• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:15
CEST 03:15
KST 10:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder
Tourneys
[$1250] International ShieldBattery League ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10472 users

How to make sunkens have infinite range - Page 9

Forum Index > BW General
Post a Reply
Prev 1 7 8 9 10 11 Next All
QQplay
Profile Joined February 2009
United States229 Posts
July 05 2009 03:27 GMT
#161
Nice read. I'll try this when someone cannon rushes me
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
Last Edited: 2009-07-10 19:01:17
July 10 2009 18:57 GMT
#162
On July 03 2009 19:18 HeavOnEarth wrote:
i wonder if this could be a viable zvz rush
build sunken out of range of the defending one
and bring some drones to constantly make pools/cancel when nearly done/remake so the your sunken, attacks the sunkens out of range


Just what you asked for!

Well, almost.

>>>>>>>> http://www.teamliquid.net/forum/viewmessage.php?topic_id=97373
Ars longa, vita brevis, principia aeturna.
GmPMaDTS
Profile Joined July 2009
United States6 Posts
July 10 2009 19:28 GMT
#163
wow. that's amazing! This website amazes me more and more every second I look through it... i feel myself getting better by just being here...even though I am at work and shouldn't be reading this stuff... Haha.
Bringing Esports to America: one game a time.
Kyadytim
Profile Joined March 2009
United States886 Posts
Last Edited: 2009-07-11 02:46:39
July 11 2009 02:16 GMT
#164
Well, I got this to work reliably for making sunkens attack cannons and tanks, but I have yet to manage it with dragoons at all.

For people saying that this isn't game-changing... it might not change the ZvT matchup, but this would totally destroy modern TvP. Siege expanding against a player who could do this reliably would be pointless, because the Terran player would siege their first tank, and the Protoss player would absorb the hit to make all of his Dragoons fire at the tank. On flat maps, such as Medusa, Longinus, Heartbreak Ridge, where there's no miss chance, 2 gate goons would be unstoppable. Absorbing two shots from a sieged tank to kill it is nothing. Worse for Terrans is that the Protoss could theoretically do this without getting range, giving them an extra 150 minerals and gas to get a fast robo for reavers or something.

Update 1: I've now got a test running the background. Unit stats have been changed as follows:

Pylon: 5000 hp, 0 shield.
Photon Cannon: 0 shield, 1 damage.
Dragoon: 0 shield, 1 damage.
Cy core: 1hp, 0 shield.
All units and structures are set to 0 armor.

The test has a Dragoon trapped on an island 8 tiles away from a photon cannon, belonging to non allied players. Between the photon cannon and the dragoon are a pylon, near the dragoon and belonging to the same player, and a cy core, near the cannon and belonging to the same player. The duration of a single test is the time required for the photon cannon to kill the pylon.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22261 Posts
Last Edited: 2009-07-11 02:50:20
July 11 2009 02:47 GMT
#165
Nice post, can't believe I missed it...

I had always assumed it had to do with sunkens being attacked by units in the fog, but you're right... I just checked a game I played on Katrina a little while back where a P cannoned the minerals of my backdoor base. I had decided to give up on that expansion and put my attention elsewhere, and to my amazement the cannons had died when I returned. The replay shows the out-of-range sunkens hitting the cannons while they're shooting the hatchery/larva.

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
lazz
Profile Blog Joined January 2009
Australia3119 Posts
July 11 2009 03:45 GMT
#166
so lemme get this straight, THEORETICALLY, one could open 2 gate range goon PvT, build a pylon at the terran's choke, and when the siege tank attacks the pylon the goons will get priority on the tank and be able to shoot it down over a distance longer than their normal range? yes?
Kyadytim
Profile Joined March 2009
United States886 Posts
July 11 2009 04:30 GMT
#167
Theoretically, you don't need to build a pylon, just the Terran needs to wall off. The tank hitting the dragoons should be enough to change their targets.

