• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:11
CET 04:11
KST 12:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1943 users

GSL Maps Announced - Page 12

Forum Index > SC2 General
270 CommentsPost a Reply
Prev 1 10 11 12 13 14 Next All
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 16 2013 21:45 GMT
#221
A few peculiar decisions made by the GSL team regarding map balance. I wonder how the games will go now.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Toads
Profile Blog Joined February 2009
Canada1795 Posts
January 16 2013 21:49 GMT
#222
On January 17 2013 06:43 Qikz wrote:
Show nested quote +
On January 17 2013 06:34 dextrin303 wrote:
always nice with new maps
although those two gold bases in the middle seem too close.. inb4 planetaries and tanks


If someone manages to do that in the middle of the map without being stopped, they deserve to win the game.

And this map is in the SPL and I never saw something broken with that yet
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Billinator
Profile Joined July 2012
United States86 Posts
January 16 2013 21:55 GMT
#223
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o
MKP, Select, DeMusliM
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
Last Edited: 2013-01-16 22:04:57
January 16 2013 22:04 GMT
#224
Icarus looks like an interesting map.

Nice to see the XelNaga Towers time out on Flats. Seems like a good idea.
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:04 GMT
#225
Icarus is neat! I wonder how the 2 gold patches will affect play...
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 16 2013 22:05 GMT
#226
On January 17 2013 06:55 Billinator wrote:
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o


Because the people of Phaethon haven't paid their energy bill.

Doesn't seem to bad of an idea to me to be honest. Their vision is really important in the early game but later on becomes less and less crucial. It pretty much requires you to work a lot harder to gain vision (e.g. for tanks). I like the idea because it requires more map presence and activity (or so I hope).
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:06 GMT
#227
On January 17 2013 06:55 Billinator wrote:
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o


Because they want to encourage scouting throughout the game, not just sending one guy over and forgetting about it for the rest of the game. I think that's a great change. Reduces cheese, but doesn't reward lazy play.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:19 GMT
#228
On January 17 2013 02:58 Gfire wrote:
Show nested quote +
On January 17 2013 02:53 Jepsyn wrote:
Daybreak is like the best map ever. so happy thats still around.. they are removing the gold bases from that one map though right?

In modern thinking, gold bases are fine and daybreak is bad and old. Get with it, man.

I can't wait to see who does a better job microing their workers onto the gold minerals on Icarus, though. I'm having flashbacks to Kulas Extreme.

I did really like Icarus when I first saw it and I'm glad it was picked up by GSL. Seems like a cool map to try... not too wonky but not completely orthodox either. Well, maybe it's pretty wonky... But I like it, anyway. Might watch more of this season than the previous, if I can find the time.


In my opinion golds have been fine since the mule change a year ago. I'm sure plenty will disagree with me but once everyone could make use of gold equally I don't think there was a problem. We saw that in MLG for a while, they kept gold on Antiga (which is funny because it's a bad map for gold. He who holds the middle already has an advantage on that map. And yet still saw the same racial balances as Antiga without gold.

I'm glad Kespa wasn't afraid to mess around with gold minerals.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Babru
Profile Joined September 2010
196 Posts
January 16 2013 22:22 GMT
#229
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:25 GMT
#230
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Babru
Profile Joined September 2010
196 Posts
January 16 2013 22:29 GMT
#231
On January 17 2013 07:25 TheDougler wrote:
Show nested quote +
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
January 16 2013 22:30 GMT
#232
Far 3rd on Neo Planet S and Icarus...Interesting to see any playstyle changes caused by the maps with all these super fast 3 hatch builds and triple cc builds as of late.
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 16 2013 22:59 GMT
#233
icarus looks like it could produce some interesting games for zvt. zvp...i don't see how you could lose as protoss on that map. probably don't even need a forge to fe
Teching to hive too quickly isn't just a risk: it's an ultrarisk
yokohama
Profile Joined February 2005
United States1116 Posts
January 16 2013 23:06 GMT
#234
It is cool that GSL is adopting Kespa maps. I don't see a map that I don't like, hopefully it will make this a good season. Gold expansions on Neo Planet S should be interesting, and I love the lack of watch towers. The timer on the watch tower in Alkalon Flats is an idea I like and I feel it should be played with more in the future. I am very excited!
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 16 2013 23:20 GMT
#235
awesome changes, cant wait to see how gsl plays out on these new maps
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Adreme
Profile Joined June 2011
United States5574 Posts
January 16 2013 23:23 GMT
#236
On January 17 2013 07:29 Babru wrote:
Show nested quote +
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.


If your concern is ladder and tournament maps being too different than removing towers isnt going to change that because blizzard isnt going to remove towers from ladder maps anytime soon.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2013 23:35 GMT
#237
Icarus seems like a really interesting map, since grabbing a third seems really difficult. I wonder how Zerg will fare on this map though.
chichom27
Profile Joined November 2009
Ecuador56 Posts
January 17 2013 00:01 GMT
#238
On January 17 2013 06:41 DarkLordOlli wrote:
Show nested quote +
On January 17 2013 06:29 chichom27 wrote:
Why was abyssal city removed?


Because of huge racial imbalances.


Which ones? Is there another thread that talks about it?
Love always wins.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 17 2013 00:28 GMT
#239
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


Must be a Protoss conservation plan, let them get to RO8 on two base all ins like 2011
"KDA is actually the most useless stat in the game" Aui_2000
BluePanther
Profile Joined March 2011
United States2776 Posts
January 17 2013 00:35 GMT
#240
On January 17 2013 07:29 Babru wrote:
Show nested quote +
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.



There was a cool map a while ago that had destructible watch towers.
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
RuFF_SC2 88
Ketroc 60
StarCraft: Brood War
Artosis 782
Noble 31
Snow 24
NaDa 18
Icarus 4
sorry 0
Dota 2
monkeys_forever244
NeuroSwarm76
Super Smash Bros
hungrybox1314
Other Games
summit1g13148
fl0m536
JimRising 438
Maynarde143
ViBE134
Models1
Organizations
Other Games
gamesdonequick948
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 94
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21862
Other Games
• Scarra891
• Shiphtur548
Upcoming Events
OSC
5h 50m
Wardi Open
8h 50m
Wardi Open
12h 50m
Replay Cast
19h 50m
WardiTV Korean Royale
1d 8h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.