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What happened to Blizzard's effort to buff Mech? - Page 6

Forum Index > SC2 General
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MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 06 2017 18:51 GMT
#101
It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts.

TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps.


Psychobabas
Profile Blog Joined March 2006
2531 Posts
March 06 2017 19:37 GMT
#102
On March 07 2017 03:41 reneg wrote:
Show nested quote +
On March 07 2017 03:15 ruypture wrote:
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

Show nested quote +
On March 07 2017 02:53 Thieving Magpie wrote:
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.


The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2017-03-06 19:50:46
March 06 2017 19:50 GMT
#103
On March 07 2017 04:37 Psychobabas wrote:
Show nested quote +
On March 07 2017 03:41 reneg wrote:
On March 07 2017 03:15 ruypture wrote:
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

On March 07 2017 02:53 Thieving Magpie wrote:
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.


The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns.


Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns.

They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release.

Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything.
JackONeill
Profile Joined September 2013
861 Posts
March 06 2017 20:15 GMT
#104
On March 07 2017 04:50 Spyridon wrote:
Show nested quote +
On March 07 2017 04:37 Psychobabas wrote:
On March 07 2017 03:41 reneg wrote:
On March 07 2017 03:15 ruypture wrote:
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

On March 07 2017 02:53 Thieving Magpie wrote:
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.


The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns.


Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns.

They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release.

Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything.


"But but but why would you say that??? They're doing bold and interesting design choices by buffing the corruptor speed !"

Blizz has pulled ressources from the multi from the LOTV release, because it's much more profitable to have people pay for skins and 3 hours long 15$ mission packs.
IEM katowice was nice though. Poland really loves starcraft, and maybe in the future blizz will finally start shaking multi up to remove pain points and idiotic designs plaguing the game.

Mech relies on so much gimmicks now that it'd take a lot of "work" from blizz to solve the problematic stuff. So apparently they're not inclined to at least mention the issue right now, we can only hope that they will in the future.
NinjaDuckBob
Profile Joined March 2014
183 Posts
March 06 2017 20:28 GMT
#105
On March 04 2017 06:27 StarscreamG1 wrote:
What if I tell you mech is not bad, but bio that is stronger and that's why we see bio 95% of time? ^_^

If this is the case, you have one of two conclusions:

- Mech balanced, Bio OP
- Bio balanced, Mech UP

Which is it if your statement is true?
NinjaDuckBob ~ Fear the fuzzy!
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
March 06 2017 20:48 GMT
#106
On March 05 2017 18:58 r1flEx wrote:
I don't play this game anymore. but I tried mech so many times and it's just undoable with thors. mobility gets killed by them. should've been replaced by goliaths or something similar


say of avilo what you will, but he's been saying this since forever. terran needs something that shoot up. (properly)
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Lexender
Profile Joined September 2013
Mexico2655 Posts
Last Edited: 2017-03-06 21:31:00
March 06 2017 21:27 GMT
#107
On March 07 2017 03:51 MockHamill wrote:
It is not even hard to make mech viable. Just nerf the Raven and the Swarm Hosts.

TvP is more complicated but this would at least make mech viable in TvZ, at least on some maps.




This guy knows whats up.

Giving the cyclone more AA (like 320 damage or so for lock on for example) in trade for some of its ground attack would be a huge step in making mech viable in TvP, tank cyclone comps are actually pretty good vs ground toss but you become too vulnerable to stargate play.
Spyridon
Profile Joined April 2010
United States997 Posts
March 06 2017 21:35 GMT
#108
On March 07 2017 05:15 JackONeill wrote:
Show nested quote +
On March 07 2017 04:50 Spyridon wrote:
On March 07 2017 04:37 Psychobabas wrote:
On March 07 2017 03:41 reneg wrote:
On March 07 2017 03:15 ruypture wrote:
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

On March 07 2017 02:53 Thieving Magpie wrote:
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.


The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns.


Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns.

They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release.

Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything.


"But but but why would you say that??? They're doing bold and interesting design choices by buffing the corruptor speed !"