BTW, outcome of the first test: the cannon landed 1 hit on the dragoon, the dragoon did not hit the cannon. For comparison, when I was confirming that this was a controllable phenomenon using a sunken, a hatchery, a cannon, and a pylon, when left alone the sunken seemed to hit the cannon about 1 out of every 4 attacks.
I'll run this some more to get a real mass of data, but my current theory is that it's impossible to do this intentionally with Dragoons or Cannons. Bit of a shame.
DekkuM
Profile Blog Joined January 2008
United States149 Posts
July 11 2009 05:28 GMT
#168
Flash's tank glitched vs YoOn to hit a zealot point blank while in seige mode. I'm guessing its the same bug and legal.
MUD: staticchaos.mudhosting.net:1982
MoeMoeKyun
Profile Joined January 2009
United States215 Posts
July 11 2009 14:05 GMT
#169
The dragoon picture lol, protoss will jerk off to that seeing dragoon range matching tank range ;o
I lol in ur general direction
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
July 11 2009 16:06 GMT
#170
Didnt know this, very interesting read.
觀過斯知仁矣.
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
July 11 2009 17:22 GMT
#171
i call this a bug
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
Esc4toN
Profile Joined July 2009
Serbia96 Posts
July 11 2009 21:09 GMT
#172
Awesome T_T
Metal can turn anything into masterpiece!
synergis
Profile Joined April 2009
Poland19 Posts
July 19 2009 09:05 GMT
#173
Great read! Even though I am not Zerg, it was still worth reading
Glurak
Profile Joined July 2009
Czech Republic1 Post
July 19 2009 12:13 GMT
#174
Soo, this won't work, if the first target is targeted manually, even if that target dies right in the pre-attack sequence of sunkern/whatever? Right?
But this still makes possible strategy for 2v2 - your ally make non-att building behind your canons and when your canons are under siege tanks / guardians, you will temporary cancel ally status with your mate and have a situation of "enemy" non-att building in range and another enemy outside range attacking you. Nice, isn't it?
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 22 2009 18:32 GMT
#175
Wow I just saw this. It's interesting stuff. Great read!
Super serious.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
July 22 2009 18:44 GMT
#176
This phenomenon is pretty old this is the first time that I see someone explaining it in so much detail though. Huge props for the write up, this should definitely be incorporated into Liquipedia.
Hell hath no fury like the vast robot armies of a woman scorned.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 22 2009 19:30 GMT
#177
This is really really cool, thanks for the info!
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
KwarK
Profile Blog Joined July 2006
United States44387 Posts
August 02 2009 00:05 GMT
#178
Theorycraft

Using this trick against a protoss FE.

Step 1, pick a 2 player map.
Step 2, 9 hat at his natural, placed pretty far from the forge on the side away from where walling cannons would go but within range of normally placed cannons.
Step 3, 9 pool.
Step 4, send a drone.
Step 5, as hatchery completes build a sunken on the forge side of the hatchery, out of range of the cannon but within range of the forge. On most base sites there will be a spot where this is possible against a standard wallin.
Step 6, bug kills cannons attacking hat. Use stop to time it if you get unlucky. Try building another sunken within range of cannons if you need to buy time because the hat is dying.
Step 7, zerglings take the kill.
ModeratorThe angels have the phone box
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2012-03-10 06:32:30
March 10 2012 06:32 GMT
#179
Bumping because of game 4 in KT vs ACE in SPL.

So thats how he did it...
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
March 10 2012 06:34 GMT
#180
On March 10 2012 15:32 amazingxkcd wrote:
Bumping because of game 4 in KT vs ACE in SPL.

So thats how he did it...


Lol yeah the sunken only hit the far cannon once then went back to hitting the pylon, which was in normal range I think.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL draft
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 172
ViBE165
ProTech131
SpeCial 72
JuggernautJason57
StarCraft: Brood War
White-Ra 183
NaDa 60
Dota 2
monkeys_forever579
NeuroSwarm204
PGG 152
febbydoto17
Counter-Strike
Fnx 1301
taco 223
Other Games
summit1g6359
JimRising 525
C9.Mang0305
WinterStarcraft171
Livibee63
Organizations
Other Games
gamesdonequick788
[ Show 10 non-featured ]
StarCraft 2
• davetesta26
• Nickrosys3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
1h 46m
Afreeca Starleague
4h 46m
Rush vs Soulkey
CranKy Ducklings
8h 46m
WardiTV Invitational
9h 46m
AI Arena Tournament
14h 46m
BSL Open Qualifier
17h 46m
Sparkling Tuna Cup
1d 8h
OSC
1d 11h
IPSL
1d 14h
BSL Open Qualifier
1d 17h
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.