• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:39
CEST 05:39
KST 12:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2182 users

Thoughts on rarely used spells

Forum Index > BW General
Post a Reply
SiarX
Profile Joined December 2021
133 Posts
Last Edited: 2024-12-22 18:39:45
December 22 2024 18:39 GMT
#1
In addition to thread about rarely seen units.

Hallucination

If it did not cost so much and did not require costly research, it might see some use, even despite competing with storm. As of now, storm is always better, sadly. Only on very very rare occasions hallucinations are used to make sure that arbiter or shuttles can get into fortified terran base with turrets under their cover.

Mind control

Has only single very niche use: steal SCV when protoss get maxed, to put terran on death clock timer. Does not work on pro level, though.

In theory mind control could also be used to counter shuttle drops in PvP, but games mostly end before someone can get a DA and research spell. Also it hard counters carriers and BCs, but both are not built vs protoss...

Feedback

Sometimes used on defilers and high templars. Very cost efficient counter, though not popular on pro level, and dark archons almost never get built just for that purpose.

Disruption web

I guess by design it was supposed to be used against terran, but since it costs so much, does not last long, and requires to build otherwise useless in PvT unit... basically no one casts them.

The only competitive use for d-web is corsair-reaver strategy, since you already have fleet of corsairs anyway, and do not want to lose expensive reavers to hydralisks too quickly.

Restoration

Another almost useless spell. It does not cost much energy, but requires research and extra micro. And there are not many things worth dispelling anyway, this is not Warcraft. The only competitive use is to save BCs from their common counter plague, but even then most pros simply let battlecruisers die and focus on other things.

Optical flare

What a joke of spell. Has no real use...

Parasite

Very rarely seen in very late ZvP, if zerg needs to see where HTs are on super defended base.

In theory can be good vs mech, giving vision of Terran mech army, and to put on a SV: vessel already costs more than a queen, so for 75 energy you've either forced Terran to throw away a unit that costs more than queen or give yourself a vision advantage.

Ensnare

Good counter to mass wraiths, if terran player`s micro is too good and wraiths are too annoying. Ensnared wraiths cannot cloak and get killed by mutas very easily.

Can be used on group of bio units, too, but usually is not worth extra micro, resources and energy demands.

Also rarely seen in muta wars. Spending resources on queen and ensnare instead of more mutalisks is risky, unless you already have huge army, but it pays off later: ensnaring stack of mutalisks basically guarantees a victory.

Infest Command Center

Infested terrans are pointless units in ZvT, however finishing off CC quickly and getting flying buildng to scout with is a good move. Of course you will not build queen just for that purpose, but even if pros already have queens built, they usually do not bother with infestation for some reason. Maybe because it requires extra apm.

Lockdown

Another very weak spell. In theory it is a perfect counter to BCs and carriers, but cost, research time, vulnerability and most importantly micro demands result in everyone not bothering to build ghosts.

Nuke

Used in rare nuke rush strategy. Also rarelly used to nuke tank lines in late TvT. Still more useful than lockdown, though.

EMP

More popular than other spells above, since it is a default counter to arbiters trying to sneak into terran base to recall. On rare occasion vessels emp HTs, too, if protoss is not careful and groups them together before assault.

Can find a use in late TvT in battlecruisers wars, since yamato is so powerful spell.

In theory lucky emp hit could counter queens, which are popular counter to terran mech.


P.S. Spawn broodlings and maelstrom in the past were almost never used spells as well, but now they are popular powerful counter to mech / mutalisks sniping HTs. Which shows that pro players are generally very conservative, since so many years have passed...
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
Last Edited: 2024-12-23 03:52:41
December 23 2024 03:52 GMT
#2
I've came across some creative use of optical flare recently by some player from pure, it was quite interesting, the guy goes T v P fast expand bunker marine with medic opener with optic flare, the build is interesting in a way it makes goon range no use early game since goon no vision, however it is a bit questionable how it would fare against fast reaver, but it was very interesting.

