How to make sunkens have infinite range - Page 6
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lac29
United States1485 Posts
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Superiorwolf
United States5509 Posts
On July 03 2009 10:01 peidongyang wrote: does this mean you can attack a nexus on theother side of the map???!!! If a nexus could have an attack that could attack you from the other side of the map, then it would have been possible. | ||
skronch
United States2717 Posts
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AlwaysGG
Taiwan952 Posts
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Abydos1
United States832 Posts
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Kentor
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United States5784 Posts
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NaW-Runa
Sweden85 Posts
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MK
United States496 Posts
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Kentor
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United States5784 Posts
On July 03 2009 11:06 NaW-Runa wrote: So you can shoot all over the map? uhhhh seee below | ||
patrick321
United States185 Posts
I saw this posted here a while ago and figured i'd share. According to your explanation the goons would have to be firing at an scv or the fact add-on when the tank became a new target. I wish i had the replay. ![]() | ||
CharlieMurphy
United States22895 Posts
Btw, a non combat unit would be a HT or reaver right? PS- Btw, this will be the end of terrans leaving leftover meds near in zerg bases. Overlord sight + medic in nat = worker harass LOL | ||
Zoler
Sweden6339 Posts
On July 03 2009 11:14 CharlieMurphy wrote: LOL @ TANK Btw, a non combat unit would be a HT or reaver right? PS- Btw, this will be the end of terrans leaving leftover meds near in zerg bases. Overlord sight + medic in nat = worker harass LOL what...? | ||
00Zarathustra
Bolivia419 Posts
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SchOOl_VicTIm
Greece2394 Posts
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Archaic
United States4024 Posts
On July 03 2009 11:13 patrick321 wrote: Nice job finding out what causes this phenomenon! I saw this posted here a while ago and figured i'd share. According to your explanation the goons would have to be firing at an scv or the fact add-on when the tank became a new target. I wish i had the replay. ![]() Yeah, that's the picture I described, haha. I love that picture. | ||
Raithed
China7078 Posts
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Kentor
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United States5784 Posts
On July 03 2009 03:53 StRyKeR wrote: Requirement 2: TARGET must be attacking something close to your Sunken Colony so that "2.5) Acquire higher priority target" is activated. In fact, the close unit can actually be your Sunken Colony (although it's not recommended). From my tests, the Sunken has to be adjacent to that unit. Otherwise, the interrupt is ignored because the Sunken is too far. Well the TARGET doesn't have infinite range (or maybe............. domino) and your last sentence just shows that this won't give sunkens an infinite range. | ||
ghostWriter
United States3302 Posts
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XDawn
Canada4040 Posts
Nice find | ||
R3condite
Korea (South)1541 Posts
this is y u see something like zlot start atcking and then marine runs away and seems to be out of range when it actually goes through w/ the atcking motion yet the marine still take dmg... ahh thanks for clearing this up! | ||
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