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GSL Maps Announced

Forum Index > SC2 General
270 CommentsPost a Reply
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ichnaschekot
Profile Joined January 2011
380 Posts
Last Edited: 2013-01-16 13:31:27
January 16 2013 09:14 GMT
#1
Did not see a thread, yet.

http://www.gomtv.net/forum/view.gom?topicid=229420&cid=0&kind=8

*New Maps:
GSL Akilon Flats
GSL Icarus
KeSPA Neo Planet S

Revised Maps:
GSL Whirlwind SE
GSL Bel’Shir Vestige SE

Unchanged Maps:
GSL Daybreak
GSL Cloud Kingdom

Removed from the Map Pool:
GSL Entombed Valley
GSL Abyssal City
GSL Antiga Shipyard


"Destructible rocks have had their health lowered to 1000 (Take that, Dustin Browder)."


Thanks to Pandemona for this overview:

Map Pool

[image loading]


Revised Maps


GSL Bel’Shir Vestige SE
  • The tower at the fast expansion where overlords can hide has been removed.

  • Destructible rocks have been added to second expansions

  • The route from the second expansions to the center area is now a slope.

GSL Whirlwind SE
  • Destructible rocks have been added to both second expansions

  • Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.


New Maps!

KeSPA Neo Planet S
+ Show Spoiler [Neo Planet S] +

[image loading]


Akilon Flats
+ Show Spoiler [Arkilon Flats] +

[image loading]


GSL Icarus
+ Show Spoiler [GSL Icarus] +

[image loading]


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Parlortricks
Profile Blog Joined December 2011
United States111 Posts
Last Edited: 2013-01-16 09:20:06
January 16 2013 09:19 GMT
#2
The DB line is most bodacious. Can't wait until the final season!
Tsubbi
Profile Joined September 2010
Germany7968 Posts
January 16 2013 09:23 GMT
#3
so no 3rd base for zerg on whirlwind and belshir, time travel indeed
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2013-01-16 09:25:17
January 16 2013 09:23 GMT
#4
i don't know about icarius but the other ones looks really cool!
Maybe add pictures in the op?
liberate71
Profile Joined October 2011
Australia10252 Posts
January 16 2013 09:24 GMT
#5
The DB rocks comment is gold. I like the change they made to Akilon Flats too.

"The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes."
Minelord Stimfestor, also known as karma.
PixelNite
Profile Joined August 2011
France1008 Posts
January 16 2013 09:24 GMT
#6
Interesting changes, at least the gameplay will shift towards a zerg agressive playstyle
Crusnik
Profile Joined December 2010
United States5378 Posts
January 16 2013 09:24 GMT
#7
Interesting changes, will be cool how they play out. I also like how the Xelnaga tower will lose power, makes map presence more useful, can't wait to see what sort of play that brings out of people
Steam: rook492
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
January 16 2013 09:26 GMT
#8
Icarus looks cool!
aka: KTVindicare the Geeky Bartender
Fody03
Profile Joined July 2012
Italy310 Posts
January 16 2013 09:26 GMT
#9
"3. The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes. "

Thats for Akilon Flats: very interesting
Terrans
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
January 16 2013 09:26 GMT
#10
Looking forward to Planet S and Icarus.
Very interesting
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
HotShizz
Profile Blog Joined May 2011
France710 Posts
January 16 2013 09:27 GMT
#11
so whirlwind is still a thing. That's disappointing. I guess with all of the new and updated maps it should make for an interesting season.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51458 Posts
Last Edited: 2013-01-16 14:14:46
January 16 2013 09:30 GMT
#12
New maps ftw!
I don't like the golds on KeSPA map though golds are bad
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
January 16 2013 09:30 GMT
#13
About time new maps came into the map pool. Antiga feels super, super stale and old and I never particularly liked abyssal city.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 16 2013 09:31 GMT
#14
On January 16 2013 18:27 HotShizz wrote:
so whirlwind is still a thing. That's disappointing. I guess with all of the new and updated maps it should make for an interesting season.

whirlwinds a great map and has shown some really really good games. My favorite personally even though everytime I watch that map the zergs seem to lose >>.
When I think of something else, something will go here
19LaMbda
Profile Joined November 2011
South Africa55 Posts
January 16 2013 09:31 GMT
#15
I really like the changes GSL have done to the map pool especially those to Alkion, having those center watchtowers time out is a great idea! I wish Blizzard would think out the box like that when it comes to map design... Oh but wait then people who haven't played on it at least once will not understand how it works >_<
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
January 16 2013 09:32 GMT
#16
The temporary towers in Akilon Flats is pretty interesting. Are there any other tourney maps which do it?
algue
Profile Joined July 2011
France1436 Posts
January 16 2013 09:32 GMT
#17
Wow Icarus ! I can't foresee long macro games on this map
rly ?
Tsubbi
Profile Joined September 2010
Germany7968 Posts
January 16 2013 09:32 GMT
#18
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this
Timerly
Profile Blog Joined September 2010
Germany511 Posts
January 16 2013 09:34 GMT
#19
Any map pool without Arkanoid is a good map pool in my book.
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
January 16 2013 09:34 GMT
#20
Wow these are some amazing changes. O-o
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
January 16 2013 09:35 GMT
#21
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Gomtv doing their own balance tweaking
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FrozenProbe
Profile Joined March 2012
Italy276 Posts
January 16 2013 09:37 GMT
#22
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Because Blizzard won't balance the zerg race, torunaments have to put something to hold the ZvZfest.
algue
Profile Joined July 2011
France1436 Posts
January 16 2013 09:37 GMT
#23
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


If you can't balance the game, balance the maps !
rly ?
laegoose
Profile Joined June 2010
Russian Federation325 Posts
January 16 2013 09:37 GMT
#24
Naturals on Icarus have only 6 mineral patches, 2 of them gold. It encourages taking 2nd and 3rd bases earlier.
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 16 2013 09:39 GMT
#25
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this

as far i knpw these rock doesnt block expansion ͵ they just make the path to the e p more narrow
yo
Gantrithor87
Profile Joined July 2012
Australia2 Posts
January 16 2013 09:40 GMT
#26
does iccarus have a hidden natural with 1 gas and 2 gold minerals with the rest normal minerals???
skyyan
Profile Joined April 2012
United States74 Posts
January 16 2013 09:40 GMT
#27
It seems like (except for akilon flats), every change has made taking a 3rd more difficult. Can't say I agree with those changes.
http://us.battle.net/sc2/en/profile/457733/1/skyyan/
Tausken
Profile Joined March 2011
United States81 Posts
January 16 2013 09:41 GMT
#28
Should be fun to watch. The game has kind of stagnated into fast 3rd builds, and this could bring in some exciting old-school 2 base play.
Peace Through Power
Netsky
Profile Joined October 2010
Australia1155 Posts
January 16 2013 09:42 GMT
#29
I really like the good faith gesture from GOM to include a KeSPA map in their pool. That's awesome imo.

On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


SC2 is imbalanced in favour of Zerg since May 2012, it's an attempt to try and stop them taking an early third into collecting all the prize money. It won't work, but at least it's something.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 16 2013 09:44 GMT
#30
On January 16 2013 18:31 blade55555 wrote:
Show nested quote +
On January 16 2013 18:27 HotShizz wrote:
so whirlwind is still a thing. That's disappointing. I guess with all of the new and updated maps it should make for an interesting season.

whirlwinds a great map and has shown some really really good games. My favorite personally even though everytime I watch that map the zergs seem to lose >>.


Heh, you must be jinxing the zergs when you watch. Because it is generally a very good zerg map.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
January 16 2013 09:44 GMT
#31
On January 16 2013 18:27 HotShizz wrote:
so whirlwind is still a thing. That's disappointing. I guess with all of the new and updated maps it should make for an interesting season.


whirlwind is the best map atm rofl...
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2013-01-16 09:45:32
January 16 2013 09:45 GMT
#32
Rocks on the thirds?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 16 2013 09:45 GMT
#33
Whirlwind sort of a neo taldarim now?
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
January 16 2013 09:45 GMT
#34
were most likely gonna see a massive drop in winrates for zerg this season followed by eventual balancing out, then HoTS comes out and everything gets fucked
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 16 2013 09:46 GMT
#35
The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes.
plz take this too
Incredible Miracle
adan4real
Profile Joined November 2010
United States78 Posts
January 16 2013 09:46 GMT
#36
Akilon Flats

"The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes."

That is a really neat feature. I'm really pumped for the last WoL Season.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 16 2013 09:47 GMT
#37
Nice to see new maps but rocks at the thirds has never really worked, will be interesting to see how zergs do this season.
Nyvis
Profile Joined November 2012
France284 Posts
January 16 2013 09:47 GMT
#38
On January 16 2013 18:37 AngryPenguin wrote:
Show nested quote +
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Because Blizzard won't balance the zerg race, torunaments have to put something to hold the ZvZfest.


And the right way. The problem arose when the map pool switched towards easily defendable 3rds. About time they fix that.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
January 16 2013 09:49 GMT
#39
wow, that's... interesting.

On the one side, I really like the fact that the maps now require very different play styles and approaches.
On the other side, isn't PvZ with rocks on third kind of broken?

liberate71
Profile Joined October 2011
Australia10252 Posts
January 16 2013 09:49 GMT
#40
On January 16 2013 18:27 HotShizz wrote:
so whirlwind is still a thing. That's disappointing. I guess with all of the new and updated maps it should make for an interesting season.


Whirlwind brought us the two best T v T's of 2012

MMA vs MVP and Ryung vs Flash.
Minelord Stimfestor, also known as karma.
GTR
Profile Blog Joined September 2004
51409 Posts
January 16 2013 09:53 GMT
#41
Daybreak and Cloud Kingdom are becoming the modern day Python and Luna of SC2 =/
Commentator
Talack
Profile Joined September 2010
Canada2742 Posts
January 16 2013 09:53 GMT
#42
Jesus take out daybreak already that produces some of the worst games in the entire tournament
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2013-01-16 09:54:05
January 16 2013 09:53 GMT
#43
On January 16 2013 18:49 liberate71 wrote:
Show nested quote +
On January 16 2013 18:27 HotShizz wrote:
so whirlwind is still a thing. That's disappointing. I guess with all of the new and updated maps it should make for an interesting season.


Whirlwind brought us the two best T v T's of 2012

MMA vs MVP and Ryung vs Flash.

It also brought a slew of fantastic tvt's, such as DRG vs Ryung.

