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On January 16 2013 18:42 Netsky wrote:I really like the good faith gesture from GOM to include a KeSPA map in their pool. That's awesome imo. Show nested quote +On January 16 2013 18:32 Tsubbi wrote: did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this SC2 is imbalanced in favour of Zerg since May 2012, it's an attempt to try and stop them taking an early third into collecting all the prize money. It won't work, but at least it's something.
Stop talking bullshit, after a while all agreed that queen didn't change anything to the zerg, just zerg using their infestors better and people not knowing how to counter them properly. They do it because recently the community have wished for new dynamics in map, to change how people approach these maps and keep it interesting. It's all because people like proleague a lot these days over other tournaments because of all the new plays, new maps= more new plays, and especially if they don't have same layout as other with just slightly different size/texture
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i'm so fucking hyped for this season. even moreso after seeing this. damn.
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On January 16 2013 21:24 Cinim wrote:Show nested quote +On January 16 2013 18:42 Netsky wrote:I really like the good faith gesture from GOM to include a KeSPA map in their pool. That's awesome imo. On January 16 2013 18:32 Tsubbi wrote: did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this SC2 is imbalanced in favour of Zerg since May 2012, it's an attempt to try and stop them taking an early third into collecting all the prize money. It won't work, but at least it's something. Stop talking bullshit, after a while all agreed that queen didn't change anything to the zerg, just zerg using their infestors better and people not knowing how to counter them properly. They do it because recently the community have wished for new dynamics in map, to change how people approach these maps and keep it interesting. It's all because people like proleague a lot these days over other tournaments because of all the new plays, new maps= more new plays, and especially if they don't have same layout as other with just slightly different size/texture
heavy infestor usage was fotm before may 2012 lol, just the queen/ovi allowed the Z to take 6free gas without being punished vT.
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United Kingdom12021 Posts
Ikarus looks good because the GSL map team are finally doing something new with their map design.
I cannot and do not want to believe that Daybreak and Cloud Kingdom are still in the map pool, they bring staler games than Antiga did :\/
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opterown
Australia54748 Posts
On January 16 2013 21:24 Cinim wrote:Show nested quote +On January 16 2013 18:42 Netsky wrote:I really like the good faith gesture from GOM to include a KeSPA map in their pool. That's awesome imo. On January 16 2013 18:32 Tsubbi wrote: did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this SC2 is imbalanced in favour of Zerg since May 2012, it's an attempt to try and stop them taking an early third into collecting all the prize money. It won't work, but at least it's something. Stop talking bullshit, after a while all agreed that queen didn't change anything to the zerg, just zerg using their infestors better and people not knowing how to counter them properly. They do it because recently the community have wished for new dynamics in map, to change how people approach these maps and keep it interesting. It's all because people like proleague a lot these days over other tournaments because of all the new plays, new maps= more new plays, and especially if they don't have same layout as other with just slightly different size/texture haha, no. the queen buff was pretty huge in stifling terran openings.
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Looks like an amazing map pool, really looking forward to the two new GSL maps.
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to bad the city goes, i liked units floating upward. Any the xel naga change on Akilon Flats is interesting. Hope it gets picked up as it allows to place xel naga towers in really strong place to make early aggression a bit weaker, without hurting the lategame. Sounds like it would allow to make more different maps.
Oh Icarus having a far away expansion with a choke. Hope this map stays till we see those expansions taken and held by a few units.
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finally theres a new map that looks original. I just hope that they reintroduce 3-player map someday, add another 4-player map and reduce the number of 2-player ones
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I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.
It's almost as if they understood how the game works...
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Can someone upload this to EU? Please!
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On January 16 2013 22:10 Evangelist wrote: I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.
It's almost as if they understood how the game works... yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!
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Too bad they didn't take Bifrost instead of Daybreak. Arkanoid would be probably too much, but Bifrost is cool.
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United Kingdom12021 Posts
On January 16 2013 22:16 Insoleet wrote:Show nested quote +On January 16 2013 22:10 Evangelist wrote: I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.
It's almost as if they understood how the game works... yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!
By punishing a greedy FFE with aggression?
There's plenty of Zerg attacks that don't have to be all in, it's just early SC2 seems to have programmed it into zerg players mind that if they make a unit before 15 minutes then they're behind. Zerg is perfectly fine to be even on bases in this game (for at least a little while), the only reason they take an extra one is because it's easier to take a third base with your third hatch than it is to just put it in your base for production.
It's a complete myth (unless zerg are going mass baneling) that zerg cannot be cost efficient with roach/hydra or even lings.
It's one of the major issues with map design because people say that a protoss player needs to get an early third (because zergs get an early third for free against an FFE currently), but by making that third easier to take for protoss it gives zergs an easier fourth base which forgoes any form of aggression in the middle of the game.
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On January 16 2013 22:16 Insoleet wrote:Show nested quote +On January 16 2013 22:10 Evangelist wrote: I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.
It's almost as if they understood how the game works... yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!
Well, apparently (according to GOM, as far as I understand their press release) they think of something like: quick expo, in base 3rd hatch, make units to destroy rocks, expand and put on pressure with the units. I think the reason why they lowered the health of the rocks is because they think that will enable to zerg to put on pressure earlier compared to regular rocks, after they took down the said rocks.
Anyways, that is their plan. I'm looking forward to see whether it will work out or not.
edit: obviously with inbase 3rd hatch, it will make parting's soul train even stronger, as there is only one central location where it has to hit (the natural) and all rally units from the zerg only come from one direction.
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Good bye Antiga Shipyard. You were the host of many great and terrible games. I will never forget.
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So many silly comments in this thread about added rocks. Do you people actually look to see where the rocks are before you begin whining about Zerg? The rocks are added to the ramps, to make tighter chokes, presumably to make it easier for Toss to defend, not to prevent Zerg from getting a quick 3rd.
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Really liking the changes, especially the xelnaga change. Excited to see how it changes the way players try to get map awareness. And I'm glad to see Antiga go!
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On January 16 2013 22:16 Insoleet wrote:Show nested quote +On January 16 2013 22:10 Evangelist wrote: I like it how GomTV eventually arrived at the same conclusion as Blizzard had when they started the game. Rocks on the third = more aggressive early game.
It's almost as if they understood how the game works... yes but how does zerg answer to ffe in a viable way without 3 hatch no gas ?!
The rocks are not blocking the expo, they're just on the ramps to make tighter chokes. GOM is not that stupid to make 3 hatch builds impossible, they actually understand the game.
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Looks like a very nice map pool. Especially glad that both Antiga Shipyard and Entombed Valley are gone. Also like Gom's show of good will to use a Kespa map.
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On January 16 2013 20:40 sAsImre wrote:Show nested quote +On January 16 2013 20:37 Killmouse wrote:On January 16 2013 19:44 DarkLordOlli wrote:On January 16 2013 19:39 Lunareste wrote: Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better. They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken. totally , many ppl think its blockin the third , no it isnt! Destructible rocks have been added to both second expansions Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play. yeah totally not blocking the 3rd and protecting it will encourage aggressive play.
yes totally !
+ Show Spoiler +
zoom in
and belshir
+ Show Spoiler +
source: + Show Spoiler +http://www.thisisgame.com/board/view.php?id=1423696&category=13438
stop talkin about rock blockin third exp and zergs arnt able to expand fast third blabla
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