• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CEST 04:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors2Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? [ASL21] Ro8 Preview Pt2: Progenitors BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1190 users

APM measurements changes in 1.4.0

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 40 41 42 Next All
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-09-22 20:30:20
August 26 2011 13:24 GMT
#1
1.4 Notes

  • SC2gears latest release can calculate your old or new APM. Use that if you want to see your "old" APM value.

-----

Information and discussion regarding the APM changes in 1.4.0 keeps getting drowned out by the balance changes in the PTR thread, so for the record, here's how things work before and after so everyone understands what's going on.

"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes."

Imagine that you have 2 and 4 bound to drones and 5 to your hatch. And let m be moving your selected drone around:

Before the patch:
245245245 = 9 actions (1 for each selection made)
2mmmmmmmm = 9 actions (1 for the selection, 1 for each move issued)
52m52m52m = 9 actions (1 for each selection and each move issued)

After the patch:
245245245 = 1 action (1 for the initial selection made, the rest ignored)
2mmmmmmmm = 9 actions (1 for the selection, 1 for each move issued)
52m52m52m = 6 actions (1 for the initial "5" selection, 1 for each move issued)

Practically speaking, this means your average APM will be significantly lower depending on how much you spam throughout the game (and in general, average APM across the player base will be significantly lower). This could be a good thing in that it removes wasteful selection spam from the beginning of the game out of the statistic. But at the same time, it could be a bad thing because now the statistic no longer measures your "tapping" (in the day9 sense) throughout the game.

The one objective statement we can make about this change is that APM in sc2 would now fundamentally mean something different than BW. Whether this is good thing is most likely a matter of opinion.

Poll: 1.4 APM changes: good? bad?

Don't care (1893)
 
48%

Bad (1284)
 
32%

Good (785)
 
20%

3962 total votes

Your vote: 1.4 APM changes: good? bad?

(Vote): Good
(Vote): Bad
(Vote): Don't care



EDIT (thanks to dani` for correcting my original edit): external programs (e.g., sc2gears's realtime APM meter) that rely on starcraft 2 feeding them APM values directly will very likely reflect these changes. However, all actions are contained in replay files so a program could calculate your "old" APM value given a replay.

EDIT 2: new poll!

Poll: How much has your apm gone down with patch 1.4

>40% (314)
 
44%

20-30% (121)
 
17%

<10 % (107)
 
15%

30-40% (91)
 
13%

10-20% (83)
 
12%

716 total votes

Your vote: How much has your apm gone down with patch 1.4

(Vote): <10 %
(Vote): 10-20%
(Vote): 20-30%
(Vote): 30-40%
(Vote): >40%


muzzy
Profile Joined March 2010
United States640 Posts
August 26 2011 13:26 GMT
#2
There will be some initial "shock" as players see their lower APM, but it will be good long term, as it's a more realistic measure.

The reason for tapping is to keep yourself in that fast paced mindset, fingers always moving. You'll still want to do that and it will still help you maintain a higher APM. It just won't artificially increase APM.
Gentso
Profile Joined July 2010
United States2218 Posts
August 26 2011 13:27 GMT
#3
Don't care, tbh. People's relative speed will still be the same. Just interested to see how big of a difference it'll make with average players vs pros.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
August 26 2011 13:27 GMT
#4
to be honest, the only difference this will make is that people can no longer flaunt their e-peen when a replay of theirs is seen and the apm tab is shown
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 26 2011 13:28 GMT
#5
I think its good especially for people who might worry to much about their apm.
https://x.com/CaptainWaffless
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
August 26 2011 13:29 GMT
#6
How does the game know what to count as 1 action?

I dont really care about APM, but APM = actions per minute, regardless of spam, i dont see the point in this.
If wishes were horses we'd be eating steak right now.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
August 26 2011 13:29 GMT
#7
It's a sensible change, don't know how it could be anything BUT a good one.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-08-26 15:40:49
August 26 2011 13:30 GMT
#8
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.

