• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:02
CET 22:02
KST 06:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT27Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0243LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1589 users

GSL Maps Announced - Page 12

Forum Index > SC2 General
270 CommentsPost a Reply
Prev 1 10 11 12 13 14 Next All
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 16 2013 21:45 GMT
#221
A few peculiar decisions made by the GSL team regarding map balance. I wonder how the games will go now.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Toads
Profile Blog Joined February 2009
Canada1795 Posts
January 16 2013 21:49 GMT
#222
On January 17 2013 06:43 Qikz wrote:
Show nested quote +
On January 17 2013 06:34 dextrin303 wrote:
always nice with new maps
although those two gold bases in the middle seem too close.. inb4 planetaries and tanks


If someone manages to do that in the middle of the map without being stopped, they deserve to win the game.

And this map is in the SPL and I never saw something broken with that yet
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Billinator
Profile Joined July 2012
United States86 Posts
January 16 2013 21:55 GMT
#223
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o
MKP, Select, DeMusliM
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
Last Edited: 2013-01-16 22:04:57
January 16 2013 22:04 GMT
#224
Icarus looks like an interesting map.

Nice to see the XelNaga Towers time out on Flats. Seems like a good idea.
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:04 GMT
#225
Icarus is neat! I wonder how the 2 gold patches will affect play...
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 16 2013 22:05 GMT
#226
On January 17 2013 06:55 Billinator wrote:
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o


Because the people of Phaethon haven't paid their energy bill.

Doesn't seem to bad of an idea to me to be honest. Their vision is really important in the early game but later on becomes less and less crucial. It pretty much requires you to work a lot harder to gain vision (e.g. for tanks). I like the idea because it requires more map presence and activity (or so I hope).
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:06 GMT
#227
On January 17 2013 06:55 Billinator wrote:
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o


Because they want to encourage scouting throughout the game, not just sending one guy over and forgetting about it for the rest of the game. I think that's a great change. Reduces cheese, but doesn't reward lazy play.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:19 GMT
#228
On January 17 2013 02:58 Gfire wrote:
Show nested quote +
On January 17 2013 02:53 Jepsyn wrote:
Daybreak is like the best map ever. so happy thats still around.. they are removing the gold bases from that one map though right?

In modern thinking, gold bases are fine and daybreak is bad and old. Get with it, man.

I can't wait to see who does a better job microing their workers onto the gold minerals on Icarus, though. I'm having flashbacks to Kulas Extreme.

I did really like Icarus when I first saw it and I'm glad it was picked up by GSL. Seems like a cool map to try... not too wonky but not completely orthodox either. Well, maybe it's pretty wonky... But I like it, anyway. Might watch more of this season than the previous, if I can find the time.


In my opinion golds have been fine since the mule change a year ago. I'm sure plenty will disagree with me but once everyone could make use of gold equally I don't think there was a problem. We saw that in MLG for a while, they kept gold on Antiga (which is funny because it's a bad map for gold. He who holds the middle already has an advantage on that map. And yet still saw the same racial balances as Antiga without gold.

I'm glad Kespa wasn't afraid to mess around with gold minerals.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Babru
Profile Joined September 2010
196 Posts
January 16 2013 22:22 GMT
#229
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).
TheDougler
Profile Joined April 2010
Canada8306 Posts
January 16 2013 22:25 GMT
#230
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Babru
Profile Joined September 2010
196 Posts
January 16 2013 22:29 GMT
#231
On January 17 2013 07:25 TheDougler wrote:
Show nested quote +
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
January 16 2013 22:30 GMT
#232
Far 3rd on Neo Planet S and Icarus...Interesting to see any playstyle changes caused by the maps with all these super fast 3 hatch builds and triple cc builds as of late.
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 16 2013 22:59 GMT
#233
icarus looks like it could produce some interesting games for zvt. zvp...i don't see how you could lose as protoss on that map. probably don't even need a forge to fe
Teching to hive too quickly isn't just a risk: it's an ultrarisk
yokohama
Profile Joined February 2005
United States1116 Posts
January 16 2013 23:06 GMT
#234
It is cool that GSL is adopting Kespa maps. I don't see a map that I don't like, hopefully it will make this a good season. Gold expansions on Neo Planet S should be interesting, and I love the lack of watch towers. The timer on the watch tower in Alkalon Flats is an idea I like and I feel it should be played with more in the future. I am very excited!
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 16 2013 23:20 GMT
#235
awesome changes, cant wait to see how gsl plays out on these new maps
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Adreme
Profile Joined June 2011
United States5574 Posts
January 16 2013 23:23 GMT
#236
On January 17 2013 07:29 Babru wrote:
Show nested quote +
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.


If your concern is ladder and tournament maps being too different than removing towers isnt going to change that because blizzard isnt going to remove towers from ladder maps anytime soon.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2013 23:35 GMT
#237
Icarus seems like a really interesting map, since grabbing a third seems really difficult. I wonder how Zerg will fare on this map though.
chichom27
Profile Joined November 2009
Ecuador56 Posts
January 17 2013 00:01 GMT
#238
On January 17 2013 06:41 DarkLordOlli wrote:
Show nested quote +
On January 17 2013 06:29 chichom27 wrote:
Why was abyssal city removed?


Because of huge racial imbalances.


Which ones? Is there another thread that talks about it?
Love always wins.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 17 2013 00:28 GMT
#239
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


Must be a Protoss conservation plan, let them get to RO8 on two base all ins like 2011
"KDA is actually the most useless stat in the game" Aui_2000
BluePanther
Profile Joined March 2011
United States2776 Posts
January 17 2013 00:35 GMT
#240
On January 17 2013 07:29 Babru wrote:
Show nested quote +
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.



There was a cool map a while ago that had destructible watch towers.
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 508
Harstem 217
elazer 195
UpATreeSC 95
JuggernautJason70
Livibee 23
goblin 22
ForJumy 21
StarCraft: Brood War
Britney 12198
Shuttle 361
NaDa 9
Counter-Strike
tarik_tv5281
Fnx 2705
fl0m1729
Super Smash Bros
Mew2King68
Heroes of the Storm
Liquid`Hasu423
Other Games
Grubby5948
FrodaN2389
Beastyqt455
shahzam411
ToD199
mouzStarbuck187
ArmadaUGS173
C9.Mang0141
QueenE105
TKL 96
Dewaltoss59
minikerr8
Organizations
Counter-Strike
PGL482
Other Games
BasetradeTV109
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta16
• Reevou 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2704
• WagamamaTV485
League of Legends
• TFBlade592
Other Games
• imaqtpie1167
• Shiphtur264
Upcoming Events
Replay Cast
11h 58m
CasterMuse Showmatch
11h 58m
Light vs Queen
WardiTV Winter Champion…
14h 58m
The PondCast
1d 12h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
SC Evo Complete
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.