However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.
What happened to Blizzard's effort to buff Mech?
Forum Index > SC2 General |
IMplying
Germany58 Posts
However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level. | ||
Shield
Bulgaria4824 Posts
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Cyro
United Kingdom20284 Posts
I recall reading that they didn't think that mech game styles were as fun to watch or play as fast harass-oriented styles so they did not want them to perform at the same level or better. The game has shifted a lot towards harass over time. | ||
StarscreamG1
Portugal1653 Posts
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IMplying
Germany58 Posts
On March 04 2017 06:18 Cyro wrote: I recall reading that they didn't think that mech game styles were as fun to watch or play as fast harass-oriented styles That came way before that and the community was really unhappy about it. | ||
eviltomahawk
United States11135 Posts
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brickrd
United States4894 Posts
im biased as hell because terran is the only race i dont play and the only race i dont like designwise, but from my POV terrans are never happy with the compositions available to them. all i hear is that bio mine is "too hard to play" unless widow mines are very strong (which they are right now). all i hear is that no matter how strong and useful factory units get terrans still want to be doing stuff like mass cyclones, mass tanks, mass PF, mass turrets, into air without being vulnerable to things like superior positional play, counterattacks, drops, nydus, etc. i don't understand what "viable mech" is to these people. i don't understand what they want - mech is a composition designed to slowly gain momentum until it becomes extremely powerful and cost efficient in the late game, and it's like they want it to be viable to just play straight greedy mech into the midgame without dying to allins and tech. so what's the point? free lategame mech army for doing nothing? again, im biased, i really dont like terran. but from an outside perspective its hard to understand what would ever satisfy terran players | ||
Cyro
United Kingdom20284 Posts
but from my POV terrans are never happy with the compositions available to them There are many thousands of active players with different preferences, even within the same race/faction/class/hero/whatever. | ||
PharaphobiaSC
Czech Republic457 Posts
Why would you ruin the game for bio terrans / protosses AND zergs while pleasing few players? It is kinda 3v1 so there needs to be a compromise. Can't see any way to make the game enjoyable while playing vs mech while the other guy is making lunch and a coffe while massing tanks libs and ravens behind tons of turrents and not even moving out. | ||
Comedy
456 Posts
On March 04 2017 07:06 PharaphobiaSC wrote: Take it this way Why would you ruin the game for bio terrans / protosses AND zergs while pleasing few players? It is kinda 3v1 so there needs to be a compromise. Can't see any way to make the game enjoyable while playing vs mech while the other guy is making lunch and a coffe while massing tanks libs and ravens behind tons of turrents and not even moving out. yeah, this is how most people feel. Mech in sc2 just isn't fun for anybody except for the guy with 50 apm only spamming defense and using it to transition to air death balls ( the worst thing that exists in sc2). But mech is still pretty good right now, there's definitely terrans that are able to make it work. Just not the bad players who really want an easier playstyle to be viable =/ | ||
Penev
28469 Posts
On March 04 2017 06:27 StarscreamG1 wrote: What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^ I would agree if you tell me that | ||
WeddingEpisode
United States356 Posts
This thinking is entirely opposite of what Blizzard has been supposedly constructing (in theory and in practice) this entire SC2 time - and that is diverse unit compositions. | ||
Justinian
United Kingdom158 Posts
On March 04 2017 07:25 Comedy wrote: Mech in sc2 just isn't fun for anybody except for the guy with 50 apm only spamming defense and using it to transition to air death balls ( the worst thing that exists in sc2). Exactly. If they made mech stronger and this became more prevalent everyone would (rightly) be up in arms about it. | ||
Aocowns
Norway6070 Posts
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avilo
United States4100 Posts
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ihatevideogames
570 Posts
What did you expect from Activision? | ||
blunderfulguy
United States1415 Posts
As far as I can tell, Factory-based strategies are pretty viable right now, the thing that isn't as viable, especially in tournaments, is the greedy or turtle-y mech, which the developers understand is bad for the game if it becomes too powerful. Maybe it's just me, but I don't understand what all the confusion is about. | ||
Beastyqt
Serbia516 Posts
On March 04 2017 06:27 StarscreamG1 wrote: What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^ What if I tell you mech is actually bad, because too many units from each race counter it. | ||
avilo
United States4100 Posts
On March 04 2017 09:04 blunderfulguy wrote: I very much disagree with the thought that those updates are for "PR". The most vocal players are the ones who talk about and complain about and ask for mech to be "viable", and the SC2 team seems, to me, to throw that in to let those people know that they are both thinking about mech and that they see Terran players talking about it all the time. All. The. Time. As far as I can tell, Factory-based strategies are pretty viable right now, the thing that isn't as viable, especially in tournaments, is the greedy or turtle-y mech, which the developers understand is bad for the game if it becomes too powerful. Maybe it's just me, but I don't understand what all the confusion is about. Mech is the least viable it's been since WOL launch atm. | ||
GoloSC2
710 Posts
On March 04 2017 09:26 avilo wrote: Mech is the least viable it's been since WOL launch atm. imo it's even worse atm than before the beta somebody tell those koreans | ||
Clonester
Germany2808 Posts
Fun thing is, we saw mech games today, but hey, buff it so we have a super easy combination, that can play offensive and is save at home and wins every engagement. | ||
Spyridon
United States997 Posts
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Meta
United States6225 Posts
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avilo
United States4100 Posts
On March 04 2017 09:39 GoloSC2 wrote: imo it's even worse atm than before the beta somebody tell those koreans I would agree with that. And the koreans all already know, it's why they never go mech except to "surprise" someone. 99% games are bio, except the 1% where a pro does it to try to get a freewin because the opponent doesn't expect you in money games to do a strategy that's blatantly bad lol. | ||
xTJx
Brazil419 Posts
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Phaenoman
568 Posts
On March 04 2017 11:28 xTJx wrote: Hey guys, i share your concerns. As a proud zerg i wanna go ling bane muta every single game, but sometimes protoss builds those op phoenixes that kill my mutas easily, so i'm here to ask Blizzard to remove them from the game ASAP, because LBM not viable. Actually you try to make this whole topic sound totally pathetic, but what you really do is remind everyone that Zergs and Protoss players have been asking for specific unit compositions themselves for a while now. Zerg wanted LBM in TvZ to work again. After the Lib nerf more and more LBM is being played. And since the WM has received the current shield damage, Zealot-Archon has been unplayable and Protoss players have been asking for it. So your sarcasm is actually the truth, but hey, double standards are cool. | ||
Saechiis
Netherlands4989 Posts
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Lexender
Mexico2626 Posts
On March 04 2017 11:54 Phaenoman wrote: Actually you try to make this whole topic sound totally pathetic, but what you really do is remind everyone that Zergs and Protoss players have been asking for specific unit compositions themselves for a while now. Zerg wanted LBM in TvZ to work again. After the Lib nerf more and more LBM is being played. And since the WM has received the current shield damage, Zealot-Archon has been unplayable and Protoss players have been asking for it. So your sarcasm is actually the truth, but hey, double standards are cool. Pretty much, nerffing libs to make mutas viable again and nerfing WM to allow templar play available again. But buffing mech is bad because mass raven/air blobs. EVEN TOUGH EVERY MECH PLAYER AND THEIR MOTHERS (INCLUDING FUCKING AVILO FFS) SAYS TO NERF RAVENS/MASS AIR. But yeah whatever fits their narrative because 2-1-1 every damn game is the pinacle of strategy. FFS. On March 04 2017 07:59 Aocowns wrote: when am i getting my robo or psionic only protoss though, i really want diversity in compositions so i can play purely units from those buildings or type The day the robo facility has more units than the gateway and it has its own set of upgrades. | ||
todespolka
221 Posts
Buffs in lotv: Tank damage buff, Cyclone on its own is a buff, Raven auto-turret and seeker missile buff, Viking ground damage buff, Thor indirect buffs: Blinding cloud nerf, broodlord rage nerf, Thor direct buffs: Single damage attack addition and buff (Yes! Transformation makes sense now!) Battlecruiser: No mana (no feedback), teleport Banshee: Speed upgrade There are probably more minor buffs such as speed, acceleration, damage point, ... Also mech had some good changes in hots. I don't know. Mech is pretty strong on ladder. Isn't this the important question? | ||
imre
France9263 Posts
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SCC-Faust
United States3736 Posts
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NutriaKaiN
88 Posts
On March 04 2017 19:00 todespolka wrote: Blizzard buffed mech already! Buffs in lotv: Tank damage buff, Cyclone on its own is a buff, Raven auto-turret and seeker missile buff, Viking ground damage buff, Thor indirect buffs: Blinding cloud nerf, broodlord rage nerf, Thor direct buffs: Single damage attack addition and buff (Yes! Transformation makes sense now!) Battlecruiser: No mana (no feedback), teleport Banshee: Speed upgrade There are probably more minor buffs such as speed, acceleration, damage point, ... Also mech had some good changes in hots. I don't know. Mech is pretty strong on ladder. Isn't this the important question? the plebs will always cry. User was warned for this post | ||
Railgan
Switzerland1507 Posts
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Heyjoray
240 Posts
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Shield
Bulgaria4824 Posts
On March 04 2017 22:12 Heyjoray wrote: You cant buff mech unless you nerf bio. I wonder when terrans are gonna understand it Mech and bio work in BW. The thing is bio doesn't work vs protoss there. While BW is a different game, it shows that more than one play style is possible. | ||
Iksf
United Kingdom444 Posts
On March 04 2017 07:25 Comedy wrote: yeah, this is how most people feel. Mech in sc2 just isn't fun for anybody except for the guy with 50 apm only spamming defense and using it to transition to air death balls ( the worst thing that exists in sc2). But mech is still pretty good right now, there's definitely terrans that are able to make it work. Just not the bad players who really want an easier playstyle to be viable =/ Amen | ||
Foxxan
Sweden3427 Posts
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SCC-Faust
United States3736 Posts
On March 04 2017 22:15 Shield wrote: Mech and bio work in BW. The thing is bio doesn't work vs protoss there. While BW is a different game, it shows that more than one play style is possible. This is true but there are definitely completely viable bio strategies in Brood War TvP. They are unconventional and not traditional macro strategies, but they are still used every now and then and work well nonetheless. The most popular being Deep Six. And sometimes Shallow Two is used. However, 95%+ of the games you'll see involve pure mech TvP. If it is a Bo5 or Bo7 there is a more likely chance you'll see a bio play in one set TvP since they are basically timing attacks to catch the Protoss off guard. This is regarded as completely normal and I've never seen anyone complain about the fact that "bio isn't viable in TvP BW". So it is odd seeing people in SC2 feel entitled to having bio/mech be split 50/50 in viability for one match-up. Like, you have to understand that SC2 has way more unit diversity than BW. Mech is viable, but it isn't going to be this pipe dream people in this forum like avilo make up where the game is so astronomically balanced that you can pick any unit composition and have it be optimal. | ||
reneg
United States859 Posts
On March 04 2017 21:39 Railgan wrote: Mech is definitly viable. What do you guys want? To build some tanks thors hellions and just autowin? Apparently they want a situation where they literally don't use an entire 2/3 of their production buildings (rax and starport) Mech play is a lot more positional than bio play, since it takes so long to build, and is so powerful when fully sieged up. Hellbats in front of a siege tank line absolutely shred locusts coming in from a swarm host - and then the SH become useless for 43 seconds. When you see top koreans playing mech every now and then in GSL - I feel like overall, the strat is viable. It's not super viable if you go 100% mech units in every single game, every single matchup, because it does have weaknesses, and if your overall plan is to build 10 turrets on each wall of your base, and stop at 2 bases for the first eleven minutes of the game, you're right - it isn't viable. But Starcraft is never a game that is very good when you try to let it happen to you, rather than trying to take some level of initiative yourself. | ||
ThunderBum
Australia192 Posts
On March 04 2017 07:59 Aocowns wrote: when am i getting my robo or psionic only protoss though, i really want diversity in compositions so i can play purely units from those buildings or type When you have weapon and armour upgrades unique to those styles? | ||
Lexender
Mexico2626 Posts
On March 04 2017 21:39 Railgan wrote: Mech is definitly viable. What do you guys want? To build some tanks thors hellions and just autowin? To a certain degree, yes. We want to be able to have a chance at winning with mostly fact units with some air as support, not backwards. | ||
xTJx
Brazil419 Posts
On March 04 2017 11:54 Phaenoman wrote: Actually you try to make this whole topic sound totally pathetic, but what you really do is remind everyone that Zergs and Protoss players have been asking for specific unit compositions themselves for a while now. Zerg wanted LBM in TvZ to work again. After the Lib nerf more and more LBM is being played. And since the WM has received the current shield damage, Zealot-Archon has been unplayable and Protoss players have been asking for it. So your sarcasm is actually the truth, but hey, double standards are cool. The whole community agreed that turtle until 8 amor ultra was just a bad game design, and that liberators countering everything in the air was dumb, we never asked blizzard to remove every counter to ling bane muta, as you mechers do. | ||
Railgan
Switzerland1507 Posts
On March 05 2017 00:02 Lexender wrote: To a certain degree, yes. We want to be able to have a chance at winning with mostly fact units with some air as support, not backwards. so like when I believe Innovation won a bo5/bo7 vs dark without buillding a starport? | ||
Lexender
Mexico2626 Posts
On March 05 2017 01:06 xTJx wrote: The whole community agreed that turtle until 8 amor ultra was just a bad game design, and that liberators countering everything in the air was dumb, we never asked blizzard to remove every counter to ling bane muta, as you mechers do. The double standard on this community is outstanding. On March 05 2017 01:07 Railgan wrote: so like when I believe Innovation won a bo5/bo7 vs dark without buillding a starport? Besides the fact that only happened in 1 series months ago? Nobody would be against nerfing stuff if it ever turns too stupid, its not like everybody and their mothers is doing hellion/cyclone as of now, its played like once every 100 games (and once every another 100 banshee mech) and if you buff hydras and corruptors even those wouldn't be played anymore. And all of this considering mech is 100% unviable vs protoss. | ||
Phaenoman
568 Posts
On March 05 2017 01:06 xTJx wrote: The whole community agreed that turtle until 8 amor ultra was just a bad game design, and that liberators countering everything in the air was dumb, we never asked blizzard to remove every counter to ling bane muta, as you mechers do. Mutas were hard countered by Libs quite badly and Zergs started asking for a nerf cuz that unit was basically useless. Do not even try to sell any fairytails here. | ||
Tyrhanius
France947 Posts
On March 04 2017 10:59 avilo wrote: I would agree with that. And the koreans all already know, it's why they never go mech except to "surprise" someone. 99% games are bio, except the 1% where a pro does it to try to get a freewin because the opponent doesn't expect you in money games to do a strategy that's blatantly bad lol. So why don't you have 0% winrate ? Everyone knows you play mech, so if it's just about surprising the other you shouldn't win any games ? | ||
IMplying
Germany58 Posts
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MockHamill
Sweden1798 Posts
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Jealous
10111 Posts
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Meta
United States6225 Posts
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xTJx
Brazil419 Posts
On March 05 2017 01:11 Lexender wrote: The double standard on this community is outstanding. No double standard, no one likes a unit composition that is just amove, what mech basicaly is. | ||
xTJx
Brazil419 Posts
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Lexender
Mexico2626 Posts
On March 05 2017 04:00 xTJx wrote: No double standard, no one likes a unit composition that is just amove, what mech basicaly is. Yes that A-move of siege tanks, the most A-move of units because you can totally attack move with them. You just embody that double standard and I don't know if you are doing on purpose or what, but its not a funny meme. | ||