In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.

The only thing this will be helpful for is for people like merz who abuse the system, and for Vibe as well, since he does jack all with his 500 APM lol and everyone knows it. The thing is is that 'everyone' already knows to ignore the obvious spammers because they are playing shitty despite having 300+ APM.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-08-26 13:31:56
August 26 2011 13:30 GMT
#9
Selecting buildings for unit/research progress, screen switching and constantly checking control groups is part of starcraft, don't know why it shouldn't be factored in anyway.

Its a silly change considering Blizzard hasn't fixed the APM counter to be accurate to start with.

I will still be spamming regardless, you need to warm your hands up.


On August 26 2011 22:29 Deadlyfish wrote:
How does the game know what to count as 1 action?

I dont really care about APM, but APM = actions per minute, regardless of spam, i dont see the point in this.


Exactly this. If blizzard cared that much, they should create an EAPM counter and leave the APM counter in.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
dbddbddb
Profile Joined April 2010
Singapore969 Posts
Last Edited: 2011-08-26 13:31:35
August 26 2011 13:31 GMT
#10
On August 26 2011 22:30 Geovu wrote:
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.

In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.


that's impossible due to how the game was made. if that was the case, every timing in the game would have a decimal as it just wasnt calculated to be 60secs per min in faster mode.
Biggun69
Profile Joined December 2010
187 Posts
August 26 2011 13:31 GMT
#11
Spamming, no matter how important or not, should be shown. APM is defined as any actions such as a mouse click or keyboard button press. Removing/ changing the apm is just dumb because it wont show people's real apm.

Why doesn't blizzard just work on balance and making good maps instead of making dumb changes like this? Who honestly complains that the apm bars are bad in sc2?
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 26 2011 13:32 GMT
#12
On August 26 2011 22:31 dbddbddb wrote:
Show nested quote +
On August 26 2011 22:30 Geovu wrote:
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.

In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.


that's impossible due to how the game was made. if that was the case, every timing in the game would have a decimal as it just wasnt calculated to be 60secs per min in faster mode.


Its not impossible programmatically, what are you talking about. Just make APM based on real minutes, that's it, nothing more to it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
August 26 2011 13:32 GMT
#13
I wish APM was calculated the same way as BW, plain and simple. I dislike this change, spam or not, apm now means even less than it did before.
the farm ends here
ApBuLLet
Profile Joined September 2010
United States604 Posts
August 26 2011 13:32 GMT
#14
I don't really care a ton about APM, but in terms of it being a meaningful statistic, I think this is a bad change. As you mentioned with the "tapping", a lot of actions that go on throughout the game would be ignored, even though they aren't necessarily wasteful actions. Many players "spam" their hotkeys frequently to keep an eye on production of units, upgrades, buildings, health of units, etc, however, these actions would be ignored because no real "action" is being taken as far as the game is concerned. By that, I mean there is no move or attack commands issued or anything like that, and the simple action of selecting a unit is ignored.

This will actually provide higher APMs to players that are more inefficient with their actions compared to someone who is very quick and efficient. For example, spamming a move command over and over will yield a higher APM than someone who clicks move once and hits their destination spot on the first time. So overall, it doesn't really matter, but I still think it should be reverted unless they want the APM stat to be truly irrelevant.
ICA
Profile Joined January 2011
498 Posts
August 26 2011 13:33 GMT
#15
On August 26 2011 22:29 Deadlyfish wrote:
How does the game know what to count as 1 action?

I dont really care about APM, but APM = actions per minute, regardless of spam, i dont see the point in this.


This imo.
Also don't care about this since it does not win you games. What is an action and what is not? Why is a certain action not an action and so on? Pretty incoherent if you ask me. But then again, who cares...
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
August 26 2011 13:33 GMT
#16
On August 26 2011 22:30 Geovu wrote:
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.


