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APM measurements changes in 1.4.0 - Page 3

Forum Index > SC2 General
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dbddbddb
Profile Joined April 2010
Singapore969 Posts
August 26 2011 13:49 GMT
#41
On August 26 2011 22:44 sluggaslamoo wrote:
Show nested quote +
On August 26 2011 22:39 dbddbddb wrote:
On August 26 2011 22:38 sluggaslamoo wrote:
On August 26 2011 22:37 dbddbddb wrote:
On August 26 2011 22:34 Geovu wrote:
On August 26 2011 22:31 dbddbddb wrote:
On August 26 2011 22:30 Geovu wrote:
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.

In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.


that's impossible due to how the game was made. if that was the case, every timing in the game would have a decimal as it just wasnt calculated to be 60secs per min in faster mode.

Multiple by like what, x1.3 or divide by .7 (not sure which), and you are done.

lol not that hard. I don't care if something takes 103.67 seconds, you can show it as 104 seconds and it will be fine. Or just make the change for APM so that people stop thinking people in BW were unequivocally faster.



this includes build time for Everything in the game.. from units to upgrades etc, everything will have a decimal on it, you cant hide numbers from players like that. theres a reason why people say that a 0.2 movement speed on a unit is the most imbalanced thing ever etc.

there is no disadvantage in this calculation for apm as everyone is affected, so just dont compare it to BW and theres no difference.


Don't compare it because BW uses the correct calculation and SC2 does not?


different game, different mechanics.. even for apm calculation.

i dont know how anyone still hasnt gotten used to this...

there is no correct or wrong calculation for it considering it is an entirely new game.


Actually the term minute has a definition.

http://www.thefreedictionary.com/minute

BW APM uses minutes. SC2 uses game "minutes" which aren't minutes, Blizzard just calls it that.

I would care less if Blizzard changed APM to APGM (actions per game minute) or what it is now EAPGM (effective actions per game minute), and Blizzard also showed APM alongside. But Blizzard redefining culturally accepted norms just because they can is going too far.


Show nested quote +
On August 26 2011 22:42 AugustDreams wrote:
I'm fine with this change, as long as it can determine the difference between spamming and actual actions then I say go for it.


It doesn't though, that's what a lot of people don't realise. If I select a building in order to see production so I can macro better, or screen switch to look out for harass, thats a useful action.

If I spam right click over and over in the same spot, that is a useless action. Blizzard is redefining what are useful and useless actions, by removing selections as actions, and keeping right click spam.


seriously? the reason why you are offended is because blizzard didnt add a 'G' in apm and by doing so insults the english langauge?

well i sure hope immortals get infinite health in the next patch..
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 26 2011 13:49 GMT
#42
I don't really care, but honestly they shouldn't call it APM if they're going to filter it.
Administrator~ Spirit will set you free ~
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 26 2011 13:50 GMT
#43
I don't really get the change at all, probably one of the most stupid changes ever made.

Basicly, if somebody likes to spam and likes to look at his high APM in replays....why the hell not? It hurts nobodoy? I guess there will still be some ways to boost APM, so I seriously doubt that it will be all "realistic". For instance, does hitting the warpgate-key count? like spamming 3w (3 being nexus) to always check probes and availability of warpgates?
If yes, then protoss will generally have a higher apm.
"You see....YOU SEE..." © 2010 Sen
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2011-08-26 13:54:13
August 26 2011 13:52 GMT
#44
It's a change that is pointless and irrelevant at the same time

I guess it's gonna make casters talk about APM more though (at least for a while), which sucks.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
RivalryRedux
Profile Joined July 2009
United States173 Posts
August 26 2011 13:52 GMT
#45
I have to think on some level Blizzard purposely wants APM to be lower across the board for psychological reasons. Someone with 40 SC2 APM probably "feels" closer to the pro with 180 SC2 APM than they would if it was 60 vs 270 even though it's relatively the same. It would also explain why they never change APM to real time.
I_PROTOSSED_MY_HW
Profile Joined August 2011
22 Posts
August 26 2011 13:54 GMT
#46
An action is an action. If you issue two identical commands consecutively, you are still issuing two commands (albeit identical), not one.

Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.

Let's say I spent one minute typing that out. According to myself, my typing speed is 8 words per minute. According to Blizzard, it's 1 word per minute.

I quite frankly think this change is a mistake, and I have to question Blizzard's motives and thought process behind this change.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
August 26 2011 13:55 GMT
#47
On August 26 2011 22:52 RivalryRedux wrote:
I have to think on some level Blizzard purposely wants APM to be lower across the board for psychological reasons. Someone with 40 SC2 APM probably "feels" closer to the pro with 180 SC2 APM than they would if it was 60 vs 270 even though it's relatively the same. It would also explain why they never change APM to real time.

Ya I think Blizzard wouldn't change it unless it somehow benefits them.
Maybe league activity or something else idk.

It means something since so many people are discussing it. So it should have some purpose for Blizzard (or Blizzard don't know wth they're doing).
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
CursedFeanor
Profile Joined August 2010
Canada539 Posts
August 26 2011 13:55 GMT
#48
Sounds like a good thing to me! The measure will now more closely represent actual "actions" per minute and will shut the spammer's mouths about their gosu apm when they realize that

1) it doesn't mean shit
2) their actual apm is in fact lower than us who don't spam but do try to make a lot of actions rapidly

nice change!
RTudoRR
Profile Blog Joined September 2010
Romania216 Posts
August 26 2011 13:56 GMT
#49
Bad change. Hope it won't go thru to live servers.
Binabik
Profile Joined January 2011
Germany686 Posts
August 26 2011 13:56 GMT
#50
Zerg APM will be so much higher than anyone else's ^^
Dommk
Profile Joined May 2010
Australia4865 Posts
August 26 2011 13:56 GMT
#51
It effects everyone thus there is just going to be a new definition for APM.

You going to be playing the exact same way you were before this patch, you aren't magically going to start typing with just your index finger, all that has changed is the number.
Reint
Profile Joined October 2010
Sweden6 Posts
August 26 2011 13:56 GMT
#52
I like this change a lot!

Finally, you will be able to see how good someone is at macro while microing.
That's pretty much the only thing that makes APM useful, measuring if you can handle the macro while microing.
It's also easier to aim for a certain APM without having to consider all the nonsense spamming.


/FACEBOOKTHUMBSUP
I had witnessed the start. I was sure of that much. But what now ? What comes next ?
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
August 26 2011 13:57 GMT
#53
Until APM dictates the beauty of the women we're fucking, this change really doesn't matter.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
August 26 2011 13:58 GMT
#54
majority of the people voted 'don't care' but i'm quite sure 50% of those people care lol.

for me, anything goes. as long as i still play at the same speed.
xd
iMp.will.
Profile Joined July 2009
Bulgaria441 Posts
Last Edited: 2011-08-26 13:59:34
August 26 2011 13:58 GMT
#55
Terrible and unneeded change.
BoxedLunch
Profile Joined January 2011
United States387 Posts
August 26 2011 13:59 GMT
#56
I've been mocked for my low early game APM (45 early game, 125+ mid/late game) so I see this as a good change. plus less people will feel like they are awesome for having crazy apm spam early on
In theory, practice and theory are the same. In practice, they are not
Shagg
Profile Joined September 2010
Finland825 Posts
August 26 2011 14:01 GMT
#57
Dont really care about this
"You're a pro or you're a noob. That's life"
Maghetti
Profile Joined May 2008
United States2429 Posts
August 26 2011 14:03 GMT
#58
The change is dumb because it destroys all previous notions of how apm works. If we see 250 apm now we won't know what it was before. Almost have to forget all previous knowledge of apm and learn the new measure. And the benefit of the change is??? I can't think of anything.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
August 26 2011 14:03 GMT
#59
I really like that there is "intelligent filtering", but they should change the name to eAPM then or something similar. There should be more of it too.
This would give the viewers a better sense of the players "true" multitasking ability and speed.
https://steamcommunity.com/id/*tlusernamehere*/
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 26 2011 14:04 GMT
#60
My APM is still 120-180 even when I don't spam, this won't make your 'real APM' appear lower when you aren't spamming, so get over it egotistical noobs
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