• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:44
CET 04:44
KST 12:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2012 users

What happened to Blizzard's effort to buff Mech? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
Spyridon
Profile Joined April 2010
United States997 Posts
March 10 2017 18:50 GMT
#161
On March 10 2017 09:21 StraKo wrote:
I just hope that blizzard will some day focus on making more styles viable. The game currently really lacks diversity.



They haven't really done that through the whole lifetime of SC2. They have always balanced units to have very specific roles in each matchup, and many units not even useful at all in certain matchups.

It's the only way they are able to get semi-decent balance on the winrate results with the design of the game.

I am 100% confident that this part of the game will never be changing. They have proven that they will never be adjusting the actual design with their "design update" released last summer (which was actually just a balance patch with absolutely no actual "design" changes).

I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
March 10 2017 19:28 GMT
#162
Half-witted thoughts fueled with egotism. It's mostly a waste of limited retentive memory and of the potentiality of any given moment.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
March 10 2017 22:25 GMT
#163
The hardest part about touching anything mech related is that if you take one step too far, then you enable cancer mech which IMO is worse than even the most toxic styles of Protoss.

There is a variant of mech which is aggressive and timing based, awesome to play and watch, but it is inextricably bound up with the kind of mech that no one who is a fan of SC wants to see...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
phodacbiet
Profile Joined August 2010
United States1740 Posts
March 10 2017 23:01 GMT
#164
On March 11 2017 07:25 Qwyn wrote:
The hardest part about touching anything mech related is that if you take one step too far, then you enable cancer mech which IMO is worse than even the most toxic styles of Protoss.

There is a variant of mech which is aggressive and timing based, awesome to play and watch, but it is inextricably bound up with the kind of mech that no one who is a fan of SC wants to see...


I wonder if it has anything to do with design. BW tanks for example, while they were strong, will die to zerglings + dark swarm, or speed zealots and storm. Basically, cheap melee units. BW tanks, while they were great for defense and can hold key positions, weren't by any mean OP if you make 20 and mass them along a line. The BW tanks themselves also didn't have smart firing and would overkill target. This allows zerglings and the speed zealots to break through the main line and do damage to the tanks or at least force the terran back a little bit. This allows back and forth and forces both player to reposition themselves in order to exploit or defend weak points.

In SC2, once Terran sets up their tank line, you pretty much have to commit your army or get an extremely gas heavy army of your own before you could even think about breaking that tank line. With PDD in the picture, the Terran, once they are in position, can trade extremely well and pretty much sit there. On the other hand, the Terran also can't move out in this situation without risk losing half of his army because his tanks were unsieged.

I don't think increasing or decreasing tanks or mech unit damage will help with these design flaws. Blizzard isn't exactly showing that they are willing to make drastic changes either and I highly doubt they even have more than 2 or 3 people on the balance team. Here is how I envision the SC2 balance division: 2 guys on the team making small changes, 1 marketing forum guy that repeats the top 3 most trending TL/Reddit complaints to promise change and propose updates without actually planning to carry those updates out.
KOtical
Profile Joined January 2011
Germany451 Posts
March 13 2017 11:53 GMT
#165
what effort did i miss something????
Railgan
Profile Joined August 2010
Switzerland1507 Posts
March 13 2017 12:29 GMT
#166
Here I am watching Gumiho destroy yet another Zerg with Hellbat Tank Thor Viking. I open Teamliquid and people complain that Mech is not viable. Maybe the problem isn't mech but that you guys are too bad?
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
KOtical
Profile Joined January 2011
Germany451 Posts
March 13 2017 12:42 GMT
#167
On March 13 2017 21:29 Railgan wrote:
Here I am watching Gumiho destroy yet another Zerg with Hellbat Tank Thor Viking. I open Teamliquid and people complain that Mech is not viable. Maybe the problem isn't mech but that you guys are too bad?


so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 13 2017 13:07 GMT
#168
On March 13 2017 21:42 KOtical wrote:
Show nested quote +
On March 13 2017 21:29 Railgan wrote:
Here I am watching Gumiho destroy yet another Zerg with Hellbat Tank Thor Viking. I open Teamliquid and people complain that Mech is not viable. Maybe the problem isn't mech but that you guys are too bad?


so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable


Ladder game?

Gumiho like only mechs vs zergs in tournaments, and this has been the case for months.

Honestly, do you people even watch the game? Do you play it?
Cereal
Charoisaur
Profile Joined August 2014
Germany16021 Posts
March 13 2017 13:09 GMT
#169
On March 13 2017 21:42 KOtical wrote:
Show nested quote +
On March 13 2017 21:29 Railgan wrote:
Here I am watching Gumiho destroy yet another Zerg with Hellbat Tank Thor Viking. I open Teamliquid and people complain that Mech is not viable. Maybe the problem isn't mech but that you guys are too bad?


