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GSL Maps Announced - Page 9

Forum Index > SC2 General
270 CommentsPost a Reply
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niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 16 2013 16:37 GMT
#161
When do GSL start?
sitromit
Profile Joined June 2011
7051 Posts
January 16 2013 16:46 GMT
#162
On January 17 2013 01:24 FeyFey wrote:
Omg those comments about the rocks on Whirlwind are hilarious. Someone posts how its Taldarim LE now, next one corrects him. Post immediately after complains again. The OP should better update it haha.
Still wonder how it is possible to think there are rocks blocking a hatch from going down, when it is stated in the next line that it is expected people take a fast 3rd now because of the rocks.


Right? And it still goes on. People just can't read apparently.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
January 16 2013 16:51 GMT
#163
On January 17 2013 01:17 Cocoba wrote:
Is it just me but on Icarus your natural has 2 patches of high yield minerals?

No, I see them too

Very nice addition! I am actually surprised that this is the first map I see this on. This actually might add some spice to the early game.

I think all present maps should have 1-2 gold patches in their main, just to see how this would change the game
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Al Bundy
Profile Joined April 2010
7257 Posts
January 16 2013 16:51 GMT
#164
Thank Flash for the temporary Xel'naga towers. Sounds like a great idea.
o choro é livre
Nuclease
Profile Joined August 2011
United States1049 Posts
January 16 2013 17:03 GMT
#165
Finally Abyssal and Antiga are gone...what shitty maps.

When I saw Bel'Shir Vestige at first I thought it was Bel'Shit Beach. Was about to lose my mind.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
January 16 2013 17:07 GMT
#166
Love GSL

Love the new maps/changes !!

With one exception of Entombed Valley.. I always thought very good games were created on that map.. oh well

Great overall.. GSL is without a doubt the best SC2 / E-Sports show ever made... Very high quality, very professional with great casters and exceptional game directing (Legend)...

Really want to underline how big of an impact the game directing has.. Huge shoutout to Legend who is a grandmaster observer and truly a legend in my eyes.. thank you

+ Show Spoiler +
Sorry for going off-topic with that, just had to mention it
Confuse
Profile Joined October 2009
2238 Posts
January 16 2013 17:14 GMT
#167
Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.


Why would they add a suggestion to the new maps announcement? Seems a bit silly

Loving Neo Planet and Icarus; do all Kespa maps run without watchtowers? Icarus terrain just seems fun mid to late game.
If we fear what we do not understand, then why is ignorance bliss?
RiSkysc2
Profile Joined September 2011
696 Posts
January 16 2013 17:18 GMT
#168
NOOOOOOOOOOOOOOOOO akilon flats is soooooooooooooooooo bad
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 16 2013 17:19 GMT
#169
I like the tiny gold spots in Icarus. That said, I love ICCUP Icarus as well (check that map out)
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Serinox
Profile Joined August 2011
Germany5224 Posts
January 16 2013 17:24 GMT
#170
Hm, I still would like to see KeSPA Neo Bifrost instead of Akilon Flats, but still nice changes to the mappool overall
HolyExlxF
Profile Joined March 2011
United States256 Posts
January 16 2013 17:25 GMT
#171
Really not a fan of Daybreak still in the pool. Others are cool, though.
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
convention
Profile Joined October 2011
United States622 Posts
January 16 2013 17:25 GMT
#172
"The tower at the fast expansion where overlords can hide has been removed."

Wow, I have been waiting for maps to start doing this ever since the queen/overlord buff. Everyone complained that now queens are excellent all-around defense, so zergs could have a non-risky build if they wanted, then zerg also got even better scouting with fast overlords. And yet, maps like cloud kingdom STILL have towers outside of the natural so you can't even leave your base without zerg knowing. I'm so excited for these sort of changes to start happening. If zerg is dominating the scene, then start removing aspects of maps that only zerg are able to use.
HappyZerGling
Profile Blog Joined February 2011
Ukraine161 Posts
January 16 2013 17:30 GMT
#173
good maps, very good ideas to allow players to play different styles, not only camping on 3 bases ^^
happy me, happy skill, happy win :D twitch.tv/happyzerg https://twitter.com/HappyZerG1
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 16 2013 17:33 GMT
#174
On January 17 2013 02:14 Confuse wrote:
Show nested quote +
Since destructible rocks have been added, it is expected that players will take a quick 2nd expansions followed by aggressive play.


Why would they add a suggestion to the new maps announcement? Seems a bit silly

Loving Neo Planet and Icarus; do all Kespa maps run without watchtowers? Icarus terrain just seems fun mid to late game.

To explain themselves & their intentions with the change most likely.
Like Tinkerbelle, I leave behind a sparkly residue.
Cyanocyst
Profile Joined October 2010
2222 Posts
January 16 2013 17:39 GMT
#175
On January 16 2013 18:32 Tsubbi wrote:
did nobody else notice that there are freaking rocks at the 3rd of whirlwind and belshir? lol wtf is this


Yeah i have concerns about this as well. With Protoss being able to safely FE due to the distance, and now Z's 3rd is really is really delayed. I don't see this is as the right way to balance Whirlwind or Vestige.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
xAriA
Profile Blog Joined August 2010
United States58 Posts
January 16 2013 17:39 GMT
#176
Love this new map pool change, only questionable map I personally don't like it Alkion Flats. But should be a pretty good season to kick off the year.
Cyanocyst
Profile Joined October 2010
2222 Posts
January 16 2013 17:41 GMT
#177
On January 17 2013 01:51 Al Bundy wrote:
Thank Flash for the temporary Xel'naga towers. Sounds like a great idea.

This has been done before, remember Xelnaga Fortress?
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
January 16 2013 17:45 GMT
#178
On January 17 2013 02:19 GhandiEAGLE wrote:
I like the tiny gold spots in Icarus. That said, I love ICCUP Icarus as well (check that map out)

I have mixed feelings about the tiny gold spots.
To me this basically say hey call down your mules here. On the other hand i feel like allowing players to collect money slightly faster in the early game, could move the game along more quickly so i like it in that aspect.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2013-01-16 17:46:58
January 16 2013 17:46 GMT
#179
Whirlwind, "Destructible rocks have been added to both second expansions."

Bad, no one has been wanting more rocks.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37043 Posts
January 16 2013 17:49 GMT
#180
Oo;; siiiiiiiiiiick changes!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
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