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How to make sunkens have infinite range - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
July 02 2009 19:09 GMT
#21
Interesting read. Noticed the interesting sunken range vs mostly cannons but never really got why/how it worked. Thanks alot ect.
I have the best fucking lawyers in the country including the man they call the Malmis.
Empyrean
Profile Blog Joined September 2004
16992 Posts
July 02 2009 19:10 GMT
#22
All I can say is

+ Show Spoiler +
Shit, I'm playing you in CSL next season


:D

Great find!
Moderator
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
July 02 2009 19:12 GMT
#23
On July 03 2009 04:06 StRyKeR wrote:
Show nested quote +
On July 03 2009 03:57 Avidkeystamper wrote:
This seems very multitasking intensive to be put to good use but it's useful to know in case of a cannon rush as noted. However, your pictures don't work.
I bet Koreans have known this for 5 years already.


It's not multitasking intensive at all. You just need lucky circumstances.

If you place a Sunken in the correct place, the Starcraft unit attacking AI will do everything for you. Check the replay

Oh yeah, I see. I misread that the first time.
Jaedong
Vision
Profile Joined June 2009
United States113 Posts
July 02 2009 19:15 GMT
#24
Thanks for fixing the pictures, This is amazing, especially the sunken killing the cannon.
Let's unite the blizzard community! But you can't actually talk to eachother..... - Luca
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
July 02 2009 19:16 GMT
#25
This works when a building is in range, but if it was another unit attacking such as a marine, wouldnt it just attack the marine and the siege would be fine?
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
July 02 2009 19:16 GMT
#26
ahhh so thats why sunkens seem to have such a long range
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-02 19:24:35
July 02 2009 19:19 GMT
#27
On July 03 2009 04:16 insectoceanx wrote:
This works when a building is in range, but if it was another unit attacking such as a marine, wouldnt it just attack the marine and the siege would be fine?


It's a matter of priorities. I'm not sure if the Sunken would prioritize the Marine over the Tank. If it didn't, then the trick would still work. What I do know for sure, though, is that if the Marine is NOT attacking the Sunken, the trick DEFINITELY works.

EDIT: Image added of Sunken owning tank!
Ars longa, vita brevis, principia aeturna.
JWD
Profile Blog Joined October 2007
United States12607 Posts
July 02 2009 19:22 GMT
#28
This is an interesting guide...always fun to learn something new about BW after all these years. Thanks Stryker!
✌
Probe.
Profile Joined May 2009
United States877 Posts
July 02 2009 19:24 GMT
#29
Wow this explains everything. So many times this happens to me where sunken out ranges cannon. And even several times i've seen sunken out range reaver.
meow
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
Last Edited: 2009-07-02 19:32:14
July 02 2009 19:30 GMT
#30
On July 03 2009 04:01 StRyKeR wrote:
Show nested quote +
On July 03 2009 03:58 samachking wrote:
Holy Shit, cant you just attack your own lings then switch target to kill the seige tanks? Shit, this has potential for insane abuse and potential to make those mid game pushes even more hell vs T. Im so going to try this

Thanks for the awesome tip.


That doesn't work because force-attacking overrides the Starcraft unit AI. For example, if you force a Hydralisk to attack something, it won't stop even if a Marine starts to interrupt it.


Aww, another question, if you have your overlord in range of something else, can you hit something like an enemy nexus if you have one of his units in the range of your sunk.

If this works, I can totally see this killing enemy pools and spires on icc and theyll be like wtf hax? That should be fucking awesome . I need someone to try it out with me. PM me if you can make on icc and want to test some of this shit.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 02 2009 19:30 GMT
#31
That's crazy. Definitely going to check it out. Thanks Stryker!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Probe.
Profile Joined May 2009
United States877 Posts
July 02 2009 19:31 GMT
#32
On July 03 2009 04:30 samachking wrote:
Show nested quote +
On July 03 2009 04:01 StRyKeR wrote:
On July 03 2009 03:58 samachking wrote:
Holy Shit, cant you just attack your own lings then switch target to kill the seige tanks? Shit, this has potential for insane abuse and potential to make those mid game pushes even more hell vs T. Im so going to try this

Thanks for the awesome tip.


That doesn't work because force-attacking overrides the Starcraft unit AI. For example, if you force a Hydralisk to attack something, it won't stop even if a Marine starts to interrupt it.


Aww, another question, if you have your overlord in range of something else, can you hit something like an enemy nexus if you have one of his units in the range of your sunk.


It goes for AI priority which is whatever is the strongest unit attacking it. Nexus is not a threat so it wouldn't attack nexus.
meow
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
July 02 2009 19:32 GMT
#33
Wow didn't know about that.
Moderatorsometimes I get intimidated by the size of my right testicle
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
July 02 2009 19:33 GMT
#34
On July 03 2009 04:31 Probe. wrote:
Show nested quote +
On July 03 2009 04:30 samachking wrote:
On July 03 2009 04:01 StRyKeR wrote:
On July 03 2009 03:58 samachking wrote:
Holy Shit, cant you just attack your own lings then switch target to kill the seige tanks? Shit, this has potential for insane abuse and potential to make those mid game pushes even more hell vs T. Im so going to try this

Thanks for the awesome tip.


