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How to make sunkens have infinite range - Page 9

Forum Index > BW General
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QQplay
Profile Joined February 2009
United States229 Posts
July 05 2009 03:27 GMT
#161
Nice read. I'll try this when someone cannon rushes me
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-10 19:01:17
July 10 2009 18:57 GMT
#162
On July 03 2009 19:18 HeavOnEarth wrote:
i wonder if this could be a viable zvz rush
build sunken out of range of the defending one
and bring some drones to constantly make pools/cancel when nearly done/remake so the your sunken, attacks the sunkens out of range


Just what you asked for!

Well, almost.

>>>>>>>> http://www.teamliquid.net/forum/viewmessage.php?topic_id=97373
Ars longa, vita brevis, principia aeturna.
GmPMaDTS
Profile Joined July 2009
United States6 Posts
July 10 2009 19:28 GMT
#163
wow. that's amazing! This website amazes me more and more every second I look through it... i feel myself getting better by just being here...even though I am at work and shouldn't be reading this stuff... Haha.
Bringing Esports to America: one game a time.
Kyadytim
Profile Joined March 2009
United States886 Posts
Last Edited: 2009-07-11 02:46:39
July 11 2009 02:16 GMT
#164
Well, I got this to work reliably for making sunkens attack cannons and tanks, but I have yet to manage it with dragoons at all.

For people saying that this isn't game-changing... it might not change the ZvT matchup, but this would totally destroy modern TvP. Siege expanding against a player who could do this reliably would be pointless, because the Terran player would siege their first tank, and the Protoss player would absorb the hit to make all of his Dragoons fire at the tank. On flat maps, such as Medusa, Longinus, Heartbreak Ridge, where there's no miss chance, 2 gate goons would be unstoppable. Absorbing two shots from a sieged tank to kill it is nothing. Worse for Terrans is that the Protoss could theoretically do this without getting range, giving them an extra 150 minerals and gas to get a fast robo for reavers or something.

Update 1: I've now got a test running the background. Unit stats have been changed as follows:

Pylon: 5000 hp, 0 shield.
Photon Cannon: 0 shield, 1 damage.
Dragoon: 0 shield, 1 damage.
Cy core: 1hp, 0 shield.
All units and structures are set to 0 armor.

The test has a Dragoon trapped on an island 8 tiles away from a photon cannon, belonging to non allied players. Between the photon cannon and the dragoon are a pylon, near the dragoon and belonging to the same player, and a cy core, near the cannon and belonging to the same player. The duration of a single test is the time required for the photon cannon to kill the pylon.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
Last Edited: 2009-07-11 02:50:20
July 11 2009 02:47 GMT
#165
Nice post, can't believe I missed it...

I had always assumed it had to do with sunkens being attacked by units in the fog, but you're right... I just checked a game I played on Katrina a little while back where a P cannoned the minerals of my backdoor base. I had decided to give up on that expansion and put my attention elsewhere, and to my amazement the cannons had died when I returned. The replay shows the out-of-range sunkens hitting the cannons while they're shooting the hatchery/larva.

+ Show Spoiler +

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Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
lazz
Profile Blog Joined January 2009
Australia3119 Posts
July 11 2009 03:45 GMT
#166
so lemme get this straight, THEORETICALLY, one could open 2 gate range goon PvT, build a pylon at the terran's choke, and when the siege tank attacks the pylon the goons will get priority on the tank and be able to shoot it down over a distance longer than their normal range? yes?
Kyadytim
Profile Joined March 2009
United States886 Posts
July 11 2009 04:30 GMT
#167
Theoretically, you don't need to build a pylon, just the Terran needs to wall off. The tank hitting the dragoons should be enough to change their targets.

BTW, outcome of the first test: the cannon landed 1 hit on the dragoon, the dragoon did not hit the cannon. For comparison, when I was confirming that this was a controllable phenomenon using a sunken, a hatchery, a cannon, and a pylon, when left alone the sunken seemed to hit the cannon about 1 out of every 4 attacks.
I'll run this some more to get a real mass of data, but my current theory is that it's impossible to do this intentionally with Dragoons or Cannons. Bit of a shame.
DekkuM
Profile Blog Joined January 2008
United States149 Posts
July 11 2009 05:28 GMT
#168
Flash's tank glitched vs YoOn to hit a zealot point blank while in seige mode. I'm guessing its the same bug and legal.
MUD: staticchaos.mudhosting.net:1982
MoeMoeKyun
Profile Joined January 2009
United States215 Posts
July 11 2009 14:05 GMT
#169
The dragoon picture lol, protoss will jerk off to that seeing dragoon range matching tank range ;o
I lol in ur general direction
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
July 11 2009 16:06 GMT
#170
Didnt know this, very interesting read.
觀過斯知仁矣.
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
July 11 2009 17:22 GMT
#171
i call this a bug
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
Esc4toN
Profile Joined July 2009
Serbia96 Posts
July 11 2009 21:09 GMT
#172
Awesome T_T
Metal can turn anything into masterpiece!
synergis
Profile Joined April 2009
Poland19 Posts
July 19 2009 09:05 GMT
#173
Great read! Even though I am not Zerg, it was still worth reading
Glurak
Profile Joined July 2009
Czech Republic1 Post
July 19 2009 12:13 GMT
#174
Soo, this won't work, if the first target is targeted manually, even if that target dies right in the pre-attack sequence of sunkern/whatever? Right?
But this still makes possible strategy for 2v2 - your ally make non-att building behind your canons and when your canons are under siege tanks / guardians, you will temporary cancel ally status with your mate and have a situation of "enemy" non-att building in range and another enemy outside range attacking you. Nice, isn't it?
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 22 2009 18:32 GMT
#175
Wow I just saw this. It's interesting stuff. Great read!
Super serious.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
July 22 2009 18:44 GMT
#176
This phenomenon is pretty old this is the first time that I see someone explaining it in so much detail though. Huge props for the write up, this should definitely be incorporated into Liquipedia.
Hell hath no fury like the vast robot armies of a woman scorned.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
July 22 2009 19:30 GMT
#177
This is really really cool, thanks for the info!
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
KwarK
Profile Blog Joined July 2006
United States43168 Posts
August 02 2009 00:05 GMT
#178
Theorycraft

Using this trick against a protoss FE.

Step 1, pick a 2 player map.
Step 2, 9 hat at his natural, placed pretty far from the forge on the side away from where walling cannons would go but within range of normally placed cannons.
Step 3, 9 pool.
Step 4, send a drone.
Step 5, as hatchery completes build a sunken on the forge side of the hatchery, out of range of the cannon but within range of the forge. On most base sites there will be a spot where this is possible against a standard wallin.
Step 6, bug kills cannons attacking hat. Use stop to time it if you get unlucky. Try building another sunken within range of cannons if you need to buy time because the hat is dying.
Step 7, zerglings take the kill.
ModeratorThe angels have the phone box
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2012-03-10 06:32:30
March 10 2012 06:32 GMT
#179
Bumping because of game 4 in KT vs ACE in SPL.

So thats how he did it...
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
March 10 2012 06:34 GMT
#180
On March 10 2012 15:32 amazingxkcd wrote:
Bumping because of game 4 in KT vs ACE in SPL.

So thats how he did it...


Lol yeah the sunken only hit the far cannon once then went back to hitting the pylon, which was in normal range I think.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
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