellion/mine harassment finish games, the current one is a joke in every way possible and ruins tvt due to increased volatility earlygame the only thing that really changed is removal of tankivac and massive buffs to swarmhost and carrier i am amused that you do not see how this patch did the exact opposite of what it promised to do, and there was zero testing or even attempts at using the testmap for tweaks, this was a pure PR patch however the sh/carrier buffs and cyclone nerf and no substantial anti air compensation was deliberately done to prevent mech from being a thing. if one has the mindset mech shouldnt be viable there can be no exchange of words, but if you do care ill explain it. + Show Spoiler +it is possible to buff a thing but then simoultaneously mitigate that by buffing the things counters, but this begs the question WHY BUFF THE THING IN THE FIRST PLACE if you are going to just do this, and i think the reason is they wanted tankivac gone to nerf bio in tvz/tvp and needed an excuse.
they would in no world buff sh/carrier which are confirmed to allready make mech impossible at the pro level unless it was intended as a "counterweight" to the mech buffs, but now mech is unplayable, they couldve just tweaked it but again, they never have and never will because they dont care about mech, they just used it as an excuse to bring attention back to sc2, and it worked, but now they have got their publicity they dont really give a f...
so i state again, the sh/carrie buffs and cyclone redesign were mistakes that i know will never be rectified, so i can write this with confidence since it will ring true in ten years.
all they had to do was buff the thor so it wins 1v1 vs a microed carrier, but that will never happen because mech viability was never activisions intention. I have to disagree here regarding TvZ. Before the patch ppl requested a nerf to the Viper and its allround capabilities. In the end blinding cloud was weakened. Mech was not in a better place, it had other issues.
so let me break this down, swarmhosts and carrier/tempest (so long as you cant go pure bc) are considered imbalanced to the point where mech cannot be played and only for this reason
in the past the viper was obscenely overpowered, but we could still play mech against it. This is because it atleast required hive to produce which bought the essential time needed to take a fourth base.
in the current game swarmhosts are out so early you cant take a fourth without your main being bombed, you are confined on 3 base while the z goes 5 base and you simply lose from here, the problem is the flying uppgrade is no longer a hive tech requirement but you start off with it at lair tech pre-researched.
This is very basic information and i could go into all the other small technical aspects of what is wrong, but the overlying issue is activisions insincerity in claiming to aspire for mech to be balanced, but then they buff sh/carrier, then they drop the topic and do nothing for a year.
what is even the point of having a testmap if they arrent going to test anything? must every test be implemented into the game directly? half the time they dont even test things like the cyclone range uppgrade they f'd us over with on 3.8 release day which reduced cyclone range from 6 to 4 with a techlab uppgrade for 100/100@70seconds for the SAME CYCLONE as we have in the game today which is terrible against guardian shield and all air!
At this point we are more angry at activision for lying than their blatant overt decisions making mech unplayable
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Watched a bit of avilo's stream last night. Can confirm he would win GSL easily if he played bio.
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On March 15 2017 04:08 Tyrhanius wrote:Show nested quote +On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively.
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage.
To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. You overrate Avilo so much, he has never had any result in tournament, actually plenty of unknown players are better than him. Tip his name on Aligulac : avilo US T 0–1 Z US GAMETIME avilo US T 0–2 T US FuturE avilo US T 1–2 T US Cuddlebear avilo US T 1–2 Z BO DarKLoVeR avilo US T 0–2 P US RayReign avilo US T 0–2 T CA Drunkenboi Don't confound celebrity and skill. Overrate? I said he was the best mech player, which is more-so a testament to how underplayed Mech is in competitive leagues. Mech either isn't competitive in tournaments or is not played because Bio-Mine and Bio-Tank is straight-up better.
I'd also mention Goody but he's stopped playing exclusively Mech since HSC4.
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On March 17 2017 05:14 Clbull wrote:Show nested quote +On March 15 2017 04:08 Tyrhanius wrote:On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively.
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage.
To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. You overrate Avilo so much, he has never had any result in tournament, actually plenty of unknown players are better than him. Tip his name on Aligulac : avilo US T 0–1 Z US GAMETIME avilo US T 0–2 T US FuturE avilo US T 1–2 T US Cuddlebear avilo US T 1–2 Z BO DarKLoVeR avilo US T 0–2 P US RayReign avilo US T 0–2 T CA Drunkenboi Don't confound celebrity and skill. Overrate? I said he was the best mech player, which is more-so a testament to how underplayed Mech is in competitive leagues. Mech either isn't competitive in tournaments or is not played because Bio-Mine and Bio-Tank is straight-up better. I'd also mention Goody but he's stopped playing exclusively Mech since HSC4.
goody plays full mech again, you can catch his stream on https://www.twitch.tv/escgoody he has 15 VODS, some really interesting stuff there
he told me however that "swarmhosts are not yet figured out" but i think what he means is they are the one thing he cant beat "yet", not holding my breath for him figuring it out but then again he has accomplished the impossible many times in my eyes.
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