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GSL Maps Announced - Page 13

Forum Index > SC2 General
270 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2013-01-17 00:45:11
January 17 2013 00:42 GMT
#241
On January 17 2013 09:01 chichom27 wrote:
Show nested quote +
On January 17 2013 06:41 DarkLordOlli wrote:
On January 17 2013 06:29 chichom27 wrote:
Why was abyssal city removed?


Because of huge racial imbalances.


Which ones? Is there another thread that talks about it?

http://www.teamliquid.net/tlpd/sc2-korean/maps/555_Crux_Abyssal_City_LE
Race Stats (non-mirrors):
TvZ: 10-16 (38.5%) [ Games ]
ZvP: 10-9 (52.6%) [ Games ]
PvT: 12-18 (40%) [ Games ]
On January 17 2013 09:35 BluePanther wrote:
Show nested quote +
On January 17 2013 07:29 Babru wrote:
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.



There was a cool map a while ago that had destructible watch towers.

Xelnaga fortress had a watchtower that stopped working after a set amount of time like the new Akilon ones.
http://www.teamliquid.net/tlpd/sc2-korean/maps/444_Crux_Xel'Naga_Fortress
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-01-17 00:59:46
January 17 2013 00:46 GMT
#242
hmmm don't know what to think of Icarus just yet, and I don't think it's on NA to fool around with ingame

Seems tough for Zerg from the image, but it also seems like a muta map ^_^. Yay for entertainment.

Surprised Daybreak is still in though. It's a great map, but it's too old. It's become the new metalopolis. Let it die already and add Bitfrost or something -_-
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
JunkkaGom
Profile Joined August 2010
Korea (South)855 Posts
Last Edited: 2013-01-17 01:11:20
January 17 2013 01:09 GMT
#243
I'm glad to see that most of you like our map choice.

We tried to make it as balanced as possible for current race standings.
Another thing we wanted to do was to try create as diverse play style as possible.
It's the last WOL season and we felt that lot of people(including us) are becoming somewhat bored with metagame.
We still left some old maps as to not make it too difficult for players to practice.
I wanted to add more screenshots from within the game but did not have enough time to manage it until announcement.

Of course, whether the choices have been good or bad won't be verified until we see the actual games, but overall we are satisfied with what we have come up with.
Workload overwhelming. It is a good day to work
Entirety
Profile Blog Joined April 2012
1423 Posts
Last Edited: 2013-01-17 01:25:34
January 17 2013 01:24 GMT
#244
Here is my opinion of the new map pool from Mvp's perspective, taken from the Mvp fan club:

Gone
GSL Abyssal City LE
      Mvp's Record: 5-3 (62.5%). This was actually a decent map for Mvp, so it's sad to see it go. This map helped Mvp win the NesTea award, after all.
GSL Antiga Shipyard
      Mvp's Record: 19-8 (70.4%). Nooo, we must say goodbye to the Mvp map itself, Antiga Shipyard! I had lots of memories of Mvp on this map, especially his TvZ. He had the most standard build ever: use the Reactor Hellion to apply pressure and deny Zerg's third, establish a quick 3 Orbital Command, and expand quickly. Then, he had beautiful Tank and Bunker placement so that the Zerg couldn't punish him, and he soon moved out with a classic Tank/Marine push and dismantled the Zerg. His play on Antiga Shipyard was so beautiful... Although I'm sure that other tournaments might keep Antiga Shipyard, this feels like the end of an era. I think Antiga Shipyard will always be known as Mvp's Map.
GSL Entombed Valley
      Mvp's Record: 14-8 (63.6%). This was another great map for Mvp. A lot of great maps for Mvp are lost this season, it seems.

Unchanged
GSL Cloud Kingdom
      Mvp's Record: 6-8 (42.9%). Cloud Kingdom isn't exactly Mvp's best map, but he'll have to deal with it again. Hopefully, he can turn his record around and dominate this map too.
GSL Daybreak
      Mvp's Record: 17-13 (56.7%). Daybreak is a decent map for Mvp though. Hopefully, it will continue to serve him well.

Revised
GSL Bel'Shir Vestige SE
      Mvp's Record (Bel'Shir Vestige): 2-3 (40.0%). Not much data on this map.
GSL Whirlwind SE
      Mvp's Record (Whirlwind): 3-8 (27.3%). Hopefully, the changes will help Mvp out, he seems to be struggling very badly here!