Please explain. I assume you're referring to checking the energy/cooldown of various things (queen, CC for mules, warp gate cool downs)...in which case your action is still counted. Knowing that you can group things together (especially with an unused hotkey), it still only requires one action and doesn't need to be counted as anything else.
staples2
Profile Joined December 2010
United States216 Posts
August 26 2011 13:34 GMT
#17
From someone with really low APM i think it is good. I am low level and don't have the best multi tasking but i don't waste any of my actions either. No mass clicking when i move units no moving between selections faster than i can determine if the gates are ready to cycle gain etc
Air Force Mission: Kill people and break their shit
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-08-26 13:35:57
August 26 2011 13:34 GMT
#18
On August 26 2011 22:31 dbddbddb wrote:
Show nested quote +
On August 26 2011 22:30 Geovu wrote:
Bad IMO. I will still do the 'tapping' stuff either way, because it is actually necessary and helpful, but it just won't get counted.

In BW clicking on the minimap counted as an action iirc. Blizzard should just stop screwing with crap that wasn't even invented by blizzard. Also fix the 'minute' part of APM, make it count for 60 REAL seconds, because that is what a 'minute' IS.


that's impossible due to how the game was made. if that was the case, every timing in the game would have a decimal as it just wasnt calculated to be 60secs per min in faster mode.

Multiple by like what, x1.3 or divide by .7 (not sure which), and you are done.

lol not that hard. I don't care if something takes 103.67 seconds, you can show it as 104 seconds and it will be fine. Or just make the change for APM so that people stop thinking people in BW were unequivocally faster.

On August 26 2011 22:34 Staples1 wrote:
From someone with really low APM i think it is good. I am low level and don't have the best multi tasking but i don't waste any of my actions either. No mass clicking when i move units no moving between selections faster than i can determine if the gates are ready to cycle gain etc

If you "spammed", or 'tapped', your eAPM would also increase, you might even become a step above what you consider 'low level'.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
August 26 2011 13:35 GMT
#19
well my apm will seem more impressive now since i dont really spam . otherwise i honestly dont give a crap about apm at all
Disciple....Top 3 control in Clarion County
Dayrlan
Profile Joined November 2010
United States248 Posts
August 26 2011 13:36 GMT
#20
For whatever reason, I never realized spamming hotkeys for selections alone counted as APM. Just broke 1000 APM vs a computer - omg, I'm so good. >__>

In all seriousness, I don't really care one way or another. But if anything, it's probably a good thing to have a more useful metric than one that's clouded by selection spam. It makes the number you see for APM correspond more closely to the thing it's supposed to be measuring.

It does suck that there won't be an obvious conversion between BW and SC2 APM, but it's not like "BW vs SC2 APM" player comparisons could ever be taken completely seriously. With fewer "spammy" actions required by SC2's UI, SC2 APM will naturally be lower in many moments of the game anyway.
1 2 3 4 5 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
The 5.4k Patch Clash #17
CranKy Ducklings134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 185
ProTech131
ViBE87
StarCraft: Brood War
GuemChi 6095
Artosis 674
Mind 164
910 59
Nal_rA 32
NaDa 22
Dota 2
monkeys_forever625
NeuroSwarm73
League of Legends
Doublelift3659
JimRising 681
Counter-Strike
tarik_tv5932
taco 892
Super Smash Bros
C9.Mang01715
hungrybox1160
Mew2King71
amsayoshi33
Other Games
summit1g9455
WinterStarcraft342
Maynarde136
Organizations
Other Games
gamesdonequick750
Dota 2
PGL Dota 2 - Main Stream63
Other Games
BasetradeTV9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 93
• CranKy Ducklings SOOP27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo97
Upcoming Events
Replay Cast
6h 22m
Afreeca Starleague
7h 22m
Jaedong vs Light
Wardi Open
8h 22m
Monday Night Weeklies
13h 22m
Replay Cast
21h 22m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Snow vs Flash
WardiTV Invitational
1d 8h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
[ Show More ]
OSC
3 days
OSC
3 days
Replay Cast
3 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.