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United States97274 Posts
On January 17 2013 09:01 chichom27 wrote:Show nested quote +On January 17 2013 06:41 DarkLordOlli wrote:On January 17 2013 06:29 chichom27 wrote: Why was abyssal city removed? Because of huge racial imbalances. Which ones? Is there another thread that talks about it? http://www.teamliquid.net/tlpd/sc2-korean/maps/555_Crux_Abyssal_City_LE Race Stats (non-mirrors): TvZ: 10-16 (38.5%) [ Games ] ZvP: 10-9 (52.6%) [ Games ] PvT: 12-18 (40%) [ Games ]
On January 17 2013 09:35 BluePanther wrote:Show nested quote +On January 17 2013 07:29 Babru wrote:On January 17 2013 07:25 TheDougler wrote:On January 17 2013 07:22 Babru wrote: I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations). This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years. I see. I dont think ive seen that map played in any tournament ive watched in a long time though. Anyways, like i said, lets remove watchtowers all together. There was a cool map a while ago that had destructible watch towers. Xelnaga fortress had a watchtower that stopped working after a set amount of time like the new Akilon ones. http://www.teamliquid.net/tlpd/sc2-korean/maps/444_Crux_Xel'Naga_Fortress
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hmmm don't know what to think of Icarus just yet, and I don't think it's on NA to fool around with ingame
Seems tough for Zerg from the image, but it also seems like a muta map ^_^. Yay for entertainment.
Surprised Daybreak is still in though. It's a great map, but it's too old. It's become the new metalopolis. Let it die already and add Bitfrost or something -_-
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Korea (South)855 Posts
I'm glad to see that most of you like our map choice.
We tried to make it as balanced as possible for current race standings. Another thing we wanted to do was to try create as diverse play style as possible. It's the last WOL season and we felt that lot of people(including us) are becoming somewhat bored with metagame. We still left some old maps as to not make it too difficult for players to practice. I wanted to add more screenshots from within the game but did not have enough time to manage it until announcement.
Of course, whether the choices have been good or bad won't be verified until we see the actual games, but overall we are satisfied with what we have come up with.
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Here is my opinion of the new map pool from Mvp's perspective, taken from the Mvp fan club:
GoneGSL Abyssal City LE Mvp's Record: 5-3 (62.5%). This was actually a decent map for Mvp, so it's sad to see it go. This map helped Mvp win the NesTea award, after all. GSL Antiga Shipyard Mvp's Record: 19-8 (70.4%). Nooo, we must say goodbye to the Mvp map itself, Antiga Shipyard! I had lots of memories of Mvp on this map, especially his TvZ. He had the most standard build ever: use the Reactor Hellion to apply pressure and deny Zerg's third, establish a quick 3 Orbital Command, and expand quickly. Then, he had beautiful Tank and Bunker placement so that the Zerg couldn't punish him, and he soon moved out with a classic Tank/Marine push and dismantled the Zerg. His play on Antiga Shipyard was so beautiful... Although I'm sure that other tournaments might keep Antiga Shipyard, this feels like the end of an era. I think Antiga Shipyard will always be known as Mvp's Map. GSL Entombed Valley Mvp's Record: 14-8 (63.6%). This was another great map for Mvp. A lot of great maps for Mvp are lost this season, it seems. UnchangedGSL Cloud Kingdom Mvp's Record: 6-8 (42.9%). Cloud Kingdom isn't exactly Mvp's best map, but he'll have to deal with it again. Hopefully, he can turn his record around and dominate this map too. GSL Daybreak Mvp's Record: 17-13 (56.7%). Daybreak is a decent map for Mvp though. Hopefully, it will continue to serve him well. RevisedGSL Bel'Shir Vestige SE Mvp's Record ( Bel'Shir Vestige): 2-3 (40.0%). Not much data on this map. GSL Whirlwind SE Mvp's Record ( Whirlwind): 3-8 (27.3%). Hopefully, the changes will help Mvp out, he seems to be struggling very badly here! NewGSL Akilon Flats GSL Icarus KeSPA Neo Planet S Overall CommentsAs a spectator, new maps are always great. As a Mvp fan, the new maps excite me because I know that Mvp will pull out some amazing builds and it's always lovely to see Mvp play a new map. Perhaps he will pull out an imbalanced 2 Rax Bunker rush with ingenious Bunker placements, or he'll tailor a new build to the map (sort of like his beautiful TvZ Mech/Banshee build on Ohana). However, I feel like these changes do not really help Mvp. First of all, he lost 3 of his best maps: Entombed Valley, Antiga Shipyard (The Mvp Map ), and Abyssal City. Then, we kept two of the maps that are decent for him (Daybreak and Cloud Kingdom), and we're revising two of his worst maps (Bel'Shir Vestige and Whirlwind). While the changes might help him out, I feel like he lost too many good maps and kept too many bad ones. Overall verdict: The map pool change is bad for Mvp, but just wait and see what he'll do with the new ones. <3
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honestly, i like seen short, micro-intensive games. More variation than the 2/3 base openings we always see these days.
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wow icarus looks REALLY interesting, i'd like to see the creator's thoughts on it though
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Just remove Watch Towers from the game, it will be good for everyone.
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I'm quitting SC2 if these maps ever get to ladder. Not fair to have 3rds blocking my third.
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On January 17 2013 11:39 nomyx wrote: I'm quitting SC2 if these maps ever get to ladder. Not fair to have 3rds blocking my third. The rocks don't block your third...
Just compare the new Whirlwind:
...to the old Whirlwind
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On January 17 2013 11:15 fabiano wrote: Just remove Watch Towers from the game, it will be good for everyone.
Well, I feel they haven't experimented enough with the watch tower to reach such a decisive verdict. The 7 minute watch tower thing is cool, but they should add awesome features to the watch towers to try to balance them: why don't they try out Xel'naga sensor towers, or destructible towers, or towers with a weirdly shaped sight area, or towers that interfere with each other, so that if each side controls a tower, the overlap is not revealed for either player, or... Well, you get my point, they should try to create more inventive Xel'naga towers.
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I feel like watch towers should be along the side of the map as opposed to the middle .
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ooh lol, why didn't i think that the rocks might not have been expo blockers >.< lol, i guess i was too used to seeing rock updates in blizz patches
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Russian Federation221 Posts
Well most people made comments about two gold mineral patches on Icarus but I didn’t see comments that expansion on Icarus has only one gas. Imho having only one gas is much more crucial for gameplay than two gold patches. Personally I like that.
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Someone needs to rephrase the wording on the Whirlwind SE to show that the rocks have been added to the ramp rather than on the 3rd.
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looking forward to the new maps, hope that they change the metagame abit so daybreak and CK are also played differently, and that players will actually pick them to play rather than sticking to the known/changed maps
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Kinda sad to see Antiga go. I mean, it makes sense, but it's been around for so long....
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With the Zerg favored maps being either removed or changed, and Protoss the least represented this season, a Terran Gsl champion should be expected!
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Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.
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