GSL Maps Announced - Page 12
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NeThZOR
South Africa7387 Posts
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Toads
Canada1795 Posts
On January 17 2013 06:43 Qikz wrote: If someone manages to do that in the middle of the map without being stopped, they deserve to win the game. And this map is in the SPL and I never saw something broken with that yet | ||
Billinator
United States86 Posts
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Atrbyg
United States513 Posts
Nice to see the XelNaga Towers time out on Flats. Seems like a good idea. | ||
TheDougler
Canada8302 Posts
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JOJOsc2news
3000 Posts
On January 17 2013 06:55 Billinator wrote: why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o Because the people of Phaethon haven't paid their energy bill. Doesn't seem to bad of an idea to me to be honest. Their vision is really important in the early game but later on becomes less and less crucial. It pretty much requires you to work a lot harder to gain vision (e.g. for tanks). I like the idea because it requires more map presence and activity (or so I hope). | ||
TheDougler
Canada8302 Posts
On January 17 2013 06:55 Billinator wrote: why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o Because they want to encourage scouting throughout the game, not just sending one guy over and forgetting about it for the rest of the game. I think that's a great change. Reduces cheese, but doesn't reward lazy play. | ||
TheDougler
Canada8302 Posts
On January 17 2013 02:58 Gfire wrote: In modern thinking, gold bases are fine and daybreak is bad and old. Get with it, man. ![]() I can't wait to see who does a better job microing their workers onto the gold minerals on Icarus, though. I'm having flashbacks to Kulas Extreme. I did really like Icarus when I first saw it and I'm glad it was picked up by GSL. Seems like a cool map to try... not too wonky but not completely orthodox either. Well, maybe it's pretty wonky... But I like it, anyway. Might watch more of this season than the previous, if I can find the time. In my opinion golds have been fine since the mule change a year ago. I'm sure plenty will disagree with me but once everyone could make use of gold equally I don't think there was a problem. We saw that in MLG for a while, they kept gold on Antiga (which is funny because it's a bad map for gold. He who holds the middle already has an advantage on that map. And yet still saw the same racial balances as Antiga without gold. I'm glad Kespa wasn't afraid to mess around with gold minerals. | ||
Babru
196 Posts
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TheDougler
Canada8302 Posts
On January 17 2013 07:22 Babru wrote: I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations). This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years. | ||
Babru
196 Posts
On January 17 2013 07:25 TheDougler wrote: This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years. I see. I dont think ive seen that map played in any tournament ive watched in a long time though. Anyways, like i said, lets remove watchtowers all together. | ||
EliteSK
Korea (South)251 Posts
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Lobotomist
United States1541 Posts
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yokohama
United States1116 Posts
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Nazeron
Canada1046 Posts
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Adreme
United States5574 Posts
On January 17 2013 07:29 Babru wrote: I see. I dont think ive seen that map played in any tournament ive watched in a long time though. Anyways, like i said, lets remove watchtowers all together. If your concern is ladder and tournament maps being too different than removing towers isnt going to change that because blizzard isnt going to remove towers from ladder maps anytime soon. | ||
ZigguratOfUr
Iraq16955 Posts
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chichom27
Ecuador56 Posts
Which ones? Is there another thread that talks about it? | ||
DavoS
United States4605 Posts
On January 16 2013 18:23 Tsubbi wrote: so no 3rd base for zerg on whirlwind and belshir, time travel indeed Must be a Protoss conservation plan, let them get to RO8 on two base all ins like 2011 | ||
BluePanther
United States2776 Posts
On January 17 2013 07:29 Babru wrote: I see. I dont think ive seen that map played in any tournament ive watched in a long time though. Anyways, like i said, lets remove watchtowers all together. There was a cool map a while ago that had destructible watch towers. | ||
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