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What happened to Blizzard's effort to buff Mech? - Page 7

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ETisME
Profile Blog Joined April 2011
12621 Posts
March 07 2017 06:28 GMT
#121
I would appreciate mech to be back even if it is turtle based. The game needs more diversity and diversity is missing right now.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
mrarthursimon
Profile Joined August 2011
United States55 Posts
Last Edited: 2017-03-07 08:39:06
March 07 2017 08:35 GMT
#122
I can't even with all these people saying "Mech isn't viable". Yeah, cause Gumiho didn't use mech in IEM. And neither did TY, Ryung, Alive, or Innovation. Clearly. They just scouted with their factories, every game, no one made a single tank, or hellion, or thor, or anything with a mechanical tag except for SCV's. Oh wait, if it flies it doesn't count as mech for these guys right? Because in BW, BC's and Sci vessels were NEVER made in mech comps, amirite?

This is a fucking "No true scottsman" argument. They'll just keep bitching. Let them. Fuck them.

Jesus you are some of the pickiest mother fuckers I've ever listened to.

On March 05 2017 03:19 Jealous wrote:
In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance!


Can you do this for all of these threads? Matter of fact, just make a news letter. I'll even donate to a patreon to fund it if you want. I'm so tired of all this whine. Got any cheese to go with it?

User was warned for this post
xTJx
Profile Joined May 2014
Brazil419 Posts
March 07 2017 11:42 GMT
#123
On March 05 2017 03:19 Jealous wrote:
In this episode of Monthly Mech Viability Whine Thread, we have the same posters making the same complaints they've made for months, all with little to no statistical or empirical evidence! Players who reach M and GM with Mech who still think that their homogenous, uninspired, turtle-oriented style of play is getting the shaft are here to answer any logical counter-arguments you have with the same shriveled up explanations and whinefests that you've grown to expect and detest! Tune in again next month, when you will hear the same issues brought up again and again from people who lack a sense of realism when it comes to Blizzard's approach to the game, how others play and want to play, and lack the basic objectivity necessary to talk about balance!


We should copy this for further mech threads hahahahahaha
No prejudices, i hate everyone equally.
reneg
Profile Joined September 2010
United States859 Posts
Last Edited: 2017-03-07 14:21:42
March 07 2017 14:17 GMT
#124
On March 07 2017 13:00 ninazerg wrote:
Show nested quote +
On March 07 2017 12:20 showstealer1829 wrote:
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money?

I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that.

But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal.


Exactly.

I can't stand these people who are like, "Change the game so that I win more."


This is no joke. I mean, look at this suggestion to make it 'balanced':

On March 07 2017 06:27 Lexender wrote:
Show nested quote +
On March 07 2017 03:51 MockHamill wrote:
It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts.

TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps.




This guy knows whats up.

Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play.


His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored).

This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only'

Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play.

What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too).

Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out.
moose...indian
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2017-03-07 16:51:27
March 07 2017 16:50 GMT
#125
On March 07 2017 06:51 ihatevideogames wrote:
Show nested quote +
On March 07 2017 06:35 Spyridon wrote:
On March 07 2017 05:15 JackONeill wrote:
On March 07 2017 04:50 Spyridon wrote:
On March 07 2017 04:37 Psychobabas wrote:
On March 07 2017 03:41 reneg wrote:
On March 07 2017 03:15 ruypture wrote:
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

On March 07 2017 02:53 Thieving Magpie wrote:
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.


The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns.


Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns.

They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release.

Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything.


"But but but why would you say that??? They're doing bold and interesting design choices by buffing the corruptor speed !"

Blizz has pulled ressources from the multi from the LOTV release, because it's much more profitable to have people pay for skins and 3 hours long 15$ mission packs.
IEM katowice was nice though. Poland really loves starcraft, and maybe in the future blizz will finally start shaking multi up to remove pain points and idiotic designs plaguing the game.