xTJx
Brazil419 Posts
On March 05 2017 01:21 Phaenoman wrote: Mutas were hard countered by Libs quite badly and Zergs started asking for a nerf cuz that unit was basically useless. Do not even try to sell any fairytails here. Zergs asked for 1 unit to have a damage nerf. Mechers ask for nerf on: Nydus, Viper, SH, Hydra, every air unit in the game and doomdrops. Can you see just a bit of difference? We asked for a nerf so we could defend drops, mechers want to change the whole game just to sit there and build an unstoppable army. | ||
xTJx
Brazil419 Posts
On March 05 2017 04:15 Lexender wrote: Yes that A-move of siege tanks, the most A-move of units because you can totally attack move with them. You just embody that double standard and I don't know if you are doing on purpose or what, but its not a funny meme. My bad, forgot to mention you have to press a button first to turn them into meat grinders that destroy every single ground unit in range, not as micro intensive as hellbats and thors. | ||
Phaenoman
568 Posts
On March 05 2017 04:17 xTJx wrote: Zergs asked for 1 unit to have a damage nerf. Mechers ask for nerf on: Nydus, Viper, SH, Hydra, every air unit in the game and doomdrops. Can you see just a bit of difference? We asked for a nerf so we could defend drops, mechers want to change the whole game just to sit there and build an unstoppable army. I can understand the Viper. And you can feel the cloud nerf influence. But neither the hydra nor the Nydus has been an issue. Almost noone is using nydus. What are you talking about? The SH is a complete design failure since it was introduced. It has not become any better. Also now suddenly you do say that Zergs asked for a nerf to make a unit viable. What are you gonna tell me next? | ||
Psychobabas
2531 Posts
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SCHWARZENEGGER
206 Posts
On March 05 2017 01:07 Railgan wrote: so like when I believe Innovation won a bo5/bo7 vs dark without buillding a starport? inno was first who tried mech vs dark on top level back then and it was just for the surprise effect and he stop after this even after he won lol, he also said that mech is bad, even snute said that he haven't lose a single game vs mech with swarmhosts. | ||
Iksf
United Kingdom444 Posts
On March 05 2017 03:55 Meta wrote: You can really tell who did and did not play brood war in this thread. The people who advocate for mech buffs clearly did, and those who say it's boring or "turtle" clearly did not. Because mech in SC2 is just a sit on your arse deathball > massive cloud of ravens. It's not positional. You just turtle to victory. In brood war you needed to split your units up and move around more to defend your bases, as well as actually execute a solid push across the map at some point before the opponents could combo a huge eco with their own lategame tech. Terran has no incentive to commit to an offensive fight basically ever. Other than in early GomTvT days where people basically just tried to play like broodwar, SC2 mech has never been remotely the same as BW mech. | ||
blunderfulguy
United States1415 Posts
On March 05 2017 05:04 SCHWARZENEGGER wrote: inno was first who tried mech vs dark on top level back then and it was just for the surprise effect and he stop after this even after he won lol, he also said that mech is bad, even snute said that he haven't lose a single game vs mech with swarmhosts. He hasn't lost a single game vs mech with SH because even though it's a known counter to that style of play, mech players don't make any efforts to do anything about them aside from complain on forums. | ||
avilo
United States4100 Posts
On March 05 2017 08:46 blunderfulguy wrote: He hasn't lost a single game vs mech with SH because even though it's a known counter to that style of play, mech players don't make any efforts to do anything about them aside from complain on forums. Wrong. It's because mech is unplayable right now due to swarmhosts and a myriad of other reasons. You can play "mech" aka making mass ravens. That's about it. On the current swarmhost patch, if you go "mech" you autolose to free units most of the time. | ||
blunderfulguy
United States1415 Posts
On March 05 2017 09:10 avilo wrote: Wrong. It's because mech is unplayable right now due to swarmhosts and a myriad of other reasons. You can play "mech" aka making mass ravens. That's about it. On the current swarmhost patch, if you go "mech" you autolose to free units most of the time. Hellions and Cyclones aren't Mechanical units? TIL. Thanks for letting me know. | ||
avilo
United States4100 Posts
On March 05 2017 09:10 blunderfulguy wrote: Hellions and Cyclones aren't Mechanical units? TIL. Thanks for letting me know. 100% irrelevant units if the Zerg knows what the swarmhost is. | ||
Charoisaur
Germany15913 Posts
On March 05 2017 04:17 xTJx wrote: Zergs asked for 1 unit to have a damage nerf. Mechers ask for nerf on: Nydus, Viper, SH, Hydra, every air unit in the game and doomdrops. Can you see just a bit of difference? We asked for a nerf so we could defend drops, mechers want to change the whole game just to sit there and build an unstoppable army. From reading through forums Zerg players are asking for nerfs of: Marines, widow mines, medivacs, reapers, ravens and liberators. | ||
blunderfulguy
United States1415 Posts
On March 05 2017 09:19 avilo wrote: 100% irrelevant units if the Zerg knows what the swarmhost is. Irrelevant units? We are talking about Mechanical units, and SH don't hard counter Hellions and Cyclones, especially in the early-mid game, they hard counter a turtling Terran player relying on Planetary Fortresses and Siege Tanks in the mid-late game who also doesn't use their army to attack into a Zerg player and get serious damage done. I'd also like to point to everyone keeping track, you've, once again, decided to dismiss everything other people are saying about your opinions and "facts" and use the "you're wrong, I'm right, I don't need to actually have a conversation about this" strategy, which, in a serious discussion, this massive amount of intolerance for real information and critical thinking should be completely ignored. If you seriously want to have this discussion, I'd love to have it, I've been trying to have it, yet you try pretty darn hard not to have a discussion at all, which is the purpose of these forums. | ||
blunderfulguy
United States1415 Posts
On March 05 2017 09:22 Charoisaur wrote: From reading through forums Zerg players are asking for nerfs of: Marines, widow mines, medivacs, reapers, ravens and liberators. Terran players ask for Reapers and Medivac and Raven changes, and Protoss players ask for Widow Mine, Reaper, Raven, Siege Tank, and Liberator changes as well. | ||
xTJx
Brazil419 Posts
On March 05 2017 04:46 Phaenoman wrote: I can understand the Viper. And you can feel the cloud nerf influence. But neither the hydra nor the Nydus has been an issue. Almost noone is using nydus. What are you talking about? The SH is a complete design failure since it was introduced. It has not become any better. Also now suddenly you do say that Zergs asked for a nerf to make a unit viable. What are you gonna tell me next? So, this discussion starded saying that because Blizzard nerfed some terran units to make a protoss unit comp and mutas viable, the same should be done to make mech "viable". But then you say you don't want none of the nerfs i mentioned, so what do you want? | ||
Comedy
456 Posts
On March 05 2017 09:19 avilo wrote: 100% irrelevant units if the Zerg knows what the swarmhost is. hellbats actually crush locusts get good man | ||
xTJx
Brazil419 Posts
On March 05 2017 09:22 Charoisaur wrote: From reading through forums Zerg players are asking for nerfs of: Marines, widow mines, medivacs, reapers, ravens and liberators. Maybe the low level players. Most just asked for the insane lib AA nerf and reaper grenade nerf. | ||
blunderfulguy
United States1415 Posts
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Phaenoman
568 Posts
On March 05 2017 09:41 xTJx wrote: So, this discussion starded saying that because Blizzard nerfed some terran units to make a protoss unit comp and mutas viable, the same should be done to make mech "viable". But then you say you don't want none of the nerfs i mentioned, so what do you want? No mate, you do not get it. Let me repeat it for you: Ppl say "Why do mech players keep demanding nerf/ buff to certain units in order to make mech viable? Play with what you have, mech is not rquired to exist." Now, what I am saying is that Zergs and Protoss do the same. Some ppl just lack self reflection. | ||
shadymmj
1906 Posts
what we are really trying to figure out is how to make mech a viable alternative playstyle that doesnt involve camping in your base for 30 mins | ||
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stuchiu
Fiddler's Green42661 Posts
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stuchiu
Fiddler's Green42661 Posts
On March 05 2017 13:42 shadymmj wrote: the problem here is that many people think mech = turtle therefore mech bad what we are really trying to figure out is how to make mech a viable alternative playstyle that doesnt involve camping in your base for 30 mins I always assumed ppl wanted mech to work like it did in BW. To do that you have to change the economics/mechanics of the game so that its way harder to get to max supply. | ||
blunderfulguy
United States1415 Posts
On March 05 2017 13:42 shadymmj wrote: the problem here is that many people think mech = turtle therefore mech bad what we are really trying to figure out is how to make mech a viable alternative playstyle that doesnt involve camping in your base for 30 mins See the Polt video I posted, then. It demonstrates good, smart mech play and is a good video in general, imo. | ||
Thieving Magpie
United States6752 Posts
On March 04 2017 06:10 IMplying wrote: Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP. However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level. Every Terran game I watch has units from all three buildings. Why would Blizz want to make people stop using 2/3 of their production options? | ||
Charoisaur
Germany15913 Posts
On March 05 2017 13:53 stuchiu wrote: This was one of those things I was hoping would be forgotten. Mech as a viewer sucks. What's with Life vs Mvp? | ||
Topdoller
United Kingdom3860 Posts
On March 05 2017 15:43 Thieving Magpie wrote: Every Terran game I watch has units from all three buildings. Why would Blizz want to make people stop using 2/3 of their production options? People with low skill level love 20 min no rush mono battles, and this applies to any game . Take the game Forged Alliance Forever for example , the low level games are on maps with tight chokes with low unit diversity, where you can sit back and defend with ease until the game is ready to be ended You could call it "tactical" gameplay but the fact is its bloody horrible to play and ultimately boring Anyone whom pushes Mech agenda in SC2 is a low apm player with limited skillset. This is why it will never get the buffs they want, because the Korean Pros would combine it with Bio to create Bio/Mech SC2 and Broodwar are completely different games as Broodwar as you know had vastly inferior Bio units so Terran was forced to go Mech I just wish TL would lock these threads as soon as they appear as they stink the General section out, on Reddit it would be downvoted to oblivion so fast you wouldn't even see it Edit :- if memory serves me correct the mandate for a profession game in SC2 at release was supposed to be about 20 minutes in length . This would be impossible with Cancer Mechplay, I wish i could find the statements by Blizzard during the Beta to confirm this | ||
JackONeill
861 Posts
On March 05 2017 09:59 blunderfulguy wrote: If there's still any question about the viability of mech play in the current state of LotV, I would like to present a glorious video from a Terran player by the name of Polt, with fantastically entertaining and intelligent commentary, which he played on the Korean ladder at the Grand Master (90) level and features a spectacular amount of Mechanical units, notably Hellions and Siege Tanks, a transition into Battlecruisers, as well as a large number of Swarm Hosts from his opponent throughout: https://www.youtube.com/watch?v=-JEvBnzGPFY Horrible, horrible exemple. The guy he played was terrible at playing against mech. Every way he used his units was wrong : - He tried to break a tank hellbat push with SH/roaches/ravagers by sending the locusts without attacking with the rest of his army - no micro whatsoever of the locusts all landing on hellbats. A good zerg player splits his locusts for 5-6 of them to land on each tank - he threw parasitic bombs on BCs instead of abducting (60 damage on a 500 health unit is pointless) Even on my ladder zergs use their units better than this guy. So as i said, that's an exemple you can only use if you know nothing about how to play against mech. Using the exemple that polt wrecked some no name zerg who can't even use his units right to say mech is in a fine place is like saying that because i lost against Stats playing bio without researching stim, protoss is OP. | ||
Charoisaur
Germany15913 Posts
On March 05 2017 09:48 xTJx wrote: Maybe the low level players. Most just asked for the insane lib AA nerf and reaper grenade nerf. not every mech player is complaining about all the units you've listed either. Most just ask for a SH nerf. | ||
r1flEx
Belgium256 Posts
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ItsFunToLose
United States776 Posts
On March 05 2017 03:19 Jealous wrote: In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance! you complete me. | ||
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Heyoka
Katowice25012 Posts
On March 05 2017 03:19 Jealous wrote: In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance! I'd subscribe to this newsletter. | ||
TheKhyira
115 Posts
On March 05 2017 09:30 blunderfulguy wrote: Irrelevant units? We are talking about Mechanical units, and SH don't hard counter Hellions and Cyclones, especially in the early-mid game, they hard counter a turtling Terran player relying on Planetary Fortresses and Siege Tanks in the mid-late game who also doesn't use their army to attack into a Zerg player and get serious damage done. It feels like you´ve never really played it otherwise you wouldn´t be making this statement. Swarmhost trade 100% efficiency vs 0% and as soon as swarmhost are out everything that comes out of the factory is completely obsolete. You can play a bit of hellions into mass air and it´s so and so but it probably falls into the sky terran rather than mech category. Mech is a fringe gimmick vs zerg at best and the only games you win with it is because it´s so rare the the opponents spazzes out and have no idea what they are supposed to do. | ||
petro1987
Brazil374 Posts
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KalWarkov
Germany4126 Posts
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Wrath
3174 Posts
Mech won't be viable. You either make do with what you have or leave it. The end. | ||
mCon.Hephaistas
Netherlands891 Posts
Just don't except to do nothing on 3 bases and wait till your maxed out and win. | ||
PinoKotsBeer
Netherlands1385 Posts
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StraKo
Germany96 Posts
On March 04 2017 06:27 StarscreamG1 wrote: What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^ But if bio is considered to be balanced, doesn't this automatically mean that mech is simply bad ? In late hots we saw mech and bio being almost equally good, atleast in TvT and TvZ. A lot of pro players choose to play mech or bio only depending on personal preference or map layout. I think this kind of equality would be a good goal to reach. | ||
SCHWARZENEGGER
206 Posts
On March 05 2017 09:59 blunderfulguy wrote: If there's still any question about the viability of mech play in the current state of LotV, I would like to present a glorious video from a Terran player by the name of Polt, with fantastically entertaining and intelligent commentary, which he played on the Korean ladder at the Grand Master (90) level and features a spectacular amount of Mechanical units, notably Hellions and Siege Tanks, a transition into Battlecruisers, as well as a large number of Swarm Hosts from his opponent throughout: https://www.youtube.com/watch?v=-JEvBnzGPFY on ladder you can win even with 1 base BC's or pure hellions and call it mech, in this video polt already win at 7;00 after zerg lost all his queens and bunch of roaches, sure mech is viable but not against top zergs. | ||
ItsFunToLose
United States776 Posts
On March 05 2017 22:25 petro1987 wrote: I've given up on Blizzard ever making mech (I'm talking about mech in the sense of BW, not mass ravens or something similar btw) viable. Let's face it, at this point, the game is almost driven on community lobby. There is no clear vision from the dev team. If Zerg and Protoss players don't want mech to be viable (which seems to be the case), it won't be viable. It doesn't matter how many times you hear from Blizzard that they want to make mech viable. For how long have they been saying this? 4 years? More? The bottomline line is most Zerg and Protoss dislike playing vs mech and they will strongly lobby against it. Hell, I've read in this thread that mech is actually viable now, because avilo is GM and polt has beaten a random player in the ladder. What kind of definition of viability is that? Just look at IEM. How many mech games have you seen? How come a strategy is viable if nobody even uses it. That's some kind of Orwellian redefinition going on. This just in, its now Orwellian if you never adapt and do the same shit over and over again expecting different results. wait, that's the definition of insane, my bad. not all compositions are viable in all matchups. you might not build every unit in every matchup. this is not indicative of poor balance. The shitty thing here for me to admit is that the whiny terrans are actually right. sc2 is riddled with so much gimmicky bullshit that it's absolutely impossible to salvage a respectable, balanced RTS out of it. absolutely impossible. The terrans are right. swarm hosts are a gimmick that should never exist in an RTS. period. mothership cores, force fields, swarm hosts, vipers, reapers, literally the first 10 sc2-unique units I think of are gimmicky trash units. mech will be viable the second they throw the entire three expansion failure of a sequel in the trash and start from scratch with a true successor to the greatest game of all time. mech will be viable when blizzard realizes that just giving units raw cost efficient stats rather than bullshit gimmicks will result in a deeper, more competitively balanced game. is there anyone who has been paying attention that can honestly argue that blizzard had any fucking clue what they were doing with sc2? TLDR: you can't balance mech until you delete sc2 or: I can't stay on topic when discussing anything blizzard because I have unresolved anger problems User was temp banned for this post. | ||
