How to make sunkens have infinite range - Page 4
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nepeta
1872 Posts
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Dewis
Finland344 Posts
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StRyKeR
United States1739 Posts
On July 03 2009 06:03 CharlieMurphy wrote: So in theory all units are still effected by the bug but its really hard to recreate. I hope to god they don't fix it because most likely all previous reps will be corrupt and they will inevitably fuck something else up, because they would most likely reduce the pre attack sequence of the sunken. Unless progamers find some serious game breaking usage of this, don't patch it imo. PS- It never ceases to amaze me how many bugs and exploits are still discovered pretty regularly in this game after 11 + years. Makes me wonder if when the game dies if there was some crazy strategies that were never even seen because some bugs were never discovered. Good observation. Fixing this bug/feature will seriously ruin all replays, as it is a fundamental mechanism used every time a unit attacks. | ||
arcology
United States92 Posts
There are only two priorities, combat units and non combat units (medics, buildings etc). This does not work with a marine (or other combat unit in range) that isn't attacking the sunken, as you claimed. At least one non combat unit needs to be in range, and no combat units in range (otherwise they will be acquired), and a combat unit attacking the sunken or something adjacent to it from outside its range. The sunken will strike it if the unit attacks during the pre-attack part you described. | ||
CharlieMurphy
United States22895 Posts
On July 03 2009 06:07 arcology wrote: This could use some clarifications, we did some testing on this a few years ago in my channel (which I retested just now) There are only two priorities, combat units and non combat units (medics, buildings etc). This does not work with a marine (or other combat unit in range) that isn't attacking the sunken, as you claimed. At least one non combat unit needs to be in range, and no combat units in range (otherwise they will be acquired), and a combat unit attacking the sunken or something adjacent to it from outside its range. The sunken will strike it if the unit attacks during the pre-attack part you described. That can't be right cause look at the screenshots, there is one where a sunken is hitting a marine and a tank. edit- actually yae the top sunken looks to be only in range of the medic | ||
StRyKeR
United States1739 Posts
On July 03 2009 06:07 arcology wrote: This could use some clarifications, we did some testing on this a few years ago in my channel (which I retested just now) There are only two priorities, combat units and non combat units (medics, buildings etc). This does not work with a marine (or other combat unit in range) that isn't attacking the sunken, as you claimed. At least one non combat unit needs to be in range, and no combat units in range (otherwise they will be acquired), and a combat unit attacking the sunken or something adjacent to it from outside its range. The sunken will strike it if the unit attacks during the pre-attack part you described. You're right. It only worked for me because medics were around. I guess medics = non combat units. | ||
arcology
United States92 Posts
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arcology
United States92 Posts
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HiOT
Sweden1000 Posts
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3 Lions
United States3705 Posts
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Chill
Calgary25954 Posts
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randombum
United States2378 Posts
On July 03 2009 06:38 Chill wrote: What if you attack a friendly unit to initiate the attack? Do manually targetted things work if you stop them afterwards? This requires more testing for maximum proxy-Hatch abuse. No, someone mentioned that force attack your own unit skips the AI check. | ||
samachking
Bahrain4949 Posts
On July 03 2009 06:38 Chill wrote: What if you attack a friendly unit to initiate the attack? Do manually targetted things work if you stop them afterwards? This requires more testing for maximum proxy-Hatch abuse. I mentioned it in the thread and I tested it, the proxy hatch thing does not work, as canons need to target fire something and there needs to be a noncombat building to attack then switch fire, not too viable. Only useful in the situations in OP, tank pushes + canon rushes. + Above post, friendly units doesnt work. SC is one fucked up game with all this weird stuff being found out 10 years after the game is out | ||
Zoler
Sweden6339 Posts
On July 03 2009 06:37 3 Lions wrote: so possibly you could proxy hatch and build sunkens and rape a Forge FE yes? In theory yes | ||
samachking
Bahrain4949 Posts
It doesnt work. | ||
Zoler
Sweden6339 Posts
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Zoler
Sweden6339 Posts
Yes in theory, but it's the fucking most impossible thing to do | ||
3nickma
Denmark1510 Posts
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SilverSkyLark
Philippines8437 Posts
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Zoler
Sweden6339 Posts
On July 03 2009 06:58 3nickma wrote: Lol an age-old game is still getting discoveries! Maybe this is how Jaedong survived that fast Cannon rush (can't remember the specific game)? It's no skill involved | ||
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