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I like the other new ladder map more... and it is also difficult to play on it for zerg and protoss... so why not introduce it :'(. Guess GSLs guys don't think that terrans have a problem in GSL
On January 17 2013 23:08 jdsowa wrote: Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.
This is a bit one-sided isn't it? If you go back to the first blizzard maps on the ladder, I see your point. I liked scrap station. But the maps that blizzard introduced afterwards have been all uninspirational, I think. They all looked dumb and were hard to play mostly for zerg and protoss. If you have like few seconds rush distance you can't defend as zerg or many new maps had dumb features. Together with the blizzard restriction not to put a restriction on the possibility to block ramps or have certain spawnpositions denied by default this was horrible. Thats the reason why maps like Searing Crater did not work.
You are right that the game stagnated partly because the maps are all the same kind of map. But if you look at the history of mapmaking I do not think that blizzard fought this development enough - things blizzard tried made just no sense. Look at the season 3 additions.
http://us.battle.net/sc2/en/blog/2943356
Also note Antiga stayed The better maps came mostly from non blizzard producers still.
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I think the worst part of the ladder map situation is that Blizzard has insisted on absolute control of the map pool - No custom ladders allowed (like ICCUP, Fish, etc), slow and reluctant map pool changes, mostly only blizzard maps in the pool, and non-blizzard maps browderized, etc, etc. They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.
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On January 18 2013 11:12 Winterfell wrote: They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.
1) This game is not dead. Do I really need to show you evidence? 2) You are not beholden to Blizzard, you can play any game you choose.
Try to just enjoy yourself.
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On January 18 2013 14:04 thurst0n wrote:Show nested quote +On January 18 2013 11:12 Winterfell wrote: They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords. 1) This game is not dead. Do I really need to show you evidence? 2) You are not beholden to Blizzard, you can play any game you choose. Try to just enjoy yourself.
By posting on this website and this post specifically about Starcraft 2, he is in fact proving to himself that SC2 is not dying. He is just too blinded by his death to Blizzard attitude that he can't see it.
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On January 17 2013 23:08 jdsowa wrote: Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.
Theres a fixed mineral economy on 3 bases. Naturally the game would stagnate once it tried to branch beyond 1-2 base all-inn.
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COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!
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why so many rocks?
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On January 19 2013 18:42 bo1b wrote: COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!
it suddenly hit me that DRG's playstyle that made him so great was 2base/3base pre-hive... and most of these new maps seem to favor that. i hope he didnt forget how to play like that, cuz i wanna see that again!
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On January 19 2013 18:42 bo1b wrote: COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!
I am thinking the same! Can't wait to see less Infestor play and more Muta/ling/bling!
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Happy to see Gom moving away from 3 base turtle fests.
This season will be good.
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