On January 16 2013 18:53 GTR wrote:
Daybreak and Cloud Kingdom are becoming the modern day Python and Luna of SC2 =/

Your name looked so much cooler in red
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-01-16 09:59:07
January 16 2013 09:58 GMT
#44
Icarus will either be the best or worst thing to ever happen in sc2.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2013-01-16 10:01:16
January 16 2013 10:00 GMT
#45
On January 16 2013 18:58 Teoita wrote:
Icarus will either be the best or worst thing to ever happen in sc2.

Sounds like Arkanoid
ㅇㅅㅌㅅ
negativedge
Profile Joined December 2011
4279 Posts
January 16 2013 10:03 GMT
#46
On January 16 2013 18:32 MCXD wrote:
The temporary towers in Akilon Flats is pretty interesting. Are there any other tourney maps which do it?


Xel'Naga Fortress did back in mid 2011
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 16 2013 10:06 GMT
#47
Where do they get this stuff.
Comprehensive strategic intention: DNE
Nublakhan
Profile Joined February 2011
United States12 Posts
Last Edited: 2013-01-16 10:10:05
January 16 2013 10:09 GMT
#48
Planet S is my favorite of the new Kespa maps, glad to get the opportunity to see more of it. (Although I never did figure out the reasoning for the up/down bumps compared to just using LOS blockers). I'm really looking to see how the Xel'Naga change in Akilon Flats works out, and if we see something similar in future maps. Icarus looks cool; I like that color scheme, but there is so much going on from the overhead view I can hardly follow what the paths look like. Tyring to use the rich minerals in the natural to promote aggression is a neat idea. I'm sure people like being able to watch the players interact with each other, if they can promote more interactions without disturbing balance at large, they're sure to get more folks watching.
Lysergic
Profile Joined December 2010
United States355 Posts
January 16 2013 10:13 GMT
#49
Will someone with a KR account please send me a replay played on the new maps so I can publish the maps to NA.
Upload to http://www.drop.sc

Need:
GSL Akilon Flats
GSL Icarus
GSL Whirlwind SE
GSL Bel'Shir Vestige SE


I already published KeSPA maps so I don't need a Neo Planet S replay.
algue
Profile Joined July 2011
France1436 Posts
January 16 2013 10:14 GMT
#50
I just realised on Ikarion : the neutral supply depot is at the top of the ramp, how is a terran and protoss supposed to wall ?
It also seem that it's easier for the attacker than the defender to switch between the main ramp and the 2nd
rly ?
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 16 2013 10:18 GMT
#51
GSL Icarus looks super awful imo, guess we will have to see next week.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
January 16 2013 10:21 GMT
#52
So GomTV is going to use KeSPA maps...interesting
twitter@RickyMarou
achan1058
Profile Joined February 2012
1091 Posts
January 16 2013 10:23 GMT
#53
Dustin Browder probably won't notice, seeing that his face is probably glued to proleague now, with Arkanoid. Anyways, Icarus is a weird map. 2 patches gold, backdoor expo, etc. It's either going to turn out brilliant or horrible.
Noizhende
Profile Joined January 2012
Austria328 Posts
January 16 2013 10:25 GMT
#54
Oooo, GSL Icarus looks funky!
Die neuen Tempel haben schon Risse - künftige Ruinen - einst wächst Gras auch über diese Stadt - über ihre letzte Schicht
trada
Profile Joined August 2012
Germany347 Posts
January 16 2013 10:27 GMT
#55
glad to see antiga gone.
~
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
January 16 2013 10:28 GMT
#56
Icarus... where's the third supposed to go?!
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
January 16 2013 10:30 GMT
#57
On January 16 2013 18:49 liberate71 wrote:
Show nested quote +
On January 16 2013 18:27 HotShizz wrote:
so whirlwind is still a thing. That's disappointing. I guess with all of the new and updated maps it should make for an interesting season.


Whirlwind brought us the two best T v T's of 2012

MMA vs MVP and Ryung vs Flash.


How could you forget GuMiho vs. MMA as the best TvT of 2012?
Godwrath
Profile Joined August 2012
Spain10115 Posts
Last Edited: 2013-01-16 10:35:15
January 16 2013 10:31 GMT
#58
On January 16 2013 18:47 Nyvis wrote:
Show nested quote +
On January 16 2013 18:37 AngryPenguin wrote:
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Because Blizzard won't balance the zerg race, torunaments have to put something to hold the ZvZfest.


And the right way. The problem arose when the map pool switched towards easily defendable 3rds. About time they fix that.


Problem with zerg isn't easily defendable 3rds (with lings, creep and queens, everything is defendable to harass), the problem is how fast they can take and saturate a third.

Easily defendable 3rds is something that affects protoss way more.
DasHawk
Profile Joined August 2010
Denmark362 Posts
January 16 2013 10:31 GMT
#59
Nice to see GSL bringing in one of the KesPa maps in their pool. Hopefully we will keep seeing both organisations working togeather on the map stuff, so that we don't end up with 2 completely different mappools.

Kinda sad to see Entombed and Abyssal city go - kinda liked both maps. Even though Entombed is getting old, but diden't think that Abyssal got a fair chance - but on the other hand i can't really recall many/if any good matches on the map. But i would much much rather have seen Daybreak removed from the mapool, yes i know its a good map and its quite balanced. But JESUS CHRIST its been in the map pool for sooooooooo long, and is getting super super stale :-/
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-01-16 10:32:26
January 16 2013 10:31 GMT
#60
I didn't like Whirlwind at all because of how easily snipeable the third is. Nice to see them address this. The map has shown great TvZ and TvT games, hoping to see some cool protoss games on it now too!
Super glad to see Abyssal City go, Bel'Shir Vestige sounds way better now. Icarus is something new, we'll have to see how it works. Planet S is a fun map, seems more balanced now. Immortal all ins were pretty easy here.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Lunareste
Profile Joined July 2011
United States3596 Posts
January 16 2013 10:39 GMT
#61
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.
KT FlaSh FOREVER
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 16 2013 10:44 GMT
#62
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-01-16 10:48:36
January 16 2013 10:45 GMT
#63
Maybe someday GOM/KESPA will actually mess with the economy of normal SC2 by changing the number of mineral patches or vespene geysers per base (i.e. FRB). That would be nice, if not downright balance the game themselves.
Glad to see that GOM/KESPA are not afraid to do things like this. A step in a better direction!
T P Z sagi
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 16 2013 10:55 GMT
#64
On January 16 2013 19:31 Godwrath wrote:
Show nested quote +
On January 16 2013 18:47 Nyvis wrote:
On January 16 2013 18:37 AngryPenguin wrote:
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Because Blizzard won't balance the zerg race, torunaments have to put something to hold the ZvZfest.


And the right way. The problem arose when the map pool switched towards easily defendable 3rds. About time they fix that.


Problem with zerg isn't easily defendable 3rds (with lings, creep and queens, everything is defendable to harass), the problem is how fast they can take and saturate a third.

Easily defendable 3rds is something that affects protoss way more.


Exactly. I'd like to add, easy third were actually added to give Protoss a fighting chance vs zerg in macro games (as in not dieing to a million roaches while taking a third).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
zERG_bONG
Profile Joined December 2012
United States4 Posts
January 16 2013 10:55 GMT
#65
I'm very excited :3 Can't wait to see what happens! Stephanooooo
4sdddddddddddddddddd
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
January 16 2013 10:57 GMT
#66
I'm really interested in Icarus. Is that two gold mineral patches in the natural backdoor expansion? That's a lot of fun. A breath of fresh air overall I think. It's going to be cool to see when more interactive stuff enters the maps instead of the rather straightforward way we see maps constructed. Good job Gom!
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 16 2013 10:58 GMT
#67
Nice to see some new maps, but oh god why is Daybreak still in there.
http://na.op.gg/summoner/userName=FLABREZU
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 16 2013 10:59 GMT
#68
YESSSSS!!! New maps is awesome... :3

lol DB
11/5/14 CATACLYSM | The South West's worst Falco main
Luisa_2
Profile Joined August 2011
Germany200 Posts
January 16 2013 11:00 GMT
#69
quite interesting idd. I'm curious ond Zerg match-ups
"Tasteless,why did the Colossus fall over?" "Why?" " Because it was imbalanced"
snakeyezz
Profile Joined April 2011
South Africa26 Posts
January 16 2013 11:01 GMT
#70
:D:D Naow goodbye Xel Naga towers <3 Welcome truth of scouting and random building spotters
"NOOOOOOOOOOOO jimmy"
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
January 16 2013 11:03 GMT
#71
On January 16 2013 19:44 DarkLordOlli wrote:
Show nested quote +
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.

Yep. According to their own words:

SE map changes:

1. Destructible rocks have been added to both second expansions.

2. Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions
followed by aggressive play.


By "quick 2nd expansions," I assume that they mean quick 3rd bases, which wouldn't make sense if there were rocks directly on top of the expansions
ㅇㅅㅌㅅ
sunless
Profile Joined November 2011
62 Posts
Last Edited: 2013-01-16 11:07:42
January 16 2013 11:03 GMT
#72
Big changes in the map pool, really hard to predict how it will affect the overall balance. But I agree it seems pretty clear gom were not happy with the balance in the previous map pool last season. Nice to see that Antiga and Ohana are gone. Neo Planet S has given fun games in proleague, I like that they picked it, changes to it all seem reasonable too. On the other hand, Icarus looks really really weird, I hope they had it tried sufficiently, plus they don't give any indication of how long it takes to push from one side of the map to the other. Also sad to see they did not try to come up with a new, more balanced version of abyssal city, 'twas quite a fun map overall and we have seen sooooo many games on daybreak that they could have let it go. About fixing Whirlwind, I hope they did not screw up a good map, as we have seen some sick games on that map last year

EDIT: or was ohana already gone last season? ^^
"-Probes transferring. -An SCV as well. A little bit of an identity problem over there."
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 16 2013 11:03 GMT
#73
Icarus looks HUGE. Me likey
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 16 2013 11:07 GMT
#74
Wait, where is the third on Icarus?
11/5/14 CATACLYSM | The South West's worst Falco main
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2013-01-16 11:18:46
January 16 2013 11:13 GMT
#75
"The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes."

I dont like this. The experience on ladder should be the same as in tournaments, and this just took the gap to a whole new level. Introducing an odd 7 minute rule? Such an ugly way to go about it.

Perhaps just remove 2 of the 4 watchtowers? Or relocate positions of certain watchtowers? And meenwhile, let blizzard know you have a problem with watchtowers right now so they can go about making a good solution for it, 7 minute rule is just stupid.
paddyz
Profile Joined May 2011
Ireland628 Posts
January 16 2013 11:13 GMT
#76
Is Icarus colourblind friendly?
Other then that they look decent from what I can tell out of game. Wonder if its a political decision to go for both GSL and KeSPA maps + to have more GSL maps.

