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What happened to Blizzard's effort to buff Mech?

Forum Index > SC2 General
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1 2 3 4 5 10 11 12 Next All
IMplying
Profile Joined August 2012
Germany58 Posts
March 03 2017 21:10 GMT
#1
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 03 2017 21:13 GMT
#2
Didn't Blizzard say the same for HotS? Kind of the same trick.. twice. :D
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
March 03 2017 21:18 GMT
#3
They did!^

I recall reading that they didn't think that mech game styles were as fun to watch or play as fast harass-oriented styles so they did not want them to perform at the same level or better. The game has shifted a lot towards harass over time.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
March 03 2017 21:27 GMT
#4
What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^
IMplying
Profile Joined August 2012
Germany58 Posts
March 03 2017 21:27 GMT
#5
On March 04 2017 06:18 Cyro wrote:
I recall reading that they didn't think that mech game styles were as fun to watch or play as fast harass-oriented styles


That came way before that and the community was really unhappy about it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-03 21:36:34
March 03 2017 21:35 GMT
#6
The latest balance patches seemed to be very clear about just bringing balance numbers better in-line while also addressing problematic strats by nerfing them or buffing their counters. There might be more room to buff mech if Terran winrates drop too much from the latest nerfs. Otherwise, we might need to wait until another post-season patch or if Blizzard feels like experimenting some more after the meta settles to an appropriate state.
ㅇㅅㅌㅅ
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 03 2017 21:38 GMT
#7
"mech" is strong and playable on lots of maps at most levels and its seen as a less common strategy at pro level in tvz . additionally factory and starport units both play a strong supportive role in bio games. tanks have been buffed and are better than they ever were in hots. theyre made in all matchups

im biased as hell because terran is the only race i dont play and the only race i dont like designwise, but from my POV terrans are never happy with the compositions available to them. all i hear is that bio mine is "too hard to play" unless widow mines are very strong (which they are right now). all i hear is that no matter how strong and useful factory units get terrans still want to be doing stuff like mass cyclones, mass tanks, mass PF, mass turrets, into air without being vulnerable to things like superior positional play, counterattacks, drops, nydus, etc.

i don't understand what "viable mech" is to these people. i don't understand what they want - mech is a composition designed to slowly gain momentum until it becomes extremely powerful and cost efficient in the late game, and it's like they want it to be viable to just play straight greedy mech into the midgame without dying to allins and tech. so what's the point? free lategame mech army for doing nothing?

again, im biased, i really dont like terran. but from an outside perspective its hard to understand what would ever satisfy terran players
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
March 03 2017 21:57 GMT
#8
but from my POV terrans are never happy with the compositions available to them


There are many thousands of active players with different preferences, even within the same race/faction/class/hero/whatever.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
March 03 2017 22:06 GMT
#9
Take it this way

Why would you ruin the game for bio terrans / protosses AND zergs while pleasing few players? It is kinda 3v1 so there needs to be a compromise.

Can't see any way to make the game enjoyable while playing vs mech while the other guy is making lunch and a coffe while massing tanks libs and ravens behind tons of turrents and not even moving out.
twitch.tv/pharaphobia
Comedy
Profile Joined March 2016
456 Posts
Last Edited: 2017-03-03 22:27:09
March 03 2017 22:25 GMT
#10
On March 04 2017 07:06 PharaphobiaSC wrote:
Take it this way

Why would you ruin the game for bio terrans / protosses AND zergs while pleasing few players? It is kinda 3v1 so there needs to be a compromise.

Can't see any way to make the game enjoyable while playing vs mech while the other guy is making lunch and a coffe while massing tanks libs and ravens behind tons of turrents and not even moving out.


yeah, this is how most people feel. Mech in sc2 just isn't fun for anybody except for the guy with 50 apm only spamming defense and using it to transition to air death balls ( the worst thing that exists in sc2).