Jealous
10111 Posts
On March 05 2017 22:25 petro1987 wrote: I've given up on Blizzard ever making mech (I'm talking about mech in the sense of BW, not mass ravens or something similar btw) viable. Let's face it, at this point, the game is almost driven on community lobby. There is no clear vision from the dev team. If Zerg and Protoss players don't want mech to be viable (which seems to be the case), it won't be viable. It doesn't matter how many times you hear from Blizzard that they want to make mech viable. For how long have they been saying this? 4 years? More? The bottomline line is most Zerg and Protoss dislike playing vs mech and they will strongly lobby against it. Hell, I've read in this thread that mech is actually viable now, because avilo is GM and polt has beaten a random player in the ladder. What kind of definition of viability is that? Just look at IEM. How many mech games have you seen? How come a strategy is viable if nobody even uses it. That's some kind of Orwellian redefinition going on. So you're talking about mech in the sense of BW, where besides a handful of early-game pushes that have at most 12 marines but more often 4-6 vs. Protoss and one mid-game semi-cheese, factory units are the only ones you build? Or are you talking about the mech that starts after the first marine in TvT, and doesn't relent until late game air mass? Or is it the mech that has become a popular late-game tool for Terrans vs. Zerg, and has been a strandard transition for years since the wane of SK Terran? If you want mech in SC2 to be like it was in BW, you're pretty much asking for mech to become the requirement in two match-ups and the preferred option in the late game of the third. Huh, almost sounds like Bio in SC2 now that you think about it. So you want to force the Terran player pool into the Fourth Reich of Mech, just as the rest of the player base had so unfairly chained you to Bio play? Or is it that you want to make mech as good as it is in BW without making bio any worse? That sounds reasonable! Tune in next time when we address the true meaning of Orwellian and its application to concepts that didn't make any sense even prior to its introduction! | ||
Thieving Magpie
United States6752 Posts
On March 06 2017 02:22 Jealous wrote: So you're talking about mech in the sense of BW, where besides a handful of early-game pushes that have at most 12 marines but more often 4-6 vs. Protoss and one mid-game semi-cheese, factory units are the only ones you build? Or are you talking about the mech that starts after the first marine in TvT, and doesn't relent until late game air mass? Or is it the mech that has become a popular late-game tool for Terrans vs. Zerg, and has been a strandard transition for years since the wane of SK Terran? If you want mech in SC2 to be like it was in BW, you're pretty much asking for mech to become the requirement in two match-ups and the preferred option in the late game of the third. Huh, almost sounds like Bio in SC2 now that you think about it. So you want to force the Terran player pool into the Fourth Reich of Mech, just as the rest of the player base had so unfairly chained you to Bio play? Or is it that you want to make mech as good as it is in BW without making bio any worse? That sounds reasonable! Tune in next time when we address the true meaning of Orwellian and its application to concepts that didn't make any sense even prior to its introduction! Although I hate this topic--the evolution of snark from both sides is the best thing to happen to SC2. | ||
avilo
United States4100 Posts
On March 05 2017 13:53 stuchiu wrote: This was one of those things I was hoping would be forgotten. Mech as a viewer sucks. I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now. I mean for example, this IEM...games are great sure but... As a viewer i can tell you every single game opening build and flow of the game without having watched the games. I know 100% every Terran will open with a raven/cyclone expo into marine tank off 3 rax into a doom drop. Every. Single. Game. Isn't it part of spectator value for the games to be unpredictable and not know 100% what will happen every single game before it starts? When strategies are limited or players are forced to play one way, it detracts from the spectator value of the game as a whole. Terran in LOTV is basically 100% limited to bio for tourney play, with like the odd mech game that a pro will try and throw in every now and then because mech is unviable to the point no one even practices vs it xD Some of the most exciting/viewership games were mech versus swarmhost games. And i bet everyone here will agree that swarmhosts were and are a ridiculous unit, as are mass ravens. Yet those games drew a huge viewership because they were often macro games of epic proportions and not just making marines and throwing medivacs to random points on the map. They were more strategic games. SC2 definitely deserves more strategic games, instead of the current direction LOTV took which is speed/build order memorization. | ||
Lexender
Mexico2626 Posts
On March 05 2017 15:43 Thieving Magpie wrote: Every Terran game I watch has units from all three buildings. Why would Blizz want to make people stop using 2/3 of their production options? Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting. In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all. Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech. | ||
Pnissen
Denmark110 Posts
On March 06 2017 03:13 avilo wrote: I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now. I mean for example, this IEM...games are great sure but... As a viewer i can tell you every single game opening build and flow of the game without having watched the games. I know 100% every Terran will open with a raven/cyclone expo into marine tank off 3 rax into a doom drop. Every. Single. Game. Isn't it part of spectator value for the games to be unpredictable and not know 100% what will happen every single game before it starts? When strategies are limited or players are forced to play one way, it detracts from the spectator value of the game as a whole. Terran in LOTV is basically 100% limited to bio for tourney play, with like the odd mech game that a pro will try and throw in every now and then because mech is unviable to the point no one even practices vs it xD Some of the most exciting/viewership games were mech versus swarmhost games. And i bet everyone here will agree that swarmhosts were and are a ridiculous unit, as are mass ravens. Yet those games drew a huge viewership because they were often macro games of epic proportions and not just making marines and throwing medivacs to random points on the map. They were more strategic games. SC2 definitely deserves more strategic games, instead of the current direction LOTV took which is speed/build order memorization. So you watched the games at IEM and boil it down to terran players playing bio not playing strategic and just throwing medivacs to random point on the map. For me this iem showed the exact opposite and on top of that people being able to deflect doom drops alot better than we've seen before. That said I'd like to see mech being viable as well; especially since blizzard stated this there shouldnt even be a discussion here. But at the moment bio play is exciting to watch - especially the tvts at iem was a joy to watch. | ||
Thieving Magpie
United States6752 Posts
On March 06 2017 03:14 Lexender wrote: Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting. In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all. Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech. I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions. I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about? | ||
ruypture
United States367 Posts
On March 06 2017 03:13 avilo wrote: I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now. Let's be realistic here. Mech has nothing to do with the viewership of SC2. Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership. | ||
reneg
United States859 Posts
On March 07 2017 03:15 ruypture wrote: Let's be realistic here. Mech has nothing to do with the viewership of SC2. Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership. I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then." I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership? On March 07 2017 02:53 Thieving Magpie wrote: I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions. I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about? On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.' Build an opening reaper? Not real mech. Build a medivac and transport some marines? Not real mech. Have marines at all? Not real mech. I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept. You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane. And yet, here we are. | ||
MockHamill
Sweden1798 Posts
TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps. | ||
Psychobabas
2531 Posts
On March 07 2017 03:41 reneg wrote: I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then." I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership? On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.' Build an opening reaper? Not real mech. Build a medivac and transport some marines? Not real mech. Have marines at all? Not real mech. I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept. You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane. And yet, here we are. The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns. | ||
Spyridon
United States997 Posts
On March 07 2017 04:37 Psychobabas wrote: The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns. Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns. They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release. Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything. | ||
JackONeill
861 Posts
On March 07 2017 04:50 Spyridon wrote: Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns. They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release. Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything. "But but but why would you say that??? They're doing bold and interesting design choices by buffing the corruptor speed !" Blizz has pulled ressources from the multi from the LOTV release, because it's much more profitable to have people pay for skins and 3 hours long 15$ mission packs. IEM katowice was nice though. Poland really loves starcraft, and maybe in the future blizz will finally start shaking multi up to remove pain points and idiotic designs plaguing the game. Mech relies on so much gimmicks now that it'd take a lot of "work" from blizz to solve the problematic stuff. So apparently they're not inclined to at least mention the issue right now, we can only hope that they will in the future. | ||
NinjaDuckBob
177 Posts
On March 04 2017 06:27 StarscreamG1 wrote: What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^ If this is the case, you have one of two conclusions: - Mech balanced, Bio OP - Bio balanced, Mech UP Which is it if your statement is true? | ||
GrandSmurf
Netherlands462 Posts
On March 05 2017 18:58 r1flEx wrote: I don't play this game anymore. but I tried mech so many times and it's just undoable with thors. mobility gets killed by them. should've been replaced by goliaths or something similar say of avilo what you will, but he's been saying this since forever. terran needs something that shoot up. (properly) | ||
Lexender
Mexico2626 Posts
On March 07 2017 03:51 MockHamill wrote: It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts. TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps. This guy knows whats up. Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play. | ||
Spyridon
United States997 Posts
On March 07 2017 05:15 JackONeill wrote: "But but but why would you say that??? They're doing bold and interesting design choices by buffing the corruptor speed !" Blizz has pulled ressources from the multi from the LOTV release, because it's much more profitable to have people pay for skins and 3 hours long 15$ mission packs. IEM katowice was nice though. Poland really loves starcraft, and maybe in the future blizz will finally start shaking multi up to remove pain points and idiotic designs plaguing the game. Mech relies on so much gimmicks now that it'd take a lot of "work" from blizz to solve the problematic stuff. So apparently they're not inclined to at least mention the issue right now, we can only hope that they will in the future. At this point it is very clear the multiplayer issues will not be solved. Sad to say, but it's true. Look at the work they have done since LotV. It's clear they will never make changes nearly large enough to fix anything. Their "design update" they promised post-LotV? Announced last summer as a balance patch, where the majority of features was reverted. And it was nothing but a balance patch anyway. No actual "design" changes. Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements. Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures. I would put money on Blizzcon this year being the announcement. | ||
ihatevideogames
570 Posts
On March 07 2017 06:35 Spyridon wrote: At this point it is very clear the multiplayer issues will not be solved. Sad to say, but it's true. Look at the work they have done since LotV. It's clear they will never make changes nearly large enough to fix anything. Their "design update" they promised post-LotV? Announced last summer as a balance patch, where the majority of features was reverted. And it was nothing but a balance patch anyway. No actual "design" changes. Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements. Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures. I would put money on Blizzcon this year being the announcement. Replace every 'Blizzard' in your post with 'Activision' and everything starts to make more sense. | ||
ninazerg
United States7291 Posts
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vik7
United States227 Posts
On March 07 2017 06:35 Spyridon wrote: At this point it is very clear the multiplayer issues will not be solved. Sad to say, but it's true. Look at the work they have done since LotV. It's clear they will never make changes nearly large enough to fix anything. Their "design update" they promised post-LotV? Announced last summer as a balance patch, where the majority of features was reverted. And it was nothing but a balance patch anyway. No actual "design" changes. Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements. Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures. I would put money on Blizzcon this year being the announcement. I hope their is a brood war remaster, that would be amazing | ||
SKNielsen1989
174 Posts
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JimmyJRaynor
Canada16665 Posts
On March 07 2017 06:35 Spyridon wrote: Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements. Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures. I would put money on Blizzcon this year being the announcement. the executive producer of SC2, Chris Sigaty, has already disagreed with you. he said nothing will enter SC2's "space" as an ultra competitive RTS game for the next 10 years. | ||
Thieving Magpie
United States6752 Posts
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xTJx
Brazil419 Posts
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AndYouSayHeDoesntHac
8 Posts
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Korakys
New Zealand272 Posts
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showstealer1829
Australia3123 Posts
On March 07 2017 07:49 ninazerg wrote: How about this: instead of trying to go pure mech, you go with a strategy that already works really well. Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money? ![]() I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that. But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal. | ||
blunderfulguy
United States1415 Posts
Firstly, outside of intense Code S level matches, playing and winning with mech, right now, is viable. It's feasible. Doable. Possible and plausible. Plenty of the people that want to are, despite what mech players will lead you to believe, realistically capable of regularly winning with Factory-based, mechanical army compositions. Avilo himself plays it all the time and, again, unlike what everyone hears him say about it, he actually regularly wins with mech. Go watch him or Ruff, Nathanias, Polt, Innovation, or any other Terran players on Twitch or YouTube or Afreeca, there are plenty who play live mech games all the time and there's a massive bank of recorded games in this patch of plenty people winning with it. You can't dispute that players are not winning with mech strategies without ignoring or dismissing all of the info out there. Secondly, the ploy of saying (for example) "obviously the other GM Korean player who Polt beat doesn't know how to play the game whatsoever and it's his fault that he lost, not that mech is a viable strategy or that Polt is a good player" is absurd, and it's the same exact thing everyone has been saying about players who lose or win versus mech for years. "Obviously they don't know how to play the game, otherwise I would have won/lost" is the most tired out, sad excuse for why mech does and doesn't work, and mech proponents say this and twist this whichever way they see fit. Good players in the higher ranks of Korean GM ladder win tons of games with a strategy that's similar to what a chunk of Bronze through Masters Terran players also win with against evenly matched players and that information just gets dismissed? Why? Because mech players don't like being wrong? It's ridiculous. Maybe not everyone and their grandmother is player mech, but that doesn't mean it isn't viable either. Nor, mind you, does a counter existing against a strategy means that it is not viable, in fact the counter being strong is usually seen as a good thing to keep a strategy in check because the strategy would be too powerful otherwise, and they also add complexity into the game so that it doesn't dissolve into people doing the exact same builds every game at every skill level. As far as I can tell, the only thing that can really be disputed is the popularity of mech strategies, and myself and others have already discussed why that is and why it's good for the game as a whole. But if you're still going to discuss it, then talk about the popularity of certain strategies or how fun the strategy is or play a different strategy instead of complain about the viability of this one. Every month it's the same ol' same ol'. I can't imagine how sickeningly tiresome it is for the devs to read threads like these, I wouldn't be surprised if the balance team plays rock-paper-scissors to see who has to pour over the forums each month... Shoutout to you, developer person who may or may not ever read this. P.S. My apologies if this feels rant-y, reading it over it probably does but I don't care too much 'cause dude it blows my mind how similar every single one of these discussions are lol. If there was some aspect of the game that I somehow didn't cover that hasn't already been covered, I would love to hear about it, although I honestly cannot think of many other angles to look at this from without regurgitating information and examples. | ||