That doesn't work because force-attacking overrides the Starcraft unit AI. For example, if you force a Hydralisk to attack something, it won't stop even if a Marine starts to interrupt it.


Aww, another question, if you have your overlord in range of something else, can you hit something like an enemy nexus if you have one of his units in the range of your sunk.


It goes for AI priority which is whatever is the strongest unit attacking it. Nexus is not a threat so it wouldn't attack nexus.


So it could work vs enemy canons in main if my opponent 3 zeal attacks. Also this can actually make proxy hatches in ZvP for pushing purposes REALLY viable
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Husky
Profile Blog Joined May 2009
United States3362 Posts
July 02 2009 19:36 GMT
#35
huh, I am going to be trying this later. Thanks for the idea, I would have never thought of that or honestly even noticed it if it happened to me.
Commentaries: youtube.com/HuskyStarcraft
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
July 02 2009 19:37 GMT
#36
On July 03 2009 04:33 samachking wrote:
Show nested quote +
On July 03 2009 04:31 Probe. wrote:
On July 03 2009 04:30 samachking wrote:
On July 03 2009 04:01 StRyKeR wrote:
On July 03 2009 03:58 samachking wrote:
Holy Shit, cant you just attack your own lings then switch target to kill the seige tanks? Shit, this has potential for insane abuse and potential to make those mid game pushes even more hell vs T. Im so going to try this

Thanks for the awesome tip.


That doesn't work because force-attacking overrides the Starcraft unit AI. For example, if you force a Hydralisk to attack something, it won't stop even if a Marine starts to interrupt it.


Aww, another question, if you have your overlord in range of something else, can you hit something like an enemy nexus if you have one of his units in the range of your sunk.


It goes for AI priority which is whatever is the strongest unit attacking it. Nexus is not a threat so it wouldn't attack nexus.


So it could work vs enemy canons in main if my opponent 3 zeal attacks. Also this can actually make proxy hatches in ZvP for pushing purposes REALLY viable


Yes, if your Sunk hits Zealot and the Cannon hits one of your units (Hatchery maybe) it would work. The only worry is the Sunk getting enough hits before your Hatchery dies. You can actually practice Sunken micro and time it so that the pre-attack sequence begins JUST before the Cannon fire hits the Hatchery. Then your Sunk can hit the Cannon every single time.

Sunken micro is kinda hard though. If you tell it to stop, it keeps going sometimes.
Ars longa, vita brevis, principia aeturna.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
July 02 2009 19:37 GMT
#37
Im going to 9pool proxy hatch every game on icc and destroy teh enemy bunkers and canons Wonder how far it will take me. I really need someone to test this stuff, just PM me.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
July 02 2009 19:38 GMT
#38
moments like these make me realize how much I still don't know

like the time I found out that arbok is kobra backwards and ekans is snake backwards.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
July 02 2009 19:40 GMT
#39
On July 03 2009 04:37 StRyKeR wrote:
Show nested quote +
On July 03 2009 04:33 samachking wrote:
On July 03 2009 04:31 Probe. wrote:
On July 03 2009 04:30 samachking wrote:
On July 03 2009 04:01 StRyKeR wrote:
On July 03 2009 03:58 samachking wrote:
Holy Shit, cant you just attack your own lings then switch target to kill the seige tanks? Shit, this has potential for insane abuse and potential to make those mid game pushes even more hell vs T. Im so going to try this

Thanks for the awesome tip.


That doesn't work because force-attacking overrides the Starcraft unit AI. For example, if you force a Hydralisk to attack something, it won't stop even if a Marine starts to interrupt it.


Aww, another question, if you have your overlord in range of something else, can you hit something like an enemy nexus if you have one of his units in the range of your sunk.


It goes for AI priority which is whatever is the strongest unit attacking it. Nexus is not a threat so it wouldn't attack nexus.


So it could work vs enemy canons in main if my opponent 3 zeal attacks. Also this can actually make proxy hatches in ZvP for pushing purposes REALLY viable


Yes, if your Sunk hits Zealot and the Cannon hits one of your units (Hatchery maybe) it would work. The only worry is the Sunk getting enough hits before your Hatchery dies. You can actually practice Sunken micro and time it so that the pre-attack sequence begins JUST before the Cannon fire hits the Hatchery. Then your Sunk can hit the Cannon every single time.

Sunken micro is kinda hard though. If you tell it to stop, it keeps going sometimes.


How about I build another sunk to take fire? then allow the other sunk to do the work while its at it. Sunks destroy canons anyways
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
July 02 2009 19:40 GMT
#40
Now we have to see you own a tank with a sunken on your stream.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
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