Wonder if cheese or multi pronged attacks will become more popular with the lower Hps on the rocks.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 16 2013 11:22 GMT
#77
Yes to new maps! Also I hope the western tournaments take a look into the books of their Korean counterparts and stop meddling with the maps just so that they have a reason to add their tournament name in front of it, I LOOK AT YOU MLG!
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 16 2013 11:31 GMT
#78
Wow, compared to what i'm used to , these are some big changes.
I really like new additions, as well as changes to old maps in general.

Way to go, gsl!
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 16 2013 11:33 GMT
#79
From what I'm seeing, the new trend now is to mix in some maps that promote macro play with some maps that promote aggression and also some maps that are in between.

Since they haven't changed, Daybreak and Cloud Kingdom, will remain the big macro maps, Whirlwind also promotes macro play but allows for a lot of aggression due to the size of it, Akilon Flats seems to be in the same vein after you secure your 3rd. After that, Bel'Shir Vestige, Planet S and Icarus seem to promote a lot of aggression with the 3rd either blocked or very hard to take, expect action to start from the two base stage and emphasis to be placed on trying to secure further expos.

Overall a nice change of direction, I really hated the movement into only macro games and BL/Infestor.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 16 2013 11:34 GMT
#80
Nice to see new maps. Now I just wish they would announce who is starting on what map for the games next week.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
January 16 2013 11:36 GMT
#81
yay no more antiga!
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 16 2013 11:37 GMT
#82
On January 16 2013 19:44 DarkLordOlli wrote:
Show nested quote +
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.


totally , many ppl think its blockin the third , no it isnt!
yo
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 16 2013 11:38 GMT
#83

1. The tower at the fast expansion where overlords can hide has been removed.


I like this change the best. I think more maps needs to do this. Or at least change the locations of the spots.

I think after the OL speed buff, one of there reasons we see much more zerg dominance is the strength of the zerg early/mid game. They can vary from extremely aggressive to extremely greedy (due to Queen's). Plus the fact that this 'safe' spots give the zerg the most intel for the least cost. So greedy play is nearly impossible to punish.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2013-01-16 11:41:00
January 16 2013 11:39 GMT
#84
3. The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes.


huh, interesting change

Icarus looks like it'll be really hard to hold that third/fourth
Tsubbi
Profile Joined September 2010
Germany7968 Posts
January 16 2013 11:39 GMT
#85
On January 16 2013 20:37 Killmouse wrote:
Show nested quote +
On January 16 2013 19:44 DarkLordOlli wrote:
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.


totally , many ppl think its blockin the third , no it isnt!


could someone with access to the korean server check the new maps please?
imre
Profile Blog Joined November 2011
France9263 Posts
January 16 2013 11:40 GMT
#86
On January 16 2013 20:37 Killmouse wrote:
Show nested quote +
On January 16 2013 19:44 DarkLordOlli wrote:
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.


totally , many ppl think its blockin the third , no it isnt!


Destructible rocks have been added to both second expansions

Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.

yeah totally not blocking the 3rd and protecting it will encourage aggressive play.
Zest fanboy.
Drake
Profile Joined October 2010
Germany6146 Posts
January 16 2013 11:40 GMT
#87
neo planet s = jaeh nice map
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-01-16 11:44:24
January 16 2013 11:42 GMT
#88
On January 16 2013 20:38 vthree wrote:
Show nested quote +

1. The tower at the fast expansion where overlords can hide has been removed.


I like this change the best. I think more maps needs to do this. Or at least change the locations of the spots.

I think after the OL speed buff, one of there reasons we see much more zerg dominance is the strength of the zerg early/mid game. They can vary from extremely aggressive to extremely greedy (due to Queen's). Plus the fact that this 'safe' spots give the zerg the most intel for the least cost. So greedy play is nearly impossible to punish.
i agree, certainly in combination with late-mid/ late game strength.

But back to the change, i think it's not a very bad thing that zergs need to worry more about scouting. Daybreak is another example of too easy scouting possibilities, due to 'towers' everywhere.
TeeTS
Profile Joined June 2011
Germany2762 Posts
January 16 2013 11:43 GMT
#89
I don't know if I like a map like Icarus, where you are basically forced to do a heavy 2base play. taking a third there seems nearly impossible for every race (even zerg may have a hard time!!).
Don't know, this is the first time, I don't like the new GSL maps...
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
January 16 2013 11:46 GMT
#90
2 foreigners, the 3 original kings of their races (MVP, nestea, mc), fresh new maps, an elite 32 with barely any weak links, and a brand spanking new year... What an awesome code S we will have!

Folks, if you haven't already, go buy your Gsl tickets now!
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Netsky
Profile Joined October 2010
Australia1155 Posts
January 16 2013 11:47 GMT
#91
Just to be clear:

The rocks that have been added on Whirlwind and Belshir are not blocking the expansions for being taken (ie. from Zerg taking an early third), they are just creating a wall at the second expansions, making them slightly easier to defend.
zBro
Profile Joined March 2011
Finland448 Posts
January 16 2013 11:47 GMT
#92
Akilon Flats looks a bit like one of those HOTS maps.
JKM
Profile Joined November 2011
Denmark419 Posts
January 16 2013 11:49 GMT
#93
Akilon seems like an okay map with the revisions to reduce power of xel'naga towers.

KeSPA Neo Planet S also looks great, except for that middle section with 2 gold bases. Kindda looks like if one player secures heavy mapcontrol, he can take those behind it and make his contain much stronger. It could also be a good thing, since camping on 2-3 bases could be punished by the opponent by just grabbing those gold bases and setting up a light contain.

Icarus I don't really know about. The map texture makes it really hard to evaluate the map from a picture alone, but it doesn't look atrocious!

overall good changes to mappool!
1338, one upping 1337
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
January 16 2013 11:53 GMT
#94
On January 16 2013 20:43 TeeTS wrote:
I don't know if I like a map like Icarus, where you are basically forced to do a heavy 2base play. taking a third there seems nearly impossible for every race (even zerg may have a hard time!!).
Don't know, this is the first time, I don't like the new GSL maps...

Third looks still pretty close to main. I don't know how can anyone still like the "3 bases for free with no army backup", especially for Zerg. It doesn't mean you're forced to heavy 2 base play, just you can't mindlessly expand in the first 5 minutes. Get another base when you can defend it, that seems only fair. Get rid of the free scouting ovie spots, get rid of Xel'Naga towers. I welcome these changes which allow more reactionary and more dynamic play, you should play the opponent, not just the map.
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
Elite_
Profile Joined June 2012
United States4259 Posts
January 16 2013 12:01 GMT
#95
On January 16 2013 20:47 zBro wrote:
Akilon Flats looks a bit like one of those HOTS maps.

That's because it is...
Raynes
Profile Joined January 2013
United States12 Posts
January 16 2013 12:01 GMT
#96
I'm liking the emphasis on aggression and map presence, it's a swing back to Starcraft BW and will force more advanced and malleable play styles, which I think will benefit Starcraft 2 immensely.
Gratitude is the attitude that controls the altitude of life.
Elite_
Profile Joined June 2012
United States4259 Posts
January 16 2013 12:04 GMT
#97
On January 16 2013 21:01 Raynes wrote:
I'm liking the emphasis on aggression and map presence, it's a swing back to Starcraft BW and will force more advanced and malleable play styles, which I think will benefit Starcraft 2 immensely.

Me too. It's basically GOM coming in and saying "Fuck your metagame. It's boring. Do something other than turtle." I approve of this message.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
January 16 2013 12:12 GMT
#98
Finally no more Antiga and Entombed! These maps were so boring for me.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
tryq
Profile Joined December 2011
Germany24 Posts
January 16 2013 12:20 GMT
#99
Let's hope we are all heading towards a Watchtower-free future.

nice new maps (my first opinion, let s see how it will be after the first games), wp GOM
HonorZ
Profile Blog Joined August 2010
France858 Posts
Last Edited: 2013-01-16 12:23:19
January 16 2013 12:23 GMT
#100
I liked abyssal city. Why does it have to go ?

Does anyone now if it's imbalanced ?
"If you don't drop sweat today you'll drop tears tomorrow"
Cinim
Profile Joined April 2011
Denmark866 Posts
January 16 2013 12:24 GMT
#101
On January 16 2013 18:42 Netsky wrote:
I really like the good faith gesture from GOM to include a KeSPA map in their pool. That's awesome imo.

Show nested quote +
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


SC2 is imbalanced in favour of Zerg since May 2012, it's an attempt to try and stop them taking an early third into collecting all the prize money. It won't work, but at least it's something.


Stop talking bullshit, after a while all agreed that queen didn't change anything to the zerg, just zerg using their infestors better and people not knowing how to counter them properly. They do it because recently the community have wished for new dynamics in map, to change how people approach these maps and keep it interesting.
It's all because people like proleague a lot these days over other tournaments because of all the new plays, new maps= more new plays, and especially if they don't have same layout as other with just slightly different size/texture
Hell, it's about time
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
January 16 2013 12:24 GMT
#102
i'm so fucking hyped for this season. even moreso after seeing this. damn.
TY <3 Cure <3 Inno <3 Special <3
imre
Profile Blog Joined November 2011
France9263 Posts
January 16 2013 12:29 GMT
#103
On January 16 2013 21:24 Cinim wrote:
Show nested quote +
On January 16 2013 18:42 Netsky wrote:
I really like the good faith gesture from GOM to include a KeSPA map in their pool. That's awesome imo.

On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


SC2 is imbalanced in favour of Zerg since May 2012, it's an attempt to try and stop them taking an early third into collecting all the prize money. It won't work, but at least it's something.


Stop talking bullshit, after a while all agreed that queen didn't change anything to the zerg, just zerg using their infestors better and people not knowing how to counter them properly. They do it because recently the community have wished for new dynamics in map, to change how people approach these maps and keep it interesting.
It's all because people like proleague a lot these days over other tournaments because of all the new plays, new maps= more new plays, and especially if they don't have same layout as other with just slightly different size/texture


heavy infestor usage was fotm before may 2012 lol, just the queen/ovi allowed the Z to take 6free gas without being punished vT.
Zest fanboy.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 16 2013 12:30 GMT
#104
Ikarus looks good because the GSL map team are finally doing something new with their map design.

I cannot and do not want to believe that Daybreak and Cloud Kingdom are still in the map pool, they bring staler games than Antiga did :\/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
January 16 2013 12:32 GMT
#105
On January 16 2013 21:24 Cinim wrote:
Show nested quote +
On January 16 2013 18:42 Netsky wrote:
I really like the good faith gesture from GOM to include a KeSPA map in their pool. That's awesome imo.

