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How to make sunkens have infinite range - Page 10

Forum Index > BW General
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Prev 1 8 9 10 11 Next All
reincremate
Profile Blog Joined May 2009
China2216 Posts
March 10 2012 07:29 GMT
#181
Wooki didn't know about this glitch. He asked about it in his interview.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
March 10 2012 10:45 GMT
#182
Wow never hears about this, also didnot understanf that it was strange in the game. O_o
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
March 10 2012 11:00 GMT
#183
so do sunkens slightly outrange canons regardless?
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
March 10 2012 13:59 GMT
#184
lol this is complicated , someone please simplify it.. i dont know about this too lol
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
538
Profile Blog Joined November 2008
Hungary3932 Posts
March 10 2012 14:22 GMT
#185
On March 10 2012 22:59 S2Glow wrote:
lol this is complicated , someone please simplify it.. i dont know about this too lol

If something attacks a zerg unit within the range of the sunken while the sunken is at a certain point in its attack animation, the sunken will change its mind to hit this attacker instead, regardless of the actual distance.

Example: Cannon rush. A pylon in range of the sunken powers a cannon that is outside of the range of the sunken. The sunken starts an attack animation targetting the pylon, but during it the cannon shoots the hatchery nearby - causing the sunken to aquire it as its new target, without checking if it's close enough to hit.
BW fighting!
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
March 10 2012 15:54 GMT
#186
reminds me of the infinite range grenadiers in C&C.. pictures don't work, though.

:/
~ The Ultimate Weapon
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
March 10 2012 15:59 GMT
#187
ohhhh , so in the middle of the attack of sunken ( when the spine is about to go in ), if canon hit at that timing, sunken will hit back at the canon?
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2012-03-10 16:14:07
March 10 2012 16:12 GMT
#188
I've never seen it happen with goons before. Constantly in my tvp's i build depots and turrets to take fire from the protoss army, but i never see a goon that is only in range of a nearby depot shoot a tank. Usually the goon just sits there ready to fire without atking anyone. Freezing is much more common for a unit to do and is one of the reasons muta micro is so hard.
Why would I play sctoo when I can play BW?
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
March 10 2012 16:26 GMT
#189
On March 11 2012 01:12 puppykiller wrote:
I've never seen it happen with goons before. Constantly in my tvp's i build depots and turrets to take fire from the protoss army, but i never see a goon that is only in range of a nearby depot shoot a tank. Usually the goon just sits there ready to fire without atking anyone. Freezing is much more common for a unit to do and is one of the reasons muta micro is so hard.

Bear in mind that the pre-attack animation for sunks is obscenely long compared to pretty much anything else in BW.
Liquipedia
Greg_J
Profile Blog Joined July 2010
China4409 Posts
March 10 2012 17:24 GMT
#190
On March 11 2012 01:26 Spazer wrote:
Show nested quote +
On March 11 2012 01:12 puppykiller wrote:
I've never seen it happen with goons before. Constantly in my tvp's i build depots and turrets to take fire from the protoss army, but i never see a goon that is only in range of a nearby depot shoot a tank. Usually the goon just sits there ready to fire without atking anyone. Freezing is much more common for a unit to do and is one of the reasons muta micro is so hard.

Bear in mind that the pre-attack animation for sunks is obscenely long compared to pretty much anything else in BW.

And it does every time it fires not just every time it acquires a new target.
Cirqueenflex
Profile Joined October 2010
499 Posts
March 10 2012 17:35 GMT
#191
so this should work when you attack your own building as well, right?
i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right?

i'm noob so i don't know how to test this
would be glad if someone could though
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 10 2012 18:28 GMT
#192
On March 11 2012 02:35 Cirqueenflex wrote:
so this should work when you attack your own building as well, right?
i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right?

i'm noob so i don't know how to test this
would be glad if someone could though

I don't think you can get your sunken to auto-attack your hatchery, since it's your hatchery. If you force the sunken to attack the hatchery I think the attack command would override any automatic target switching. You'd probably have to hope that your opponent sends a medic within sunken range, then the sunken will start attacking marines.
Cirqueenflex
Profile Joined October 2010
499 Posts
March 10 2012 19:06 GMT
#193
On March 11 2012 03:28 thenexusp wrote:
Show nested quote +
On March 11 2012 02:35 Cirqueenflex wrote:
so this should work when you attack your own building as well, right?
i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right?

i'm noob so i don't know how to test this
would be glad if someone could though

I don't think you can get your sunken to auto-attack your hatchery, since it's your hatchery. If you force the sunken to attack the hatchery I think the attack command would override any automatic target switching. You'd probably have to hope that your opponent sends a medic within sunken range, then the sunken will start attacking marines.


even if auto-attacking your own hatchery does not work, pressing stop directly after issuing the attack command might work i guess. Oh well, i have so little knowledge about this, please someone who knows how to test this do the tests
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
September 08 2017 22:46 GMT
#194
I wish the images in the OP weren't broken : (
brood war for life, brood war forever
KAGA100MAN
Profile Joined October 2017
12 Posts
May 14 2018 01:34 GMT
#195
The same situation appeared on ASL5 3/4 Place Match.

It seems Mini knew this and he intentionally killed his pylon to avoid this thing to happen.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
May 14 2018 01:38 GMT
#196
Man that was really cool to watch
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
May 14 2018 04:06 GMT
#197
On May 14 2018 10:34 KAGA100MAN wrote:
The same situation appeared on ASL5 3/4 Place Match.
https://www.youtube.com/watch?v=EAWKXw3n7C8#t=30m
It seems Mini knew this and he intentionally killed his pylon to avoid this thing to happen.

yeah the sunk got a couple of shots on the cannon even, so good move by him
https://www.twitch.tv/argsabbath/
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
May 14 2018 04:31 GMT
#198
that was really cool, great game knowledge and reaction by mini
AKA: castle[eMg]@USEast/ iCCup
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2018-05-14 12:33:31
May 14 2018 12:32 GMT
#199
yeah, i instantly thought about that game when i saw the thread. Thx for the explanation OP.

BW is soo cool with all that bugs and glitches and stuff.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
May 15 2018 01:08 GMT
#200
Interesting hmm... so the Sunken was hitting the Cannon to the far left a few times basically?
AKA: TelecoM[WHITE] Protoss fighting
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