ninazerg
United States7291 Posts
On March 07 2017 12:20 showstealer1829 wrote: Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money? ![]() I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that. But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal. Exactly. I can't stand these people who are like, "Change the game so that I win more." | ||
ETisME
12351 Posts
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mrarthursimon
United States55 Posts
This is a fucking "No true scottsman" argument. They'll just keep bitching. Let them. Fuck them. Jesus you are some of the pickiest mother fuckers I've ever listened to. On March 05 2017 03:19 Jealous wrote: In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance! Can you do this for all of these threads? Matter of fact, just make a news letter. I'll even donate to a patreon to fund it if you want. I'm so tired of all this whine. Got any cheese to go with it? User was warned for this post | ||
xTJx
Brazil419 Posts
On March 05 2017 03:19 Jealous wrote: In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance! We should copy this for further mech threads hahahahahaha | ||
reneg
United States859 Posts
On March 07 2017 13:00 ninazerg wrote: Exactly. I can't stand these people who are like, "Change the game so that I win more." This is no joke. I mean, look at this suggestion to make it 'balanced': On March 07 2017 06:27 Lexender wrote: This guy knows whats up. Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play. His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored). This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only' Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play. What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too). Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out. | ||
Spyridon
United States997 Posts
On March 07 2017 06:51 ihatevideogames wrote: Replace every 'Blizzard' in your post with 'Activision' and everything starts to make more sense. Even since joining Activision, Blizzard has still taken care of their IP far better than SC2. The points I mention still stand true. On March 07 2017 08:10 JimmyJRaynor wrote: the executive producer of SC2, Chris Sigaty, has already disagreed with you. he said nothing will enter SC2's "space" as an ultra competitive RTS game for the next 10 years. It's a broken record, heard of this from you and mentioned evidence that debunks it. Even if they announced a game right now, by the time it released it would be 10 years after SC2 release. And multiple Blizzard employees have stated that they planned to work on a new project after LotV. Not to mention Blizzard Team 1 (their RTS division) has been taken off of Heroes of the Storm and put on an unannounced project. This is besides the fact of Sigaty not yet seeing the decline of SC2. Those comments were years ago, before Blizzard nearly halted development on SC2 as they have for the last year and a half. But presumption don't matter anyway, you will be eating those words once Blizzard announces what Team 1 has been up to.Team 1 ONLY works in their RTS engine, and they have been said to have been removed from Heroes, which means it is an RTS. | ||
ruypture
United States367 Posts
On March 07 2017 07:49 ninazerg wrote: How about this: instead of trying to go pure mech, you go with a strategy that already works really well. Pure mech isn't even the problem. It's a play-style problem. The people who complain that mech is bad are complaining that slow, defensive mech is bad. Top terrans, right now, see success in series play with mech in tvz, and bio-mech in tvt. In both of these situations the mech player is aggressive, taking advantage of hellion speed into hellbat damage, cyclone everything, raven auto-turret damage, and even banshee play. All of those options are aggressive choices. You can go hellion banshee, cyclone hellbat, pure cyclone, raven hellbat, etc. Anyways the point is that the people complaining mech is bad are just playing mech wrong or poorly. | ||
Lexender
Mexico2626 Posts
On March 08 2017 02:17 ruypture wrote: Pure mech isn't even the problem. It's a play-style problem. The people who complain that mech is bad are complaining that slow, defensive mech is bad. Top terrans, right now, see success in series play with mech in tvz, and bio-mech in tvt. In both of these situations the mech player is aggressive, taking advantage of hellion speed into hellbat damage, cyclone everything, raven auto-turret damage, and even banshee play. All of those options are aggressive choices. You can go hellion banshee, cyclone hellbat, pure cyclone, raven hellbat, etc. Anyways the point is that the people complaining mech is bad are just playing mech wrong or poorly. No we are complaining that THOSE styles are not viable, when was the last time you actually saw hellions in a TvT past like 2 for the early game? Or speed banshees? (I think gumiho played speed banshees once out of like 60 TvZs at IEM) I think there were like 2 hellion cyclone games over all too, out of all the 3 rax reapers and 2-1-1 games. (most of them where loses too) On March 07 2017 23:17 reneg wrote: This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only' Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play. What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too). This is some of the most double standard post of all. Lock on lasts, 14 seconds, its not very short (many battles don't even last 14 seconds) and its not 1 shotting everything lock deals various shots, you could take lock on and make it normal damage if you wan't. This is so intellectually false trying to dismiss so much part of the game because every small buff is "asking to 1 shot everything so they just win". If you are going to engage in a discussion do it like civilized adult or don't do it all | ||
Lexender
Mexico2626 Posts
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Kevin_Sorbo
Canada3217 Posts
On March 07 2017 23:17 reneg wrote: This is no joke. I mean, look at this suggestion to make it 'balanced': His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored). This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only' Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play. What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too). Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out. I think you misunderstand his Cyclone suggestion. I think he doesnt mean 1 shot. He means 300 over the duration of the lock on. Why is it bad that you can kill the oracle with 1 wm shot btw? As long as an oracle has the ability to win the game single handedly just by showing up unanonced to your base, wm should 1 shot them imo. bashing on mech players who were told by Blizzard since WOL that they would make mech viable is pretty easy. The meta is pretty boring atm and the game needs diversity. Mech could help with that, by forcing different playstyles in different match ups. I've never been a big fan of mech, but there were times in HOTS where there were cool mech strats that didnt rely on avilo turtle raven bs. I remember a 2-2 150 supply super aggressive timing Flash used to do. The brand of mech Innovation was playing at the end of HOTS with bcs after 180 supply was cool. Those are just a couple I can remember off the top of my head. People shouldnt hate on mech because of what happened during the sh era. Or we can circle jerk with the usual 'but protoss cant make robo units only' or 'stop camping on 3 bases fggit lulul' | ||
ReachTheSky
United States3294 Posts
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ThunderJunk
United States673 Posts
The top Koreans play bio mostly because they have more practice with it and so they know how it works. Mech is still largely undiscovered, but that doesn't mean it's not viable. It could end up being the case that a Terran figures out how Mech is supposed to be played properly. In BW, TvZ was all bio with some small percentage going straight into mech. Much like many Koreans play LotV now. This was true until some Korean pro figured out a point of smooth transition at 4-5 rax, abandoning bio and adopting mech halfway through the game. Hellbats are very strong, and they pair with medivacs, which makes them an ideal candidate for a mid-game mech transition. If Koreans learn to utilize their EPM efficiently enough to be able to produce bunkers with the capacity upgrade, and save their early-mid game bio, they could theoretically entrench positions that no Z could reasonably break in certain situations. Barracks could be lifted to provide vision in key areas during the first hybrid push (attack paths, or vision for tanks to fire. All upgrades would be researched at the armory in the best case scenario. Stim and concussive shells would still be required for early game pressure. Combat shields is a bonus. Blue flame is an obvious must-get. Since the ebay is not being used for infantry upgrades, it can research missle tower range and building armor. Fully upgraded turrets make it very difficult for mutalisks to harass in small numbers before upgrades kick in, and against a bunker-fortified mech push, which could include mines, they are not ideal. Hydars are the only viable counter, and even they suffer against upgraded tanks. The Z would be required to stall until he could make vipers for abduct on tanks, or a broodlord transition. The broodlord transition can only come so early, when it does, the T must back away and switch into viking production, while trying to harass on multiple fronts, perhaps with bansees or hellion-hellbat drops. At this point in the game, the bio will likely have all died, and been entirely replaced by mech, which would by now be on about 2/2 (80 dmg tank shots) Ghosts do not require bio upgrades to be effective, so they fit nicely into the Terran end-game mech composition. Planetary fortresses may be built to aid in nullifying runbys (they will have building armor). Early game bio harass means swarmhosts can't be rushed to. If they are, the T just stays on bio and closes the game out. Thoughts? | ||
Tresher
Germany404 Posts
On March 07 2017 07:49 ninazerg wrote: How about this: instead of trying to go pure mech, you go with a strategy that already works really well. How about no because we already do this for over 6 years. | ||
Monochromatic
United States997 Posts
What if mech was buffed in such a way that makes it more offensive and much worse defensively? For example (and just for example), much stronger tanks, but with overkill? That way you'd have to spread them out more, making them more vulnerable to air counterplay. | ||
DeadByDawn
United Kingdom476 Posts
On March 07 2017 23:17 reneg wrote: This is no joke. I mean, look at this suggestion to make it 'balanced': His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored). This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only' Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play. What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too). Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out. You have no idea what one shot means do you? I wouldn't mind seeing more mech, even the turtle sort, just for the diversity of it nowadays. | ||
Tyrhanius
France947 Posts
On March 08 2017 05:31 Monochromatic wrote: I'm noticing that many people who are against mech buffs dislike the idea of turtling. What if mech was buffed in such a way that makes it more offensive and much worse defensively? For example (and just for example), much stronger tanks, but with overkill? That way you'd have to spread them out more, making them more vulnerable to air counterplay. But that means there will be better defensivly than offensivly, they will be easy to surround on the midle of the map but hard to beat protected by wall-off, touretts. Aslo, stronger tanks means : one tanks defense will be stronger than before, so even harder to attack a terran. | ||
Thieving Magpie
United States6752 Posts
Do you recall when Zerg used siege units to control areas of the map while zero supply units hampered movement where the armies were out of position? Because it was SH + Spine Crawlers instead of Siege Tanks + Spider Mines people flipped out. People aren't asking for mech, they're asking for nostalgia. | ||
Lexender
Mexico2626 Posts
On March 08 2017 06:17 Tyrhanius wrote: But that means there will be better defensivly than offensivly, they will be easy to surround on the midle of the map but hard to beat protected by wall-off, touretts. Aslo, stronger tanks means : one tanks defense will be stronger than before, so even harder to attack a terran. Altough stronger tanks are totally used for defense and make defensive styles stronger you have to think, what are you defending for? If you make that to defend to then make, well more tanks, you are not really getting anywhere. With bases that run out 40% faster, teleporting BCs, stronger carriers and vipers even if you are capable of defending everything you are still not going to win, defensive styles were strong in HotS because they allowed you to tech to mass raven/viking, take that away (nerfing the raven) and you don't win anything by being defensive. | ||
reneg
United States859 Posts
On March 08 2017 02:21 Lexender wrote: No we are complaining that THOSE styles are not viable, when was the last time you actually saw hellions in a TvT past like 2 for the early game? Or speed banshees? (I think gumiho played speed banshees once out of like 60 TvZs at IEM) I think there were like 2 hellion cyclone games over all too, out of all the 3 rax reapers and 2-1-1 games. (most of them where loses too) This is some of the most double standard post of all. Lock on lasts, 14 seconds, its not very short (many battles don't even last 14 seconds) and its not 1 shotting everything lock deals various shots, you could take lock on and make it normal damage if you wan't. This is so intellectually false trying to dismiss so much part of the game because every small buff is "asking to 1 shot everything so they just win". If you are going to engage in a discussion do it like civilized adult or don't do it all On March 08 2017 02:27 Kevin_Sorbo wrote: I think you misunderstand his Cyclone suggestion. I think he doesnt mean 1 shot. He means 300 over the duration of the lock on. Why is it bad that you can kill the oracle with 1 wm shot btw? As long as an oracle has the ability to win the game single handedly just by showing up unanonced to your base, wm should 1 shot them imo. bashing on mech players who were told by Blizzard since WOL that they would make mech viable is pretty easy. The meta is pretty boring atm and the game needs diversity. Mech could help with that, by forcing different playstyles in different match ups. I've never been a big fan of mech, but there were times in HOTS where there were cool mech strats that didnt rely on avilo turtle raven bs. I remember a 2-2 150 supply super aggressive timing Flash used to do. The brand of mech Innovation was playing at the end of HOTS with bcs after 180 supply was cool. Those are just a couple I can remember off the top of my head. People shouldnt hate on mech because of what happened during the sh era. Or we can circle jerk with the usual 'but protoss cant make robo units only' or 'stop camping on 3 bases fggit lulul' On March 08 2017 05:34 DeadByDawn wrote: You have no idea what one shot means do you? I wouldn't mind seeing more mech, even the turtle sort, just for the diversity of it nowadays. Ahhh. I took the "lock on damage" to mean the amount of damage it does once it locks on, not the amount of damage it does over the course of the entire lock on. I apologize for this most grevious of misunderstandings. Surely you can see why this sounds like an absolutely insane idea. Also: I have no issue with the fact that the WM kills an Oracle, i was pointing out that in a world where the already was a unit that one shots an Oracle, we didn't need more. But that was in the context of the cyclone doing 320 damage as soon as it locks on. And as far as mech goes, I do feel like there are a lot of strong plays that you can do with it. It's just more dependant upon scouting and Intel gathering. | ||
ReachTheSky
United States3294 Posts
User was warned for this post | ||
ihatevideogames
570 Posts
On March 08 2017 22:56 ReachTheSky wrote: Guys blizzard already got our money, they don't care about balance, don't waste your time, just boycott their games and send a real message to the company. I have zero tolerance for game companies that are not proactive in supporting/evolving their own games/balance. No wonder blizzard is not #1 anymore, they operate by the philosophy of whether or not they are still getting money from us. Lets see how this works out in the long haul. Spot on except for one thing: the only care about balance in the pro scene. As long as the pro scene has around 50% in all MUs, they don't give a shit about the rest of the community. As you said, they already got our money. And it's not Blizzard, it's Activision since many years now. | ||
JulDraGoN
Sweden370 Posts