On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


SC2 is imbalanced in favour of Zerg since May 2012, it's an attempt to try and stop them taking an early third into collecting all the prize money. It won't work, but at least it's something.


Stop talking bullshit, after a while all agreed that queen didn't change anything to the zerg, just zerg using their infestors better and people not knowing how to counter them properly. They do it because recently the community have wished for new dynamics in map, to change how people approach these maps and keep it interesting.
It's all because people like proleague a lot these days over other tournaments because of all the new plays, new maps= more new plays, and especially if they don't have same layout as other with just slightly different size/texture

haha, no. the queen buff was pretty huge in stifling terran openings.
ModeratorRetired LR Bonjwa
TL+ Member
Krogan
Profile Joined January 2011
Sweden375 Posts
January 16 2013 12:37 GMT
#106
Looks like an amazing map pool, really looking forward to the two new GSL maps.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-01-16 12:52:52
January 16 2013 12:49 GMT
#107
to bad the city goes, i liked units floating upward. Any the xel naga change on Akilon Flats is interesting. Hope it gets picked up as it allows to place xel naga towers in really strong place to make early aggression a bit weaker, without hurting the lategame. Sounds like it would allow to make more different maps.

Oh Icarus having a far away expansion with a choke. Hope this map stays till we see those expansions taken and held by a few units.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 16 2013 12:55 GMT
#108
finally theres a new map that looks original. I just hope that they reintroduce 3-player map someday, add another 4-player map and reduce the number of 2-player ones
Evangelist
Profile Blog Joined June 2011
1246 Posts
January 16 2013 13:10 GMT
#109
I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.

It's almost as if they understood how the game works...
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 16 2013 13:11 GMT
#110
Can someone upload this to EU? Please!
Flying, sOs, free, Light, Soulkey & ZerO
Insoleet
Profile Joined May 2012
France1806 Posts
January 16 2013 13:16 GMT
#111
On January 16 2013 22:10 Evangelist wrote:
I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.

It's almost as if they understood how the game works...

yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 16 2013 13:21 GMT
#112
Too bad they didn't take Bifrost instead of Daybreak. Arkanoid would be probably too much, but Bifrost is cool.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-01-16 13:25:29
January 16 2013 13:22 GMT
#113
On January 16 2013 22:16 Insoleet wrote:
Show nested quote +
On January 16 2013 22:10 Evangelist wrote:
I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.

It's almost as if they understood how the game works...

yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!


By punishing a greedy FFE with aggression?

There's plenty of Zerg attacks that don't have to be all in, it's just early SC2 seems to have programmed it into zerg players mind that if they make a unit before 15 minutes then they're behind. Zerg is perfectly fine to be even on bases in this game (for at least a little while), the only reason they take an extra one is because it's easier to take a third base with your third hatch than it is to just put it in your base for production.

It's a complete myth (unless zerg are going mass baneling) that zerg cannot be cost efficient with roach/hydra or even lings.

It's one of the major issues with map design because people say that a protoss player needs to get an early third (because zergs get an early third for free against an FFE currently), but by making that third easier to take for protoss it gives zergs an easier fourth base which forgoes any form of aggression in the middle of the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-01-16 13:25:43
January 16 2013 13:24 GMT
#114
On January 16 2013 22:16 Insoleet wrote:
Show nested quote +
On January 16 2013 22:10 Evangelist wrote:
I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.

It's almost as if they understood how the game works...

yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!


Well, apparently (according to GOM, as far as I understand their press release) they think of something like:
quick expo, in base 3rd hatch, make units to destroy rocks, expand and put on pressure with the units.
I think the reason why they lowered the health of the rocks is because they think that will enable to zerg to put on pressure earlier compared to regular rocks, after they took down the said rocks.

Anyways, that is their plan. I'm looking forward to see whether it will work out or not.

edit: obviously with inbase 3rd hatch, it will make parting's soul train even stronger, as there is only one central location where it has to hit (the natural) and all rally units from the zerg only come from one direction.
derthy
Profile Joined June 2012
United States79 Posts
January 16 2013 13:25 GMT
#115
Good bye Antiga Shipyard. You were the host of many great and terrible games. I will never forget.
sitromit
Profile Joined June 2011
7051 Posts
January 16 2013 13:29 GMT
#116
So many silly comments in this thread about added rocks. Do you people actually look to see where the rocks are before you begin whining about Zerg? The rocks are added to the ramps, to make tighter chokes, presumably to make it easier for Toss to defend, not to prevent Zerg from getting a quick 3rd.
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
January 16 2013 13:31 GMT
#117
Really liking the changes, especially the xelnaga change. Excited to see how it changes the way players try to get map awareness.
And I'm glad to see Antiga go!
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2013-01-16 13:40:41
January 16 2013 13:34 GMT
#118
On January 16 2013 22:16 Insoleet wrote:
Show nested quote +
On January 16 2013 22:10 Evangelist wrote:
I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.

It's almost as if they understood how the game works...

yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!


The rocks are not blocking the expo, they're just on the ramps to make tighter chokes. GOM is not that stupid to make 3 hatch builds impossible, they actually understand the game.
Ctesias
Profile Joined December 2012
4595 Posts
January 16 2013 13:34 GMT
#119
Looks like a very nice map pool. Especially glad that both Antiga Shipyard and Entombed Valley are gone. Also like Gom's show of good will to use a Kespa map.
Flash | Mvp
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 16 2013 13:42 GMT
#120
On January 16 2013 20:40 sAsImre wrote:
Show nested quote +
On January 16 2013 20:37 Killmouse wrote:
On January 16 2013 19:44 DarkLordOlli wrote:
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.


totally , many ppl think its blockin the third , no it isnt!


Destructible rocks have been added to both second expansions

Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.

yeah totally not blocking the 3rd and protecting it will encourage aggressive play.



yes totally !

+ Show Spoiler +
[image loading]


zoom in

and belshir

+ Show Spoiler +
[image loading]


source:
+ Show Spoiler +
http://www.thisisgame.com/board/view.php?id=1423696&category=13438



stop talkin about rock blockin third exp and zergs arnt able to expand fast third blabla
yo
Kitaen
Profile Joined June 2011
Austria466 Posts
January 16 2013 13:43 GMT
#121
On January 16 2013 19:14 algue wrote:
I just realised on Ikarion : the neutral supply depot is at the top of the ramp, how is a terran and protoss supposed to wall ?
It also seem that it's easier for the attacker than the defender to switch between the main ramp and the 2nd


it's raised
ejozl
Profile Joined October 2010
Denmark3340 Posts
January 16 2013 13:44 GMT
#122
Abyssal City had potential, make third a little easier and remove the damn water theme!
But glad to see 2 not very good maps for Protoss macro play go.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Malinor
Profile Joined November 2008
Germany4719 Posts
January 16 2013 13:46 GMT
#123
Daybreak and Cloud Kingdom... Lord, why do you do this to me.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
amazingoopah
Profile Joined January 2010
United States1925 Posts
January 16 2013 13:57 GMT
#124
noo, rocks got nerfed... we need a patch to fix that!!
Cook
Profile Joined May 2011
France130 Posts
January 16 2013 13:59 GMT
#125
Seems to be a really interesting map pool to me : ]

Can't wait to see them played. Especially Icarus.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-01-16 14:10:22
January 16 2013 14:02 GMT
#126
Neo Planet S is a really cool map. There have been some amazing games on it on Proleague.

Too bad they didn't get rid of Daybreak.

I like the other changes they made to Bel'Shir Vestige and Whirlwind. The change to hide "overlord towers" at the natural is something that should happen on more maps since that often gives so much free important info to Zerg that the other races don't really have any way to get.

double edit: Apparently I misread.

Edit: Also 2 gold patches at the natural on that new map. What? That seems really cool though. The GSL map makers seem to be taking inspiration from the Kespa map makers and adding crazy to their maps, which is exactly what this game needs after a year of rather stagnant gameplay on maps that are all kinda too similar.

It definitely seems like they want to help the 5 Protoss out a bit.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 16 2013 14:17 GMT
#127
wow this is awesome news
Progamerpls no copy pasterino
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2013-01-16 14:26:10
January 16 2013 14:25 GMT
#128
No reason to take a free overlord scout away on one map but leave it on cloud kingdom and daybreak. Shit needs to go.
Adreme
Profile Joined June 2011
United States5574 Posts
January 16 2013 14:31 GMT
#129
Two gold patches at the natural is kinda weird but I can dig it. Im curious how it will play out so I certainly want to see more of it.

It is a shame that Daybreak is still in the map pool but hopefully HotS will bring about the retirement of one of the great (albeit dated) WoL maps.
Adreme
Profile Joined June 2011
United States5574 Posts
January 16 2013 14:32 GMT
#130
On January 16 2013 22:43 Kitaen wrote:
Show nested quote +
On January 16 2013 19:14 algue wrote:
I just realised on Ikarion : the neutral supply depot is at the top of the ramp, how is a terran and protoss supposed to wall ?
It also seem that it's easier for the attacker than the defender to switch between the main ramp and the 2nd


it's raised


I wonder how it would play out since you cant repair a neutral supply depot so for example you cant go cc first at the top of the ramp I believe.
Reval
Profile Joined January 2012
United States297 Posts
January 16 2013 14:35 GMT
#131
On January 16 2013 18:37 algue wrote:
Show nested quote +
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


If you can't balance the game, balance the maps !


The Brood War approach.

That worked so this can as well
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
January 16 2013 14:35 GMT
#132
the new maps are very protoss favored, also since the 2 protoss maps got removed/reworked, the 5 protoss players are gonna go further than youd think
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Shinespark
Profile Joined June 2011
Chile843 Posts
January 16 2013 14:39 GMT
#133
Thank god Antiga is gone, among other things. Good job, Gom
"I, for one, welcome our new Korean overlords."
Lunareste
Profile Joined July 2011
United States3596 Posts
January 16 2013 14:42 GMT
#134
On January 16 2013 23:35 X3GoldDot wrote:
the new maps are very protoss favored, also since the 2 protoss maps got removed/reworked, the 5 protoss players are gonna go further than youd think


Then Wings of Liberty can end just as the Brood War did, with a Protoss victory =)
KT FlaSh FOREVER
Veriol
Profile Joined October 2010
Czech Republic502 Posts
January 16 2013 14:43 GMT
#135
Can someone upload those to EU? I only found Neo Planet S
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
TAMinator
Profile Joined February 2011
Australia2706 Posts
January 16 2013 14:45 GMT
#136
These look like more balanced maps compared to the kespa ones
algue
Profile Joined July 2011
France1436 Posts
January 16 2013 14:46 GMT
#137
On January 16 2013 23:42 Lunareste wrote:
Show nested quote +
On January 16 2013 23:35 X3GoldDot wrote:
the new maps are very protoss favored, also since the 2 protoss maps got removed/reworked, the 5 protoss players are gonna go further than youd think


Then Wings of Liberty can end just as the Brood War did, with a Protoss victory =)


A terran victory for the end of Wings of Liberty would be better !
rly ?
Herect
Profile Joined January 2012
Brazil216 Posts
Last Edited: 2013-01-16 14:50:07
January 16 2013 14:47 GMT
#138
The changes on Icarus are quite bizarre. I think GSL is buying the FRB thing, let's see how it goes.

