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How to make sunkens have infinite range - Page 6

Forum Index > BW General
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lac29
Profile Blog Joined December 2008
United States1485 Posts
July 03 2009 01:17 GMT
#101
Cool info =).
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
July 03 2009 01:20 GMT
#102
On July 03 2009 10:01 peidongyang wrote:
does this mean you can attack a nexus on theother side of the map???!!!

If a nexus could have an attack that could attack you from the other side of the map, then it would have been possible.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
skronch
Profile Blog Joined December 2008
United States2717 Posts
July 03 2009 01:23 GMT
#103
wow, sweet new bit of information, and really well written post. thanks!
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
July 03 2009 01:31 GMT
#104
lol wad
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Abydos1
Profile Blog Joined October 2008
United States832 Posts
July 03 2009 01:51 GMT
#105
Very interesting.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2009-07-03 01:55:32
July 03 2009 01:55 GMT
#106
omg dude the last paragraph was so epic
NaW-Runa
Profile Joined January 2009
Sweden85 Posts
Last Edited: 2009-07-03 02:18:50
July 03 2009 02:06 GMT
#107
my bad
Meep
MK
Profile Blog Joined March 2009
United States496 Posts
July 03 2009 02:06 GMT
#108
great article, thanks
The highest knowledge is to know that we are surrounded by mystery
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2009-07-03 02:47:09
July 03 2009 02:10 GMT
#109
On July 03 2009 11:06 NaW-Runa wrote:
So you can shoot all over the map?

uhhhh seee below
patrick321
Profile Joined August 2004
United States185 Posts
July 03 2009 02:13 GMT
#110
Nice job finding out what causes this phenomenon!

I saw this posted here a while ago and figured i'd share. According to your explanation the goons would have to be firing at an scv or the fact add-on when the tank became a new target. I wish i had the replay.

[image loading]
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-03 02:16:02
July 03 2009 02:14 GMT
#111
LOL @ TANK

Btw, a non combat unit would be a HT or reaver right?

PS- Btw, this will be the end of terrans leaving leftover meds near in zerg bases. Overlord sight + medic in nat = worker harass LOL
..and then I would, ya know, check em'. (Aka SpoR)
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 03 2009 02:19 GMT
#112
On July 03 2009 11:14 CharlieMurphy wrote:
LOL @ TANK

Btw, a non combat unit would be a HT or reaver right?

PS- Btw, this will be the end of terrans leaving leftover meds near in zerg bases. Overlord sight + medic in nat = worker harass LOL


what...?
Lim Yo Hwan forever!
00Zarathustra
Profile Blog Joined November 2007
Bolivia419 Posts
July 03 2009 02:21 GMT
#113
^The workers would have to attack the sunken.
Zarathustra "You can't spell aNal_Rape without Nal_Ra"
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
July 03 2009 02:25 GMT
#114
Wow awesome job researching all that. Props man.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
July 03 2009 02:30 GMT
#115
On July 03 2009 11:13 patrick321 wrote:
Nice job finding out what causes this phenomenon!

I saw this posted here a while ago and figured i'd share. According to your explanation the goons would have to be firing at an scv or the fact add-on when the tank became a new target. I wish i had the replay.

[image loading]

Yeah, that's the picture I described, haha. I love that picture.
Raithed
Profile Blog Joined May 2007
China7078 Posts
July 03 2009 02:31 GMT
#116
be epic if you could do this in 12 range.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
July 03 2009 02:44 GMT
#117
The title is very misleading I think... because you said

On July 03 2009 03:53 StRyKeR wrote:
Requirement 2: TARGET must be attacking something close to your Sunken Colony so that "2.5) Acquire higher priority target" is activated. In fact, the close unit can actually be your Sunken Colony (although it's not recommended). From my tests, the Sunken has to be adjacent to that unit. Otherwise, the interrupt is ignored because the Sunken is too far.


Well the TARGET doesn't have infinite range (or maybe............. domino) and your last sentence just shows that this won't give sunkens an infinite range.
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
July 03 2009 02:51 GMT
#118
This was a very interesting read, thanks for the share.
Sullifam
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
July 03 2009 02:57 GMT
#119
Could you possibly make a video of you doing it? for small example.
Nice find
Use it or lose it
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
July 03 2009 03:01 GMT
#120
ohhhhh

this is y u see something like zlot start atcking and then marine runs away and seems to be out of range when it actually goes through w/ the atcking motion yet the marine still take dmg...

ahh thanks for clearing this up!
ggyo...
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