New
GSL Akilon Flats
GSL Icarus
KeSPA Neo Planet S

Overall Comments
As a spectator, new maps are always great. As a Mvp fan, the new maps excite me because I know that Mvp will pull out some amazing builds and it's always lovely to see Mvp play a new map. Perhaps he will pull out an imbalanced 2 Rax Bunker rush with ingenious Bunker placements, or he'll tailor a new build to the map (sort of like his beautiful TvZ Mech/Banshee build on Ohana).

However, I feel like these changes do not really help Mvp. First of all, he lost 3 of his best maps: Entombed Valley, Antiga Shipyard (The Mvp Map ), and Abyssal City. Then, we kept two of the maps that are decent for him (Daybreak and Cloud Kingdom), and we're revising two of his worst maps (Bel'Shir Vestige and Whirlwind). While the changes might help him out, I feel like he lost too many good maps and kept too many bad ones.

Overall verdict: The map pool change is bad for Mvp, but just wait and see what he'll do with the new ones. <3
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
BluePanther
Profile Joined March 2011
United States2776 Posts
January 17 2013 01:46 GMT
#245
honestly, i like seen short, micro-intensive games. More variation than the 2/3 base openings we always see these days.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
January 17 2013 02:01 GMT
#246
wow icarus looks REALLY interesting, i'd like to see the creator's thoughts on it though
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
January 17 2013 02:15 GMT
#247
Just remove Watch Towers from the game, it will be good for everyone.
"When the geyser died, a probe came out" - SirJolt
nomyx
Profile Joined June 2012
United States2205 Posts
January 17 2013 02:39 GMT
#248
I'm quitting SC2 if these maps ever get to ladder. Not fair to have 3rds blocking my third.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-01-17 02:54:34
January 17 2013 02:43 GMT
#249
On January 17 2013 11:39 nomyx wrote:
I'm quitting SC2 if these maps ever get to ladder. Not fair to have 3rds blocking my third.

The rocks don't block your third...

Just compare the new Whirlwind:

[image loading]

...to the old Whirlwind

[image loading]
ㅇㅅㅌㅅ
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 17 2013 02:46 GMT
#250
On January 17 2013 11:15 fabiano wrote:
Just remove Watch Towers from the game, it will be good for everyone.


Well, I feel they haven't experimented enough with the watch tower to reach such a decisive verdict. The 7 minute watch tower thing is cool, but they should add awesome features to the watch towers to try to balance them: why don't they try out Xel'naga sensor towers, or destructible towers, or towers with a weirdly shaped sight area, or towers that interfere with each other, so that if each side controls a tower, the overlap is not revealed for either player, or... Well, you get my point, they should try to create more inventive Xel'naga towers.
JDStrafe
Profile Joined January 2013
United States12 Posts
January 17 2013 03:31 GMT
#251
Antiga ;( </3
Follow :) https://twitter.com/StrafeJD Thanks!
HiTeK532
Profile Joined March 2011
Canada171 Posts
January 17 2013 04:27 GMT
#252
I feel like watch towers should be along the side of the map as opposed to the middle .
I play games not girls
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
January 17 2013 05:19 GMT
#253
ooh lol, why didn't i think that the rocks might not have been expo blockers >.< lol, i guess i was too used to seeing rock updates in blizz patches
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2013-01-17 05:41:45
January 17 2013 05:41 GMT
#254
Well most people made comments about two gold mineral patches on Icarus but I didn’t see comments that expansion on Icarus has only one gas. Imho having only one gas is much more crucial for gameplay than two gold patches.
Personally I like that.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 17 2013 09:31 GMT
#255
Someone needs to rephrase the wording on the Whirlwind SE to show that the rocks have been added to the ramp rather than on the 3rd.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2013 09:52 GMT
#256
GSL revealed the starting maps. Sniper vs Huk game 1 is on Icarus. They might be the first to play it if no one in groups A or B select it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Koerage
Profile Joined April 2012
Netherlands1220 Posts
January 17 2013 10:08 GMT
#257
looking forward to the new maps, hope that they change the metagame abit so daybreak and CK are also played differently, and that players will actually pick them to play rather than sticking to the known/changed maps
twsx
Profile Joined March 2012
Switzerland29 Posts
January 17 2013 11:10 GMT
#258
Kinda sad to see Antiga go. I mean, it makes sense, but it's been around for so long....
Say what?
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
January 17 2013 11:18 GMT
#259
With the Zerg favored maps being either removed or changed, and Protoss the least represented this season, a Terran Gsl champion should be expected!
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
jdsowa
Profile Joined March 2011
405 Posts
January 17 2013 14:08 GMT
#260
Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.
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