No easy third base. And the back base can give a mineral/gas income boost, but for a short amount of time since has less total resources. The extra income allows players get bigger and stronger armies faster and with less worker supply. But porbably it can't remake them since resources will run out.

At this point, there will be two options: Two base all-in or using this stronger army to get more bases. Let's see what will happen.
discator
Profile Joined March 2011
Germany639 Posts
January 16 2013 14:50 GMT
#139
Ladder pool pls

Blizzard pls

I am fed up with LoL^^
;;
Fusa
Profile Joined March 2010
Canada148 Posts
January 16 2013 14:55 GMT
#140
lol, 2 gold mineral patch in the back expo on icarus just makes me laugh
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
January 16 2013 15:01 GMT
#141
They're removing Antiga!! YESSSSSS!!!
thejamster
Profile Joined December 2010
Canada71 Posts
January 16 2013 15:04 GMT
#142
lol, finally fix ladder spawns on antiga and entombed. GSL immediately removes them
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2013 15:17 GMT
#143
Kind of glad Antiga and entombed it removed they were getting a little stale. Should be an interesting season with the new maps, and I am surprised they took a Kespa map. Pretty psyched.
WriterRecently Necro'd (?)
Tobblish
Profile Joined August 2011
Sweden6404 Posts
January 16 2013 15:19 GMT
#144
PlanetS:

Sorry but two gold bases in the middle of the map to the player that controls the game is stupid.
But the games coming from the Proleague have been quite entertaining but I see the gold bases in the middle ot be a big setback.

Akilon Flats:

I personally don't like this map because as Terran you can easily bunker rush the 1st expansion.
The changes made are quite good but I have some doubt that we will see good games from the map.
So many free bases sure but it's a map with a big choke in the middle with a high ground on either side, turtle turtle the best?
The curse is real
zkeller51
Profile Joined September 2012
United States25 Posts
January 16 2013 15:33 GMT
#145
why wont they get rid of whirlwind its garbage!!!
I want Ohana back

Looks to me like they are getting ready for HOTS
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 16 2013 15:37 GMT
#146
Icarus looks a wee bit like Jungle Basin on a different tile set albeit with a much more complex attack routes.
Noocta
Profile Joined June 2010
France12578 Posts
January 16 2013 15:38 GMT
#147
It's simple, but re adding rocks to 3rd base is probably the implest way to fix PvZ.
" I'm not gonna fight you. I'm gonna kick your ass ! "
LoveTool
Profile Joined April 2012
Sweden143 Posts
January 16 2013 15:41 GMT
#148
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


= deliberate nerf of zerg late game?
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
January 16 2013 15:45 GMT
#149
Does anybody know who is sponsoring GSL this season?
I saw a rumour on playxp that this season's sponsor is SK telecom...... Cant be true right? I mean Kespa chairman is from one of the board of directors from SK telecom...
어헣 ↗ 어헣 ↗
sitromit
Profile Joined June 2011
7051 Posts
January 16 2013 15:50 GMT
#150
On January 17 2013 00:41 LoveTool wrote:
Show nested quote +
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


= deliberate nerf of zerg late game?


For the 100th time, the rocks do NOT block the expansion, can people please know what they're talking about, before they start talking about nerfs and whining about balance?
Tsubbi
Profile Joined September 2010
Germany7968 Posts
January 16 2013 15:56 GMT
#151
On January 17 2013 00:50 sitromit wrote:
Show nested quote +
On January 17 2013 00:41 LoveTool wrote:
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


= deliberate nerf of zerg late game?


For the 100th time, the rocks do NOT block the expansion, can people please know what they're talking about, before they start talking about nerfs and whining about balance?


to be fair the announcement lacks pictures of the map and the wording is very misleading, everybody was basically safe to assume it blocks the 3rd
geokilla
Profile Joined May 2011
Canada8225 Posts
January 16 2013 15:58 GMT
#152
Destructible rocks...? No more fast thirds for Protoss and Zerg. Terran just got a bit stronger. We can already build a third OC and not lift it till the time is right.
Callynn
Profile Joined December 2010
Netherlands917 Posts
January 16 2013 15:58 GMT
#153
I enjoy new maps, but without wanting to sound rude to the maker - I think Neo Planet looks very amateuristic compared to many of the monthly mapper winners I've seen. Very good that at least there is incentive to refreshing the pool for tournaments though
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 16 2013 16:03 GMT
#154
Icarus, despite having a few gold mineral patches and an inside base, the third is very far away and hard to defend. I would expect a lot of 2 base zerg on this map even in ZvT and especially in ZvP
133 221 333 123 111
ZeeSC2
Profile Joined May 2011
United States134 Posts
January 16 2013 16:16 GMT
#155
wow lots of changes! ^^ should mix things up a bit. I think they should have added a different Kespa map, maybe CalDeum. Mainly cause I really like how unique that map is and all the cool features they have on it
Cocoba
Profile Joined February 2011
Canada352 Posts
January 16 2013 16:17 GMT
#156
Is it just me but on Icarus your natural has 2 patches of high yield minerals?
:D
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 16 2013 16:24 GMT
#157
Omg those comments about the rocks on Whirlwind are hilarious. Someone posts how its Taldarim LE now, next one corrects him. Post immediately after complains again. The OP should better update it haha.
Still wonder how it is possible to think there are rocks blocking a hatch from going down, when it is stated in the next line that it is expected people take a fast 3rd now because of the rocks.
Noocta
Profile Joined June 2010
France12578 Posts
January 16 2013 16:24 GMT
#158
On January 17 2013 00:58 geokilla wrote:
Destructible rocks...? No more fast thirds for Protoss and Zerg. Terran just got a bit stronger. We can already build a third OC and not lift it till the time is right.


To be honest, zerg domination has a lot to do with how easy it is to get fast 3 bases.
Limitting a zerg on 2 bases longer by map structure should have been done month ago instead of us keep playing on Ohana, Daybreak, Entombed and all that jazz
" I'm not gonna fight you. I'm gonna kick your ass ! "
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
January 16 2013 16:24 GMT
#159
Icarus looks b-e-a-utiful. Glad there are some pretty good and big changes here.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
tsuxiit
Profile Joined July 2010
1305 Posts
January 16 2013 16:37 GMT
#160
I'm skeptical of that Icarus map, everything else looks good.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
January 16 2013 16:37 GMT
#161
When do GSL start?
sitromit
Profile Joined June 2011
7051 Posts
January 16 2013 16:46 GMT
#162
On January 17 2013 01:24 FeyFey wrote:
Omg those comments about the rocks on Whirlwind are hilarious. Someone posts how its Taldarim LE now, next one corrects him. Post immediately after complains again. The OP should better update it haha.
Still wonder how it is possible to think there are rocks blocking a hatch from going down, when it is stated in the next line that it is expected people take a fast 3rd now because of the rocks.


Right? And it still goes on. People just can't read apparently.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
January 16 2013 16:51 GMT
#163
On January 17 2013 01:17 Cocoba wrote:
Is it just me but on Icarus your natural has 2 patches of high yield minerals?

No, I see them too

Very nice addition! I am actually surprised that this is the first map I see this on. This actually might add some spice to the early game.

I think all present maps should have 1-2 gold patches in their main, just to see how this would change the game
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Al Bundy
Profile Joined April 2010
7257 Posts
January 16 2013 16:51 GMT
#164
Thank Flash for the temporary Xel'naga towers. Sounds like a great idea.
o choro é livre
Nuclease
Profile Joined August 2011
United States1049 Posts
January 16 2013 17:03 GMT
#165
Finally Abyssal and Antiga are gone...what shitty maps.

When I saw Bel'Shir Vestige at first I thought it was Bel'Shit Beach. Was about to lose my mind.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
January 16 2013 17:07 GMT
#166
Love GSL

Love the new maps/changes !!

With one exception of Entombed Valley.. I always thought very good games were created on that map.. oh well

Great overall.. GSL is without a doubt the best SC2 / E-Sports show ever made... Very high quality, very professional with great casters and exceptional game directing (Legend)...

Really want to underline how big of an impact the game directing has.. Huge shoutout to Legend who is a grandmaster observer and truly a legend in my eyes.. thank you

+ Show Spoiler +
Sorry for going off-topic with that, just had to mention it
Confuse
Profile Joined October 2009
2238 Posts
January 16 2013 17:14 GMT
#167
Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.


Why would they add a suggestion to the new maps announcement? Seems a bit silly

Loving Neo Planet and Icarus; do all Kespa maps run without watchtowers? Icarus terrain just seems fun mid to late game.
If we fear what we do not understand, then why is ignorance bliss?
RiSkysc2
Profile Joined September 2011
696 Posts
January 16 2013 17:18 GMT
#168
NOOOOOOOOOOOOOOOOO akilon flats is soooooooooooooooooo bad
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 16 2013 17:19 GMT
#169
I like the tiny gold spots in Icarus. That said, I love ICCUP Icarus as well (check that map out)
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Serinox
Profile Joined August 2011
Germany5224 Posts
January 16 2013 17:24 GMT
#170
Hm, I still would like to see KeSPA Neo Bifrost instead of Akilon Flats, but still nice changes to the mappool overall
HolyExlxF
Profile Joined March 2011
United States256 Posts
January 16 2013 17:25 GMT
#171
Really not a fan of Daybreak still in the pool. Others are cool, though.
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
convention
Profile Joined October 2011
United States622 Posts
January 16 2013 17:25 GMT
#172
"The tower at the fast expansion where overlords can hide has been removed."

Wow, I have been waiting for maps to start doing this ever since the queen/overlord buff. Everyone complained that now queens are excellent all-around defense, so zergs could have a non-risky build if they wanted, then zerg also got even better scouting with fast overlords. And yet, maps like cloud kingdom STILL have towers outside of the natural so you can't even leave your base without zerg knowing. I'm so excited for these sort of changes to start happening. If zerg is dominating the scene, then start removing aspects of maps that only zerg are able to use.
HappyZerGling
Profile Blog Joined February 2011
Ukraine161 Posts
January 16 2013 17:30 GMT
#173
good maps, very good ideas to allow players to play different styles, not only camping on 3 bases ^^
happy me, happy skill, happy win :D twitch.tv/happyzerg https://twitter.com/HappyZerG1
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 16 2013 17:33 GMT
#174
On January 17 2013 02:14 Confuse wrote:
Show nested quote +
Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.