He just make bunker with 4 marine, and no stim or anything , just optic flare, it was very interesting.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Georgiaava6
Profile Joined December 2024
United States1 Post
December 23 2024 07:10 GMT
#3
--- Nuked ---
G5
Profile Blog Joined August 2005
United States2921 Posts
December 23 2024 17:23 GMT
#4
I honestly think DA's are the next answer to late game PvZ. Defilers are so deadly efficient, DA's and feedback are the perfect counter (especially due to it's range). It's just so hard to immediately recognize an attack and FB the defiler before anything goes down. It is great through. Feedback is also great in mid to late-game PvP to snipe HTs, hard to execute though. It has minimal use against T, only really vs vessles and it's questionable whether it's worth it or not.

I've also always somewhat thought that Optical Flare could potentially be somewhere but every time I think about how it could be utilized well, i.e. a counter to shuttle play TvP by blinding the shuttle(s), it always seems like it'd be to hard to execute and it won't 100% work because like in this situation, it still won't deter people from bombing your main or whatever cuss there's observers on the map for vision and some players YOLO it and just go anyways. I've also thought that you could use it is to blind observers in TvP instead of killing them, so P still has the useless supply but P can always just kill their own obs to free up supply, and a medic takes supply of your own, you might as well just kill obs. I truly think optical flare might be the most useless spell but maybe one day we'll think of a use for it.

Restoration is pretty damn useless. Medics have the most useless spells for whatever reason. Only 2 things I can see here where it's truly useful is if P is recalling units into your main and stasising units on your ramp to block you from getting up. Restoration (I'm fairly sure) will unstasis the unit(s) at the ramp and free you up to clear your main. Also, casting it to unparasite a vessle or whatever is helpful.

Hallucination is actually a good spell and can be used in multiple spots in all match ups (less-so in PvP) to some efficiency.

Esnare and Parasite are underused and both are fantastic. I've seen some sick plays with Esnare vs bio recently and I think casting Parasite on neutral map creatures (especially flying ones) for vision that your opponent doesn't recognize is one of the sickest things in the game even though it's not super helpful 90%+ of the time lol.

EMP is great too obviously.

D web sounds good but it costs a lot (mostly cuss of the fleet beacon price and time) and it wears off too fast.

Lockdown is good in situations but too expensive for the tech.

Nuke is good in certain scenarios (I wish Nukes didn't cost so much supply though; 8 supply?!?!? like wtf?). See NaDa vs Larva nuke rush to see a modern scenario for a nuke rush. No spoilers but it was clever as hell.

Mind Control is great but it costs too much. PvP stealing another man's shuttle + reaver after you open DT tech is fantastic. Taking another worker and unleashing the true unstoppable power of Protoss is just too unfeasible in any competitive setting. However, I will say that if you're playing BGH or something and you can get up to a crap ton of DA's with MC, it's pretty cool cuss MC is the only spell in the game that I can think of that doesn't double cast when you have a ton of them selected. So, you can pull an SC2 with it and mass select DAs and just hit the MC spell + left click on the unit you want, over and over and only one DA will cast each time because you can't double cast MC on a unit.
SiarX
Profile Joined December 2021
133 Posts
December 23 2024 20:40 GMT
#5
The issue with feedbacking defilers is that if they do not die, they replenish energy almost instantly, and there is no way to know how much energy defiler has. They also cast spells pretty quick and from long range, unfortunately.

Stasising terran units on ramp is a rare situation though, there is no point in building medics just for that case.

Hallucination is a good spell? Who uses it competitively? There is almost no reason to cast hallucination instead of another storm...
EndingLife
Profile Blog Joined December 2002
United States1600 Posts
December 23 2024 20:49 GMT
#6
I remember a player by the name of Sexybate42 on iccup who used optical flare on observers in TvP regularly. With the combination of spider mines it made for some interesting games.
G5
Profile Blog Joined August 2005
United States2921 Posts
Last Edited: 2024-12-23 21:32:36
December 23 2024 21:27 GMT
#7
On December 24 2024 05:40 SiarX wrote:
The issue with feedbacking defilers is that if they do not die, they replenish energy almost instantly, and there is no way to know how much energy defiler has. They also cast spells pretty quick and from long range, unfortunately.

