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GSL Maps Announced - Page 8

Forum Index > SC2 General
270 CommentsPost a Reply
Prev 1 6 7 8 9 10 14 Next All
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
January 16 2013 15:01 GMT
#141
They're removing Antiga!! YESSSSSS!!!
thejamster
Profile Joined December 2010
Canada71 Posts
January 16 2013 15:04 GMT
#142
lol, finally fix ladder spawns on antiga and entombed. GSL immediately removes them
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 16 2013 15:17 GMT
#143
Kind of glad Antiga and entombed it removed they were getting a little stale. Should be an interesting season with the new maps, and I am surprised they took a Kespa map. Pretty psyched.
WriterRecently Necro'd (?)
Tobblish
Profile Joined August 2011
Sweden6404 Posts
January 16 2013 15:19 GMT
#144
PlanetS:

Sorry but two gold bases in the middle of the map to the player that controls the game is stupid.
But the games coming from the Proleague have been quite entertaining but I see the gold bases in the middle ot be a big setback.

Akilon Flats:

I personally don't like this map because as Terran you can easily bunker rush the 1st expansion.
The changes made are quite good but I have some doubt that we will see good games from the map.
So many free bases sure but it's a map with a big choke in the middle with a high ground on either side, turtle turtle the best?
The curse is real
zkeller51
Profile Joined September 2012
United States25 Posts
January 16 2013 15:33 GMT
#145
why wont they get rid of whirlwind its garbage!!!
I want Ohana back

Looks to me like they are getting ready for HOTS
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 16 2013 15:37 GMT
#146
Icarus looks a wee bit like Jungle Basin on a different tile set albeit with a much more complex attack routes.
Noocta
Profile Joined June 2010
France12578 Posts
January 16 2013 15:38 GMT
#147
It's simple, but re adding rocks to 3rd base is probably the implest way to fix PvZ.
" I'm not gonna fight you. I'm gonna kick your ass ! "
LoveTool
Profile Joined April 2012
Sweden143 Posts
January 16 2013 15:41 GMT
#148
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


= deliberate nerf of zerg late game?
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
January 16 2013 15:45 GMT
#149
Does anybody know who is sponsoring GSL this season?
I saw a rumour on playxp that this season's sponsor is SK telecom...... Cant be true right? I mean Kespa chairman is from one of the board of directors from SK telecom...
어헣 ↗ 어헣 ↗
sitromit
Profile Joined June 2011
7051 Posts
January 16 2013 15:50 GMT
#150
On January 17 2013 00:41 LoveTool wrote:
Show nested quote +
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


= deliberate nerf of zerg late game?


For the 100th time, the rocks do NOT block the expansion, can people please know what they're talking about, before they start talking about nerfs and whining about balance?
Tsubbi
Profile Joined September 2010
Germany7996 Posts
January 16 2013 15:56 GMT
#151
On January 17 2013 00:50 sitromit wrote:
Show nested quote +
On January 17 2013 00:41 LoveTool wrote:
On January 16 2013 18:23 Tsubbi wrote:
so no 3rd base for zerg on whirlwind and belshir, time travel indeed


= deliberate nerf of zerg late game?


For the 100th time, the rocks do NOT block the expansion, can people please know what they're talking about, before they start talking about nerfs and whining about balance?


to be fair the announcement lacks pictures of the map and the wording is very misleading, everybody was basically safe to assume it blocks the 3rd
geokilla
Profile Joined May 2011
Canada8240 Posts
January 16 2013 15:58 GMT
#152
Destructible rocks...? No more fast thirds for Protoss and Zerg. Terran just got a bit stronger. We can already build a third OC and not lift it till the time is right.
Callynn
Profile Joined December 2010
Netherlands917 Posts
January 16 2013 15:58 GMT
#153
I enjoy new maps, but without wanting to sound rude to the maker - I think Neo Planet looks very amateuristic compared to many of the monthly mapper winners I've seen. Very good that at least there is incentive to refreshing the pool for tournaments though
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 16 2013 16:03 GMT
#154
Icarus, despite having a few gold mineral patches and an inside base, the third is very far away and hard to defend. I would expect a lot of 2 base zerg on this map even in ZvT and especially in ZvP
133 221 333 123 111
ZeeSC2
Profile Joined May 2011
United States134 Posts
January 16 2013 16:16 GMT
#155
wow lots of changes! ^^ should mix things up a bit. I think they should have added a different Kespa map, maybe CalDeum. Mainly cause I really like how unique that map is and all the cool features they have on it
Cocoba
Profile Joined February 2011
Canada352 Posts
January 16 2013 16:17 GMT
#156
Is it just me but on Icarus your natural has 2 patches of high yield minerals?
:D
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 16 2013 16:24 GMT
#157
Omg those comments about the rocks on Whirlwind are hilarious. Someone posts how its Taldarim LE now, next one corrects him. Post immediately after complains again. The OP should better update it haha.
Still wonder how it is possible to think there are rocks blocking a hatch from going down, when it is stated in the next line that it is expected people take a fast 3rd now because of the rocks.
Noocta
Profile Joined June 2010
France12578 Posts
January 16 2013 16:24 GMT
#158
On January 17 2013 00:58 geokilla wrote:
Destructible rocks...? No more fast thirds for Protoss and Zerg. Terran just got a bit stronger. We can already build a third OC and not lift it till the time is right.


To be honest, zerg domination has a lot to do with how easy it is to get fast 3 bases.
Limitting a zerg on 2 bases longer by map structure should have been done month ago instead of us keep playing on Ohana, Daybreak, Entombed and all that jazz
" I'm not gonna fight you. I'm gonna kick your ass ! "
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
January 16 2013 16:24 GMT
#159
Icarus looks b-e-a-utiful. Glad there are some pretty good and big changes here.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
tsuxiit
Profile Joined July 2010
1305 Posts
January 16 2013 16:37 GMT
#160
I'm skeptical of that Icarus map, everything else looks good.
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