Why would they add a suggestion to the new maps announcement? Seems a bit silly

Loving Neo Planet and Icarus; do all Kespa maps run without watchtowers? Icarus terrain just seems fun mid to late game.

To explain themselves & their intentions with the change most likely.
Like Tinkerbelle, I leave behind a sparkly residue.
Cyanocyst
Profile Joined October 2010
2222 Posts
January 16 2013 17:39 GMT
#175
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Yeah i have concerns about this as well. With Protoss being able to safely FE due to the distance, and now Z's 3rd is really is really delayed. I don't see this is as the right way to balance Whirlwind or Vestige.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
xAriA
Profile Blog Joined August 2010
United States58 Posts
January 16 2013 17:39 GMT
#176
Love this new map pool change, only questionable map I personally don't like it Alkion Flats. But should be a pretty good season to kick off the year.
Cyanocyst
Profile Joined October 2010
2222 Posts
January 16 2013 17:41 GMT
#177
On January 17 2013 01:51 Al Bundy wrote:
Thank Flash for the temporary Xel'naga towers. Sounds like a great idea.

This has been done before, remember Xelnaga Fortress?
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
January 16 2013 17:45 GMT
#178
On January 17 2013 02:19 GhandiEAGLE wrote:
I like the tiny gold spots in Icarus. That said, I love ICCUP Icarus as well (check that map out)

I have mixed feelings about the tiny gold spots.
To me this basically say hey call down your mules here. On the other hand i feel like allowing players to collect money slightly faster in the early game, could move the game along more quickly so i like it in that aspect.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2013-01-16 17:46:58
January 16 2013 17:46 GMT
#179
Whirlwind, "Destructible rocks have been added to both second expansions."

Bad, no one has been wanting more rocks.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36996 Posts
January 16 2013 17:49 GMT
#180
Oo;; siiiiiiiiiiick changes!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Jepsyn
Profile Blog Joined April 2011
Canada364 Posts
January 16 2013 17:53 GMT
#181
Daybreak is like the best map ever. so happy thats still around.. they are removing the gold bases from that one map though right?
"Wonder what this game would be like if protoss units cost money" - IdrA
fireforce7
Profile Joined June 2010
United States334 Posts
January 16 2013 17:55 GMT
#182
Whoa, Icarus and Neo Planet look sick! If only they were on ladder now haha
I'm terranfying
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 16 2013 17:57 GMT
#183
On January 17 2013 02:45 Cyanocyst wrote:
Show nested quote +
On January 17 2013 02:19 GhandiEAGLE wrote:
I like the tiny gold spots in Icarus. That said, I love ICCUP Icarus as well (check that map out)

I have mixed feelings about the tiny gold spots.
To me this basically say hey call down your mules here. On the other hand i feel like allowing players to collect money slightly faster in the early game, could move the game along more quickly so i like it in that aspect.

mules mine the same amount of mineral, doesnt matter gold or blue minerals
yo
LighT.
Profile Joined December 2010
Canada4501 Posts
January 16 2013 17:57 GMT
#184
Replace CK or daybreak with bifrost and it would have been perfect
algue
Profile Joined July 2011
France1436 Posts
January 16 2013 17:58 GMT
#185
On January 17 2013 02:53 Jepsyn wrote:
Daybreak is like the best map ever. so happy thats still around.. they are removing the gold bases from that one map though right?


What ? Daybreak is the most boring map ever when it comes to late game, both players are camping ! CK is way more entertaining when comes the time to build a 4th and 5th base !
rly ?
Gfire
Profile Joined March 2011
United States1699 Posts
January 16 2013 17:58 GMT
#186
On January 17 2013 02:53 Jepsyn wrote:
Daybreak is like the best map ever. so happy thats still around.. they are removing the gold bases from that one map though right?

In modern thinking, gold bases are fine and daybreak is bad and old. Get with it, man.

I can't wait to see who does a better job microing their workers onto the gold minerals on Icarus, though. I'm having flashbacks to Kulas Extreme.

I did really like Icarus when I first saw it and I'm glad it was picked up by GSL. Seems like a cool map to try... not too wonky but not completely orthodox either. Well, maybe it's pretty wonky... But I like it, anyway. Might watch more of this season than the previous, if I can find the time.
all's fair in love and melodies
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 16 2013 17:59 GMT
#187
On January 17 2013 02:53 Jepsyn wrote:
Daybreak is like the best map ever. so happy thats still around.. they are removing the gold bases from that one map though right?


Daybreak was the best map ever. It's getting extremely stale, and it needs to be replaced fast. I can understand GSL not wanting to start the new year with a completely new mappool, but i still hope that next season daybreak and CK will be gone at least.
convention
Profile Joined October 2011
United States622 Posts
January 16 2013 18:00 GMT
#188
On January 17 2013 02:46 Babru wrote:
Whirlwind, "Destructible rocks have been added to both second expansions."

Bad, no one has been wanting more rocks.

Everyone wants earlier aggression though. I think most people don't care how it's done as long as it's not sit back and macro for 12 minutes.
Noocta
Profile Joined June 2010
France12578 Posts
January 16 2013 18:00 GMT
#189
On January 17 2013 02:45 Cyanocyst wrote:
Show nested quote +
On January 17 2013 02:19 GhandiEAGLE wrote:
I like the tiny gold spots in Icarus. That said, I love ICCUP Icarus as well (check that map out)

I have mixed feelings about the tiny gold spots.
To me this basically say hey call down your mules here. On the other hand i feel like allowing players to collect money slightly faster in the early game, could move the game along more quickly so i like it in that aspect.


MULES have no different mining on gold patch since like a YEAR.
" I'm not gonna fight you. I'm gonna kick your ass ! "
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
January 16 2013 18:01 GMT
#190
I like how they put in just a couple gold mineral rocks in Icarus, and at a sheltered semi-natural expansion at that. Perhaps that was the way they should've been implemented in maps from the start.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
forsooth
Profile Joined February 2011
United States3648 Posts
January 16 2013 18:12 GMT
#191
Daybreak needs to go. Sick of seeing it.
algue
Profile Joined July 2011
France1436 Posts
January 16 2013 18:15 GMT
#192
I feel like if Icarus turns out to be a great map we will see more and more 1 gaz base BW style
Would be fun to see !
rly ?
Hodgyy
Profile Joined January 2012
138 Posts
January 16 2013 18:15 GMT
#193
Sweet! glad to see some new maps, they all know what they need to do. This is great to see :D
Syntechi!
PhOeniX[MinD]
Profile Joined August 2008
361 Posts
January 16 2013 18:51 GMT
#194
icarus looks weird but i will take a better look of it at GSL
KT_FlaSh #1
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 16 2013 18:53 GMT
#195
I can't believe they put akilon flats, it's pretty bad, but otherwise the map pool is really great! I'm really happy they removed entombed and antigua shityard
Try another route paperboy.
BradenKuntz
Profile Joined May 2011
Canada59 Posts
January 16 2013 18:56 GMT
#196
I'm excited to see these new maps, They look like they'll be a lot of fun to watch on!
And is it just me, or do I see two gold mineral patches in the natural expansion on GSL Icarus? That could be interesting.
WeedRa
Profile Joined February 2011
Germany815 Posts
January 16 2013 19:14 GMT
#197
FINALLY Antiga gone!

Waited since day 1 to remove this map, now my dream came true ^^
unit
Profile Blog Joined March 2009
United States2621 Posts
January 16 2013 19:26 GMT
#198
omg kespa neo planet s looks amazing, it looks so good it makes me want to play sc2 again for the first time in almost half a year O__O
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
January 16 2013 19:27 GMT
#199
Its about time GOM brought back timed destructive watch towers. They only did that for one map, I can't remember which.
Big J
Profile Joined March 2011
Austria16289 Posts
January 16 2013 19:29 GMT
#200
Wow, finally Gold/Blue mixed bases! I have been saying this forever
Mortal
Profile Blog Joined November 2010
2943 Posts
January 16 2013 19:33 GMT
#201
LOL Akilon Flats. What a shit decision. Absolutely the worst map they've put in in a while. The mixed minerals are pretty dumb imo. Guess we'll see if it yields anything interesting or turns out to just be a normal expand with a little bit of extra love.
The universe created an audience for itself.
RanDomFox
Profile Joined November 2012
United States84 Posts
January 16 2013 19:39 GMT
#202
GOLD?!

O.O
Work hard, be kind and amazing things will happen
thezanursic
Profile Blog Joined July 2011
5478 Posts
January 16 2013 19:40 GMT
#203
I thought they were gonna port Icarus, but they didn't -.-
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
Last Edited: 2013-01-16 19:43:14
January 16 2013 19:42 GMT
#204
What's up with the rocks and the gold minerals? I thought GSL stopped that stuff.
Chameleons Cast No Shadows
Snow948
Profile Joined June 2012
Germany83 Posts
January 16 2013 19:43 GMT
#205
Icarus has some gold patches, or?
Intersting to see how it works...
Koriel
Profile Joined September 2012
United States19 Posts
January 16 2013 19:46 GMT
#206
I would have really liked if they had KESPA Neo Bifrost in the map pool, that map has really grown on me.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 16 2013 19:59 GMT
#207
On January 17 2013 04:27 Meteora.GB wrote:
Its about time GOM brought back timed destructive watch towers. They only did that for one map, I can't remember which.


Xel'naga fortress had a timed one.

ICCUP Testbug had a destroyable one.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mjae
Profile Joined February 2012
Sweden79 Posts
January 16 2013 20:20 GMT
#208
Big changes! i hope that its a good pool change.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
January 16 2013 21:07 GMT
#209
looking forward to see games on these maps.
phyre112
Profile Joined August 2009
United States3090 Posts
January 16 2013 21:18 GMT
#210
On January 17 2013 04:46 Raysdan wrote:
I would have really liked if they had KESPA Neo Bifrost in the map pool, that map has really grown on me.


I much prefer the zerg and protoss play on Neo Bifrost to their play on Neo Planet S, but the Terran play is better on Neo Planet S.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
January 16 2013 21:20 GMT
#211
I am very glad that they removed Abyssal City, one of the worst maps for Protoss and Terran (to a certain extent) against Zerg and Antiga, which was a 2-base fest for the toss. But it sucks for Terran because it has a lost a good map for them. And Entombed Valley was a guaranteed Protoss win because of the easy to secure third base.