On March 08 2017 23:05 ihatevideogames wrote: Spot on except for one thing: the only care about balance in the pro scene. As long as the pro scene has around 50% in all MUs, they don't give a shit about the rest of the community. As you said, they already got our money. And it's not Blizzard, it's Activision since many years now. Well, if you read through most balance threads on TL you will see that the vast majority of the user base, me included, wants the game to be balanced around top tier level play. Not what is good for the majority (is it still gold league that is the average skill?). It is hard to make a casual friendly and easy for all kind of game that is still competitive and balanced at the top. You see Blizzard is taking that approach to their new game Overwatch. This has lead to a very stale meta where some compositions and heroes are just too good to not be played which means a predictable and not so interesting pro scene in my opinion. The main reason is that low to mid tier players (the majority) are complaining about certain things being too hard to deal with. So the "easy" stuff in the low and mid tier are now way too good in the upper tiers. It is a fine line to walk. So I personally think it is good that balance is focused at the top and then trickles down to the masses. Most of the time the so called "balance issues" are not the case why people are struggling or losing. The old phrase "macro better" is a classic for a reason. | ||
ReachTheSky
United States3294 Posts
On March 08 2017 23:36 JulDraGoN wrote: Well, if you read through most balance threads on TL you will see that the vast majority of the user base, me included, wants the game to be balanced around top tier level play. Not what is good for the majority (is it still gold league that is the average skill?). It is hard to make a casual friendly and easy for all kind of game that is still competitive and balanced at the top. You see Blizzard is taking that approach to their new game Overwatch. This has lead to a very stale meta where some compositions and heroes are just too good to not be played which means a predictable and not so interesting pro scene in my opinion. The main reason is that low to mid tier players (the majority) are complaining about certain things being too hard to deal with. So the "easy" stuff in the low and mid tier are now way too good in the upper tiers. It is a fine line to walk. So I personally think it is good that balance is focused at the top and then trickles down to the masses. Most of the time the so called "balance issues" are not the case why people are struggling or losing. The old phrase "macro better" is a classic for a reason. Lets be honest. Macro games are BORING AS SHIT TO WATCH. Tuning into a broadcast where there is no action for the first 8-12 minutes of a game is not exciting to watch. This is one reason why early WOL had more success compared to HOTS/LOTV. In early WOL, you had exciting strategies, not just 2-3 base maxes or no action for the first 10 minutes of a game. Blizzard needs to really think about this when making balance changes moving forward. The whole mentality "I need to be able to 2-3 base macro/max out while defending EVERYTHING needs to go". It shouldn't even be viable. You simply shouldn't be able to defend offensive strategies with static expansion openings. Defenders advantage is too strong in this game. Mitigate this by making units move faster or by shrinking maps. Make sc2 exciting to watch again. Back to whats on topic though, Blizzard doesn't care about mech. Infact, from an abstract standpoint, turtle mech is the same as bio-expand openings, THERE IS LITERALLY NOTHING HAPPENING FOR THE FIRST 8-10 MINUTES. Its all the same IMO. Blizzard doesn't care though. | ||
ihatevideogames
570 Posts
On March 08 2017 23:36 JulDraGoN wrote: Well, if you read through most balance threads on TL you will see that the vast majority of the user base, me included, wants the game to be balanced around top tier level play. Not what is good for the majority (is it still gold league that is the average skill?). It is hard to make a casual friendly and easy for all kind of game that is still competitive and balanced at the top. You see Blizzard is taking that approach to their new game Overwatch. This has lead to a very stale meta where some compositions and heroes are just too good to not be played which means a predictable and not so interesting pro scene in my opinion. The main reason is that low to mid tier players (the majority) are complaining about certain things being too hard to deal with. So the "easy" stuff in the low and mid tier are now way too good in the upper tiers. It is a fine line to walk. So I personally think it is good that balance is focused at the top and then trickles down to the masses. Most of the time the so called "balance issues" are not the case why people are struggling or losing. The old phrase "macro better" is a classic for a reason. You can have both. Take a look at DotA for example. Balanced around the highest level, but patches still solve some pub issues. | ||
VHbb
689 Posts
On March 09 2017 01:12 ReachTheSky wrote: Lets be honest. Macro games are BORING AS SHIT TO WATCH. Tuning into a broadcast where there is no action for the first 8-12 minutes of a game is not exciting to watch. This is one reason why early WOL had more success compared to HOTS/LOTV. In early WOL, you had exciting strategies, not just 2-3 base maxes or no action for the first 10 minutes of a game. Blizzard needs to really think about this when making balance changes moving forward. The whole mentality "I need to be able to 2-3 base macro/max out while defending EVERYTHING needs to go". It shouldn't even be viable. You simply shouldn't be able to defend offensive strategies with static expansion openings. Defenders advantage is too strong in this game. Mitigate this by making units move faster or by shrinking maps. Make sc2 exciting to watch again. Back to whats on topic though, Blizzard doesn't care about mech. Infact, from an abstract standpoint, turtle mech is the same as bio-expand openings, THERE IS LITERALLY NOTHING HAPPENING FOR THE FIRST 8-10 MINUTES. Its all the same IMO. Blizzard doesn't care though. It's hard to tell what game you have been watching ![]() Games are much more fast than in HotS (if it's good or bad, I'm not commenting ![]() | ||
reneg
United States859 Posts
On March 09 2017 01:31 VHbb wrote: It's hard to tell what game you have been watching ![]() Games are much more fast than in HotS (if it's good or bad, I'm not commenting ![]() They do feel much faster, though I think part of that is because Blizz basically said, 'let's skip the first five minutes of each game' and went ahead and plopped everyone a stone's throw from mid-game | ||
dragoon
United States695 Posts
On March 09 2017 01:36 reneg wrote: They do feel much faster, though I think part of that is because Blizz basically said, 'let's skip the first five minutes of each game' and went ahead and plopped everyone a stone's throw from mid-game eloquently put. | ||
Thieving Magpie
United States6752 Posts
Enjoyment comes from 3 base parameters: 1.) Execution of a base expectation (think "Oscar Worthy" Movies) 2.) Clever shift of base expectation (think "Indie" movie) 3.) Compacted delivery of base expectations (think trailers) Things get boring when only one of those things are presented instead of all three. If all games are macro games then the game is boring to watch. If all games are rush games it will be similarly boring. There needs to be as many "fast/bite-sized" games as there are "long/sweeping" games and everything in between. things are not boring because there isn't enough mech--as if the pixels on the screen is where people find enjoyment when watching an RTS. People care about translatability of strategic narrative. They don't care if games are positional because it's a liberator, or a swarm host, or whatever. They don't care that the Protoss is making stalkers/zealots for the millionth time in a row--all they care about is that they can tell what the player is trying to do, and they can tell how the opponent is responding to that attempt. | ||
jalstar
United States8198 Posts
1) Consistent factory/starport unit harass to get a worker advantage, followed by a death push with an unconventional army that doesn't include many barracks units. 2) 3-4 base timing death pushes, for example what you would see in many Flash TvP games in BW. 3) Turtling that leads to mining out the map and hour-long games, often associated, perhaps unfairly, with avilo. I would say that Blizzard has done a very good job at making (1) viable, as seen by the success of Terrans associated with that style, such as Gumiho, Ryung, and aLive. I would also say that Blizzard is doing everything they can not to make (3) viable, perhaps because it is a style that is often complained about on forums. Blizzard doesn't seem to be acknowledging (2) very much, if at all, perhaps because Protoss is already associated with that playstyle. | ||
starkiller123
United States4030 Posts
On March 09 2017 01:12 ReachTheSky wrote: Lets be honest. Macro games are BORING AS SHIT TO WATCH. Tuning into a broadcast where there is no action for the first 8-12 minutes of a game is not exciting to watch. This is one reason why early WOL had more success compared to HOTS/LOTV. In early WOL, you had exciting strategies, not just 2-3 base maxes or no action for the first 10 minutes of a game. Blizzard needs to really think about this when making balance changes moving forward. The whole mentality "I need to be able to 2-3 base macro/max out while defending EVERYTHING needs to go". It shouldn't even be viable. You simply shouldn't be able to defend offensive strategies with static expansion openings. Defenders advantage is too strong in this game. Mitigate this by making units move faster or by shrinking maps. Make sc2 exciting to watch again. Back to whats on topic though, Blizzard doesn't care about mech. Infact, from an abstract standpoint, turtle mech is the same as bio-expand openings, THERE IS LITERALLY NOTHING HAPPENING FOR THE FIRST 8-10 MINUTES. Its all the same IMO. Blizzard doesn't care though. Lol I can't remember anyone else ever complaining about that | ||
FoxDog
170 Posts
avilo devised a testmap with an ability he calls hyperballistic missile with no nerfs, you could have independent factory only tech viable overnight and it wouldnt be overpowered. Skip to 1:15 for thor vs carrier test | ||
Superbanana
2369 Posts
Its pointless to discuss, every single time everyone repeats the same thing. They give the same reasons why mech should be buffed or not. Even small details are repeated over and over. It really feels like a terrible political debate. I refuse to repeat yet again the same stuff to explain what is wrong. So i'll just state it as a fact. 75% of this thread is full of shit, the rest is ignored. | ||
avilo
United States4100 Posts
On March 09 2017 08:19 FoxDog wrote: >>>>-- All they have to do is buff the thor anti air so it counters carriers, voidrays/tempest flying locust(sh), vipers and broodlords avilo devised a testmap with an ability he calls hyperballistic missile with no nerfs, you could have independent factory only tech viable overnight and it wouldnt be overpowered. Skip to 1:15 for thor vs carrier test https://www.youtube.com/watch?v=mKozzNavUHQ The sad thing is how long ago i came up with that design/balance change, showed that it 100% fixed mech anti-air, and blizzard probably saw it and completely ignored it. It was after that point i basically gave up all hope of "constructive debate" or rather realized that blizzard does not care for community input and will simply make their own changes. And we've seen all those changes have continuously made the game more 1 dimensional for bio play and made mech worse even after the "mech patch" aka the "swarmhost patch." It's really clear they are not interested in anyone advising them that is knowledgeable about mech. I am not saying that because i am salty and no one at this point can say "they just don't listen to u avilo." Here's a list of mech Terrans that tried to give feedback to blizzard about similar issues that i did, that blizzard completely ignored for 5+ yrs: strekok, goody, htomario, ruff, lillekenan, morrow, myself...probably missing many people. All of these people made posts on forums, talked about it in videos or in interviews, or on their streams, reddit, TL, etc. Blizzard has continuously and purposely ignored the advice of every knowledgeable mech person in the community. Even after the big community ladder MOD + test map came out myself and others gave feedback that swarmhosts were ridiculously broken on that map, as well as carriers. They decided to ignore it so the last 3-4 months since the "mech patch" have all been mass swarmhost + raven games on ladder. At this point, no $$$$$$ = blizzard no listen like someone else in the thread earlier said. Their lead balance dev is content to let the game be 100% bio play and have no strategic diversity. It's really frustrating, but it's nice that there's still people left in the community that care about this game and have passion to call blizzard out on how bullshit they are after all these years for game balance. This thread can hopefully get mech back on blizzard's radar ? (it won't). On March 09 2017 08:26 Superbanana wrote: Same old shitty debate with no progress whatsoever. Its pointless to discuss, every single time everyone repeats the same thing. They give the same reasons why mech should be buffed or not. Even small details are repeated over and over. It really feels like a terrible political debate. I refuse to repeat yet again the same stuff to explain what is wrong. So i'll just state it as a fact. 75% of this thread is full of shit, the rest is ignored. Exactly. The fact they refuse to fix mech and make mech worse patch after patch for years shows they do not care. They will never listen to the community about this, and it is in fact the same debate and posts over and over again year after year. Blizzard in the last 4-5 community updates still has refused to even acknowledge swarmhosts are broken as fuck versus mech. That is purposeful on their part. They honestly don't give a fuck anymore, most people should know this. You are right that their updates are literally just PR. | ||
Spyridon
United States997 Posts
On March 08 2017 23:05 ihatevideogames wrote: Spot on except for one thing: the only care about balance in the pro scene. As long as the pro scene has around 50% in all MUs, they don't give a shit about the rest of the community. As you said, they already got our money. And it's not Blizzard, it's Activision since many years now. Disagree. They have accepted further than 50% on a more long-term basis (without taking extreme action) than ever before since LotV. And they have all but stopped caring about "satisfaction" in the pro scene. The pro scene has been crumbling as a result. While they work on mission packs and coop commanders. On March 09 2017 08:30 avilo wrote: Blizzard in the last 4-5 community updates still has refused to even acknowledge swarmhosts are broken as fuck versus mech. That is purposeful on their part. They honestly don't give a fuck anymore, most people should know this. You are right that their updates are literally just PR. Exactly! I've been calling them out for turning the community updates - that originally were interaction with the community at first - for turning the updates in to PR ever since the end of LotV beta. And it has become worse and worse, and more and more obvious. In what you quoted he was mentioning its like a political debate. At this point, of course it is. Blizzards "community update" function just like political press releases. Seriously, look at what they are truly doing in these community updates. They bring up issues that they know the community will be split on. They are ENCOURAGING people to take sides on specific issues, and that is the pathway they are using to implement what benefits their own interests, getting people excited for changes that will never happen, in the end making very little change DESPITE ALL THE PROMISES, and in all cases they blame it on the community. That's precisely why they spit in the face of community support on a regular basis. It's not really about us, it's about them. It's pretty obvious at this point. The only part that does not make sense to me, is that many people still do not see through the lies, and what Blizzard has truly been doing. Then again, that sorta does make sense. Because many people do not see through the lies and what is really happening in real life politics, either. | ||
Superbanana
2369 Posts
On March 09 2017 08:30 avilo wrote: The sad thing is how long ago i came up with that design/balance change, showed that it 100% fixed mech anti-air, and blizzard probably saw it and completely ignored it. It was after that point i basically gave up all hope of "constructive debate" or rather realized that blizzard does not care for community input and will simply make their own changes. And we've seen all those changes have continuously made the game more 1 dimensional for bio play and made mech worse even after the "mech patch" aka the "swarmhost patch." It's really clear they are not interested in anyone advising them that is knowledgeable about mech. I am not saying that because i am salty and no one at this point can say "they just don't listen to u avilo." Here's a list of mech Terrans that tried to give feedback to blizzard about similar issues that i did, that blizzard completely ignored for 5+ yrs: strekok, goody, htomario, ruff, lillekenan, morrow, myself...probably missing many people. All of these people made posts on forums, talked about it in videos or in interviews, or on their streams, reddit, TL, etc. Blizzard has continuously and purposely ignored the advice of every knowledgeable mech person in the community. Even after the big community ladder MOD + test map came out myself and others gave feedback that swarmhosts were ridiculously broken on that map, as well as carriers. They decided to ignore it so the last 3-4 months since the "mech patch" have all been mass swarmhost + raven games on ladder. At this point, no $$$$$$ = blizzard no listen like someone else in the thread earlier said. Their lead balance dev is content to let the game be 100% bio play and have no strategic diversity. It's really frustrating, but it's nice that there's still people left in the community that care about this game and have passion to call blizzard out on how bullshit they are after all these years for game balance. This thread can hopefully get mech back on blizzard's radar ? (it won't). Exactly. The fact they refuse to fix mech and make mech worse patch after patch for years shows they do not care. They will never listen to the community about this, and it is in fact the same debate and posts over and over again year after year. Blizzard in the last 4-5 community updates still has refused to even acknowledge swarmhosts are broken as fuck versus mech. That is purposeful on their part. They honestly don't give a fuck anymore, most people should know this. You are right that their updates are literally just PR. But that includes you. You ask if this thread will get mech back on the radar? Of course it won't, the game changed but the arguments are still the same, including yours. Nothing new here. Nobody is going to change their minds if its just the same stuff repeated again. You want thors to shut down vipers, broodlords and flying locusts. So what? zerg is forced into roach ravager hydra? ultras? You know very well they get destroyed by late game mech. Which is what you want. Zerg on a clock trying to kill a turtle mech terran before late game since hive tech is rendered useless. Did i misunderstand? please explain. Say this is not what you want and tell me why. Instead, a small buff on mid game terran agression (that hellbat cyclone that transitions gradually to late game mech, with possible hellion or banshee or liberator harass) makes mech more viable than it curretly is. If you kill drones, force units, deny bases, doing any sort of damage, zerg won't have infinite money against the already strong late game mech. | ||