so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable

We saw pros using mech in tournaments several times by players like Ryung, Gumiho or TY. It's definitely somewhat viable.
However I haven't seen a mech player deal well with swarmhosts yet so I hope they'll make some adjustments to them.
For some reason pros don't use swarmhosts that often against mech but TY seemed clueless on how to deal with soO's swarmhosts in gsl.
Many of the coolest moments in sc2 happen due to worker harassment
Poopi
Profile Blog Joined November 2010
France12906 Posts
March 13 2017 13:54 GMT
#170
Pros don't win equally skilled opponents with mech in TvX (x!=T) tho, Gumiho got crushed by soO as well when trying mech.
WriterMaru
Elentos
Profile Blog Joined February 2015
55561 Posts
March 13 2017 14:05 GMT
#171
On March 13 2017 22:09 Charoisaur wrote:
Show nested quote +
On March 13 2017 21:42 KOtical wrote:
On March 13 2017 21:29 Railgan wrote:
Here I am watching Gumiho destroy yet another Zerg with Hellbat Tank Thor Viking. I open Teamliquid and people complain that Mech is not viable. Maybe the problem isn't mech but that you guys are too bad?


so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable

We saw pros using mech in tournaments several times by players like Ryung, Gumiho or TY. It's definitely somewhat viable.
However I haven't seen a mech player deal well with swarmhosts yet so I hope they'll make some adjustments to them.
For some reason pros don't use swarmhosts that often against mech but TY seemed clueless on how to deal with soO's swarmhosts in gsl.

TY lost like 1 refinery to swarmhosts. It was more like after he saw them his brain stopped working and he completely forgot soO could make air units so when soO showed broodlords he had 1 unit that could shoot up.
Every 60 seconds in Africa, a minute passes.
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 13 2017 14:19 GMT
#172
On March 13 2017 22:54 Poopi wrote:
Pros don't win equally skilled opponents with mech in TvX (x!=T) tho, Gumiho got crushed by soO as well when trying mech.


But soO did not use Swarmhost. Just Roach/Ravager/Hyra and some vipers overall. So what? Nerf all that units? Because soO won and shouldn't? LOL
Ultima Ratio Regum
Charoisaur
Profile Joined August 2014
Germany16021 Posts
March 13 2017 14:19 GMT
#173
On March 13 2017 23:05 Elentos wrote:
Show nested quote +
On March 13 2017 22:09 Charoisaur wrote:
On March 13 2017 21:42 KOtical wrote:
On March 13 2017 21:29 Railgan wrote:
Here I am watching Gumiho destroy yet another Zerg with Hellbat Tank Thor Viking. I open Teamliquid and people complain that Mech is not viable. Maybe the problem isn't mech but that you guys are too bad?


so this means to you that beeing viable means that a pro player can win a ladder game with a certain strategy? well i guess scv rush just became viable

We saw pros using mech in tournaments several times by players like Ryung, Gumiho or TY. It's definitely somewhat viable.
However I haven't seen a mech player deal well with swarmhosts yet so I hope they'll make some adjustments to them.
For some reason pros don't use swarmhosts that often against mech but TY seemed clueless on how to deal with soO's swarmhosts in gsl.

TY lost like 1 refinery to swarmhosts. It was more like after he saw them his brain stopped working and he completely forgot soO could make air units so when soO showed broodlords he had 1 unit that could shoot up.

he lost 2 refineries and 7 scvs to the locusts, couldn't push because the locust waves forced him to back off every time and because of them he attempted a speedbanshee transition instead of transitioning to air units.
Many of the coolest moments in sc2 happen due to worker harassment
Poopi
Profile Blog Joined November 2010
France12906 Posts
March 13 2017 14:56 GMT
#174
On March 13 2017 23:19 hiroshOne wrote:
Show nested quote +
On March 13 2017 22:54 Poopi wrote:
Pros don't win equally skilled opponents with mech in TvX (x!=T) tho, Gumiho got crushed by soO as well when trying mech.


But soO did not use Swarmhost. Just Roach/Ravager/Hyra and some vipers overall. So what? Nerf all that units? Because soO won and shouldn't? LOL

?
I didn't talk about nerf or whatever, I don't care much about mech, but it's still bad in TvZ and TvP.
WriterMaru
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 13 2017 15:06 GMT
#175
On March 13 2017 22:54 Poopi wrote:
Pros don't win equally skilled opponents with mech in TvX (x!=T) tho, Gumiho got crushed by soO as well when trying mech.


soO would most likely crush Gumiho with any composition, Gumiho is hardly a top of the line Terran
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 13 2017 15:13 GMT
#176
That being said I think Gumiho's one of the better mech players, no? Or at least he's the one that's tried it probably more than most of the other Terrans.
kiss kiss fall in love
Elentos
Profile Blog Joined February 2015
55561 Posts
March 13 2017 15:24 GMT
#177
He beat soO in a bo5 4 days ago with only mech.
Every 60 seconds in Africa, a minute passes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17141 Posts
Last Edited: 2017-03-13 15:51:24
March 13 2017 15:40 GMT
#178
On March 11 2017 08:01 phodacbiet wrote:
I don't think increasing or decreasing tanks or mech unit damage will help with these design flaws. Blizzard isn't exactly showing that they are willing to make drastic changes either and I highly doubt they even have more than 2 or 3 people on the balance team. Here is how I envision the SC2 balance division: 2 guys on the team making small changes, 1 marketing forum guy that repeats the top 3 most trending TL/Reddit complaints to promise change and propose updates without actually planning to carry those updates out.

seeing as you're going way, way, way off and wildly speculating... i'll counter speculate...

the revenue generated by the small group of whining RTS players is not worth bullshitting. your money ain't worth their time to even spin doctor. they'd rather make a new skylander figure for 10,000 nine year olds to lose and cry to their parents to buy it a 2nd time.