Mech relies on so much gimmicks now that it'd take a lot of "work" from blizz to solve the problematic stuff. So apparently they're not inclined to at least mention the issue right now, we can only hope that they will in the future.


At this point it is very clear the multiplayer issues will not be solved. Sad to say, but it's true. Look at the work they have done since LotV. It's clear they will never make changes nearly large enough to fix anything.

Their "design update" they promised post-LotV? Announced last summer as a balance patch, where the majority of features was reverted. And it was nothing but a balance patch anyway. No actual "design" changes.

Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements.

Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures.

I would put money on Blizzcon this year being the announcement.


Replace every 'Blizzard' in your post with 'Activision' and everything starts to make more sense.


Even since joining Activision, Blizzard has still taken care of their IP far better than SC2. The points I mention still stand true.

On March 07 2017 08:10 JimmyJRaynor wrote:
Show nested quote +
On March 07 2017 06:35 Spyridon wrote:
Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements.

Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures.

I would put money on Blizzcon this year being the announcement.

the executive producer of SC2, Chris Sigaty, has already disagreed with you. he said nothing will enter SC2's "space" as an ultra competitive RTS game for the next 10 years.


It's a broken record, heard of this from you and mentioned evidence that debunks it. Even if they announced a game right now, by the time it released it would be 10 years after SC2 release. And multiple Blizzard employees have stated that they planned to work on a new project after LotV. Not to mention Blizzard Team 1 (their RTS division) has been taken off of Heroes of the Storm and put on an unannounced project.

This is besides the fact of Sigaty not yet seeing the decline of SC2. Those comments were years ago, before Blizzard nearly halted development on SC2 as they have for the last year and a half.

But presumption don't matter anyway, you will be eating those words once Blizzard announces what Team 1 has been up to.Team 1 ONLY works in their RTS engine, and they have been said to have been removed from Heroes, which means it is an RTS.
ruypture
Profile Joined May 2014
United States367 Posts
March 07 2017 17:17 GMT
#126
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Pure mech isn't even the problem. It's a play-style problem. The people who complain that mech is bad are complaining that slow, defensive mech is bad.

Top terrans, right now, see success in series play with mech in tvz, and bio-mech in tvt. In both of these situations the mech player is aggressive, taking advantage of hellion speed into hellbat damage, cyclone everything, raven auto-turret damage, and even banshee play.

All of those options are aggressive choices. You can go hellion banshee, cyclone hellbat, pure cyclone, raven hellbat, etc.

Anyways the point is that the people complaining mech is bad are just playing mech wrong or poorly.
어윤수|이신형|이재동|이승형
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2017-03-07 17:26:16
March 07 2017 17:21 GMT
#127
On March 08 2017 02:17 ruypture wrote:
Show nested quote +
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Pure mech isn't even the problem. It's a play-style problem. The people who complain that mech is bad are complaining that slow, defensive mech is bad.

Top terrans, right now, see success in series play with mech in tvz, and bio-mech in tvt. In both of these situations the mech player is aggressive, taking advantage of hellion speed into hellbat damage, cyclone everything, raven auto-turret damage, and even banshee play.

All of those options are aggressive choices. You can go hellion banshee, cyclone hellbat, pure cyclone, raven hellbat, etc.

Anyways the point is that the people complaining mech is bad are just playing mech wrong or poorly.


No we are complaining that THOSE styles are not viable, when was the last time you actually saw hellions in a TvT past like 2 for the early game? Or speed banshees? (I think gumiho played speed banshees once out of like 60 TvZs at IEM) I think there were like 2 hellion cyclone games over all too, out of all the 3 rax reapers and 2-1-1 games. (most of them where loses too)

On March 07 2017 23:17 reneg wrote:

This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only'

Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play.

What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too).



This is some of the most double standard post of all.

Lock on lasts, 14 seconds, its not very short (many battles don't even last 14 seconds) and its not 1 shotting everything lock deals various shots, you could take lock on and make it normal damage if you wan't.

