• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:40
CEST 11:40
KST 18:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1035.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Server Blocker Stellar Fest 2 Replay Pack
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War Bot on ladder BW General Discussion Sagi.gg Launcher Released BGH Auto Balance -> http://bghmmr.eu/
Tourneys
2v2v2v2 Tournament Small VOD Thread 2.0 ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9240 users

How to make sunkens have infinite range - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 11 Next All
reincremate
Profile Blog Joined May 2009
China2216 Posts
March 10 2012 07:29 GMT
#181
Wooki didn't know about this glitch. He asked about it in his interview.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
March 10 2012 10:45 GMT
#182
Wow never hears about this, also didnot understanf that it was strange in the game. O_o
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
March 10 2012 11:00 GMT
#183
so do sunkens slightly outrange canons regardless?
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
March 10 2012 13:59 GMT
#184
lol this is complicated , someone please simplify it.. i dont know about this too lol
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
538
Profile Blog Joined November 2008
Hungary3932 Posts
March 10 2012 14:22 GMT
#185
On March 10 2012 22:59 S2Glow wrote:
lol this is complicated , someone please simplify it.. i dont know about this too lol

If something attacks a zerg unit within the range of the sunken while the sunken is at a certain point in its attack animation, the sunken will change its mind to hit this attacker instead, regardless of the actual distance.

Example: Cannon rush. A pylon in range of the sunken powers a cannon that is outside of the range of the sunken. The sunken starts an attack animation targetting the pylon, but during it the cannon shoots the hatchery nearby - causing the sunken to aquire it as its new target, without checking if it's close enough to hit.
BW fighting!
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
March 10 2012 15:54 GMT
#186
reminds me of the infinite range grenadiers in C&C.. pictures don't work, though.

:/
~ The Ultimate Weapon
S2Glow
Profile Blog Joined July 2010
Singapore1042 Posts
March 10 2012 15:59 GMT
#187
ohhhh , so in the middle of the attack of sunken ( when the spine is about to go in ), if canon hit at that timing, sunken will hit back at the canon?
<3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2012-03-10 16:14:07
March 10 2012 16:12 GMT
#188
I've never seen it happen with goons before. Constantly in my tvp's i build depots and turrets to take fire from the protoss army, but i never see a goon that is only in range of a nearby depot shoot a tank. Usually the goon just sits there ready to fire without atking anyone. Freezing is much more common for a unit to do and is one of the reasons muta micro is so hard.
Why would I play sctoo when I can play BW?
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
March 10 2012 16:26 GMT
#189
On March 11 2012 01:12 puppykiller wrote:
I've never seen it happen with goons before. Constantly in my tvp's i build depots and turrets to take fire from the protoss army, but i never see a goon that is only in range of a nearby depot shoot a tank. Usually the goon just sits there ready to fire without atking anyone. Freezing is much more common for a unit to do and is one of the reasons muta micro is so hard.

Bear in mind that the pre-attack animation for sunks is obscenely long compared to pretty much anything else in BW.
Liquipedia
Greg_J
Profile Blog Joined July 2010
China4409 Posts
March 10 2012 17:24 GMT
#190
On March 11 2012 01:26 Spazer wrote:
Show nested quote +
On March 11 2012 01:12 puppykiller wrote:
I've never seen it happen with goons before. Constantly in my tvp's i build depots and turrets to take fire from the protoss army, but i never see a goon that is only in range of a nearby depot shoot a tank. Usually the goon just sits there ready to fire without atking anyone. Freezing is much more common for a unit to do and is one of the reasons muta micro is so hard.

Bear in mind that the pre-attack animation for sunks is obscenely long compared to pretty much anything else in BW.

