GSL Maps Announced - Page 5
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A Wild Sosd
Australia421 Posts
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Killmouse
Austria5700 Posts
On January 16 2013 19:44 DarkLordOlli wrote: They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken. totally , many ppl think its blockin the third , no it isnt! | ||
vthree
Hong Kong8039 Posts
1. The tower at the fast expansion where overlords can hide has been removed. I like this change the best. I think more maps needs to do this. Or at least change the locations of the spots. I think after the OL speed buff, one of there reasons we see much more zerg dominance is the strength of the zerg early/mid game. They can vary from extremely aggressive to extremely greedy (due to Queen's). Plus the fact that this 'safe' spots give the zerg the most intel for the least cost. So greedy play is nearly impossible to punish. | ||
Roe
Canada6002 Posts
3. The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes. huh, interesting change Icarus looks like it'll be really hard to hold that third/fourth | ||
Tsubbi
Germany7967 Posts
On January 16 2013 20:37 Killmouse wrote: totally , many ppl think its blockin the third , no it isnt! could someone with access to the korean server check the new maps please? | ||
imre
France9263 Posts
On January 16 2013 20:37 Killmouse wrote: totally , many ppl think its blockin the third , no it isnt! Destructible rocks have been added to both second expansions Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play. yeah totally not blocking the 3rd and protecting it will encourage aggressive play. | ||
Drake
Germany6146 Posts
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Yorbon
Netherlands4272 Posts
On January 16 2013 20:38 vthree wrote: i agree, certainly in combination with late-mid/ late game strength.I like this change the best. I think more maps needs to do this. Or at least change the locations of the spots. I think after the OL speed buff, one of there reasons we see much more zerg dominance is the strength of the zerg early/mid game. They can vary from extremely aggressive to extremely greedy (due to Queen's). Plus the fact that this 'safe' spots give the zerg the most intel for the least cost. So greedy play is nearly impossible to punish. But back to the change, i think it's not a very bad thing that zergs need to worry more about scouting. Daybreak is another example of too easy scouting possibilities, due to 'towers' everywhere. | ||
TeeTS
Germany2762 Posts
Don't know, this is the first time, I don't like the new GSL maps... | ||
Incomplet
United Kingdom1419 Posts
Folks, if you haven't already, go buy your Gsl tickets now! | ||
Netsky
Australia1155 Posts
The rocks that have been added on Whirlwind and Belshir are not blocking the expansions for being taken (ie. from Zerg taking an early third), they are just creating a wall at the second expansions, making them slightly easier to defend. | ||
zBro
Finland448 Posts
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JKM
Denmark419 Posts
KeSPA Neo Planet S also looks great, except for that middle section with 2 gold bases. Kindda looks like if one player secures heavy mapcontrol, he can take those behind it and make his contain much stronger. It could also be a good thing, since camping on 2-3 bases could be punished by the opponent by just grabbing those gold bases and setting up a light contain. Icarus I don't really know about. The map texture makes it really hard to evaluate the map from a picture alone, but it doesn't look atrocious! overall good changes to mappool! | ||
jnd
Czech Republic915 Posts
On January 16 2013 20:43 TeeTS wrote: I don't know if I like a map like Icarus, where you are basically forced to do a heavy 2base play. taking a third there seems nearly impossible for every race (even zerg may have a hard time!!). Don't know, this is the first time, I don't like the new GSL maps... Third looks still pretty close to main. I don't know how can anyone still like the "3 bases for free with no army backup", especially for Zerg. It doesn't mean you're forced to heavy 2 base play, just you can't mindlessly expand in the first 5 minutes. Get another base when you can defend it, that seems only fair. Get rid of the free scouting ovie spots, get rid of Xel'Naga towers. I welcome these changes which allow more reactionary and more dynamic play, you should play the opponent, not just the map. | ||
Elite_
United States4259 Posts
On January 16 2013 20:47 zBro wrote: Akilon Flats looks a bit like one of those HOTS maps. That's because it is... | ||
Raynes
United States12 Posts
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Elite_
United States4259 Posts
On January 16 2013 21:01 Raynes wrote: I'm liking the emphasis on aggression and map presence, it's a swing back to Starcraft BW and will force more advanced and malleable play styles, which I think will benefit Starcraft 2 immensely. Me too. It's basically GOM coming in and saying "Fuck your metagame. It's boring. Do something other than turtle." I approve of this message. | ||
Jenia6109
Russian Federation1607 Posts
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tryq
Germany24 Posts
nice new maps (my first opinion, let s see how it will be after the first games), wp GOM | ||
HonorZ
France858 Posts
Does anyone now if it's imbalanced ? | ||
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