Morbidius
Brazil3449 Posts
On March 09 2017 01:12 ReachTheSky wrote: Lets be honest. Macro games are BORING AS SHIT TO WATCH. Tuning into a broadcast where there is no action for the first 8-12 minutes of a game is not exciting to watch. This is one reason why early WOL had more success compared to HOTS/LOTV. In early WOL, you had exciting strategies, not just 2-3 base maxes or no action for the first 10 minutes of a game. Blizzard needs to really think about this when making balance changes moving forward. The whole mentality "I need to be able to 2-3 base macro/max out while defending EVERYTHING needs to go". It shouldn't even be viable. You simply shouldn't be able to defend offensive strategies with static expansion openings. Defenders advantage is too strong in this game. Mitigate this by making units move faster or by shrinking maps. Make sc2 exciting to watch again. Back to whats on topic though, Blizzard doesn't care about mech. Infact, from an abstract standpoint, turtle mech is the same as bio-expand openings, THERE IS LITERALLY NOTHING HAPPENING FOR THE FIRST 8-10 MINUTES. Its all the same IMO. Blizzard doesn't care though. I have never seen so much stupidity in one post. This has got to be a troll, i refuse to believe otherwise. | ||
zakadar
Germany409 Posts
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jpg06051992
United States580 Posts
On March 09 2017 09:35 Morbidius wrote: I have never seen so much stupidity in one post. This has got to be a troll, i refuse to believe otherwise. I second this | ||
jalstar
United States8198 Posts
On March 09 2017 09:35 Morbidius wrote: I have never seen so much stupidity in one post. This has got to be a troll, i refuse to believe otherwise. The reason early WoL was successful is that CS was temporarily dead and MOBA esports didn't have much money behind it. It had nothing to do with the quality of the game, it was the only esport with lots of money and active developer support at the time. | ||
Spyridon
United States997 Posts
On March 09 2017 11:17 jalstar wrote: The reason early WoL was successful is that CS was temporarily dead and MOBA esports didn't have much money behind it. It had nothing to do with the quality of the game, it was the only esport with lots of money and active developer support at the time. This isn't really true. WoL was released right after League started their big F2P push and they had the most growing momentum at that time. It was during that 2 year period of growth that led to their becoming the largest PC game (followed by game in the world another 2 years later). WoL actually had semi-satisfied gamers at the time. People had complaints, but the game was new, and the overall environment was positive about the future. Now if we go so many years later, and those complaints that existed in WoL BETA have still not been addressed, of course people are going to be discouraged. Multiply that by the frustration of seeing these PR updates for years with no real substance... and yeah... is it really a surprise SC2 is in a decline? | ||
StraKo
Germany96 Posts
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Spyridon
United States997 Posts
On March 10 2017 09:21 StraKo wrote: I just hope that blizzard will some day focus on making more styles viable. The game currently really lacks diversity. They haven't really done that through the whole lifetime of SC2. They have always balanced units to have very specific roles in each matchup, and many units not even useful at all in certain matchups. It's the only way they are able to get semi-decent balance on the winrate results with the design of the game. I am 100% confident that this part of the game will never be changing. They have proven that they will never be adjusting the actual design with their "design update" released last summer (which was actually just a balance patch with absolutely no actual "design" changes). | ||
I wasbanned fromthis
113 Posts
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Qwyn
United States2779 Posts
There is a variant of mech which is aggressive and timing based, awesome to play and watch, but it is inextricably bound up with the kind of mech that no one who is a fan of SC wants to see... | ||
phodacbiet
United States1740 Posts
On March 11 2017 07:25 Qwyn wrote: The hardest part about touching anything mech related is that if you take one step too far, then you enable cancer mech which IMO is worse than even the most toxic styles of Protoss. There is a variant of mech which is aggressive and timing based, awesome to play and watch, but it is inextricably bound up with the kind of mech that no one who is a fan of SC wants to see... I wonder if it has anything to do with design. BW tanks for example, while they were strong, will die to zerglings + dark swarm, or speed zealots and storm. Basically, cheap melee units. BW tanks, while they were great for defense and can hold key positions, weren't by any mean OP if you make 20 and mass them along a line. The BW tanks themselves also didn't have smart firing and would overkill target. This allows zerglings and the speed zealots to break through the main line and do damage to the tanks or at least force the terran back a little bit. This allows back and forth and forces both player to reposition themselves in order to exploit or defend weak points. In SC2, once Terran sets up their tank line, you pretty much have to commit your army or get an extremely gas heavy army of your own before you could even think about breaking that tank line. With PDD in the picture, the Terran, once they are in position, can trade extremely well and pretty much sit there. On the other hand, the Terran also can't move out in this situation without risk losing half of his army because his tanks were unsieged. I don't think increasing or decreasing tanks or mech unit damage will help with these design flaws. Blizzard isn't exactly showing that they are willing to make drastic changes either and I highly doubt they even have more than 2 or 3 people on the balance team. Here is how I envision the SC2 balance division: 2 guys on the team making small changes, 1 marketing forum guy that repeats the top 3 most trending TL/Reddit complaints to promise change and propose updates without actually planning to carry those updates out. | ||
KOtical
Germany451 Posts
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Railgan
Switzerland1507 Posts
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KOtical
Germany451 Posts
On March 13 2017 21:29 Railgan wrote: Here I am watching Gumiho destroy yet another Zerg with Hellbat Tank Thor Viking. I open Teamliquid and people complain that Mech is not viable. Maybe the problem isn't mech but that you guys are too bad? so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable ![]() | ||
InfCereal
Canada1759 Posts
On March 13 2017 21:42 KOtical wrote: so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable ![]() Ladder game? Gumiho like only mechs vs zergs in tournaments, and this has been the case for months. Honestly, do you people even watch the game? Do you play it? | ||
Charoisaur
Germany15913 Posts
On March 13 2017 21:42 KOtical wrote: so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable ![]() We saw pros using mech in tournaments several times by players like Ryung, Gumiho or TY. It's definitely somewhat viable. However I haven't seen a mech player deal well with swarmhosts yet so I hope they'll make some adjustments to them. For some reason pros don't use swarmhosts that often against mech but TY seemed clueless on how to deal with soO's swarmhosts in gsl. | ||
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Poopi
France12770 Posts
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Elentos
55510 Posts
On March 13 2017 22:09 Charoisaur wrote: We saw pros using mech in tournaments several times by players like Ryung, Gumiho or TY. It's definitely somewhat viable. However I haven't seen a mech player deal well with swarmhosts yet so I hope they'll make some adjustments to them. For some reason pros don't use swarmhosts that often against mech but TY seemed clueless on how to deal with soO's swarmhosts in gsl. TY lost like 1 refinery to swarmhosts. It was more like after he saw them his brain stopped working and he completely forgot soO could make air units so when soO showed broodlords he had 1 unit that could shoot up. | ||
hiroshOne
Poland425 Posts
On March 13 2017 22:54 Poopi wrote: Pros don't win equally skilled opponents with mech in TvX (x!=T) tho, Gumiho got crushed by soO as well when trying mech. But soO did not use Swarmhost. Just Roach/Ravager/Hyra and some vipers overall. So what? Nerf all that units? Because soO won and shouldn't? LOL | ||
Charoisaur
Germany15913 Posts
On March 13 2017 23:05 Elentos wrote: TY lost like 1 refinery to swarmhosts. It was more like after he saw them his brain stopped working and he completely forgot soO could make air units so when soO showed broodlords he had 1 unit that could shoot up. he lost 2 refineries and 7 scvs to the locusts, couldn't push because the locust waves forced him to back off every time and because of them he attempted a speedbanshee transition instead of transitioning to air units. | ||
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Poopi
France12770 Posts
On March 13 2017 23:19 hiroshOne wrote: But soO did not use Swarmhost. Just Roach/Ravager/Hyra and some vipers overall. So what? Nerf all that units? Because soO won and shouldn't? LOL ? I didn't talk about nerf or whatever, I don't care much about mech, but it's still bad in TvZ and TvP. | ||
Topdoller
United Kingdom3860 Posts
On March 13 2017 22:54 Poopi wrote: Pros don't win equally skilled opponents with mech in TvX (x!=T) tho, Gumiho got crushed by soO as well when trying mech. soO would most likely crush Gumiho with any composition, Gumiho is hardly a top of the line Terran | ||
intotheheart
Canada33091 Posts
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Elentos
55510 Posts
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JimmyJRaynor
Canada16665 Posts
On March 11 2017 08:01 phodacbiet wrote: I don't think increasing or decreasing tanks or mech unit damage will help with these design flaws. Blizzard isn't exactly showing that they are willing to make drastic changes either and I highly doubt they even have more than 2 or 3 people on the balance team. Here is how I envision the SC2 balance division: 2 guys on the team making small changes, 1 marketing forum guy that repeats the top 3 most trending TL/Reddit complaints to promise change and propose updates without actually planning to carry those updates out. seeing as you're going way, way, way off and wildly speculating... i'll counter speculate... the revenue generated by the small group of whining RTS players is not worth bullshitting. your money ain't worth their time to even spin doctor. they'd rather make a new skylander figure for 10,000 nine year olds to lose and cry to their parents to buy it a 2nd time. ATVI makes more revenue off of Skylander toys lost by 9 year olds than it does off of competitive RTS players. Blzzard bullshitting you about this would be like your auto mechanic lying to you so that you pay $2501 rather than $2500 to get your transmission replaced. it ain't worth the $1 to bullshit.. the guy is already getting $2500 out of you for a tough job. | ||
Lexender
Mexico2626 Posts
Also people keep complaining but the only things that have been asked has been: 1.- Nerf ravens. 2.- Nerf SH Its not the fucking end of the world, both those units are pretty cancerous and are pretty detrimental to make aggressive mech work. | ||
JackONeill
861 Posts
On March 14 2017 00:13 intotheheart wrote: That being said I think Gumiho's one of the better mech players, no? Or at least he's the one that's tried it probably more than most of the other Terrans. On March 14 2017 00:24 Elentos wrote: He beat soO in a bo5 4 days ago with only mech. From what remember Soo played really poorly against gumiho's mech (stupid compositions, loosing way too much to simple hellion harass). And, most of all, like every KR zerg player but Rogue or Leenock, he didn't build any swarmhosts. But i watched it half asleep so if i'm wrong feel free to correct me. The only three reasons why we see TvZ mech at the top KR level is because : - they synergize well with cheesy builds (Ryung vs leenock in the GSL, fast range liberator build), so they can be used as a map specific cheese - most KR zergs don't seem to be used to play against mech (lack of scouting, still going for a fast third with mass queens speedlings then go for +1/+1 melee then go for T2 tech, playing the HOTS meta with roach hydras into very fast vipers, etc...) - most KR zergs don't build swarm hosts against mech If you look the EU and NA scene, no one plays mech. Saying mech is perfectly fine and viable right now would be like saying forge expand is viable in PvT because KR pros can pull it off after a sucessfull canon rush. I'm not saying mech can"t be strong against zerg right now, i'm saying it's not viable. As in : there's no meta, no stages of the game, the few sucessfull mech plays we see at GSL/top KR levels are based on cheeses and the fact that zergs weren't really confronted to mech so they don't know what to do. On March 14 2017 00:44 Lexender wrote: Making mech viable vs toss wouldn't hurt, the last time I saw someone try was 2014 (not counting LotV beta with mass cyclones). Actually i think that the only matchup where mech is truely viable right now is TvP. I've played mech in TvP most of the time since 3.8 (even beat Nightend and WhiteRa with mech play), and i haven't really seen any toss composition that really invalidates mech. - tempests are much more of an investment, and thors have similar range. So if you have some amount of thors in your army you can push out when you scout the SG transition. - immortals are now much more suceptible to siege tanks shots, and cyclones can burst them down too if they're exposed. So now you can actually do focus fire with your siege tanks - cyclones, tanks and vikings are now much stronger against blink stalkers, which were one of the real reasons mech was terrible against toss in the past - ranged liberators can invalidate compositions that rely too heavily on disruptors - the thor's increased AoE, and in some way the cyclone and the raven's auto turret can allow the mech player to push against carriers when the transition is scouted - BCs can wreck carriers with yamato, and can "allin" tempests with the jump into yamato However, phenixes openers "straight into carriers" are still an issue. The fact that you can't ever push out against a toss that goes for phenixes, and the fact that not pushing out against early carriers is kind of a death sentence unless you wanna turtle REALLY hard into BCs, really makes me wonder if mech can deal with it. But that could be adjusted later if we see mech buils against toss getting shut down by that. | ||
hiroshOne
Poland425 Posts
On March 14 2017 01:21 JackONeill wrote: From what remember Soo played really poorly against gumiho's mech (stupid compositions, loosing way too much to simple hellion harass). And, most of all, like every KR zerg player but Rogue or Leenock, he didn't build any swarmhosts. But i watched it half asleep so if i'm wrong feel free to correct me. The only three reasons why we see TvZ mech at the top KR level is because : - they synergize well with cheesy builds (Ryung vs leenock in the GSL, fast range liberator build), so they can be used as a map specific cheese - most KR zergs don't seem to be used to play against mech (lack of scouting, still going for a fast third with mass queens speedlings then go for +1/+1 melee then go for T2 tech, playing the HOTS meta with roach hydras into very fast vipers, etc...) - most KR zergs don't build swarm hosts against mech If you look the EU and NA scene, no one plays mech. Saying mech is perfectly fine and viable right now would be like saying forge expand is viable in PvT because KR pros can pull it off after a sucessfull canon rush. I'm not saying mech can"t be strong against zerg right now, i'm saying it's not viable. As in : there's no meta, no stages of the game, the few sucessfull mech plays we see at GSL/top KR levels are based on cheeses and the fact that zergs weren't really confronted to mech so they don't know what to do. Actually i think that the only matchup where mech is truely viable right now is TvP. I've played mech in TvP most of the time since 3.8 (even beat Nightend and WhiteRa with mech play), and i haven't really seen any toss composition that really invalidates mech. - tempests are much more of an investment, and thors have similar range. So if you have some amount of thors in your army you can push out when you scout the SG transition. - immortals are now much more suceptible to siege tanks shots, and cyclones can burst them down too if they're exposed. So now you can actually do focus fire with your siege tanks - cyclones, tanks and vikings are now much stronger against blink stalkers, which were one of the real reasons mech was terrible against toss in the past - ranged liberators can invalidate compositions that rely too heavily on disruptors - the thor's increased AoE, and in some way the cyclone and the raven's auto turret can allow the mech player to push against carriers when the transition is scouted - BCs can wreck carriers with yamato, and can "allin" tempests with the jump into yamato However, phenixes openers "straight into carriers" are still an issue. The fact that you can't ever push out against a toss that goes for phenixes, and the fact that not pushing out against early carriers is kind of a death sentence unless you wanna turtle REALLY hard into BCs, really makes me wonder if mech can deal with it. But that could be adjusted later if we see mech buils against toss getting shut down by that. Today soO didn't make Swarmhost either and won 3:0 with Gumiho. You say that few days ago he lost to Gumiho's mech in bo5. Well, seems like mech is in balanced state. | ||