ATVI makes more revenue off of Skylander toys lost by 9 year olds than it does off of competitive RTS players.

Blzzard bullshitting you about this would be like your auto mechanic lying to you so that you pay $2501 rather than $2500 to get your transmission replaced. it ain't worth the $1 to bullshit.. the guy is already getting $2500 out of you for a tough job.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lexender
Profile Joined September 2013
Mexico2655 Posts
March 13 2017 15:44 GMT
#179
Making mech viable vs toss wouldn't hurt, the last time I saw someone try was 2014 (not counting LotV beta with mass cyclones).

Also people keep complaining but the only things that have been asked has been:

1.- Nerf ravens.
2.- Nerf SH

Its not the fucking end of the world, both those units are pretty cancerous and are pretty detrimental to make aggressive mech work.
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-03-13 16:24:56
March 13 2017 16:21 GMT
#180
On March 14 2017 00:13 intotheheart wrote:
That being said I think Gumiho's one of the better mech players, no? Or at least he's the one that's tried it probably more than most of the other Terrans.


On March 14 2017 00:24 Elentos wrote:
He beat soO in a bo5 4 days ago with only mech.


From what remember Soo played really poorly against gumiho's mech (stupid compositions, loosing way too much to simple hellion harass).
And, most of all, like every KR zerg player but Rogue or Leenock, he didn't build any swarmhosts.
But i watched it half asleep so if i'm wrong feel free to correct me.

The only three reasons why we see TvZ mech at the top KR level is because :
- they synergize well with cheesy builds (Ryung vs leenock in the GSL, fast range liberator build), so they can be used as a map specific cheese
- most KR zergs don't seem to be used to play against mech (lack of scouting, still going for a fast third with mass queens speedlings then go for +1/+1 melee then go for T2 tech, playing the HOTS meta with roach hydras into very fast vipers, etc...)
- most KR zergs don't build swarm hosts against mech

If you look the EU and NA scene, no one plays mech. Saying mech is perfectly fine and viable right now would be like saying forge expand is viable in PvT because KR pros can pull it off after a sucessfull canon rush.
I'm not saying mech can"t be strong against zerg right now, i'm saying it's not viable. As in : there's no meta, no stages of the game, the few sucessfull mech plays we see at GSL/top KR levels are based on cheeses and the fact that zergs weren't really confronted to mech so they don't know what to do.

On March 14 2017 00:44 Lexender wrote:
Making mech viable vs toss wouldn't hurt, the last time I saw someone try was 2014 (not counting LotV beta with mass cyclones).


Actually i think that the only matchup where mech is truely viable right now is TvP. I've played mech in TvP most of the time since 3.8 (even beat Nightend and WhiteRa with mech play), and i haven't really seen any toss composition that really invalidates mech.
- tempests are much more of an investment, and thors have similar range. So if you have some amount of thors in your army you can push out when you scout the SG transition.
- immortals are now much more suceptible to siege tanks shots, and cyclones can burst them down too if they're exposed. So now you can actually do focus fire with your siege tanks
- cyclones, tanks and vikings are now much stronger against blink stalkers, which were one of the real reasons mech was terrible against toss in the past
- ranged liberators can invalidate compositions that rely too heavily on disruptors
- the thor's increased AoE, and in some way the cyclone and the raven's auto turret can allow the mech player to push against carriers when the transition is scouted
- BCs can wreck carriers with yamato, and can "allin" tempests with the jump into yamato

However, phenixes openers "straight into carriers" are still an issue. The fact that you can't ever push out against a toss that goes for phenixes, and the fact that not pushing out against early carriers is kind of a death sentence unless you wanna turtle REALLY hard into BCs, really makes me wonder if mech can deal with it. But that could be adjusted later if we see mech buils against toss getting shut down by that.
Prev 1 7 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 194
WinterStarcraft178
StarCraft: Brood War
Britney 23405
Shuttle 516
Larva 350
NaDa 65
Leta 64
Hm[arnc] 21
Mong 12
Dota 2
monkeys_forever714
LuMiX1
Counter-Strike
summit1g10415
Super Smash Bros
hungrybox214
Heroes of the Storm
Khaldor165
Other Games
JimRising 452
PiGStarcraft212
Mew2King167
ViBE63
Trikslyr60
kaitlyn35
PiLiPiLi13
Models2
Organizations
Other Games
gamesdonequick1014
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 28
• Berry_CruncH8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4459
Other Games
• Scarra1215
Upcoming Events
Sparkling Tuna Cup
6h 16m
Ladder Legends
13h 16m
BSL 21
16h 16m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 5h
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.