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How to make sunkens have infinite range - Page 7

Forum Index > BW General
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Prev 1 5 6 7 8 9 11 Next All
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
July 03 2009 03:04 GMT
#121
On July 03 2009 11:14 CharlieMurphy wrote:
LOL @ TANK

Btw, a non combat unit would be a HT or reaver right?

PS- Btw, this will be the end of terrans leaving leftover meds near in zerg bases. Overlord sight + medic in nat = worker harass LOL

That makes no sense at all. Try reading the OP again.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2009-07-03 07:00:39
July 03 2009 03:08 GMT
#122
On July 03 2009 11:57 XDawn wrote:
Could you possibly make a video of you doing it? for small example.
Nice find

people aren't satisfied with just pics nowadays...

it's from the rep in the OP...

chongu
Profile Blog Joined February 2009
Malaysia2593 Posts
July 03 2009 03:37 GMT
#123
Great Post!!! hopefully starcraft2 has more of these cool stuff going on
SC2 is to BW, what coke is to wine.
Athos
Profile Blog Joined February 2008
United States2484 Posts
July 03 2009 03:45 GMT
#124
Can somebody find a way of contacting (Z)Jaedong, (Z)sAviOr, or another (T)Really good progaming zerg and ask them if they know about this?
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
July 03 2009 04:08 GMT
#125
Wow I didn't know about this. Nice job Stryker!
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
July 03 2009 05:41 GMT
#126
So many SC mysteries solved. Teamliquid should bestow you with an honorary doctorate for this, ha ha.

This is really awesome!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
July 03 2009 05:50 GMT
#127
Mm, I'm confused

So at Step 2.5, you can manually change the target by clicking 'a' or does that target have to attack you?
POGGERS
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2009-07-03 06:04:20
July 03 2009 06:02 GMT
#128
On July 03 2009 14:50 konadora wrote:
Mm, I'm confused

So at Step 2.5, you can manually change the target by clicking 'a' or does that target have to attack you?

"That target" as you mention it have to attack a neutral building NEAR ur shunken.
Although i'm not sure if it works if it's the sunken indeed that is attacked. (From what i've read on this op and replies, i'm sure it's not)

Ps : and no, you have to not target it manually. Otherwise it doesn't work.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Purind
Profile Blog Joined April 2004
Canada3562 Posts
July 03 2009 06:07 GMT
#129
I know that sunkens had randomly insane range, but I had no clue why. Awesome article

On July 03 2009 04:38 Perguvious wrote:
moments like these make me realize how much I still don't know

like the time I found out that arbok is kobra backwards and ekans is snake backwards.


Whaaat?? Learn something new every day
Trucy Wright is hot
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-03 06:46:36
July 03 2009 06:45 GMT
#130
Hey I am curious about devourer, often times if you attack and move too quickly they don't even fire? Is this due to the same bug but where blizzard tried to fix it?

I always wondered why blizzard didn't fix this annoying little thing with devs. espeiailly now when you can stack and swoop in and hit and run.
..and then I would, ya know, check em'. (Aka SpoR)
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-07-03 06:54:28
July 03 2009 06:54 GMT
#131
The post by archology really cleared it up, thanks for adding it into the OP. It sadly greatly reduces your ability to both practice this and use it in a real game situation.

The video by Kentor was really useful. Thanks for posting it up on youtube.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
zobz
Profile Joined November 2005
Canada2175 Posts
July 03 2009 07:10 GMT
#132
I hope progamers' future use of this doesn't cause contraversy. It might be a bug that kespa is officially unaware of which could be a problem for the first time they see it. I guess if they rule that it's a non-game-breaking bug they would be in favour of it? I'm certainly going to cause some contraversy next time i get cannon rushed anyway. Could be useful against bunker rushes too.

Thank you
"That's not gonna be good for business." "That's not gonna be good for anybody."
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
July 03 2009 08:00 GMT
#133
this thread blew my mind.
Great work.
More threads like this would be awesome would make teamliquid a much better place
Speak the word...
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-03 08:09:13
July 03 2009 08:07 GMT
#134
On July 03 2009 11:44 Kentor wrote:
The title is very misleading I think... because you said

Show nested quote +
On July 03 2009 03:53 StRyKeR wrote:
Requirement 2: TARGET must be attacking something close to your Sunken Colony so that "2.5) Acquire higher priority target" is activated. In fact, the close unit can actually be your Sunken Colony (although it's not recommended). From my tests, the Sunken has to be adjacent to that unit. Otherwise, the interrupt is ignored because the Sunken is too far.


Well the TARGET doesn't have infinite range (or maybe............. domino) and your last sentence just shows that this won't give sunkens an infinite range.


True, I wanted to sound it so that people would read, but I think I ended up misleading people into thinking it could attack Nexuses and workers, lol.

In the paragraph, I was actually describing that the allied unit must be near the Sunken. For example, if the Cannon out of range is attacking your Hatchery, your Hatchery must be adjacent to your Sunken Colony. It doesn't matter where the Cannon is.

Yes, in practical terms, it is impossible for a Sunk to have infinite range, but the only reason is that there is no enemy attacker with infinite range. Unless you get an Arbiter to recall a Dragoon that is just about to attack, so that he starts his attack sequence before getting recalled but ends up shooting his plasma cannon after the recall so that it travels across the map to hit the Hatchery next to the Sunken which triggers the Sunk to change target to the Dragoon and thus Sunk hits the Dragoon on the other side of the map.
Ars longa, vita brevis, principia aeturna.
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
July 03 2009 08:11 GMT
#135
next thing I know, dark archons will be able to maelstrom tanks
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
July 03 2009 08:16 GMT
#136
On July 03 2009 15:02 RaiZ wrote:
Show nested quote +
On July 03 2009 14:50 konadora wrote:
Mm, I'm confused

So at Step 2.5, you can manually change the target by clicking 'a' or does that target have to attack you?

"That target" as you mention it have to attack a neutral building NEAR ur shunken.
Although i'm not sure if it works if it's the sunken indeed that is attacked. (From what i've read on this op and replies, i'm sure it's not)

Ps : and no, you have to not target it manually. Otherwise it doesn't work.


At step 2.5, the enemy target must attack either your sunk or a unit next to it. In the replay (youtubed above) the Cannon attacks the Hatchery, which is next to the Sunk.
Ars longa, vita brevis, principia aeturna.
scrubtastic
Profile Joined May 2009
1166 Posts
July 03 2009 08:22 GMT
#137
This is really interesting - thanks for sharing!
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
July 03 2009 08:47 GMT
#138
nice writeup... i would have needed that yesterday when some protoss cannon rushed me -.-

btw is that the reason why sometimes reavers are outranged by sunkens?
http://twitter.com/jhNz
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-03 08:56:38
July 03 2009 08:56 GMT
#139
On July 03 2009 17:47 jhNz wrote:
nice writeup... i would have needed that yesterday when some protoss cannon rushed me -.-

btw is that the reason why sometimes reavers are outranged by sunkens?


It could be. Or it could be because reaver AI is pretty retarded and will walk up to a sunk and not attack it.
Ars longa, vita brevis, principia aeturna.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
July 03 2009 09:07 GMT
#140
On July 03 2009 03:53 StRyKeR wrote:
Unless you get an Arbiter to recall a Dragoon that is just about to attack, so that he starts his attack sequence before getting recalled but ends up shooting his plasma cannon after the recall so that it travels across the map to hit the Hatchery next to the Sunken which triggers the Sunk to change target to the Dragoon and thus Sunk hits the Dragoon on the other side of the map.


Someone should recreate this scenario, film it and post it.
Speak the word...
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