This is so intellectually false trying to dismiss so much part of the game because every small buff is "asking to 1 shot everything so they just win".

If you are going to engage in a discussion do it like civilized adult or don't do it all
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2017-03-07 17:25:48
March 07 2017 17:25 GMT
#128
Double post, sorry.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
Last Edited: 2017-03-07 17:35:53
March 07 2017 17:27 GMT
#129
On March 07 2017 23:17 reneg wrote:
Show nested quote +
On March 07 2017 13:00 ninazerg wrote:
On March 07 2017 12:20 showstealer1829 wrote:
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money?

I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that.

But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal.


Exactly.

I can't stand these people who are like, "Change the game so that I win more."


This is no joke. I mean, look at this suggestion to make it 'balanced':

Show nested quote +
On March 07 2017 06:27 Lexender wrote:
On March 07 2017 03:51 MockHamill wrote:
It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts.

TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps.




This guy knows whats up.

Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play.


His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored).

This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only'

Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play.

What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too).

Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out.



I think you misunderstand his Cyclone suggestion. I think he doesnt mean 1 shot. He means 300 over the duration of the lock on.


Why is it bad that you can kill the oracle with 1 wm shot btw? As long as an oracle has the ability to win the game single handedly just by showing up unanonced to your base, wm should 1 shot them imo.

bashing on mech players who were told by Blizzard since WOL that they would make mech viable is pretty easy. The meta is pretty boring atm and the game needs diversity. Mech could help with that, by forcing different playstyles in different match ups.

I've never been a big fan of mech, but there were times in HOTS where there were cool mech strats that didnt rely on avilo turtle raven bs. I remember a 2-2 150 supply super aggressive timing Flash used to do. The brand of mech Innovation was playing at the end of HOTS with bcs after 180 supply was cool. Those are just a couple I can remember off the top of my head.

People shouldnt hate on mech because of what happened during the sh era.

Or we can circle jerk with the usual 'but protoss cant make robo units only' or 'stop camping on 3 bases fggit lulul'
The mind is like a parachute, it doesnt work unless its open. - Zappa
ReachTheSky
Profile Joined April 2010
United States3294 Posts
March 07 2017 19:53 GMT
#130
Blizzard doesn't care because they've already made their money so i refuse to play any of their games.
TL+ Member
ThunderJunk
Profile Joined December 2015
United States721 Posts
March 07 2017 20:19 GMT
#131
I'm here with a rough schematic of the solution.

The top Koreans play bio mostly because they have more practice with it and so they know how it works. Mech is still largely undiscovered, but that doesn't mean it's not viable. It could end up being the case that a Terran figures out how Mech is supposed to be played properly.

In BW, TvZ was all bio with some small percentage going straight into mech. Much like many Koreans play LotV now. This was true until some Korean pro figured out a point of smooth transition at 4-5 rax, abandoning bio and adopting mech halfway through the game.

Hellbats are very strong, and they pair with medivacs, which makes them an ideal candidate for a mid-game mech transition. If Koreans learn to utilize their EPM efficiently enough to be able to produce bunkers with the capacity upgrade, and save their early-mid game bio, they could theoretically entrench positions that no Z could reasonably break in certain situations.

Barracks could be lifted to provide vision in key areas during the first hybrid push (attack paths, or vision for tanks to fire. All upgrades would be researched at the armory in the best case scenario. Stim and concussive shells would still be required for early game pressure. Combat shields is a bonus. Blue flame is an obvious must-get.

Since the ebay is not being used for infantry upgrades, it can research missle tower range and building armor. Fully upgraded turrets make it very difficult for mutalisks to harass in small numbers before upgrades kick in, and against a bunker-fortified mech push, which could include mines, they are not ideal.

