Public Profile for chongu
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If there's one thing BW thought me is that-
Finger-numbing repetitive mechanics and artificially limiting user interfaces further legitimizes esports and develops strategy execution.
It places constraints on the player's capabilities and at the same time displays their strengths, diligence, risk tolerances, consistencies, styles and beliefs in playing the game. To put so much of yourself in a game, is the life of a progamer, and that is how we the fans have come to identify them and cheer for them.
It's a simple idea but these are the stuff that makes an RTS what it is and worth your time and effort.
Starcraft BW. Placing Esports first, everything else second.
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Also Fuck blizzard's design trade-offs.
Finger-numbing repetitive mechanics and artificially limiting user interfaces further legitimizes esports and develops strategy execution.
It places constraints on the player's capabilities and at the same time displays their strengths, diligence, risk tolerances, consistencies, styles and beliefs in playing the game. To put so much of yourself in a game, is the life of a progamer, and that is how we the fans have come to identify them and cheer for them.
It's a simple idea but these are the stuff that makes an RTS what it is and worth your time and effort.
Starcraft BW. Placing Esports first, everything else second.
-----------------------------------------------------
Also Fuck blizzard's design trade-offs.