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GSL Maps Announced - Page 5

Forum Index > SC2 General
270 CommentsPost a Reply
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A Wild Sosd
Profile Joined September 2012
Australia421 Posts
January 16 2013 11:36 GMT
#81
yay no more antiga!
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 16 2013 11:37 GMT
#82
On January 16 2013 19:44 DarkLordOlli wrote:
Show nested quote +
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.


totally , many ppl think its blockin the third , no it isnt!
yo
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 16 2013 11:38 GMT
#83

1. The tower at the fast expansion where overlords can hide has been removed.


I like this change the best. I think more maps needs to do this. Or at least change the locations of the spots.

I think after the OL speed buff, one of there reasons we see much more zerg dominance is the strength of the zerg early/mid game. They can vary from extremely aggressive to extremely greedy (due to Queen's). Plus the fact that this 'safe' spots give the zerg the most intel for the least cost. So greedy play is nearly impossible to punish.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2013-01-16 11:41:00
January 16 2013 11:39 GMT
#84
3. The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes.


huh, interesting change

Icarus looks like it'll be really hard to hold that third/fourth
Tsubbi
Profile Joined September 2010
Germany7997 Posts
January 16 2013 11:39 GMT
#85
On January 16 2013 20:37 Killmouse wrote:
Show nested quote +
On January 16 2013 19:44 DarkLordOlli wrote:
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.


totally , many ppl think its blockin the third , no it isnt!


could someone with access to the korean server check the new maps please?
imre
Profile Blog Joined November 2011
France9263 Posts
January 16 2013 11:40 GMT
#86
On January 16 2013 20:37 Killmouse wrote:
Show nested quote +
On January 16 2013 19:44 DarkLordOlli wrote:
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.


totally , many ppl think its blockin the third , no it isnt!


Destructible rocks have been added to both second expansions

Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.

yeah totally not blocking the 3rd and protecting it will encourage aggressive play.
Zest fanboy.
Drake
Profile Joined October 2010
Germany6146 Posts
January 16 2013 11:40 GMT
#87
neo planet s = jaeh nice map
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2013-01-16 11:44:24
January 16 2013 11:42 GMT
#88
On January 16 2013 20:38 vthree wrote:
Show nested quote +

1. The tower at the fast expansion where overlords can hide has been removed.


I like this change the best. I think more maps needs to do this. Or at least change the locations of the spots.

I think after the OL speed buff, one of there reasons we see much more zerg dominance is the strength of the zerg early/mid game. They can vary from extremely aggressive to extremely greedy (due to Queen's). Plus the fact that this 'safe' spots give the zerg the most intel for the least cost. So greedy play is nearly impossible to punish.
i agree, certainly in combination with late-mid/ late game strength.

But back to the change, i think it's not a very bad thing that zergs need to worry more about scouting. Daybreak is another example of too easy scouting possibilities, due to 'towers' everywhere.
TeeTS
Profile Joined June 2011
Germany2762 Posts
January 16 2013 11:43 GMT
#89
I don't know if I like a map like Icarus, where you are basically forced to do a heavy 2base play. taking a third there seems nearly impossible for every race (even zerg may have a hard time!!).
Don't know, this is the first time, I don't like the new GSL maps...
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
January 16 2013 11:46 GMT
#90
2 foreigners, the 3 original kings of their races (MVP, nestea, mc), fresh new maps, an elite 32 with barely any weak links, and a brand spanking new year... What an awesome code S we will have!

Folks, if you haven't already, go buy your Gsl tickets now!
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Netsky
Profile Joined October 2010
Australia1155 Posts
January 16 2013 11:47 GMT
#91
Just to be clear:

The rocks that have been added on Whirlwind and Belshir are not blocking the expansions for being taken (ie. from Zerg taking an early third), they are just creating a wall at the second expansions, making them slightly easier to defend.
zBro
Profile Joined March 2011
Finland448 Posts
January 16 2013 11:47 GMT
#92
Akilon Flats looks a bit like one of those HOTS maps.
JKM
Profile Joined November 2011
Denmark419 Posts
January 16 2013 11:49 GMT
#93
Akilon seems like an okay map with the revisions to reduce power of xel'naga towers.

KeSPA Neo Planet S also looks great, except for that middle section with 2 gold bases. Kindda looks like if one player secures heavy mapcontrol, he can take those behind it and make his contain much stronger. It could also be a good thing, since camping on 2-3 bases could be punished by the opponent by just grabbing those gold bases and setting up a light contain.

Icarus I don't really know about. The map texture makes it really hard to evaluate the map from a picture alone, but it doesn't look atrocious!

overall good changes to mappool!
1338, one upping 1337
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
January 16 2013 11:53 GMT
#94
On January 16 2013 20:43 TeeTS wrote:
I don't know if I like a map like Icarus, where you are basically forced to do a heavy 2base play. taking a third there seems nearly impossible for every race (even zerg may have a hard time!!).
Don't know, this is the first time, I don't like the new GSL maps...

Third looks still pretty close to main. I don't know how can anyone still like the "3 bases for free with no army backup", especially for Zerg. It doesn't mean you're forced to heavy 2 base play, just you can't mindlessly expand in the first 5 minutes. Get another base when you can defend it, that seems only fair. Get rid of the free scouting ovie spots, get rid of Xel'Naga towers. I welcome these changes which allow more reactionary and more dynamic play, you should play the opponent, not just the map.
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
Elite_
Profile Joined June 2012
United States4259 Posts
January 16 2013 12:01 GMT
#95
On January 16 2013 20:47 zBro wrote:
Akilon Flats looks a bit like one of those HOTS maps.

That's because it is...
Raynes
Profile Joined January 2013
United States12 Posts
January 16 2013 12:01 GMT
#96
I'm liking the emphasis on aggression and map presence, it's a swing back to Starcraft BW and will force more advanced and malleable play styles, which I think will benefit Starcraft 2 immensely.
Gratitude is the attitude that controls the altitude of life.
Elite_
Profile Joined June 2012
United States4259 Posts
January 16 2013 12:04 GMT
#97
On January 16 2013 21:01 Raynes wrote:
I'm liking the emphasis on aggression and map presence, it's a swing back to Starcraft BW and will force more advanced and malleable play styles, which I think will benefit Starcraft 2 immensely.

Me too. It's basically GOM coming in and saying "Fuck your metagame. It's boring. Do something other than turtle." I approve of this message.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
January 16 2013 12:12 GMT
#98
Finally no more Antiga and Entombed! These maps were so boring for me.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
tryq
Profile Joined December 2011
Germany24 Posts
January 16 2013 12:20 GMT
#99
Let's hope we are all heading towards a Watchtower-free future.

nice new maps (my first opinion, let s see how it will be after the first games), wp GOM
HonorZ
Profile Blog Joined August 2010
France858 Posts
Last Edited: 2013-01-16 12:23:19
January 16 2013 12:23 GMT
#100
I liked abyssal city. Why does it have to go ?

Does anyone now if it's imbalanced ?
"If you don't drop sweat today you'll drop tears tomorrow"
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