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GSL Maps Announced - Page 14

Forum Index > SC2 General
270 CommentsPost a Reply
Prev 1 12 13 14 All
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2013-01-17 14:31:32
January 17 2013 14:16 GMT
#261
I like the other new ladder map more... and it is also difficult to play on it for zerg and protoss... so why not introduce it :'(. Guess GSLs guys don't think that terrans have a problem in GSL

On January 17 2013 23:08 jdsowa wrote:
Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.


This is a bit one-sided isn't it? If you go back to the first blizzard maps on the ladder, I see your point. I liked scrap station. But the maps that blizzard introduced afterwards have been all uninspirational, I think. They all looked dumb and were hard to play mostly for zerg and protoss. If you have like few seconds rush distance you can't defend as zerg or many new maps had dumb features. Together with the blizzard restriction not to put a restriction on the possibility to block ramps or have certain spawnpositions denied by default this was horrible. Thats the reason why maps like Searing Crater did not work.

You are right that the game stagnated partly because the maps are all the same kind of map. But if you look at the history of mapmaking I do not think that blizzard fought this development enough - things blizzard tried made just no sense. Look at the season 3 additions.

http://us.battle.net/sc2/en/blog/2943356

Also note Antiga stayed The better maps came mostly from non blizzard producers still.
Winterfell
Profile Joined August 2012
United States170 Posts
Last Edited: 2013-01-18 02:13:09
January 18 2013 02:12 GMT
#262
I think the worst part of the ladder map situation is that Blizzard has insisted on absolute control of the map pool - No custom ladders allowed (like ICCUP, Fish, etc), slow and reluctant map pool changes, mostly only blizzard maps in the pool, and non-blizzard maps browderized, etc, etc. They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 18 2013 05:04 GMT
#263
On January 18 2013 11:12 Winterfell wrote:
They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.


1) This game is not dead. Do I really need to show you evidence?
2) You are not beholden to Blizzard, you can play any game you choose.

Try to just enjoy yourself.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
January 19 2013 07:31 GMT
#264
Gold minerals, huh?
For the swarm
Wingblade
Profile Joined April 2012
United States1806 Posts
January 19 2013 07:59 GMT
#265
On January 18 2013 14:04 thurst0n wrote:
Show nested quote +
On January 18 2013 11:12 Winterfell wrote:
They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.


1) This game is not dead. Do I really need to show you evidence?
2) You are not beholden to Blizzard, you can play any game you choose.

Try to just enjoy yourself.


By posting on this website and this post specifically about Starcraft 2, he is in fact proving to himself that SC2 is not dying. He is just too blinded by his death to Blizzard attitude that he can't see it.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
January 19 2013 08:50 GMT
#266
On January 17 2013 23:08 jdsowa wrote:
Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.


Theres a fixed mineral economy on 3 bases. Naturally the game would stagnate once it tried to branch beyond 1-2 base all-inn.
"Mudkip"
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2013-01-19 09:42:36
January 19 2013 09:42 GMT
#267
COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!
Lagitech
Profile Joined October 2011
Finland25 Posts
January 19 2013 11:26 GMT
#268
why so many rocks?
You'll get better only by playing against the better
Koerage
Profile Joined April 2012
Netherlands1220 Posts
January 19 2013 11:35 GMT
#269
On January 19 2013 18:42 bo1b wrote:
COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!


it suddenly hit me that DRG's playstyle that made him so great was 2base/3base pre-hive... and most of these new maps seem to favor that. i hope he didnt forget how to play like that, cuz i wanna see that again!
llIH
Profile Joined June 2011
Norway2144 Posts
January 21 2013 22:08 GMT
#270
On January 19 2013 18:42 bo1b wrote:
COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!


I am thinking the same!
Can't wait to see less Infestor play and more Muta/ling/bling!
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
January 21 2013 22:13 GMT
#271
Happy to see Gom moving away from 3 base turtle fests.

This season will be good.
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