Blizz has pulled ressources from the multi from the LOTV release, because it's much more profitable to have people pay for skins and 3 hours long 15$ mission packs.
IEM katowice was nice though. Poland really loves starcraft, and maybe in the future blizz will finally start shaking multi up to remove pain points and idiotic designs plaguing the game.

Mech relies on so much gimmicks now that it'd take a lot of "work" from blizz to solve the problematic stuff. So apparently they're not inclined to at least mention the issue right now, we can only hope that they will in the future.


At this point it is very clear the multiplayer issues will not be solved. Sad to say, but it's true. Look at the work they have done since LotV. It's clear they will never make changes nearly large enough to fix anything.

Their "design update" they promised post-LotV? Announced last summer as a balance patch, where the majority of features was reverted. And it was nothing but a balance patch anyway. No actual "design" changes.

Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements.

Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures.

I would put money on Blizzcon this year being the announcement.
ihatevideogames
Profile Joined August 2015
570 Posts
March 06 2017 21:51 GMT
#109
On March 07 2017 06:35 Spyridon wrote:
Show nested quote +
On March 07 2017 05:15 JackONeill wrote:
On March 07 2017 04:50 Spyridon wrote:
On March 07 2017 04:37 Psychobabas wrote:
On March 07 2017 03:41 reneg wrote:
On March 07 2017 03:15 ruypture wrote:
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

On March 07 2017 02:53 Thieving Magpie wrote:
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.


The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns.


Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns.

They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release.

Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything.


"But but but why would you say that??? They're doing bold and interesting design choices by buffing the corruptor speed !"

Blizz has pulled ressources from the multi from the LOTV release, because it's much more profitable to have people pay for skins and 3 hours long 15$ mission packs.
IEM katowice was nice though. Poland really loves starcraft, and maybe in the future blizz will finally start shaking multi up to remove pain points and idiotic designs plaguing the game.

Mech relies on so much gimmicks now that it'd take a lot of "work" from blizz to solve the problematic stuff. So apparently they're not inclined to at least mention the issue right now, we can only hope that they will in the future.


At this point it is very clear the multiplayer issues will not be solved. Sad to say, but it's true. Look at the work they have done since LotV. It's clear they will never make changes nearly large enough to fix anything.

Their "design update" they promised post-LotV? Announced last summer as a balance patch, where the majority of features was reverted. And it was nothing but a balance patch anyway. No actual "design" changes.

Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements.

Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures.

I would put money on Blizzcon this year being the announcement.


Replace every 'Blizzard' in your post with 'Activision' and everything starts to make more sense.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 06 2017 22:49 GMT
#110
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
vik7
Profile Joined May 2009
United States227 Posts
March 06 2017 22:51 GMT
#111
On March 07 2017 06:35 Spyridon wrote:
Show nested quote +
On March 07 2017 05:15 JackONeill wrote:
On March 07 2017 04:50 Spyridon wrote:
On March 07 2017 04:37 Psychobabas wrote:
On March 07 2017 03:41 reneg wrote:
On March 07 2017 03:15 ruypture wrote:
On March 06 2017 03:13 avilo wrote:
On March 05 2017 13:53 stuchiu wrote:
This was one of those things I was hoping would be forgotten. Mech as a viewer sucks.


I mean maybe you personally dislike it...but when mech was almost as viable as bio...the game had about 100x the viewers it currently does now.



Let's be realistic here. Mech has nothing to do with the viewership of SC2.

Match-fixing, KeSPA dissolution, inconsistent WCS rules and schedules, player retirements, tournament/organization dissolution, other games, have things to do with viewership.


I mean, there's that, and the fact that you can pretty much pick any time in SC2's past and say "look, it had more viewers then."

I mean, viewership has been declining ever since 2011/2012, why would we be surprised that older tournaments had better viewership?

On March 07 2017 02:53 Thieving Magpie wrote:
On March 06 2017 03:14 Lexender wrote:
On March 05 2017 15:43 Thieving Magpie wrote:
On March 04 2017 06:10 IMplying wrote:
Back in the introduction of the re-design DK said "For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions.". They even gave the Tempest an ability to counter Mech, which suggested that they thought Mech was going to be a thing in TvP.

However nothing ever came out of this, they never tried any Mech changes after the initial patch, which obviously wasn't enough. Except for a few examples you never see Mech at the top level.


