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GSL Maps Announced - Page 4

Forum Index > SC2 General
270 CommentsPost a Reply
Prev 1 2 3 4 5 6 12 13 14 Next All
Lunareste
Profile Joined July 2011
United States3596 Posts
January 16 2013 10:39 GMT
#61
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.
KT FlaSh FOREVER
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 16 2013 10:44 GMT
#62
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-01-16 10:48:36
January 16 2013 10:45 GMT
#63
Maybe someday GOM/KESPA will actually mess with the economy of normal SC2 by changing the number of mineral patches or vespene geysers per base (i.e. FRB). That would be nice, if not downright balance the game themselves.
Glad to see that GOM/KESPA are not afraid to do things like this. A step in a better direction!
T P Z sagi
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 16 2013 10:55 GMT
#64
On January 16 2013 19:31 Godwrath wrote:
Show nested quote +
On January 16 2013 18:47 Nyvis wrote:
On January 16 2013 18:37 AngryPenguin wrote:
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Because Blizzard won't balance the zerg race, torunaments have to put something to hold the ZvZfest.


And the right way. The problem arose when the map pool switched towards easily defendable 3rds. About time they fix that.


Problem with zerg isn't easily defendable 3rds (with lings, creep and queens, everything is defendable to harass), the problem is how fast they can take and saturate a third.

Easily defendable 3rds is something that affects protoss way more.


Exactly. I'd like to add, easy third were actually added to give Protoss a fighting chance vs zerg in macro games (as in not dieing to a million roaches while taking a third).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
zERG_bONG
Profile Joined December 2012
United States4 Posts
January 16 2013 10:55 GMT
#65
I'm very excited :3 Can't wait to see what happens! Stephanooooo
4sdddddddddddddddddd
Heartland
Profile Blog Joined May 2012
Sweden24603 Posts
January 16 2013 10:57 GMT
#66
I'm really interested in Icarus. Is that two gold mineral patches in the natural backdoor expansion? That's a lot of fun. A breath of fresh air overall I think. It's going to be cool to see when more interactive stuff enters the maps instead of the rather straightforward way we see maps constructed. Good job Gom!
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 16 2013 10:58 GMT
#67
Nice to see some new maps, but oh god why is Daybreak still in there.
http://na.op.gg/summoner/userName=FLABREZU
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 16 2013 10:59 GMT
#68
YESSSSS!!! New maps is awesome... :3

lol DB
11/5/14 CATACLYSM | The South West's worst Falco main
Luisa_2
Profile Joined August 2011
Germany200 Posts
January 16 2013 11:00 GMT
#69
quite interesting idd. I'm curious ond Zerg match-ups
"Tasteless,why did the Colossus fall over?" "Why?" " Because it was imbalanced"
snakeyezz
Profile Joined April 2011
South Africa26 Posts
January 16 2013 11:01 GMT
#70
:D:D Naow goodbye Xel Naga towers <3 Welcome truth of scouting and random building spotters
"NOOOOOOOOOOOO jimmy"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 16 2013 11:03 GMT
#71
On January 16 2013 19:44 DarkLordOlli wrote:
Show nested quote +
On January 16 2013 19:39 Lunareste wrote:
Super happy that there are rocks blocking 3rds now. So tired of seeing zergs get a fast third in 2 matchups; ZvT and ZvP just changed for the better.


They're not blocking thirds, they're blocking ramps to thirds to make it easier for protoss and terran to defend third bases. At least if I'm not totally mistaken.

Yep. According to their own words:

SE map changes:

1. Destructible rocks have been added to both second expansions.

2. Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions
followed by aggressive play.


By "quick 2nd expansions," I assume that they mean quick 3rd bases, which wouldn't make sense if there were rocks directly on top of the expansions
ㅇㅅㅌㅅ
sunless
Profile Joined November 2011
62 Posts
Last Edited: 2013-01-16 11:07:42
January 16 2013 11:03 GMT
#72
Big changes in the map pool, really hard to predict how it will affect the overall balance. But I agree it seems pretty clear gom were not happy with the balance in the previous map pool last season. Nice to see that Antiga and Ohana are gone. Neo Planet S has given fun games in proleague, I like that they picked it, changes to it all seem reasonable too. On the other hand, Icarus looks really really weird, I hope they had it tried sufficiently, plus they don't give any indication of how long it takes to push from one side of the map to the other. Also sad to see they did not try to come up with a new, more balanced version of abyssal city, 'twas quite a fun map overall and we have seen sooooo many games on daybreak that they could have let it go. About fixing Whirlwind, I hope they did not screw up a good map, as we have seen some sick games on that map last year

EDIT: or was ohana already gone last season? ^^
"-Probes transferring. -An SCV as well. A little bit of an identity problem over there."
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
January 16 2013 11:03 GMT
#73
Icarus looks HUGE. Me likey
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 16 2013 11:07 GMT
#74
Wait, where is the third on Icarus?
11/5/14 CATACLYSM | The South West's worst Falco main
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2013-01-16 11:18:46
January 16 2013 11:13 GMT
#75
"The Xel’Naga watchtowers in the center area will lose power for the rest of the game after 7 minutes."

I dont like this. The experience on ladder should be the same as in tournaments, and this just took the gap to a whole new level. Introducing an odd 7 minute rule? Such an ugly way to go about it.

Perhaps just remove 2 of the 4 watchtowers? Or relocate positions of certain watchtowers? And meenwhile, let blizzard know you have a problem with watchtowers right now so they can go about making a good solution for it, 7 minute rule is just stupid.
paddyz
Profile Joined May 2011
Ireland628 Posts
January 16 2013 11:13 GMT
#76
Is Icarus colourblind friendly?
Other then that they look decent from what I can tell out of game. Wonder if its a political decision to go for both GSL and KeSPA maps + to have more GSL maps.

Wonder if cheese or multi pronged attacks will become more popular with the lower Hps on the rocks.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 16 2013 11:22 GMT
#77
Yes to new maps! Also I hope the western tournaments take a look into the books of their Korean counterparts and stop meddling with the maps just so that they have a reason to add their tournament name in front of it, I LOOK AT YOU MLG!
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 16 2013 11:31 GMT
#78
Wow, compared to what i'm used to , these are some big changes.
I really like new additions, as well as changes to old maps in general.

Way to go, gsl!
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 16 2013 11:33 GMT
#79
From what I'm seeing, the new trend now is to mix in some maps that promote macro play with some maps that promote aggression and also some maps that are in between.

Since they haven't changed, Daybreak and Cloud Kingdom, will remain the big macro maps, Whirlwind also promotes macro play but allows for a lot of aggression due to the size of it, Akilon Flats seems to be in the same vein after you secure your 3rd. After that, Bel'Shir Vestige, Planet S and Icarus seem to promote a lot of aggression with the 3rd either blocked or very hard to take, expect action to start from the two base stage and emphasis to be placed on trying to secure further expos.

Overall a nice change of direction, I really hated the movement into only macro games and BL/Infestor.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 16 2013 11:34 GMT
#80
Nice to see new maps. Now I just wish they would announce who is starting on what map for the games next week.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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