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How to make sunkens have infinite range - Page 4

Forum Index > BW General
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nepeta
Profile Blog Joined May 2008
1872 Posts
July 02 2009 21:04 GMT
#61
Reminds me of the grenadiers in Red Alert throwing beyond their range, nice discovery!
Broodwar AI :) http://sscaitournament.com http://www.starcraftai.com/wiki/Main_Page
Dewis
Profile Blog Joined April 2007
Finland344 Posts
July 02 2009 21:05 GMT
#62
omg, didn't know this :O
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
July 02 2009 21:07 GMT
#63
On July 03 2009 06:03 CharlieMurphy wrote:
Show nested quote +
On July 03 2009 05:55 Louder wrote:
lol this is just begging for a bug fix

So in theory all units are still effected by the bug but its really hard to recreate.

I hope to god they don't fix it because most likely all previous reps will be corrupt and they will inevitably fuck something else up, because they would most likely reduce the pre attack sequence of the sunken.


Unless progamers find some serious game breaking usage of this, don't patch it imo.

PS- It never ceases to amaze me how many bugs and exploits are still discovered pretty regularly in this game after 11 + years. Makes me wonder if when the game dies if there was some crazy strategies that were never even seen because some bugs were never discovered.


Good observation. Fixing this bug/feature will seriously ruin all replays, as it is a fundamental mechanism used every time a unit attacks.
Ars longa, vita brevis, principia aeturna.
arcology
Profile Joined April 2009
United States92 Posts
July 02 2009 21:07 GMT
#64
This could use some clarifications, we did some testing on this a few years ago in my channel (which I retested just now)
There are only two priorities, combat units and non combat units (medics, buildings etc).
This does not work with a marine (or other combat unit in range) that isn't attacking the sunken, as you claimed.

At least one non combat unit needs to be in range, and no combat units in range (otherwise they will be acquired), and a combat unit attacking the sunken or something adjacent to it from outside its range. The sunken will strike it if the unit attacks during the pre-attack part you described.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-02 21:09:56
July 02 2009 21:09 GMT
#65
On July 03 2009 06:07 arcology wrote:
This could use some clarifications, we did some testing on this a few years ago in my channel (which I retested just now)
There are only two priorities, combat units and non combat units (medics, buildings etc).
This does not work with a marine (or other combat unit in range) that isn't attacking the sunken, as you claimed.

At least one non combat unit needs to be in range, and no combat units in range (otherwise they will be acquired), and a combat unit attacking the sunken or something adjacent to it from outside its range. The sunken will strike it if the unit attacks during the pre-attack part you described.

That can't be right cause look at the screenshots, there is one where a sunken is hitting a marine and a tank.

edit- actually
[image loading]
yae the top sunken looks to be only in range of the medic
..and then I would, ya know, check em'. (Aka SpoR)
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
July 02 2009 21:11 GMT
#66
On July 03 2009 06:07 arcology wrote:
This could use some clarifications, we did some testing on this a few years ago in my channel (which I retested just now)
There are only two priorities, combat units and non combat units (medics, buildings etc).
This does not work with a marine (or other combat unit in range) that isn't attacking the sunken, as you claimed.

At least one non combat unit needs to be in range, and no combat units in range (otherwise they will be acquired), and a combat unit attacking the sunken or something adjacent to it from outside its range. The sunken will strike it if the unit attacks during the pre-attack part you described.


You're right. It only worked for me because medics were around. I guess medics = non combat units.
Ars longa, vita brevis, principia aeturna.
arcology
Profile Joined April 2009
United States92 Posts
July 02 2009 21:16 GMT
#67
Still it was enlightening because I never thought it might have a use (against cannons)~!
arcology
Profile Joined April 2009
United States92 Posts
July 02 2009 21:21 GMT
#68
Oh, I think I still left something out, I'm pretty sure workers have a priority inbetween combat and non-combat units. Worth testing this on maybe..
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
July 02 2009 21:24 GMT
#69
This is awesome, cannon rush failed! thanks!
Officially the founder of Team Property (:
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
July 02 2009 21:37 GMT
#70
so possibly you could proxy hatch and build sunkens and rape a Forge FE yes?
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
July 02 2009 21:38 GMT
#71
What if you attack a friendly unit to initiate the attack? Do manually targetted things work if you stop them afterwards? This requires more testing for maximum proxy-Hatch abuse.
Moderator
randombum
Profile Blog Joined April 2007
United States2378 Posts
July 02 2009 21:40 GMT
#72
On July 03 2009 06:38 Chill wrote:
What if you attack a friendly unit to initiate the attack? Do manually targetted things work if you stop them afterwards? This requires more testing for maximum proxy-Hatch abuse.


No, someone mentioned that force attack your own unit skips the AI check.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
Last Edited: 2009-07-02 21:42:24
July 02 2009 21:41 GMT
#73
On July 03 2009 06:38 Chill wrote:
What if you attack a friendly unit to initiate the attack? Do manually targetted things work if you stop them afterwards? This requires more testing for maximum proxy-Hatch abuse.


I mentioned it in the thread and I tested it, the proxy hatch thing does not work, as canons need to target fire something and there needs to be a noncombat building to attack then switch fire, not too viable. Only useful in the situations in OP, tank pushes + canon rushes.

+ Above post, friendly units doesnt work. SC is one fucked up game with all this weird stuff being found out 10 years after the game is out
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 02 2009 21:48 GMT
#74
On July 03 2009 06:37 3 Lions wrote:
so possibly you could proxy hatch and build sunkens and rape a Forge FE yes?


In theory yes
Lim Yo Hwan forever!
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
July 02 2009 21:51 GMT
#75
On July 03 2009 06:48 Zoler wrote:
Show nested quote +
On July 03 2009 06:37 3 Lions wrote:
so possibly you could proxy hatch and build sunkens and rape a Forge FE yes?


In theory yes


It doesnt work.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 02 2009 21:51 GMT
#76
lol I just tried this this is practically IMPOSSIBLE to do lol
Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 02 2009 21:54 GMT
#77
On July 03 2009 06:51 samachking wrote:
Show nested quote +
On July 03 2009 06:48 Zoler wrote:
On July 03 2009 06:37 3 Lions wrote:
so possibly you could proxy hatch and build sunkens and rape a Forge FE yes?


In theory yes


It doesnt work.


Yes in theory, but it's the fucking most impossible thing to do
Lim Yo Hwan forever!
3nickma
Profile Joined November 2007
Denmark1510 Posts
July 02 2009 21:58 GMT
#78
Lol an age-old game is still getting discoveries! Maybe this is how Jaedong survived that fast Cannon rush (can't remember the specific game)?
L E E J A E D O N G ! <3
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
July 02 2009 22:02 GMT
#79
for the first image, it is not related to the length of the creep? Because a normal sunken would be able to hit something a few matrices after it's creep, but the creep that was near the tank was because of the hatchery. Could there also be a relationship between the sunken range and the creep?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 02 2009 22:03 GMT
#80
On July 03 2009 06:58 3nickma wrote:
Lol an age-old game is still getting discoveries! Maybe this is how Jaedong survived that fast Cannon rush (can't remember the specific game)?


It's no skill involved
Lim Yo Hwan forever!
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