I'm really liking this! ^^
Seed's # 1 fan!!! #ForVengeance
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
January 16 2013 21:24 GMT
#212
A lot of changes. It's...interesting. We'll just have to wait until they actually get played to see.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
January 16 2013 21:24 GMT
#213
On January 16 2013 21:23 HonorZ wrote:
I liked abyssal city. Why does it have to go ?

Does anyone now if it's imbalanced ?


It was EXTREMELY imbalanced for Toss and Terran against Zerg. The third was very hard to defend for P/T. But I am going to miss the floating death animation!
Seed's # 1 fan!!! #ForVengeance
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
January 16 2013 21:29 GMT
#214
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


Hopefully the destructible rock change will help.
chichom27
Profile Joined November 2009
Ecuador56 Posts
January 16 2013 21:29 GMT
#215
Why was abyssal city removed?
Love always wins.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 16 2013 21:32 GMT
#216
The gold mineral patches are back?!
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
dextrin303
Profile Joined May 2011
Sweden320 Posts
January 16 2013 21:34 GMT
#217
always nice with new maps
although those two gold bases in the middle seem too close.. inb4 planetaries and tanks
Toads
Profile Blog Joined February 2009
Canada1795 Posts
January 16 2013 21:35 GMT
#218
As a zerg I LOVE Icarus :O
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 16 2013 21:41 GMT
#219
On January 17 2013 06:29 chichom27 wrote:
Why was abyssal city removed?


Because of huge racial imbalances.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 16 2013 21:43 GMT
#220
On January 17 2013 06:34 dextrin303 wrote:
always nice with new maps
although those two gold bases in the middle seem too close.. inb4 planetaries and tanks


If someone manages to do that in the middle of the map without being stopped, they deserve to win the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
January 16 2013 21:45 GMT
#221
A few peculiar decisions made by the GSL team regarding map balance. I wonder how the games will go now.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Toads
Profile Blog Joined February 2009
Canada1795 Posts
January 16 2013 21:49 GMT
#222
On January 17 2013 06:43 Qikz wrote:
Show nested quote +
On January 17 2013 06:34 dextrin303 wrote:
always nice with new maps
although those two gold bases in the middle seem too close.. inb4 planetaries and tanks


If someone manages to do that in the middle of the map without being stopped, they deserve to win the game.

And this map is in the SPL and I never saw something broken with that yet
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Billinator
Profile Joined July 2012
United States86 Posts
January 16 2013 21:55 GMT
#223
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o
MKP, Select, DeMusliM
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
Last Edited: 2013-01-16 22:04:57
January 16 2013 22:04 GMT
#224
Icarus looks like an interesting map.

Nice to see the XelNaga Towers time out on Flats. Seems like a good idea.
TheDougler
Profile Joined April 2010
Canada8302 Posts
January 16 2013 22:04 GMT
#225
Icarus is neat! I wonder how the 2 gold patches will affect play...
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 16 2013 22:05 GMT
#226
On January 17 2013 06:55 Billinator wrote:
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o


Because the people of Phaethon haven't paid their energy bill.

Doesn't seem to bad of an idea to me to be honest. Their vision is really important in the early game but later on becomes less and less crucial. It pretty much requires you to work a lot harder to gain vision (e.g. for tanks). I like the idea because it requires more map presence and activity (or so I hope).
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
TheDougler
Profile Joined April 2010
Canada8302 Posts
January 16 2013 22:06 GMT
#227
On January 17 2013 06:55 Billinator wrote:
why the hell do the xelnaga power down after 7 minutes in akilon flats? 0_o


Because they want to encourage scouting throughout the game, not just sending one guy over and forgetting about it for the rest of the game. I think that's a great change. Reduces cheese, but doesn't reward lazy play.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
TheDougler
Profile Joined April 2010
Canada8302 Posts
January 16 2013 22:19 GMT
#228
On January 17 2013 02:58 Gfire wrote:
Show nested quote +
On January 17 2013 02:53 Jepsyn wrote:
Daybreak is like the best map ever. so happy thats still around.. they are removing the gold bases from that one map though right?

In modern thinking, gold bases are fine and daybreak is bad and old. Get with it, man.

I can't wait to see who does a better job microing their workers onto the gold minerals on Icarus, though. I'm having flashbacks to Kulas Extreme.

I did really like Icarus when I first saw it and I'm glad it was picked up by GSL. Seems like a cool map to try... not too wonky but not completely orthodox either. Well, maybe it's pretty wonky... But I like it, anyway. Might watch more of this season than the previous, if I can find the time.


In my opinion golds have been fine since the mule change a year ago. I'm sure plenty will disagree with me but once everyone could make use of gold equally I don't think there was a problem. We saw that in MLG for a while, they kept gold on Antiga (which is funny because it's a bad map for gold. He who holds the middle already has an advantage on that map. And yet still saw the same racial balances as Antiga without gold.

I'm glad Kespa wasn't afraid to mess around with gold minerals.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Babru
Profile Joined September 2010
196 Posts
January 16 2013 22:22 GMT
#229
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).
TheDougler
Profile Joined April 2010
Canada8302 Posts
January 16 2013 22:25 GMT
#230
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Babru
Profile Joined September 2010
196 Posts
January 16 2013 22:29 GMT
#231
On January 17 2013 07:25 TheDougler wrote:
Show nested quote +
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
January 16 2013 22:30 GMT
#232
Far 3rd on Neo Planet S and Icarus...Interesting to see any playstyle changes caused by the maps with all these super fast 3 hatch builds and triple cc builds as of late.
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 16 2013 22:59 GMT
#233
icarus looks like it could produce some interesting games for zvt. zvp...i don't see how you could lose as protoss on that map. probably don't even need a forge to fe
Teching to hive too quickly isn't just a risk: it's an ultrarisk
yokohama
Profile Joined February 2005
United States1116 Posts
January 16 2013 23:06 GMT
#234
It is cool that GSL is adopting Kespa maps. I don't see a map that I don't like, hopefully it will make this a good season. Gold expansions on Neo Planet S should be interesting, and I love the lack of watch towers. The timer on the watch tower in Alkalon Flats is an idea I like and I feel it should be played with more in the future. I am very excited!
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 16 2013 23:20 GMT
#235
awesome changes, cant wait to see how gsl plays out on these new maps
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Adreme
Profile Joined June 2011
United States5574 Posts
January 16 2013 23:23 GMT
#236
On January 17 2013 07:29 Babru wrote:
Show nested quote +
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.


If your concern is ladder and tournament maps being too different than removing towers isnt going to change that because blizzard isnt going to remove towers from ladder maps anytime soon.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2013 23:35 GMT
#237
Icarus seems like a really interesting map, since grabbing a third seems really difficult. I wonder how Zerg will fare on this map though.
chichom27
Profile Joined November 2009
Ecuador56 Posts
January 17 2013 00:01 GMT
#238
On January 17 2013 06:41 DarkLordOlli wrote:
Show nested quote +
On January 17 2013 06:29 chichom27 wrote:
Why was abyssal city removed?


Because of huge racial imbalances.


Which ones? Is there another thread that talks about it?
Love always wins.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 17 2013 00:28 GMT
#239
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


Must be a Protoss conservation plan, let them get to RO8 on two base all ins like 2011
"KDA is actually the most useless stat in the game" Aui_2000
BluePanther
Profile Joined March 2011
United States2776 Posts
January 17 2013 00:35 GMT
#240
On January 17 2013 07:29 Babru wrote:
Show nested quote +
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.



There was a cool map a while ago that had destructible watch towers.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2013-01-17 00:45:11
January 17 2013 00:42 GMT
#241
On January 17 2013 09:01 chichom27 wrote:
Show nested quote +
On January 17 2013 06:41 DarkLordOlli wrote:
On January 17 2013 06:29 chichom27 wrote:
Why was abyssal city removed?


Because of huge racial imbalances.


Which ones? Is there another thread that talks about it?

http://www.teamliquid.net/tlpd/sc2-korean/maps/555_Crux_Abyssal_City_LE
Race Stats (non-mirrors):
TvZ: 10-16 (38.5%) [ Games ]
ZvP: 10-9 (52.6%) [ Games ]
PvT: 12-18 (40%) [ Games ]
On January 17 2013 09:35 BluePanther wrote:
Show nested quote +
On January 17 2013 07:29 Babru wrote:
On January 17 2013 07:25 TheDougler wrote:
On January 17 2013 07:22 Babru wrote:
I like nerfing watchtowers, but i dont like some odd 7 minute rule that makes the gap between ladder and tournament experience even bigger. I would be ok with removing them from the game completely to be honest, when i think about it i actually would like that very much (im zerg so i got free scouts with speedlings all game long anyways, not to mention placing out overlords with speed on key locations).


This is nothing new though. This has been around in some tournament maps such as Testbug for almost 2 years.


I see. I dont think ive seen that map played in any tournament ive watched in a long time though.

Anyways, like i said, lets remove watchtowers all together.



There was a cool map a while ago that had destructible watch towers.

Xelnaga fortress had a watchtower that stopped working after a set amount of time like the new Akilon ones.
http://www.teamliquid.net/tlpd/sc2-korean/maps/444_Crux_Xel'Naga_Fortress
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-01-17 00:59:46
January 17 2013 00:46 GMT
#242
hmmm don't know what to think of Icarus just yet, and I don't think it's on NA to fool around with ingame

Seems tough for Zerg from the image, but it also seems like a muta map ^_^. Yay for entertainment.

Surprised Daybreak is still in though. It's a great map, but it's too old. It's become the new metalopolis. Let it die already and add Bitfrost or something -_-
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
JunkkaGom
Profile Joined August 2010
Korea (South)855 Posts
Last Edited: 2013-01-17 01:11:20
January 17 2013 01:09 GMT
#243
I'm glad to see that most of you like our map choice.

We tried to make it as balanced as possible for current race standings.
Another thing we wanted to do was to try create as diverse play style as possible.
It's the last WOL season and we felt that lot of people(including us) are becoming somewhat bored with metagame.
We still left some old maps as to not make it too difficult for players to practice.
I wanted to add more screenshots from within the game but did not have enough time to manage it until announcement.