But mech is still pretty good right now, there's definitely terrans that are able to make it work. Just not the bad players who really want an easier playstyle to be viable =/
Penev
Profile Joined October 2012
28469 Posts
March 03 2017 22:52 GMT
#11
On March 04 2017 06:27 StarscreamG1 wrote:
What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^

I would agree

if you tell me that
I Protoss winner, could it be?
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
March 03 2017 22:53 GMT
#12
I hope it is because Blizzard realized that "Mech" is not a thing.
This thinking is entirely opposite of what Blizzard has been supposedly constructing (in theory
and in practice) this entire SC2 time - and that is diverse unit compositions.


Still diamond
Justinian
Profile Joined August 2012
United Kingdom158 Posts
Last Edited: 2017-03-03 22:53:38
March 03 2017 22:53 GMT
#13
On March 04 2017 07:25 Comedy wrote:
Mech in sc2 just isn't fun for anybody except for the guy with 50 apm only spamming defense and using it to transition to air death balls ( the worst thing that exists in sc2).

Exactly. If they made mech stronger and this became more prevalent everyone would (rightly) be up in arms about it.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2017-03-03 23:00:20
March 03 2017 22:59 GMT
#14
when am i getting my robo or psionic only protoss though, i really want diversity in compositions so i can play purely units from those buildings or type
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 03 2017 23:03 GMT
#15
Because their updates are just PR. They do not care about mech viability, that's been obvious ever since the swarmhost patch aka "mech patch" LOL
Sup
ihatevideogames
Profile Joined August 2015
570 Posts
March 03 2017 23:09 GMT
#16
Marketing talk to hype up players and sell more skins.

What did you expect from Activision?
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 04 2017 00:04 GMT
#17
I very much disagree with the thought that those updates are for "PR". The most vocal players are the ones who talk about and complain about and ask for mech to be "viable", and the SC2 team seems, to me, to throw that in to let those people know that they are both thinking about mech and that they see Terran players talking about it all the time. All. The. Time.

As far as I can tell, Factory-based strategies are pretty viable right now, the thing that isn't as viable, especially in tournaments, is the greedy or turtle-y mech, which the developers understand is bad for the game if it becomes too powerful. Maybe it's just me, but I don't understand what all the confusion is about.
Blunder Man doing everything thing a blunder can.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
March 04 2017 00:19 GMT
#18
On March 04 2017 06:27 StarscreamG1 wrote:
What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^


What if I tell you mech is actually bad, because too many units from each race counter it.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 04 2017 00:26 GMT
#19
On March 04 2017 09:04 blunderfulguy wrote:
I very much disagree with the thought that those updates are for "PR". The most vocal players are the ones who talk about and complain about and ask for mech to be "viable", and the SC2 team seems, to me, to throw that in to let those people know that they are both thinking about mech and that they see Terran players talking about it all the time. All. The. Time.

As far as I can tell, Factory-based strategies are pretty viable right now, the thing that isn't as viable, especially in tournaments, is the greedy or turtle-y mech, which the developers understand is bad for the game if it becomes too powerful. Maybe it's just me, but I don't understand what all the confusion is about.


Mech is the least viable it's been since WOL launch atm.
Sup
GoloSC2
Profile Joined August 2014
710 Posts
March 04 2017 00:39 GMT
#20
On March 04 2017 09:26 avilo wrote:
Show nested quote +
On March 04 2017 09:04 blunderfulguy wrote:
I very much disagree with the thought that those updates are for "PR". The most vocal players are the ones who talk about and complain about and ask for mech to be "viable", and the SC2 team seems, to me, to throw that in to let those people know that they are both thinking about mech and that they see Terran players talking about it all the time. All. The. Time.

As far as I can tell, Factory-based strategies are pretty viable right now, the thing that isn't as viable, especially in tournaments, is the greedy or turtle-y mech, which the developers understand is bad for the game if it becomes too powerful. Maybe it's just me, but I don't understand what all the confusion is about.


Mech is the least viable it's been since WOL launch atm.


imo it's even worse atm than before the beta
somebody tell those koreans
"Code S > IEM > Super Tournament > Homestory Cup > Blizzcon/WESG > GSL vs The World > Invitational tournaments in China with Koreans > WCS events" - Rodya
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