Hydars are the only viable counter, and even they suffer against upgraded tanks. The Z would be required to stall until he could make vipers for abduct on tanks, or a broodlord transition. The broodlord transition can only come so early, when it does, the T must back away and switch into viking production, while trying to harass on multiple fronts, perhaps with bansees or hellion-hellbat drops. At this point in the game, the bio will likely have all died, and been entirely replaced by mech, which would by now be on about 2/2 (80 dmg tank shots)

Ghosts do not require bio upgrades to be effective, so they fit nicely into the Terran end-game mech composition.

Planetary fortresses may be built to aid in nullifying runbys (they will have building armor).



Early game bio harass means swarmhosts can't be rushed to. If they are, the T just stays on bio and closes the game out.

Thoughts?
I am free because I know that I alone am morally responsible for everything I do.
Tresher
Profile Joined October 2011
Germany404 Posts
March 07 2017 20:24 GMT
#132
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.

How about no because we already do this for over 6 years.
Extreme Force
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
March 07 2017 20:31 GMT
#133
I'm noticing that many people who are against mech buffs dislike the idea of turtling.

What if mech was buffed in such a way that makes it more offensive and much worse defensively? For example (and just for example), much stronger tanks, but with overkill? That way you'd have to spread them out more, making them more vulnerable to air counterplay.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2017-03-07 20:35:09
March 07 2017 20:34 GMT
#134
On March 07 2017 23:17 reneg wrote:
Show nested quote +
On March 07 2017 13:00 ninazerg wrote:
On March 07 2017 12:20 showstealer1829 wrote:
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money?

I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that.

But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal.


Exactly.

I can't stand these people who are like, "Change the game so that I win more."


This is no joke. I mean, look at this suggestion to make it 'balanced':

Show nested quote +
On March 07 2017 06:27 Lexender wrote:
On March 07 2017 03:51 MockHamill wrote:
It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts.

TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps.




This guy knows whats up.

Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play.


His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored).

This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only'

Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play.

What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too).

Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out.

You have no idea what one shot means do you?

I wouldn't mind seeing more mech, even the turtle sort, just for the diversity of it nowadays.
Tyrhanius
Profile Joined April 2011
France947 Posts
March 07 2017 21:17 GMT
#135
On March 08 2017 05:31 Monochromatic wrote:
I'm noticing that many people who are against mech buffs dislike the idea of turtling.

What if mech was buffed in such a way that makes it more offensive and much worse defensively? For example (and just for example), much stronger tanks, but with overkill? That way you'd have to spread them out more, making them more vulnerable to air counterplay.

But that means there will be better defensivly than offensivly, they will be easy to surround on the midle of the map but hard to beat protected by wall-off, touretts.

Aslo, stronger tanks means : one tanks defense will be stronger than before, so even harder to attack a terran.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 07 2017 22:24 GMT
#136
The issue at hand is not that mech units are used, the real complaint is that mech units are not used a specific way and supported a specific way by a specific race.

Do you recall when Zerg used siege units to control areas of the map while zero supply units hampered movement where the armies were out of position? Because it was SH + Spine Crawlers instead of Siege Tanks + Spider Mines people flipped out.

People aren't asking for mech, they're asking for nostalgia.
Hark, what baseball through yonder window breaks?
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2017-03-08 01:10:51
March 08 2017 01:10 GMT
#137
On March 08 2017 06:17 Tyrhanius wrote:
Show nested quote +
On March 08 2017 05:31 Monochromatic wrote:
I'm noticing that many people who are against mech buffs dislike the idea of turtling.

What if mech was buffed in such a way that makes it more offensive and much worse defensively? For example (and just for example), much stronger tanks, but with overkill? That way you'd have to spread them out more, making them more vulnerable to air counterplay.

But that means there will be better defensivly than offensivly, they will be easy to surround on the midle of the map but hard to beat protected by wall-off, touretts.

Aslo, stronger tanks means : one tanks defense will be stronger than before, so even harder to attack a terran.