Every Terran game I watch has units from all three buildings.

Why would Blizz want to make people stop using 2/3 of their production options?


Really I just saw a bunch of games where the terran made nothing out of the factory and just floated it around for scouting.

In reality its not we ask for much, just revert SH buff from 3.8, then take it from there. Considering hydras and corruptors are getting buffed after all.

Also if anything I wish they tryied to push mech in TvP, considering again that they are nerfing WM, very important units for TvP mech.


I saw a game where liberators, siege tanks, marines, medivacs, widow mines, and maruaders were used in every single matchup for both early games and late game compositions.

I did not see one time where TY or Innovation or any of those players were floating Factories to... I guess spot for Nukes? wtf are you even talking about?


On this topic, people tend to put on extremely selective glasses - and have this weird thought that if you build with anything other than a factory, then it's not 'true mech.'

Build an opening reaper? Not real mech.

Build a medivac and transport some marines? Not real mech.

Have marines at all? Not real mech.

I don't understand why people would hamstring themselves in such a way as to not use 2/3 of their tech tree, because they feel like they're carrying some torch for a poorly defined nebulous concept.

You don't see Protoss running around saying they want to be able to have a viable build that has only robo units. that would be insane.

And yet, here we are.


The point is that Blizzard said that they want to buff mech play. Mech is arguably worse now than it was in HotS, especially in TvZ. They are not sticking to their guns.


Without a vision of a place they want to bring SC2 in the future, there's absolutely no reason to stick to their guns.

They no longer have a plan for SC2. At this point it's using minimal resources to keep PR going. That's all this is, and has been, since LotV release.

Hence the promises of doing big changes, doing community updates, and using community feedback as a reason for not doing anything.


"But but but why would you say that??? They're doing bold and interesting design choices by buffing the corruptor speed !"

Blizz has pulled ressources from the multi from the LOTV release, because it's much more profitable to have people pay for skins and 3 hours long 15$ mission packs.
IEM katowice was nice though. Poland really loves starcraft, and maybe in the future blizz will finally start shaking multi up to remove pain points and idiotic designs plaguing the game.

Mech relies on so much gimmicks now that it'd take a lot of "work" from blizz to solve the problematic stuff. So apparently they're not inclined to at least mention the issue right now, we can only hope that they will in the future.


At this point it is very clear the multiplayer issues will not be solved. Sad to say, but it's true. Look at the work they have done since LotV. It's clear they will never make changes nearly large enough to fix anything.

Their "design update" they promised post-LotV? Announced last summer as a balance patch, where the majority of features was reverted. And it was nothing but a balance patch anyway. No actual "design" changes.

Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements.

Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures.

I would put money on Blizzcon this year being the announcement.


I hope their is a brood war remaster, that would be amazing
NA player, go KT Flash, ST Life( ;( ) , IMMvp, EGJD, CMStorm Polt, SKT Rain, KT Zest, Bisu, RootherO, Stats and teamliqiud
SKNielsen1989
Profile Blog Joined January 2017
174 Posts
March 06 2017 22:54 GMT
#112
Unless you're actually playing at a decent level like Code S, mech is perfectly viable.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17145 Posts
March 06 2017 23:10 GMT
#113
On March 07 2017 06:35 Spyridon wrote:
Blizzard does not do this idle. Based on their activity in the past, this is a sign they are relying on another RTS for multiplayer purposes. Likely the BW remaster, but we won't know for sure until any announcements.

Some people doubt it when I say this, but time will tell. Blizzard's actions do not make sense otherwise. Keeping players on the hook, continuing PR, but not delivering, and letting their game decline without stepping in and taking extreme measures to keep things on track...? This is what Blizzard does when preparing for an announcement, and it is the only time that Blizzard ever lets their products decline without drastic measures.