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Poopi
France12770 Posts
On March 14 2017 00:06 Topdoller wrote: soO would most likely crush Gumiho with any composition, Gumiho is hardly a top of the line Terran What? Gumiho is pretty on form right now! Better than soO on aligulac to start. | ||
Phaenoman
568 Posts
On March 14 2017 01:29 hiroshOne wrote: Today soO didn't make Swarmhost either and won 3:0 with Gumiho. You say that few days ago he lost to Gumiho's mech in bo5. Well, seems like mech is in balanced state. At least don't spread wrong information. SH were made. Gumiho didn't play that well tho. | ||
InfCereal
Canada1759 Posts
On March 14 2017 00:06 Topdoller wrote: soO would most likely crush Gumiho with any composition, Gumiho is hardly a top of the line Terran http://aligulac.com/players/44/results/?after=&before=&event=&race=z&country=all&bestof=all&offline=both&game=all&wcs_season=&wcs_tier=&op= Gumiho is 0-3, 3-2, 3-0, 2-0 vs SoO in their last 4 series. They seem pretty even, no? | ||
Thieving Magpie
United States6752 Posts
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I wasbanned fromthis
113 Posts
good PR and transparency can be seen in a company like CIG making SC (Star Citizen). their method solidifies their backers dollar to a substantiated level. and the community is rich from it. The communities are responsive in all areas and the game is on a level, and its pipeline network is on a level, that will wash away other frames of development that have lingered on half built structures. SC2 had the premise for a great narrative but the entire story is bogged down by a story written for the very emotional childlike fan. A petty emotional grab to drive the stories theme. They employed a bunch of people and time on visual production in the wrong areas of "player" interest for way too long. players get to watch a colossus do one animation swing back n forth for 10years Weee. hardcore development. The game could have saved money in story production and cut a cheaper budget film on old tech, and controlled well thought out work, that was done on the game(gameplay key user interests as they'd receive from beta testing phases)instead of a story and design made for people with no requirement for imagination. boring story mixed with ~~~a single player exp worth an RTS fans time.. A burnout moment for anyone that considers how they purposely, tell you people how to act, Be nice in the forums, only constructive criticism, damnit you're all so positive keep it up bros. The PR polish glistens with arrogance... Petty to see how these fans in typical are ready to be argumentative its like a 3way brawl.. not even blizzard or the players or the (victims), dont give no **f**s, not enough to get the job done. blizzard dont give no **f**s we dont actually give no **f**s, cus theres real life, and then for a very tiny fraction of the human population very very tiny fraction; this game is their life. additionally liars will settle on saying this is their life too, but mainly just to folly about without making something of themselves from the cesspool middle and lower class that we all live in. Someone advocating but not taking action is just a dog on a leash. Blizzard likes it that way. controllable for them. However, I mean if people want to backwards engineer a pvp server for their own fun. Blizzard will shut you the **f** down because its outside their TOS. strictly business. As usual. | ||
xTJx
Brazil419 Posts
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InfCereal
Canada1759 Posts
On March 14 2017 03:05 xTJx wrote: If Gumiho doesn't beat the best zerg in the world, GSL semi-finalist, with mech and 100% of the time, it means it's not viable guys. Somehow the fact that viability means "Wins half the time" is lost on mech proponents... | ||
Thieving Magpie
United States6752 Posts
On March 14 2017 03:30 InfCereal wrote: Somehow the fact that viability means "Wins half the time" is lost on mech proponents... Obviously Soo is a scrub and is not indicative of how strong the online Zergs are. #WhyDoTheseThreadsExist | ||
Jealous
10111 Posts
On March 14 2017 03:39 Thieving Magpie wrote: #WhyDoTheseThreadsExist It's not April yet! Get ready for more! | ||
InfCereal
Canada1759 Posts
I bet Blizzard's april fools joke this year is going to be a noticable zerg buff. | ||
Jealous
10111 Posts
On March 14 2017 03:42 InfCereal wrote: I bet Blizzard's april fools joke this year is going to be a noticable zerg buff. It would be great if they released an actual patch that gave Mech users everything they ever wanted, but just for one day. That would be glorious. | ||
intotheheart
Canada33091 Posts
On March 14 2017 03:44 Jealous wrote: It would be great if they released an actual patch that gave Mech users everything they ever wanted, but just for one day. That would be glorious. They could easily just roll out the build that had the Warhound. | ||
Lexender
Mexico2626 Posts
On March 14 2017 03:44 Jealous wrote: It would be great if they released an actual patch that gave Mech users everything they ever wanted, but just for one day. That would be glorious. You mean just nerfing the raven and the SH. Oh yes such big game changing patch. /s | ||
404AlphaSquad
839 Posts
Where was the redesign they promised? The game is pretty much the same, except blinking dts and even more worker harass, with cancerous units such as ravens and swarmhosts being buffed. I was excited about the "redesign", but those things aren't enough to make me play the game again. I am not even sure I want Blizzard to make mech viable. First of all I doubt "real" mech (Brood War) is possible due to the nature of this game. Second of all I doubt even more that Blizzards most incompetent team is capable of making their deathball clump mech fun to play/play against. | ||
Thieving Magpie
United States6752 Posts
On March 14 2017 06:29 404AlphaSquad wrote: I want to ask a better question: Where was the redesign they promised? The game is pretty much the same, except blinking dts and even more worker harass, with cancerous units such as ravens and swarmhosts being buffed. I was excited about the "redesign", but those things aren't enough to make me play the game again. I am not even sure I want Blizzard to make mech viable. First of all I doubt "real" mech (Brood War) is possible due to the nature of this game. Second of all I doubt even more that Blizzards most incompetent team is capable of making their deathball clump mech fun to play/play against. Are you asking why one or more top level Korean players playing in the highest level of competition is able to break even with his peers using primarily Mech? | ||
SKNielsen1989
174 Posts
1) Design: whether the game is designed in a way that makes it fun to play (for casuals/top-tier full time professionals and people in-between), fun to watch etc. 2) Balance: whether the game is balanced between the races - there are many things to consider when talking about balance: maps, what kind of level of execution/control/mechanics is deemed consistently achievable by humans (of course if StarCraft were balanced around how well Marines can be controlled by bots, Marines would have to be nerfed a lot to make the game balanced) - sometimes it is pretty clear how well humans will be able to control units; other times its hard to forsee what kind of impact units can have by players who are remarkably good and who have practised a lot. However, if we are talking about balance, unless you are playing against the best players in the world, the answer to all woes literally is this: get good. | ||
Clbull
United Kingdom1439 Posts
This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage. To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. | ||
Topdoller
United Kingdom3860 Posts
On March 14 2017 01:56 InfCereal wrote: http://aligulac.com/players/44/results/?after=&before=&event=&race=z&country=all&bestof=all&offline=both&game=all&wcs_season=&wcs_tier=&op= Gumiho is 0-3, 3-2, 3-0, 2-0 vs SoO in their last 4 series. They seem pretty even, no? According to Aligulac Nercio should be reaching the last 8 of GSLs but he dont. 4 GSL finals is an amazing achievement for any Zerg, I still stand by the fact soO is a better player than Gumiho then and now. I like Gumiho, but hes not a top tier Terran | ||
Tyrhanius
France947 Posts
On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively. This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage. To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. You overrate Avilo so much, he has never had any result in tournament, actually plenty of unknown players are better than him. Tip his name on Aligulac : avilo US T 0–1 Z US GAMETIME avilo US T 0–2 T US FuturE avilo US T 1–2 T US Cuddlebear avilo US T 1–2 Z BO DarKLoVeR avilo US T 0–2 P US RayReign avilo US T 0–2 T CA Drunkenboi Don't confound celebrity and skill. | ||
avilo
United States4100 Posts
On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively. This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage. To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered. My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player. Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol. More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races. The issue is at this point Blizzard does not care. | ||
Charoisaur
Germany15913 Posts
On March 15 2017 03:39 Clbull wrote: Mech is hardly played because professional tier Koreans and Foreigners are used to playing MMMM or marine/tank.They have literally zero reason to sacrifice their tournament results by learning an entirely new playstyle from scratch when their current playstyle works effectively. This is why the best Mech players right now are streamers like Avilo who lack the mindset to compete on the world stage. To give David Kim some credit, Mech's received a substantial buff in the last few months. Siege Tanks now deal Brood War levels of burst damage while maintaining their superior attack speed from their Brood War counterparts. The Cyclone is now at worst a viable early game Mech counter to armoured units, and at best a lethal early game cheese machine that can devastate opponents with the right build and map. That's not entirely true. Of course there are some players that will always prefer bio like Maru/Polt/Byun but other players clearly prefer mech like Gumiho/Bbyong/ForGG/Flash (I know Gumiho is the only one of them still active) INnoVation can play both styles to perfection and uses whichever is stronger in the current meta. | ||
Jealous
10111 Posts
On March 15 2017 04:39 avilo wrote: lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered. My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player. Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol. More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races. The issue is at this point Blizzard does not care. Let's not pretend that you haven't been playing turtle mech with little to no variability for over 10 years, since all the way back in Brood War. Seems to me like not being able to change with a changing game is a sign of weak mentality. | ||
JimmyJRaynor
Canada16665 Posts
On March 15 2017 04:39 avilo wrote: The issue is at this point Blizzard does not care. a company has zero emotions. i suspect the people within Blizzard working directly on SC2 ... work hard. Upper management is 100% committed to all 6 of their franchises. They continue to commit ample resources to several aspects of the SC2 franchise including competitive multiplayer. i'm 100% happy with the game and i feel like DK and the balance team listen and respond to community concerns. you're not getting the changes you want so you go into rage mode. taken in its totality, i'm satisfied with the job Blizzard has done on SC2 for the past year. Have they changed every aspect of the game in a way that i've wanted? no they have not. To be fair to Blizzard, some of my requests turned out to be bad ideas. i wonder how many of your requests turned out to be bad ideas. Considering how little future revenue potential there is for the entire RTS genre we're damn lucky Blizzard continues to support it. No one else does. Whenever an employee or group of employees leaves Blizzard to form their own company they NEVER EVER go near the RTS genre. They know a revenue dog when they see one. https://www.pcgamesn.com/rend/rend-survival-rpg-wow wadaya wanna bet Rob Pardo's studio doesn't go anywhere near the RTS genre. | ||
AlphaAeffchen
110 Posts
Avilo is absolutly right about the mech viability. Blizzard said their goal was to make mech viable with the last big patch. They made mech worse..... Now we have stupid tier 3 air units in late game like Ravens and carriers which are cancer for the game. Also swarmhosts are totally broken against mech!!!!! This has to be fixed!!!! Oh and Jimmy by the way would you please stop spreading missinformation about Blizzaerd not making any RTS in the future. Mike Morhaine said that they willl make Warcraft 4 the only question is when!!!!!!!!!!!! And no Chris Sigaty didnt really say that they wont make a hardcore rts in the next 10 years, you completly but it out of context!!!! You have no clue about what you are talking! Also Dustin Browder said that they listen to people who want to have an another RTS from Blizzard. The next small title will be a remake of broodwar. Then there will be Warcraft 4 in the future....The only question is when!!!!! | ||
JimmyJRaynor
Canada16665 Posts
Sigaty stated at BlizzCon 2015 that nothing will compete with SC for 10 years. and it will be in the years to follow that LotV because the "Chess" that a finely tuned RTS can be. He said this at BlizzCon 2015. so they are still in the tuning stage with LotV. it took 18 months to balance Brood War. there is no money in the RTS genre and Blizzard continues to space out content dedicated to new RTS games further and further. WC2, SC1, WC3, SC2. with each new game the distance between new full games gets further and further apart. July 1, 2003 was WC3:TFT. Then July 27 , 2010 was SC2:WoL. its over dude.. ATVI has bigger fish to fry... and so do its former employees. enjoy SC2 while its still here. it is a great game. | ||
AlphaAeffchen
110 Posts
I say it again Mike Morhaine the President of Blizzard said that there will be Warcraft 4 the only question is when (this was after the interview with Chris Sigaty)!!! The only question is when. Also you put the answer from Chris Sigaty out of context. I also had a chat with Dustin Browder and that they are thinking about Warcraft 4!!!! ATVI has enough money and they also do not only care about the return of invest regarding RTS games its for their hardcore fans oh and by the way you have no proof if SC 2 did not made enough profit!!!. Blizzard is making a remake of broodwar. Do you really think that they making big money with it. No they care about their games. And Blizzard will support everey title they as long as they exist!!!! They wont stop the support for SC II or future RTS games!!! You are spreading missinformation. Again Mike Morhaine said that he loves to see warcraft 4 in the future the only question is when | ||
Lexender
Mexico2626 Posts
On March 15 2017 05:32 JimmyJRaynor wrote: a company has zero emotions. i suspect the people within Blizzard working directly on SC2 ... work hard. Upper management is 100% committed to all 6 of their franchises. They continue to commit ample resources to several aspects of the SC2 franchise including competitive multiplayer. i'm 100% happy with the game and i feel like DK and the balance team listen and respond to community concerns. you're not getting the changes you want so you go into rage mode. taken in its totality, i'm satisfied with the job Blizzard has done on SC2 for the past year. Have they changed every aspect of the game in a way that i've wanted? no they have not. To be fair to Blizzard, some of my requests turned out to be bad ideas. i wonder how many of your requests turned out to be bad ideas. Considering how little future revenue potential there is for the entire RTS genre we're damn lucky Blizzard continues to support it. No one else does. Whenever an employee or group of employees leaves Blizzard to form their own company they NEVER EVER go near the RTS genre. They know a revenue dog when they see one. https://www.pcgamesn.com/rend/rend-survival-rpg-wow wadaya wanna bet Rob Pardo's studio doesn't go anywhere near the RTS genre. Is funny you say that, I was just watching the Gumiho games and Rifkin and ZG talked about how at "The summit" the team vehemently talked about making mech an actually thing, specially vs protoss, and how it was one of the most discussed points. Meanwhile no mention on it since 3.8 (wich was supposed to be THE mech patch). | ||
FoxDog
170 Posts
On March 15 2017 04:39 avilo wrote: lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered. My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player. Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol. More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races. The issue is at this point Blizzard does not care. There are a lot of people who say "let it die", Avilo is not one of those people, if anything he is and has been working to make starcraft 2 the best it can be since release. if you woke up and realized avilo hates raven turtle and if given a viable factory anti air unit wouldnt even add any starports, then you would wake up to the fact he doesnt condone turtling whatsoever. this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it. | ||