Altough stronger tanks are totally used for defense and make defensive styles stronger you have to think, what are you defending for? If you make that to defend to then make, well more tanks, you are not really getting anywhere.

With bases that run out 40% faster, teleporting BCs, stronger carriers and vipers even if you are capable of defending everything you are still not going to win, defensive styles were strong in HotS because they allowed you to tech to mass raven/viking, take that away (nerfing the raven) and you don't win anything by being defensive.
reneg
Profile Joined September 2010
United States859 Posts
Last Edited: 2017-03-08 12:01:12
March 08 2017 11:59 GMT
#138
On March 08 2017 02:21 Lexender wrote:
Show nested quote +
On March 08 2017 02:17 ruypture wrote:
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Pure mech isn't even the problem. It's a play-style problem. The people who complain that mech is bad are complaining that slow, defensive mech is bad.

Top terrans, right now, see success in series play with mech in tvz, and bio-mech in tvt. In both of these situations the mech player is aggressive, taking advantage of hellion speed into hellbat damage, cyclone everything, raven auto-turret damage, and even banshee play.

All of those options are aggressive choices. You can go hellion banshee, cyclone hellbat, pure cyclone, raven hellbat, etc.

Anyways the point is that the people complaining mech is bad are just playing mech wrong or poorly.


No we are complaining that THOSE styles are not viable, when was the last time you actually saw hellions in a TvT past like 2 for the early game? Or speed banshees? (I think gumiho played speed banshees once out of like 60 TvZs at IEM) I think there were like 2 hellion cyclone games over all too, out of all the 3 rax reapers and 2-1-1 games. (most of them where loses too)

Show nested quote +
On March 07 2017 23:17 reneg wrote:

This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only'

Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play.

What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too).



This is some of the most double standard post of all.

Lock on lasts, 14 seconds, its not very short (many battles don't even last 14 seconds) and its not 1 shotting everything lock deals various shots, you could take lock on and make it normal damage if you wan't.

This is so intellectually false trying to dismiss so much part of the game because every small buff is "asking to 1 shot everything so they just win".

If you are going to engage in a discussion do it like civilized adult or don't do it all


On March 08 2017 02:27 Kevin_Sorbo wrote:
Show nested quote +
On March 07 2017 23:17 reneg wrote:
On March 07 2017 13:00 ninazerg wrote:
On March 07 2017 12:20 showstealer1829 wrote:
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money?

I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that.

But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal.


Exactly.

I can't stand these people who are like, "Change the game so that I win more."


This is no joke. I mean, look at this suggestion to make it 'balanced':

On March 07 2017 06:27 Lexender wrote:
On March 07 2017 03:51 MockHamill wrote:
It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts.

TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps.




This guy knows whats up.

Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play.


His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored).

This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only'

Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play.

What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too).

Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out.



I think you misunderstand his Cyclone suggestion. I think he doesnt mean 1 shot. He means 300 over the duration of the lock on.


Why is it bad that you can kill the oracle with 1 wm shot btw? As long as an oracle has the ability to win the game single handedly just by showing up unanonced to your base, wm should 1 shot them imo.

bashing on mech players who were told by Blizzard since WOL that they would make mech viable is pretty easy. The meta is pretty boring atm and the game needs diversity. Mech could help with that, by forcing different playstyles in different match ups.

I've never been a big fan of mech, but there were times in HOTS where there were cool mech strats that didnt rely on avilo turtle raven bs. I remember a 2-2 150 supply super aggressive timing Flash used to do. The brand of mech Innovation was playing at the end of HOTS with bcs after 180 supply was cool. Those are just a couple I can remember off the top of my head.

People shouldnt hate on mech because of what happened during the sh era.