I would put money on Blizzcon this year being the announcement.

the executive producer of SC2, Chris Sigaty, has already disagreed with you. he said nothing will enter SC2's "space" as an ultra competitive RTS game for the next 10 years.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
March 06 2017 23:22 GMT
#114
Terran, the only race complaining that they don't have enough OP options.
Hark, what baseball through yonder window breaks?
xTJx
Profile Joined May 2014
Brazil419 Posts
March 07 2017 01:20 GMT
#115
I don't think there's even a way to make mech "viable" without making it turtle or stupid amove units, it's something that should have been worked since the start of game making.
No prejudices, i hate everyone equally.
AndYouSayHeDoesntHac
Profile Joined September 2016
8 Posts
March 07 2017 01:41 GMT
#116
Nerf of Ultras made bio better option than mech.
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
March 07 2017 02:04 GMT
#117
Blizzard should finally try to equalise Terran: make pure bio unviable for late game as core army composition units and make mech only viable for late game as core units. Just like every other race.
Swing away sOs, swing away.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
Last Edited: 2017-03-07 03:23:23
March 07 2017 03:20 GMT
#118
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money?

I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that.

But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal.
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 07 2017 03:59 GMT
#119
Sweet heavens y'all need to learn what the word viable means.

Firstly, outside of intense Code S level matches, playing and winning with mech, right now, is viable. It's feasible. Doable. Possible and plausible. Plenty of the people that want to are, despite what mech players will lead you to believe, realistically capable of regularly winning with Factory-based, mechanical army compositions. Avilo himself plays it all the time and, again, unlike what everyone hears him say about it, he actually regularly wins with mech. Go watch him or Ruff, Nathanias, Polt, Innovation, or any other Terran players on Twitch or YouTube or Afreeca, there are plenty who play live mech games all the time and there's a massive bank of recorded games in this patch of plenty people winning with it. You can't dispute that players are not winning with mech strategies without ignoring or dismissing all of the info out there.

Secondly, the ploy of saying (for example) "obviously the other GM Korean player who Polt beat doesn't know how to play the game whatsoever and it's his fault that he lost, not that mech is a viable strategy or that Polt is a good player" is absurd, and it's the same exact thing everyone has been saying about players who lose or win versus mech for years. "Obviously they don't know how to play the game, otherwise I would have won/lost" is the most tired out, sad excuse for why mech does and doesn't work, and mech proponents say this and twist this whichever way they see fit. Good players in the higher ranks of Korean GM ladder win tons of games with a strategy that's similar to what a chunk of Bronze through Masters Terran players also win with against evenly matched players and that information just gets dismissed? Why? Because mech players don't like being wrong? It's ridiculous. Maybe not everyone and their grandmother is player mech, but that doesn't mean it isn't viable either. Nor, mind you, does a counter existing against a strategy means that it is not viable, in fact the counter being strong is usually seen as a good thing to keep a strategy in check because the strategy would be too powerful otherwise, and they also add complexity into the game so that it doesn't dissolve into people doing the exact same builds every game at every skill level.

As far as I can tell, the only thing that can really be disputed is the popularity of mech strategies, and myself and others have already discussed why that is and why it's good for the game as a whole. But if you're still going to discuss it, then talk about the popularity of certain strategies or how fun the strategy is or play a different strategy instead of complain about the viability of this one. Every month it's the same ol' same ol'. I can't imagine how sickeningly tiresome it is for the devs to read threads like these, I wouldn't be surprised if the balance team plays rock-paper-scissors to see who has to pour over the forums each month... Shoutout to you, developer person who may or may not ever read this.

P.S. My apologies if this feels rant-y, reading it over it probably does but I don't care too much 'cause dude it blows my mind how similar every single one of these discussions are lol. If there was some aspect of the game that I somehow didn't cover that hasn't already been covered, I would love to hear about it, although I honestly cannot think of many other angles to look at this from without regurgitating information and examples.
Blunder Man doing everything thing a blunder can.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 07 2017 04:00 GMT
#120
On March 07 2017 12:20 showstealer1829 wrote:
Show nested quote +
On March 07 2017 07:49 ninazerg wrote:
How about this: instead of trying to go pure mech, you go with a strategy that already works really well.


Because if he played a strategy that works how could avilo claim the game was "broken" and con fanboys out of their money?

I mean he might actually have to face up to the fact that he's a borderline average player then. His ego couldn't handle that.

But you're right, most normal people would see a strategy doesn't work and try something that does, but most mech players don't ever seem normal.


Exactly.

I can't stand these people who are like, "Change the game so that I win more."
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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