APM measurements changes in 1.4.0 - Page 5
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Neoattitude
Guam172 Posts
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laonda
Netherlands44 Posts
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praetor.at
Austria92 Posts
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Xerrea
Denmark41 Posts
On August 26 2011 22:32 PartyBiscuit wrote: I wish APM was calculated the same way as BW, plain and simple. I dislike this change, spam or not, apm now means even less than it did before. yep me2 | ||
ApeironLight
21 Posts
Which is why I am a little upset, not because my 4sd223344sd4sd won't be counted as all individual actions as I scout with a Drone/Overlord and make Drones, but because I usually play better with a faster APM because I am able to mulit-task and react better, so I could check my Average APM at the end of a game to gauge if I was ready to hit the 1v1 ladder, or if I still needed more warming up. I know that I am playing average if the APM of a 20-30 minute game is is between 80-90 and know that if I am in the upper 90s I am playinng well for me. So when I watch a replay where I felt I was playing well and had 124 average APM it isn't a surprise. It just upsets me that Blizzard is changing a feature that players use to guage themselves. Sure some people go overboard and brag about 300+ APM. Whatever, they can do that. But I use APM as a feature to use to check to see how quick I was playing and know if I just lost because I wasn't moving quick enough, not enough multi-tasking, not reacting to harass quick enough. For the people who think that it doesn't effect anybody, just imagine if Blizzard removed the text on the left side of the screen telling you when a building is complete or changed the speed of the Game Clock. It is just a small game function that, sure, you can adjust to the change and after practice readjust your mental notes to fix something. But when it is already working, and it isn't hindering anyone at all, there is no need to fix it. "If it's not broken, don't fix it." Like many other people said, there are other things I'd rather see Blizzard working on than the coding of APM... like maps. :-/ | ||
Peksi
Finland169 Posts
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Jinsho
United Kingdom3101 Posts
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Joseph123
Bulgaria1144 Posts
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Cloud9157
United States2968 Posts
I'm only Diamond, but I got to be that with an average apm of like, 80. | ||
Chill
Calgary25953 Posts
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Mellon
Sweden917 Posts
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Acritter
Syria7637 Posts
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Puph
Canada635 Posts
Now, Little Kiddie Boyses, that will not happen and APM will remain true. What is there not to like or not care about? The fact is, nobody will be crying/saluting over some guy with 400 fake APM (cough merz). Trust me on this one, we will see a HUGE shift in APM in pros, a shift so huge it will not follow any rules. Pro APM will get halved quartered, and some Asians APM will magically double and he will be our crowned god. /rant | ||
Qaatar
1409 Posts
On August 26 2011 23:20 Neoattitude wrote: APM counter doesnt matter. It can be even miss leading. Higher APM doesnt necessarily mean better . for all we know, the guy is just wasting apm by clicking waaayyy too much. ex. clicking on the ground 10x when only once is really enough. Except, you know, this new redefined version of "APM" STILL counts "clicking on the ground 10x" as 10 actions. It only affects selections and switches. So, as a previous user stated, this change won't affect the players who spam click movement commands because of their inaccuracies with the mouse. In other words, it's still not an accurate measure of "EAPM" - in fact, far from it. Yes, many pros spam movement commands as well for more accurate movements since AI pathing isn't perfect, but this new calculation does nothing to differentiate between spam clicking in one spot, or actually spamming useful movement commands. Thus, while the control group spammers like merz/vibe will have a significant drop in APM, the silver league nub who has terrible mouse accuracy and spam clicks his movement commands to move units won't be affected at all. | ||
XenoX101
Australia729 Posts
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Swad1000
United States366 Posts
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Jumbled
1543 Posts
On August 26 2011 23:35 Chill wrote: Should split them to APM and eAPM. We BW players have been doing this for years. I agree. Label the new value as eAPM, and keep both as options in the display tab. Easy to do, and gives the best of both worlds. | ||
Ripper41
284 Posts
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marttorn
Norway5211 Posts
Basically, this change doesn't affect the game at all, only how actions are counted. So as I said, normal honest players won't mind. | ||
Detri
United Kingdom683 Posts
From my reading and understanding 4, 5, 6, 4, 5, 6, 4, 5, 6, will still be 9 actions, but 4, 4, 4, 5, 5, 5, 6, 6, 6, is 3 actions 4, S, select 8 workers, hold c, 4, S before patch is 13 and after patch is 6 ( 4 is my command centre) Did anyone else read and understand it in this way? | ||
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