How to make sunkens have infinite range - Page 10
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reincremate
China2210 Posts
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ne4aJIb
Russian Federation3208 Posts
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FFGenerations
7088 Posts
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S2Glow
Singapore1042 Posts
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538
Hungary3932 Posts
On March 10 2012 22:59 S2Glow wrote: lol this is complicated , someone please simplify it.. i dont know about this too lol If something attacks a zerg unit within the range of the sunken while the sunken is at a certain point in its attack animation, the sunken will change its mind to hit this attacker instead, regardless of the actual distance. Example: Cannon rush. A pylon in range of the sunken powers a cannon that is outside of the range of the sunken. The sunken starts an attack animation targetting the pylon, but during it the cannon shoots the hatchery nearby - causing the sunken to aquire it as its new target, without checking if it's close enough to hit. | ||
CCa1ss1e
Canada3231 Posts
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S2Glow
Singapore1042 Posts
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puppykiller
United States3126 Posts
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Spazer
Canada8028 Posts
On March 11 2012 01:12 puppykiller wrote: I've never seen it happen with goons before. Constantly in my tvp's i build depots and turrets to take fire from the protoss army, but i never see a goon that is only in range of a nearby depot shoot a tank. Usually the goon just sits there ready to fire without atking anyone. Freezing is much more common for a unit to do and is one of the reasons muta micro is so hard. Bear in mind that the pre-attack animation for sunks is obscenely long compared to pretty much anything else in BW. | ||
Greg_J
China4409 Posts
On March 11 2012 01:26 Spazer wrote: Bear in mind that the pre-attack animation for sunks is obscenely long compared to pretty much anything else in BW. And it does every time it fires not just every time it acquires a new target. | ||
Cirqueenflex
499 Posts
i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right? i'm noob so i don't know how to test this would be glad if someone could though | ||
thenexusp
United States3721 Posts
On March 11 2012 02:35 Cirqueenflex wrote: so this should work when you attack your own building as well, right? i imagine this being useful when there is a drop behind the mineral line and you tell your sunken (which is not in range of the back of the mineral line) to auto attack your hatchery, it should switch targets and kill the marines if they attack your drones/hatchery right? i'm noob so i don't know how to test this would be glad if someone could though I don't think you can get your sunken to auto-attack your hatchery, since it's your hatchery. If you force the sunken to attack the hatchery I think the attack command would override any automatic target switching. You'd probably have to hope that your opponent sends a medic within sunken range, then the sunken will start attacking marines. | ||
Cirqueenflex
499 Posts
On March 11 2012 03:28 thenexusp wrote: I don't think you can get your sunken to auto-attack your hatchery, since it's your hatchery. If you force the sunken to attack the hatchery I think the attack command would override any automatic target switching. You'd probably have to hope that your opponent sends a medic within sunken range, then the sunken will start attacking marines. even if auto-attacking your own hatchery does not work, pressing stop directly after issuing the attack command might work i guess. Oh well, i have so little knowledge about this, please someone who knows how to test this do the tests | ||
Crunchums
United States11143 Posts
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KAGA100MAN
12 Posts
It seems Mini knew this and he intentionally killed his pylon to avoid this thing to happen. | ||
Ilikestarcraft
Korea (South)17719 Posts
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LG)Sabbath
Argentina3022 Posts
On May 14 2018 10:34 KAGA100MAN wrote: The same situation appeared on ASL5 3/4 Place Match. https://www.youtube.com/watch?v=EAWKXw3n7C8#t=30m It seems Mini knew this and he intentionally killed his pylon to avoid this thing to happen. yeah the sunk got a couple of shots on the cannon even, so good move by him | ||
castleeMg
Canada752 Posts
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gingerfluffmuff
Austria4570 Posts
BW is soo cool with all that bugs and glitches and stuff. | ||
TelecoM
United States10628 Posts
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