xTJx
Brazil419 Posts
On March 15 2017 09:18 FoxDog wrote: There are a lot of people who say "let it die", Avilo is not one of those people, if anything he is and has been working to make starcraft 2 the best it can be since release. if you woke up and realized avilo hates raven turtle and if given a viable factory anti air unit wouldnt even add any starports, then you would wake up to the fact he doesnt condone turtling whatsoever. this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it. Yeah, Avilo would win GSL if he played Bio and he did so much for the community over all these years by complaining about every single unit that counters cancer mech, acusing every player that beat him, pro or not, of hacking and cheating, and being toxic to everyone. | ||
Jealous
10111 Posts
On March 15 2017 09:18 FoxDog wrote: this was a strategy game until patch 3.8 due to the swarmhost/carrier buffs, post that bio is the only possible way to play against p/z who make carrier/sh and this was a MISTAKE by blizzard, no iffs ands or butts about it. So you're going on the record implying that Mech was fine before this patch? Lol. | ||
FoxDog
170 Posts
On March 15 2017 11:03 Jealous wrote: So you're going on the record implying that Mech was fine before this patch? Lol. yes, the old cyclone acted as a fast anti air unit which could given you are on twice the economy from hellion/mine harassment finish games, the current one is a joke in every way possible and ruins tvt due to increased volatility earlygame the only thing that really changed is removal of tankivac and massive buffs to swarmhost and carrier i am amused that you do not see how this patch did the exact opposite of what it promised to do, and there was zero testing or even attempts at using the testmap for tweaks, this was a pure PR patch however the sh/carrier buffs and cyclone nerf and no substantial anti air compensation was deliberately done to prevent mech from being a thing. if one has the mindset mech shouldnt be viable there can be no exchange of words, but if you do care ill explain it. + Show Spoiler + it is possible to buff a thing but then simoultaneously mitigate that by buffing the things counters, but this begs the question WHY BUFF THE THING IN THE FIRST PLACE if you are going to just do this, and i think the reason is they wanted tankivac gone to nerf bio in tvz/tvp and needed an excuse. they would in no world buff sh/carrier which are confirmed to allready make mech impossible at the pro level unless it was intended as a "counterweight" to the mech buffs, but now mech is unplayable, they couldve just tweaked it but again, they never have and never will because they dont care about mech, they just used it as an excuse to bring attention back to sc2, and it worked, but now they have got their publicity they dont really give a f... so i state again, the sh/carrie buffs and cyclone redesign were mistakes that i know will never be rectified, so i can write this with confidence since it will ring true in ten years. all they had to do was buff the thor so it wins 1v1 vs a microed carrier, but that will never happen because mech viability was never activisions intention. | ||
JimmyJRaynor
Canada16665 Posts
On March 15 2017 06:53 AlphaAeffchen wrote: @JimmyJRaynor I say it again Mike Morhaine the President of Blizzard said that there will be Warcraft 4 the only question is when yep, maybe in 20 years as a non-RTS game. Blizzard's actions and the actions of their former employees speak louder than the no-source words you posted. | ||
Phaenoman
568 Posts
On March 16 2017 05:09 FoxDog wrote: yes, the old cyclone acted as a fast anti air unit which could given you are on twice the economy from hellion/mine harassment finish games, the current one is a joke in every way possible and ruins tvt due to increased volatility earlygame the only thing that really changed is removal of tankivac and massive buffs to swarmhost and carrier i am amused that you do not see how this patch did the exact opposite of what it promised to do, and there was zero testing or even attempts at using the testmap for tweaks, this was a pure PR patch however the sh/carrier buffs and cyclone nerf and no substantial anti air compensation was deliberately done to prevent mech from being a thing. if one has the mindset mech shouldnt be viable there can be no exchange of words, but if you do care ill explain it. + Show Spoiler + it is possible to buff a thing but then simoultaneously mitigate that by buffing the things counters, but this begs the question WHY BUFF THE THING IN THE FIRST PLACE if you are going to just do this, and i think the reason is they wanted tankivac gone to nerf bio in tvz/tvp and needed an excuse. they would in no world buff sh/carrier which are confirmed to allready make mech impossible at the pro level unless it was intended as a "counterweight" to the mech buffs, but now mech is unplayable, they couldve just tweaked it but again, they never have and never will because they dont care about mech, they just used it as an excuse to bring attention back to sc2, and it worked, but now they have got their publicity they dont really give a f... so i state again, the sh/carrie buffs and cyclone redesign were mistakes that i know will never be rectified, so i can write this with confidence since it will ring true in ten years. all they had to do was buff the thor so it wins 1v1 vs a microed carrier, but that will never happen because mech viability was never activisions intention. I have to disagree here regarding TvZ. Before the patch ppl requested a nerf to the Viper and its allround capabilities. In the end blinding cloud was weakened. Mech was not in a better place, it had other issues. | ||
saalih416
19 Posts
User was warned for this post | ||
Jealous
10111 Posts
On March 16 2017 05:09 FoxDog wrote: yes, the old cyclone acted as a fast anti air unit which could given you are on twice the economy from hellion/mine harassment finish games, the current one is a joke in every way possible and ruins tvt due to increased volatility earlygame the only thing that really changed is removal of tankivac and massive buffs to swarmhost and carrier i am amused that you do not see how this patch did the exact opposite of what it promised to do, and there was zero testing or even attempts at using the testmap for tweaks, this was a pure PR patch however the sh/carrier buffs and cyclone nerf and no substantial anti air compensation was deliberately done to prevent mech from being a thing. if one has the mindset mech shouldnt be viable there can be no exchange of words, but if you do care ill explain it. + Show Spoiler + it is possible to buff a thing but then simoultaneously mitigate that by buffing the things counters, but this begs the question WHY BUFF THE THING IN THE FIRST PLACE if you are going to just do this, and i think the reason is they wanted tankivac gone to nerf bio in tvz/tvp and needed an excuse. they would in no world buff sh/carrier which are confirmed to allready make mech impossible at the pro level unless it was intended as a "counterweight" to the mech buffs, but now mech is unplayable, they couldve just tweaked it but again, they never have and never will because they dont care about mech, they just used it as an excuse to bring attention back to sc2, and it worked, but now they have got their publicity they dont really give a f... so i state again, the sh/carrie buffs and cyclone redesign were mistakes that i know will never be rectified, so i can write this with confidence since it will ring true in ten years. all they had to do was buff the thor so it wins 1v1 vs a microed carrier, but that will never happen because mech viability was never activisions intention. The reason why I ask is because people were whining about mech for years, but now magically mech was fine and they just recently ruined it. | ||
FoxDog
170 Posts
On March 16 2017 06:23 Phaenoman wrote: I have to disagree here regarding TvZ. Before the patch ppl requested a nerf to the Viper and its allround capabilities. In the end blinding cloud was weakened. Mech was not in a better place, it had other issues. so let me break this down, swarmhosts and carrier/tempest (so long as you cant go pure bc) are considered imbalanced to the point where mech cannot be played and only for this reason in the past the viper was obscenely overpowered, but we could still play mech against it. This is because it atleast required hive to produce which bought the essential time needed to take a fourth base. in the current game swarmhosts are out so early you cant take a fourth without your main being bombed, you are confined on 3 base while the z goes 5 base and you simply lose from here, the problem is the flying uppgrade is no longer a hive tech requirement but you start off with it at lair tech pre-researched. This is very basic information and i could go into all the other small technical aspects of what is wrong, but the overlying issue is activisions insincerity in claiming to aspire for mech to be balanced, but then they buff sh/carrier, then they drop the topic and do nothing for a year. what is even the point of having a testmap if they arrent going to test anything? must every test be implemented into the game directly? half the time they dont even test things like the cyclone range uppgrade they f'd us over with on 3.8 release day which reduced cyclone range from 6 to 4 with a techlab uppgrade for 100/100@70seconds for the SAME CYCLONE as we have in the game today which is terrible against guardian shield and all air! At this point we are more angry at activision for lying than their blatant overt decisions making mech unplayable | ||
BlackPinkBoombayah
21 Posts
User was warned for this post | ||
Clbull
United Kingdom1439 Posts
On March 15 2017 04:08 Tyrhanius wrote: You overrate Avilo so much, he has never had any result in tournament, actually plenty of unknown players are better than him. Tip his name on Aligulac : avilo US T 0–1 Z US GAMETIME avilo US T 0–2 T US FuturE avilo US T 1–2 T US Cuddlebear avilo US T 1–2 Z BO DarKLoVeR avilo US T 0–2 P US RayReign avilo US T 0–2 T CA Drunkenboi Don't confound celebrity and skill. Overrate? I said he was the best mech player, which is more-so a testament to how underplayed Mech is in competitive leagues. Mech either isn't competitive in tournaments or is not played because Bio-Mine and Bio-Tank is straight-up better. I'd also mention Goody but he's stopped playing exclusively Mech since HSC4. | ||
FoxDog
170 Posts
On March 17 2017 05:14 Clbull wrote: Overrate? I said he was the best mech player, which is more-so a testament to how underplayed Mech is in competitive leagues. Mech either isn't competitive in tournaments or is not played because Bio-Mine and Bio-Tank is straight-up better. I'd also mention Goody but he's stopped playing exclusively Mech since HSC4. goody plays full mech again, you can catch his stream on https://www.twitch.tv/escgoody he has 15 VODS, some really interesting stuff there he told me however that "swarmhosts are not yet figured out" but i think what he means is they are the one thing he cant beat "yet", not holding my breath for him figuring it out but then again he has accomplished the impossible many times in my eyes. | ||
showstealer1829
Australia3123 Posts
On March 17 2017 05:14 Clbull wrote: Overrate? I said he was the best mech player, which is more-so a testament to how underplayed Mech is in competitive leagues. Mech either isn't competitive in tournaments or is not played because Bio-Mine and Bio-Tank is straight-up better. I'd also mention Goody but he's stopped playing exclusively Mech since HSC4. He's not even top 100 let alone the best | ||
FoxDog
170 Posts
On March 15 2017 04:39 avilo wrote: lol there's nothing wrong with my mindset. The only legit criticism someone could have of me as a player is that i refuse to play exclusively bio for competitive play because that would honestly give me a really good chance of qualifying and winning games and matches over mech which currently is severely underpowered. My mindset is perfectly fine and i'm usually one of the players that is on the "forefront" of the metagame. It's my own personal problem that the game literally loses all value for me if i'm forced to play 16 marine drop every game, but that's honestly OK with me atm because i enjoy being the best SC2 streamer and mech player. Trust me, competing on the "world stage" would not require a "mindset shift" from me. It would just require me to grind bio games for like a month and become entirely bored of the game lol. More back on topic...blizzard has shafted mech repeatedly with terrible changes, especially ever since the swarmhost patch. If those things are fixed and addressed, as well as cyclones/mech anti-air, i think mech will be fully playable again against all three races. The issue is at this point Blizzard does not care. i think blizzard cares but they dont see the monetary opportunity at hand, im not buying any skins and neither will most of the people who feel DUPED by the 3.8 "mech" patch, but i would buy most of the skins in a heartbeat if they made thors able to counter carriers in splash mode, that would fix mech 100% and they could roll back ravens or even remove pdd completely as thors would shoot down locust, itd fix mech completely without changing almost anything at all | ||
Deleted User 261926
960 Posts
On March 17 2017 05:14 Clbull wrote: Overrate? I said he was the best mech player, which is more-so a testament to how underplayed Mech is in competitive leagues. Mech either isn't competitive in tournaments or is not played because Bio-Mine and Bio-Tank is straight-up better. I'd also mention Goody but he's stopped playing exclusively Mech since HSC4. If by "mech player" you mean a person who plays literally only mech even when he says it's bad and rages about it in a funny way on twitch, then yeah... he's the best. BTW any pro T player plays/would play mech far far far better than him with just some games of practice. | ||
Sapphire.lux
Romania2620 Posts
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Phattyasmo
United States68 Posts
On March 31 2017 12:43 Sapphire.lux wrote: Have not kept up with the game in some time. So mech is still not working at pro level? No one at the pro level goes mech, and if they do, it's to throw off their opponent, nothing more. If you want to see how frustrating mech is to play atm, play it TvZ against swarm hosts. You'll just rip your hair out and wonder why you even play this game anymore. Mech is only playable in TvT, and even then, you're behind the moment you decide to go mech. The only thing that is keeping mech alive are, imo, Ravens (auto turrets are op), and BC's with their teleport and yamato. | ||
starkiller123
United States4030 Posts
On March 31 2017 12:54 Phattyasmo wrote: No one at the pro level goes mech, and if they do, it's to throw off their opponent, nothing more. If you want to see how frustrating mech is to play atm, play it TvZ against swarm hosts. You'll just rip your hair out and wonder why you even play this game anymore. Mech is only playable in TvT, and even then, you're behind the moment you decide to go mech. The only thing that is keeping mech alive are, imo, Ravens (auto turrets are op), and BC's with their teleport and yamato. Ryung goes mech in tvz a decent amount of the time | ||
pvsnp
7676 Posts
Ryung goes mech in tvz a decent amount of the time He does indeed, but I think that's more a result of his bio being crap by pro standards than mech being anything special. Gumiho has shown a fair amount of mech as well, probably for the same reason. None of the top Terrans use mech. I think the last time TY tried it soO slaughtered him. | ||
Sapphire.lux
Romania2620 Posts
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Ketroc
Canada74 Posts
"Let's buff hydra hp to help vs carriers" Did it help vs carriers? Nope. Did it screw over mech? Yep. | ||
pvsnp
7676 Posts
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Thieving Magpie
United States6752 Posts
On March 31 2017 12:58 starkiller123 wrote: Ryung goes mech in tvz a decent amount of the time Gumiho also goes mech. Innovation and TY also sometimes does it. For the most part it's in every pro Terran toolkit and they use it every now and then. | ||
Phattyasmo
United States68 Posts
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MockHamill
Sweden1798 Posts
On April 01 2017 11:13 Phattyasmo wrote: They really need to address the swarm host. I'm so fed up with trying to mech and having my opponent just go swarm hosts and win the game because of that unit alone. The unit is such a hard counter to mech; I don't understand what Blizzard sees in the unit. But hey, as long as the game is "balanced" at the very top level right, where everyone goes bio. Yeah, mech can work, but it's usually because of a skill difference/playing against someone who doesn't know what to do, etc. The minute someone sees mech and starts making some swarm hosts....good luck. Only thing to do is make raven for pdd, etc. Except pdd does not work against locust. It did in HOTS but not any more. Pdd does not protect against any damage from locust. | ||
Jealous
10111 Posts
1. avilo has started saying "carrier imba" and claiming his opponents are maphackers in Brood War. Both games are officially broken, RIP StarCraft. 2. It's April already, it's time to start a new thread guys. This thread is now officially Last Month's Mech Whine Thread. | ||
c0sm0naut
United States1229 Posts
On March 31 2017 13:05 Ketroc wrote: "Let's buff hydra hp to help vs carriers" Did it help vs carriers? Nope. Did it screw over mech? Yep. i dont care about mech viability but this is a depressing reality of developer skill 2 changes (hydra combat shields/turbo corruptors) in a single patch aimed at discouraging a style of play that isnt even prevalent at the highest levels that end up having effects on other matchups edit: and they discuss changing the thor without addressing it's speed. honestly its like they dont play this game but im ure thats not a surprise 2 anyone anymore | ||
Garmer
1286 Posts
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