Of course, whether the choices have been good or bad won't be verified until we see the actual games, but overall we are satisfied with what we have come up with.
Workload overwhelming. It is a good day to work
Entirety
Profile Blog Joined April 2012
1423 Posts
Last Edited: 2013-01-17 01:25:34
January 17 2013 01:24 GMT
#244
Here is my opinion of the new map pool from Mvp's perspective, taken from the Mvp fan club:

Gone
GSL Abyssal City LE
      Mvp's Record: 5-3 (62.5%). This was actually a decent map for Mvp, so it's sad to see it go. This map helped Mvp win the NesTea award, after all.
GSL Antiga Shipyard
      Mvp's Record: 19-8 (70.4%). Nooo, we must say goodbye to the Mvp map itself, Antiga Shipyard! I had lots of memories of Mvp on this map, especially his TvZ. He had the most standard build ever: use the Reactor Hellion to apply pressure and deny Zerg's third, establish a quick 3 Orbital Command, and expand quickly. Then, he had beautiful Tank and Bunker placement so that the Zerg couldn't punish him, and he soon moved out with a classic Tank/Marine push and dismantled the Zerg. His play on Antiga Shipyard was so beautiful... Although I'm sure that other tournaments might keep Antiga Shipyard, this feels like the end of an era. I think Antiga Shipyard will always be known as Mvp's Map.
GSL Entombed Valley
      Mvp's Record: 14-8 (63.6%). This was another great map for Mvp. A lot of great maps for Mvp are lost this season, it seems.

Unchanged
GSL Cloud Kingdom
      Mvp's Record: 6-8 (42.9%). Cloud Kingdom isn't exactly Mvp's best map, but he'll have to deal with it again. Hopefully, he can turn his record around and dominate this map too.
GSL Daybreak
      Mvp's Record: 17-13 (56.7%). Daybreak is a decent map for Mvp though. Hopefully, it will continue to serve him well.

Revised
GSL Bel'Shir Vestige SE
      Mvp's Record (Bel'Shir Vestige): 2-3 (40.0%). Not much data on this map.
GSL Whirlwind SE
      Mvp's Record (Whirlwind): 3-8 (27.3%). Hopefully, the changes will help Mvp out, he seems to be struggling very badly here!

New
GSL Akilon Flats
GSL Icarus
KeSPA Neo Planet S

Overall Comments
As a spectator, new maps are always great. As a Mvp fan, the new maps excite me because I know that Mvp will pull out some amazing builds and it's always lovely to see Mvp play a new map. Perhaps he will pull out an imbalanced 2 Rax Bunker rush with ingenious Bunker placements, or he'll tailor a new build to the map (sort of like his beautiful TvZ Mech/Banshee build on Ohana).

However, I feel like these changes do not really help Mvp. First of all, he lost 3 of his best maps: Entombed Valley, Antiga Shipyard (The Mvp Map ), and Abyssal City. Then, we kept two of the maps that are decent for him (Daybreak and Cloud Kingdom), and we're revising two of his worst maps (Bel'Shir Vestige and Whirlwind). While the changes might help him out, I feel like he lost too many good maps and kept too many bad ones.

Overall verdict: The map pool change is bad for Mvp, but just wait and see what he'll do with the new ones. <3
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
BluePanther
Profile Joined March 2011
United States2776 Posts
January 17 2013 01:46 GMT
#245
honestly, i like seen short, micro-intensive games. More variation than the 2/3 base openings we always see these days.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
January 17 2013 02:01 GMT
#246
wow icarus looks REALLY interesting, i'd like to see the creator's thoughts on it though
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
January 17 2013 02:15 GMT
#247
Just remove Watch Towers from the game, it will be good for everyone.
"When the geyser died, a probe came out" - SirJolt
nomyx
Profile Joined June 2012
United States2205 Posts
January 17 2013 02:39 GMT
#248
I'm quitting SC2 if these maps ever get to ladder. Not fair to have 3rds blocking my third.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2013-01-17 02:54:34
January 17 2013 02:43 GMT
#249
On January 17 2013 11:39 nomyx wrote:
I'm quitting SC2 if these maps ever get to ladder. Not fair to have 3rds blocking my third.

The rocks don't block your third...

Just compare the new Whirlwind:

[image loading]

...to the old Whirlwind

[image loading]
ㅇㅅㅌㅅ
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 17 2013 02:46 GMT
#250
On January 17 2013 11:15 fabiano wrote:
Just remove Watch Towers from the game, it will be good for everyone.


Well, I feel they haven't experimented enough with the watch tower to reach such a decisive verdict. The 7 minute watch tower thing is cool, but they should add awesome features to the watch towers to try to balance them: why don't they try out Xel'naga sensor towers, or destructible towers, or towers with a weirdly shaped sight area, or towers that interfere with each other, so that if each side controls a tower, the overlap is not revealed for either player, or... Well, you get my point, they should try to create more inventive Xel'naga towers.
JDStrafe
Profile Joined January 2013
United States12 Posts
January 17 2013 03:31 GMT
#251
Antiga ;( </3
Follow :) https://twitter.com/StrafeJD Thanks!
HiTeK532
Profile Joined March 2011
Canada171 Posts
January 17 2013 04:27 GMT
#252
I feel like watch towers should be along the side of the map as opposed to the middle .
I play games not girls
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
January 17 2013 05:19 GMT
#253
ooh lol, why didn't i think that the rocks might not have been expo blockers >.< lol, i guess i was too used to seeing rock updates in blizz patches
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2013-01-17 05:41:45
January 17 2013 05:41 GMT
#254
Well most people made comments about two gold mineral patches on Icarus but I didn’t see comments that expansion on Icarus has only one gas. Imho having only one gas is much more crucial for gameplay than two gold patches.
Personally I like that.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 17 2013 09:31 GMT
#255
Someone needs to rephrase the wording on the Whirlwind SE to show that the rocks have been added to the ramp rather than on the 3rd.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 17 2013 09:52 GMT
#256
GSL revealed the starting maps. Sniper vs Huk game 1 is on Icarus. They might be the first to play it if no one in groups A or B select it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Koerage
Profile Joined April 2012
Netherlands1220 Posts
January 17 2013 10:08 GMT
#257
looking forward to the new maps, hope that they change the metagame abit so daybreak and CK are also played differently, and that players will actually pick them to play rather than sticking to the known/changed maps
twsx
Profile Joined March 2012
Switzerland29 Posts
January 17 2013 11:10 GMT
#258
Kinda sad to see Antiga go. I mean, it makes sense, but it's been around for so long....
Say what?
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
January 17 2013 11:18 GMT
#259
With the Zerg favored maps being either removed or changed, and Protoss the least represented this season, a Terran Gsl champion should be expected!
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
jdsowa
Profile Joined March 2011
405 Posts
January 17 2013 14:08 GMT
#260
Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2013-01-17 14:31:32
January 17 2013 14:16 GMT
#261
I like the other new ladder map more... and it is also difficult to play on it for zerg and protoss... so why not introduce it :'(. Guess GSLs guys don't think that terrans have a problem in GSL

On January 17 2013 23:08 jdsowa wrote:
Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.


This is a bit one-sided isn't it? If you go back to the first blizzard maps on the ladder, I see your point. I liked scrap station. But the maps that blizzard introduced afterwards have been all uninspirational, I think. They all looked dumb and were hard to play mostly for zerg and protoss. If you have like few seconds rush distance you can't defend as zerg or many new maps had dumb features. Together with the blizzard restriction not to put a restriction on the possibility to block ramps or have certain spawnpositions denied by default this was horrible. Thats the reason why maps like Searing Crater did not work.

You are right that the game stagnated partly because the maps are all the same kind of map. But if you look at the history of mapmaking I do not think that blizzard fought this development enough - things blizzard tried made just no sense. Look at the season 3 additions.

http://us.battle.net/sc2/en/blog/2943356

Also note Antiga stayed The better maps came mostly from non blizzard producers still.
Winterfell
Profile Joined August 2012
United States170 Posts
Last Edited: 2013-01-18 02:13:09
January 18 2013 02:12 GMT
#262
I think the worst part of the ladder map situation is that Blizzard has insisted on absolute control of the map pool - No custom ladders allowed (like ICCUP, Fish, etc), slow and reluctant map pool changes, mostly only blizzard maps in the pool, and non-blizzard maps browderized, etc, etc. They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 18 2013 05:04 GMT
#263
On January 18 2013 11:12 Winterfell wrote:
They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.


1) This game is not dead. Do I really need to show you evidence?
2) You are not beholden to Blizzard, you can play any game you choose.

Try to just enjoy yourself.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
January 19 2013 07:31 GMT
#264
Gold minerals, huh?
For the swarm
Wingblade
Profile Joined April 2012
United States1806 Posts
January 19 2013 07:59 GMT
#265
On January 18 2013 14:04 thurst0n wrote:
Show nested quote +
On January 18 2013 11:12 Winterfell wrote:
They brought this on themselves, and killed their own game. Justice on that part, I guess - I just wish the rest of us weren't as beholden to Blizzard's iron fist and their Actovision monetization overlords.


1) This game is not dead. Do I really need to show you evidence?
2) You are not beholden to Blizzard, you can play any game you choose.

Try to just enjoy yourself.


By posting on this website and this post specifically about Starcraft 2, he is in fact proving to himself that SC2 is not dying. He is just too blinded by his death to Blizzard attitude that he can't see it.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
January 19 2013 08:50 GMT
#266
On January 17 2013 23:08 jdsowa wrote:
Must be difficult to work at Blizzard. The community yells at you for 2 years to have balanced maps. You insist on having a varied ladder map pool to encourage a variety of strategies, but the community beats you up so bad that you finally give in and put in Daybreak/Cloud Kingdom/Ohana type maps--all minor variations on the same theme. And then something completely unforeseen happens: the metagame stagnates and the game dies. Now the community is applauding other mapmakers for 'mixing things up' by doing all the things you were doing years ago.


Theres a fixed mineral economy on 3 bases. Naturally the game would stagnate once it tried to branch beyond 1-2 base all-inn.
"Mudkip"
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2013-01-19 09:42:36
January 19 2013 09:42 GMT
#267
COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!
Lagitech
Profile Joined October 2011
Finland25 Posts
January 19 2013 11:26 GMT
#268
why so many rocks?
You'll get better only by playing against the better
Koerage
Profile Joined April 2012
Netherlands1220 Posts
January 19 2013 11:35 GMT
#269
On January 19 2013 18:42 bo1b wrote:
COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!


it suddenly hit me that DRG's playstyle that made him so great was 2base/3base pre-hive... and most of these new maps seem to favor that. i hope he didnt forget how to play like that, cuz i wanna see that again!
llIH
Profile Joined June 2011
Norway2142 Posts
January 21 2013 22:08 GMT
#270
On January 19 2013 18:42 bo1b wrote:
COME ON DRG!!!! With these new maps and the changes to infestor, lets see a resurgence of your dominating muta/bling!


I am thinking the same!
Can't wait to see less Infestor play and more Muta/ling/bling!
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
January 21 2013 22:13 GMT
#271
Happy to see Gom moving away from 3 base turtle fests.

This season will be good.
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