And it does every time it fires not just every time it acquires a new target.
Cirqueenflex
Profile Joined October 2010
499 Posts
March 10 2012 17:35 GMT
#191
so this should work when you attack your own building as well, right?
i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right?

i'm noob so i don't know how to test this
would be glad if someone could though
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 10 2012 18:28 GMT
#192
On March 11 2012 02:35 Cirqueenflex wrote:
so this should work when you attack your own building as well, right?
i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right?

i'm noob so i don't know how to test this
would be glad if someone could though

I don't think you can get your sunken to auto-attack your hatchery, since it's your hatchery. If you force the sunken to attack the hatchery I think the attack command would override any automatic target switching. You'd probably have to hope that your opponent sends a medic within sunken range, then the sunken will start attacking marines.
Cirqueenflex
Profile Joined October 2010
499 Posts
March 10 2012 19:06 GMT
#193
On March 11 2012 03:28 thenexusp wrote:
Show nested quote +
On March 11 2012 02:35 Cirqueenflex wrote:
so this should work when you attack your own building as well, right?
i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right?

i'm noob so i don't know how to test this
would be glad if someone could though

I don't think you can get your sunken to auto-attack your hatchery, since it's your hatchery. If you force the sunken to attack the hatchery I think the attack command would override any automatic target switching. You'd probably have to hope that your opponent sends a medic within sunken range, then the sunken will start attacking marines.


even if auto-attacking your own hatchery does not work, pressing stop directly after issuing the attack command might work i guess. Oh well, i have so little knowledge about this, please someone who knows how to test this do the tests
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
September 08 2017 22:46 GMT
#194
I wish the images in the OP weren't broken : (
brood war for life, brood war forever
KAGA100MAN
Profile Joined October 2017
12 Posts
May 14 2018 01:34 GMT
#195
The same situation appeared on ASL5 3/4 Place Match.

It seems Mini knew this and he intentionally killed his pylon to avoid this thing to happen.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
May 14 2018 01:38 GMT
#196
Man that was really cool to watch
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
May 14 2018 04:06 GMT
#197
On May 14 2018 10:34 KAGA100MAN wrote:
The same situation appeared on ASL5 3/4 Place Match.
https://www.youtube.com/watch?v=EAWKXw3n7C8#t=30m
It seems Mini knew this and he intentionally killed his pylon to avoid this thing to happen.

yeah the sunk got a couple of shots on the cannon even, so good move by him
https://www.twitch.tv/argsabbath/
castleeMg
Profile Blog Joined January 2013
Canada791 Posts
May 14 2018 04:31 GMT
#198
that was really cool, great game knowledge and reaction by mini
AKA: castle[eMg]@USEast/ iCCup
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2018-05-14 12:33:31
May 14 2018 12:32 GMT
#199
yeah, i instantly thought about that game when i saw the thread. Thx for the explanation OP.

BW is soo cool with all that bugs and glitches and stuff.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
TelecoM
Profile Blog Joined January 2010
United States10888 Posts
May 15 2018 01:08 GMT
#200
Interesting hmm... so the Sunken was hitting the Cannon to the far left a few times basically?
AKA: TelecoM[WHITE] Protoss fighting
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 791
Horang2 524
Killer 304
Larva 277
BeSt 186
Dewaltoss 173
ZerO 168
Leta 137
Free 64
Shinee 64
[ Show more ]
Sharp 57
Hm[arnc] 55
Pusan 53
Stork 52
Barracks 47
ggaemo 43
soO 41
Hyun 24
Bale 23
sorry 20
ajuk12(nOOB) 16
Noble 9
Counter-Strike
olofmeister1214
shoxiejesuss1172
Other Games
gofns39500
singsing1008
Coldzera 735
Pyrionflax29
ZerO(Twitch)3
BEARDiaguz0
Organizations
StarCraft: Brood War
UltimateBattle 11
[ Show 11 non-featured ]
StarCraft 2
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2225
League of Legends
• Stunt490
Upcoming Events
Online Event
1h 21m
Korean StarCraft League
17h 21m
Afreeca Starleague
20h 21m
Rush vs Soulkey
CranKy Ducklings
1d
AI Arena Tournament
1d 6h
BSL Open Qualifier
1d 9h
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.