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How to make sunkens have infinite range - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
July 02 2009 19:41 GMT
#41
this is really interesting though i haven't really seen it in effect. thanks for the tips!
#1 midas fan
Hayarok
Profile Joined December 2008
Israel95 Posts
July 02 2009 19:50 GMT
#42
Gosu thxx
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-02 19:51:51
July 02 2009 19:50 GMT
#43
On July 03 2009 04:40 samachking wrote:
Show nested quote +
On July 03 2009 04:37 StRyKeR wrote:
On July 03 2009 04:33 samachking wrote:
On July 03 2009 04:31 Probe. wrote:
On July 03 2009 04:30 samachking wrote:
On July 03 2009 04:01 StRyKeR wrote:
On July 03 2009 03:58 samachking wrote:
Holy Shit, cant you just attack your own lings then switch target to kill the seige tanks? Shit, this has potential for insane abuse and potential to make those mid game pushes even more hell vs T. Im so going to try this

Thanks for the awesome tip.


That doesn't work because force-attacking overrides the Starcraft unit AI. For example, if you force a Hydralisk to attack something, it won't stop even if a Marine starts to interrupt it.


Aww, another question, if you have your overlord in range of something else, can you hit something like an enemy nexus if you have one of his units in the range of your sunk.


It goes for AI priority which is whatever is the strongest unit attacking it. Nexus is not a threat so it wouldn't attack nexus.


So it could work vs enemy canons in main if my opponent 3 zeal attacks. Also this can actually make proxy hatches in ZvP for pushing purposes REALLY viable


Yes, if your Sunk hits Zealot and the Cannon hits one of your units (Hatchery maybe) it would work. The only worry is the Sunk getting enough hits before your Hatchery dies. You can actually practice Sunken micro and time it so that the pre-attack sequence begins JUST before the Cannon fire hits the Hatchery. Then your Sunk can hit the Cannon every single time.

Sunken micro is kinda hard though. If you tell it to stop, it keeps going sometimes.


How about I build another sunk to take fire? then allow the other sunk to do the work while its at it. Sunks destroy canons anyways


I tried a test. Have fun: sunk owning bunker and tank

My guess though would be that if a Sunken push works, it's not because of this trick but because you would have won anyway haha cheers
Ars longa, vita brevis, principia aeturna.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
July 02 2009 19:55 GMT
#44
Very interesting thanks
mmp
Profile Blog Joined April 2009
United States2130 Posts
July 02 2009 20:01 GMT
#45
I would call this a feature, wouldn't you?

Certainly not to be penalized, since it can happen unintentionally.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
July 02 2009 20:01 GMT
#46
I love learning about stuff like this, thanks a lot
Moderator<:3-/-<
d.arkive
Profile Blog Joined January 2007
United States843 Posts
July 02 2009 20:06 GMT
#47
This is a pretty awesome discovery, great working out the mechanics. Thanks!
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
checo
Profile Joined November 2008
Mexico1364 Posts
July 02 2009 20:08 GMT
#48
Man thx =D pretty good read and very informative
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
revolover
Profile Joined January 2009
Canada134 Posts
July 02 2009 20:12 GMT
#49
This is very interesting and very informative. Great post!
thunk
Profile Blog Joined March 2008
United States6233 Posts
July 02 2009 20:13 GMT
#50
Holy shit, that's really cool.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
funkie
Profile Blog Joined November 2005
Venezuela9376 Posts
July 02 2009 20:30 GMT
#51
this is so rofltastic.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 02 2009 20:40 GMT
#52
Would also explain that cannon that hit a tank an entire screen away on Python.
brood war for life, brood war forever
thunk
Profile Blog Joined March 2008
United States6233 Posts
July 02 2009 20:40 GMT
#53
I can't get it to work in a single player game. Can anyone else get it to work?
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
July 02 2009 20:43 GMT
#54
On July 03 2009 05:40 thunk wrote:
I can't get it to work in a single player game. Can anyone else get it to work?


Check out the replays for an example.
Ars longa, vita brevis, principia aeturna.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-02 20:54:21
July 02 2009 20:46 GMT
#55
I always knew there was something about sunkens that gave them opportunities to fire at longer ranges. I just assumed it was because the attack animation took so long that a unit could walk in and out of range and still get nailed (albeit delayed).

I guess this sorta explains the reaver at weird angles vs a sunken>

PS- Day[9]'s commentary yesterday about not thinking the sunken was in range of the canon was just a mistake on his part - it wasn't this bug.
..and then I would, ya know, check em'. (Aka SpoR)
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 02 2009 20:51 GMT
#56
haahhaha wow so aweosme XDD :D GO SUNKENS
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 02 2009 20:53 GMT
#57
I wonder if this works on cloaked units. In theory, it should...
When you want something, all the universe conspires in helping you to achieve it.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-07-02 20:54:27
July 02 2009 20:54 GMT
#58
On July 03 2009 05:53 Cambium wrote:
I wonder if this works on cloaked units. In theory, it should...


It won't, for the same reason that a Hydralisk will run away from a cloaked attacker rather than acquire it as a target.
Ars longa, vita brevis, principia aeturna.
Louder
Profile Blog Joined September 2002
United States2276 Posts
July 02 2009 20:55 GMT
#59
lol this is just begging for a bug fix
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-02 21:06:38
July 02 2009 21:03 GMT
#60
On July 03 2009 05:55 Louder wrote:
lol this is just begging for a bug fix

So in theory all units are still effected by the bug but its really hard to recreate.

I hope to god they don't fix it because most likely all previous reps will be corrupt and they will inevitably fuck something else up, because they would most likely reduce the pre attack sequence of the sunken.


Unless progamers find some serious game breaking usage of this, don't patch it imo.

PS- It never ceases to amaze me how many bugs and exploits are still discovered pretty regularly in this game after 11 + years. Makes me wonder if, when the game dies, there was some crazy strategies that were never even seen because some bugs were never discovered.
..and then I would, ya know, check em'. (Aka SpoR)
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