Or we can circle jerk with the usual 'but protoss cant make robo units only' or 'stop camping on 3 bases fggit lulul'


On March 08 2017 05:34 DeadByDawn wrote:
Show nested quote +
On March 07 2017 23:17 reneg wrote:
On March 07 2017 13:00 ninazerg wrote:
On March 07 2017 12:20 showstealer1829 wrote:
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money?

I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that.

But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal.


Exactly.

I can't stand these people who are like, "Change the game so that I win more."


This is no joke. I mean, look at this suggestion to make it 'balanced':

On March 07 2017 06:27 Lexender wrote:
On March 07 2017 03:51 MockHamill wrote:
It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts.

TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps.




This guy knows whats up.

Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play.


His complaint is that he wants cyclone AA (with its very short lock on time) to 1-shot pretty much anything that comes at him. He's willing to 'give up' a little of the Cyclone Damage (which is, very admittedly very high against armored).

This is in a world where Widow mines will 1-shot an oracle (still), almost completely destroy a warp prism, and soften up most other stargate play. A possible solution to having weak(er) AA for mech is to sprinkle in marines. Don't build your barracks to act as a step into factories, or as a scout. Use it to pepper in a unit that has GOOD AA abilities. I don't understand why 'mech' is now synonymous with 'rax cannot be used, fact only'

Mech has a lot of options, and can be extremely powerful. It does have limitations: it's not as mobile as Bio, it can't be healed by medivacs. It does have strengths over bio: every unit has more HP than bio units do, they're all beefier. These are trade offs for playing a mech style play.

What I keep seeing on these threads is a desire to be able to shut down literally anything (that quote above, cyclone 1-shotting anything in the air), or a complaint that people on the other side of the map built units that are capable of attacking. (This might come as a shocker, but the other guy is trying to win, too).

Edit: I think one thing that mech does need to do, is scout better. I think that if they can build their ideal army vs. the enemy composition, they can pretty much roll over anything, but the problem I see a lot of people doing is, "I'm going to build x tanks and x hellbats, and push" - they don't scout anything at all, and then get surprised when a unit that is strong against their composition comes out.

You have no idea what one shot means do you?

I wouldn't mind seeing more mech, even the turtle sort, just for the diversity of it nowadays.


Ahhh. I took the "lock on damage" to mean the amount of damage it does once it locks on, not the amount of damage it does over the course of the entire lock on.

I apologize for this most grevious of misunderstandings.

Surely you can see why this sounds like an absolutely insane idea.

Also: I have no issue with the fact that the WM kills an Oracle, i was pointing out that in a world where the already was a unit that one shots an Oracle, we didn't need more. But that was in the context of the cyclone doing 320 damage as soon as it locks on.

And as far as mech goes, I do feel like there are a lot of strong plays that you can do with it. It's just more dependant upon scouting and Intel gathering.
moose...indian
ReachTheSky
Profile Joined April 2010
United States3294 Posts
March 08 2017 13:56 GMT
#139
Guys blizzard already got our money, they don't care about balance, don't waste your time, just boycott their games and send a real message to the company. I have zero tolerance for game companies that are not proactive in supporting/evolving their own games/balance. No wonder blizzard is not #1 anymore, they operate by the philosophy of whether or not they are still getting money from us. Lets see how this works out in the long haul.

User was warned for this post
TL+ Member
ihatevideogames
Profile Joined August 2015
570 Posts
March 08 2017 14:05 GMT
#140
On March 08 2017 22:56 ReachTheSky wrote:
Guys blizzard already got our money, they don't care about balance, don't waste your time, just boycott their games and send a real message to the company. I have zero tolerance for game companies that are not proactive in supporting/evolving their own games/balance. No wonder blizzard is not #1 anymore, they operate by the philosophy of whether or not they are still getting money from us. Lets see how this works out in the long haul.



Spot on except for one thing: the only care about balance in the pro scene.

As long as the pro scene has around 50% in all MUs, they don't give a shit about the rest of the community. As you said, they already got our money.

And it's not Blizzard, it's Activision since many years now.
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