Stasising terran units on ramp is a rare situation though, there is no point in building medics just for that case.

Hallucination is a good spell? Who uses it competitively? There is almost no reason to cast hallucination instead of another storm...


Well, it's true that feedback won't kill a defiler if the defiler doesn't have enough energy to kill it but there two points on this. 1. Most of the time, defilers have a good amount of energy from consume or from accumulation of their slow asses walking across the map. 2. Even if for some odd reason they dont have a bunch of energy yet, feedback is pretty cheap at like 50 energy, so you'll typically have a couple casts at least when a defiler comes in, so if a defiler has low energy and doesn't die, after it consumes once or twice for swarm, you finish it off with feedback then. If it doesn't consume after the initial feedback, who cares, the DA did it's job with preventing dark swarm.

True about stasis. Only time I could see it is if it keeps happening in a wild game and you just say F it and get medics with restoration lol.

I've used hallucination plenty of times in competitive matches and I'm sure others have as well even though it's rare. It's more common on weird older maps that would have double gasses at bases and stuff like that where you can hit timings with hallucinated archons or zealots for busts but it can be used on normal maps too, it's just less common. You'll also see arbs hallucinated to get your real one into enemy bases for recalls in certain scenarios PvT or PvZ (especially into ultra turtled bases with mass turrets or spores). Not saying any of these strats are God tier or standard or anything but they are used.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
December 23 2024 21:55 GMT
#8
Now I think about it I wonder why no one uses optical flare to push up a ramp that lurker just have a good position holding the ramp, since Marine Medics are generally hard to fight up those positions, and in quite often scenario zerg have no additional zerglings and other support units around since early game economy is pretty tight. That would be really really interesting.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Soulforged
Profile Blog Joined February 2007
Latvia937 Posts
December 23 2024 23:16 GMT
#9
Probably because lurkers are burrowed in a stacked position, and you can't target them all. At least with irradiate you could be clearing them one at a time...but the realistic ways tend to be d-matrix or drops.
Liquid`Drone
Profile Joined September 2002
Norway28785 Posts
December 24 2024 00:17 GMT
#10
yeah comments on these:

Feedback should be used more in both pvz and pvp. Hard counters storm in pvp anyway. DA is expensive sure but kill two templars and you've more than made up for it. Same vs defilers, and there the mael makes it worthwhile anyway.

I've been stating that queens are criminally underused for nearly 25 years now, and while they're less underused than they used to be, there are still some situations where they just don't see the play they should.

Number one is in semi late and very late game zvp; Parasite. Protoss actually has no counter.

Vs terran you see people get parasite on a vessel before throwing down broodlings vs mech, and that's good, but using parasite vs terran actually inspires the one situation where restoration becomes a must-research spell. However parasiting 2-3 archons? Or a couple corsairs? One of two things happen - protoss ends up needing to keep some very expensive units away from battle, or they give you perfect vision of their army movement, and what you invested was a couple 75 energy spells with 12 range from a fast and inexpensive flying unit; essentially hardly any risk. If they keep units away from battle, or even better, respond by killing their units (shocking how often that happens tbh), you just parasite more. Big win for you.

Ensnare is getting some more use every now and then, and that's sweet. It's a fantastic spell when going crazy zerg zvt, great vs wraith play. Not that great zvp tbh, aside from a few niche scenarios.

One of those, however, is one that should be seen, but hardly ever is; The relatively mass queen against late game protoss death ball consisting of reaver archon templar zealot. I've seen countless games where protoss ends up winning in these situations where if zerg had made 10 queens - combined with guardian hydra - at a point where they had near limit and tons of resources, rather than going defiler lurker ultra ling - they'd never lose. To be fair, you might say it'd be a one-two punch attack as protoss has a decent counter in the dark archon, but generally, if you kill one death ball, you win the game, and if you're playing against templar archon and you have sufficient queens and guardians, you win without losing units. I've genuinely had a ton of success with this, although it's a bit niche and not something most games allow for.

Dweb is the last spell that should get some more use. Also somewhat niche, but if a protoss has managed to preserve a 6+ sair army together with a big goon templar army, there's no question that some games would be outright won by getting dweb. Namely - when z goes sunken heavy in two key spots holding 4 bases while moving towards hive. P having 6 webs together with 20 goons will crush 10 sunkens and a few lurkers - while the other counter (reaver) is prone to stupidly walking into range or getting picked off by hydras. Now if zerg is instead playing hydra heavy and is low on the static d, you're nearly always better off spending your apm on storm than trying to throw down webs, but in the specific scenario where zerg chooses to turtle, power and tech, dweb can be a hard counter to that. Virtually never see it, but it's viable.

I've tried to use hallucination quite a lot. The one that is consistently worth it is arbiters for recall. And one time I played a pvp on gorky island where I went carrier and the other guy went mind control to counter and I made some hallucinations and he ended up mind controlling my hallucinations, which basically let me win the game.

Aside from those two, it's almost always been a losing play. Hallucinated units just die too fast. Sure if it's a near stalemate pvt and you have tons of gas and you have to break a terran with some tanks and mines and you have few minerals left then yeah, hallucinating some zealots can in theory work out, but I think in 90% of the games where I've tried to hallucinate ground units, I've ended up doing worse than if I used the energy for storm or even made archons instead.

Also it's impossible to restore stasised units.
Moderator
G5
Profile Blog Joined August 2005
United States2921 Posts
December 24 2024 01:40 GMT
#11
On December 24 2024 09:17 Liquid`Drone wrote:
Also it's impossible to restore stasised units.


Didn't know that.

Thank you
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
December 24 2024 02:10 GMT
#12
On December 24 2024 08:16 Soulforged wrote:
Probably because lurkers are burrowed in a stacked position, and you can't target them all. At least with irradiate you could be clearing them one at a time...but the realistic ways tend to be d-matrix or drops.


I'm talking about early game, mid-late game is not useful at all.

I am talking about when zerg sneak a 3rd expansion fast with lurker blocking choke on a ramp, and you have a hard time to push in as a terran sort of scenario, it's very specific short timing window it would be that useful
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States685 Posts
December 24 2024 02:32 GMT
#13
On December 24 2024 10:40 G5 wrote:
Show nested quote +
On December 24 2024 09:17 Liquid`Drone wrote:
Also it's impossible to restore stasised units.


Didn't know that.

Thank you


Can't believe that's something I donno .... after all these year since 1998
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
mtcn77
Profile Joined September 2013
Turkey688 Posts
Last Edited: 2025-03-07 19:00:34
March 07 2025 01:03 GMT
#14
Okay, it doesn't work. I still wonder if archon hallucinations work.
Turrican
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 88
CranKy Ducklings75
davetesta25
Liquipedia
The PiG Daily
22:15
Best Games of SC
Rogue vs MaxPax
Maru vs Zoun
SHIN vs Cure
ByuN vs TBD
PiGStarcraft241
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 199
NeuroSwarm 160
Nina 81
PiLiPiLi 10
StarCraft: Brood War
Aegong 29
Icarus 10
League of Legends
JimRising 660
Counter-Strike
m0e_tv306
Super Smash Bros
hungrybox580
Other Games
summit1g12463
tarik_tv5571
C9.Mang0340
WinterStarcraft307
PiGStarcraft241
Trikslyr168
ViBE53
Mew2King37
amsayoshi33
Organizations
Other Games
gamesdonequick1016
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH289
• Hupsaiya 68
• HKG_Chickenman14
• CranKy Ducklings SOOP4
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo902
• Stunt200
Upcoming Events
CranKy Ducklings
6h 22m
WardiTV Map Contest Tou…
7h 22m
SC Evo League
9h 52m
IPSL
12h 22m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
15h 22m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
18h 22m
CranKy Ducklings
20h 22m
Sparkling Tuna Cup
1d 6h
WardiTV Map Contest Tou…
1d 7h
Ladder Legends
1d 11h
[ Show More ]
BSL
1d 15h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 15h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
5 days
Escore
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.